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| author | raysan5 <[email protected]> | 2021-07-28 12:54:42 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-07-28 12:54:42 +0200 |
| commit | 0743fd004ddfad94395024313771df9ac631c46b (patch) | |
| tree | fe4b829c46f2c8f0565f7ef7d49a4db9230e4de1 /src/Makefile | |
| parent | 3110f3aac0bd989bb3e4f8a77a193a20368750ee (diff) | |
| download | raylib-game-template-0743fd004ddfad94395024313771df9ac631c46b.tar.gz raylib-game-template-0743fd004ddfad94395024313771df9ac631c46b.zip | |
Review logo animation logic
Diffstat (limited to 'src/Makefile')
| -rw-r--r-- | src/Makefile | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Makefile b/src/Makefile index cef0afd..b005921 100644 --- a/src/Makefile +++ b/src/Makefile @@ -384,7 +384,7 @@ OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) # For Android platform we call a custom Makefile.Android ifeq ($(PLATFORM),PLATFORM_ANDROID) - MAKEFILE_PARAMS = -f Makefile.Android + MAKEFILE_PARAMS = -f Makefile.Android export PROJECT_NAME export PROJECT_SOURCE_FILES else |
