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authorraysan5 <[email protected]>2021-06-30 20:57:49 +0200
committerraysan5 <[email protected]>2021-06-30 20:57:49 +0200
commit1a6ea36c46ca8cf987d0b31f9abf6f175b10eba1 (patch)
tree711ad9e3569fee87c9ba892dde5fa3b330cd6f22 /src/raylib_game.c
parent12b62c4be81b812248f2df187daa7f67c26d9b99 (diff)
downloadraylib-game-template-1a6ea36c46ca8cf987d0b31f9abf6f175b10eba1.tar.gz
raylib-game-template-1a6ea36c46ca8cf987d0b31f9abf6f175b10eba1.zip
Update raylib_game.c
Diffstat (limited to 'src/raylib_game.c')
-rw-r--r--src/raylib_game.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/raylib_game.c b/src/raylib_game.c
index ea3c142..027aa68 100644
--- a/src/raylib_game.c
+++ b/src/raylib_game.c
@@ -56,13 +56,13 @@ static void UpdateDrawFrame(void); // Update and draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
- // Initialization (Note windowTitle is unused on Android)
+ // Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib game template");
- // Global data loading (assets that must be available in all screens, i.e. fonts)
- InitAudioDevice();
+ InitAudioDevice(); // Initialize audio device
+ // Load global data (assets that must be available in all screens, i.e. font)
font = LoadFont("resources/mecha.png");
music = LoadMusicStream("resources/ambient.ogg");
fxCoin = LoadSound("resources/coin.wav");
@@ -70,14 +70,14 @@ int main(void)
SetMusicVolume(music, 1.0f);
PlayMusicStream(music);
- // Setup and Init first screen
+ // Setup and init first screen
currentScreen = LOGO;
InitLogoScreen();
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -89,7 +89,6 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
-
// Unload current screen data before closing
switch (currentScreen)
{