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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Options Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Module Variables Definition (local)
+//----------------------------------------------------------------------------------
+static int framesCounter = 0;
+static int finishScreen = 0;
+
+//----------------------------------------------------------------------------------
+// Options Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Options Screen Initialization logic
+void InitOptionsScreen(void)
+{
+ // TODO: Initialize OPTIONS screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Options Screen Update logic
+void UpdateOptionsScreen(void)
+{
+ // TODO: Update OPTIONS screen variables here!
+}
+
+// Options Screen Draw logic
+void DrawOptionsScreen(void)
+{
+ // TODO: Draw OPTIONS screen here!
+}
+
+// Options Screen Unload logic
+void UnloadOptionsScreen(void)
+{
+ // TODO: Unload OPTIONS screen variables here!
+}
+
+// Options Screen should finish?
+int FinishOptionsScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file