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| author | raysan5 <[email protected]> | 2021-06-30 18:58:25 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-06-30 18:58:25 +0200 |
| commit | 380e240ad271cb1122b85efde39f3accc1658ec7 (patch) | |
| tree | 7c199ca8fe14dab1a050ff12d19b2456d6e2b7c6 /src/screen_title.c | |
| parent | 5bca29c4215525444b219fa6d28dd10273ae7c6a (diff) | |
| download | raylib-game-template-380e240ad271cb1122b85efde39f3accc1658ec7.tar.gz raylib-game-template-380e240ad271cb1122b85efde39f3accc1658ec7.zip | |
ADDED: raylib game template
Diffstat (limited to 'src/screen_title.c')
| -rw-r--r-- | src/screen_title.c | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/screen_title.c b/src/screen_title.c new file mode 100644 index 0000000..1b2ec3e --- /dev/null +++ b/src/screen_title.c @@ -0,0 +1,80 @@ +/********************************************************************************************** +* +* raylib - Advance Game template +* +* Title Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Module Variables Definition (local) +//---------------------------------------------------------------------------------- +static int framesCounter = 0; +static int finishScreen = 0; + +//---------------------------------------------------------------------------------- +// Title Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Title Screen Initialization logic +void InitTitleScreen(void) +{ + // TODO: Initialize TITLE screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Title Screen Update logic +void UpdateTitleScreen(void) +{ + // TODO: Update TITLE screen variables here! + + // Press enter or tap to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) + { + //finishScreen = 1; // OPTIONS + finishScreen = 2; // GAMEPLAY + PlaySound(fxCoin); + } +} + +// Title Screen Draw logic +void DrawTitleScreen(void) +{ + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); + DrawTextEx(font, "TITLE SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKGREEN); + DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN); +} + +// Title Screen Unload logic +void UnloadTitleScreen(void) +{ + // TODO: Unload TITLE screen variables here! +} + +// Title Screen should finish? +int FinishTitleScreen(void) +{ + return finishScreen; +}
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