diff options
| author | raysan5 <[email protected]> | 2021-06-30 19:04:58 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-06-30 19:04:58 +0200 |
| commit | dd0e0fa678c0ba5a36477ca70ddb16d050ec65d0 (patch) | |
| tree | e57f30a36ada04ab00fde181b6b67ffe51d02758 | |
| parent | 0870a5f0d60af79be8e387487ae032c5029c43f9 (diff) | |
| download | raylib-game-template-dd0e0fa678c0ba5a36477ca70ddb16d050ec65d0.tar.gz raylib-game-template-dd0e0fa678c0ba5a36477ca70ddb16d050ec65d0.zip | |
Renamed file
| -rw-r--r-- | src/Makefile | 4 | ||||
| -rw-r--r-- | src/raylib_game.c (renamed from src/advance_game.c) | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/Makefile b/src/Makefile index 244f913..4ac9b76 100644 --- a/src/Makefile +++ b/src/Makefile @@ -24,7 +24,7 @@ .PHONY: all clean # Define required raylib variables -PROJECT_NAME ?= advance_game +PROJECT_NAME ?= raylib_game RAYLIB_VERSION ?= 3.8.0 RAYLIB_PATH ?= ../.. @@ -370,7 +370,7 @@ endif # Define all source files required PROJECT_SOURCE_FILES ?= \ - advance_game.c \ + raylib_game.c \ screen_logo.c \ screen_title.c \ screen_options.c \ diff --git a/src/advance_game.c b/src/raylib_game.c index edfd7cf..ea3c142 100644 --- a/src/advance_game.c +++ b/src/raylib_game.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib - Advance Game template +* raylib Game Template * * <Game title> * <Game description> @@ -8,7 +8,7 @@ * This game has been created using raylib (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2021 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -58,7 +58,7 @@ int main(void) { // Initialization (Note windowTitle is unused on Android) //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib template - advance game"); + InitWindow(screenWidth, screenHeight, "raylib game template"); // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); |
