diff options
| author | Ray <[email protected]> | 2019-05-14 11:41:56 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-14 11:41:56 +0200 |
| commit | 0aa3b9540195a446dbb3c9a81158adeb5b1eaa88 (patch) | |
| tree | e753052191cc6c5b422790852c9ff2d290a6f47d | |
| parent | 5290247ee973cad75afb0acf8e7542206b8fb20a (diff) | |
| download | raylib.com-0aa3b9540195a446dbb3c9a81158adeb5b1eaa88.tar.gz raylib.com-0aa3b9540195a446dbb3c9a81158adeb5b1eaa88.zip | |
Remove test game
| -rw-r--r-- | games/jurista.data | bin | 4523473 -> 0 bytes | |||
| -rw-r--r-- | games/jurista.html | 259 | ||||
| -rw-r--r-- | games/jurista.js | 13960 | ||||
| -rw-r--r-- | games/jurista.wasm | bin | 391840 -> 0 bytes |
4 files changed, 0 insertions, 14219 deletions
diff --git a/games/jurista.data b/games/jurista.data Binary files differdeleted file mode 100644 index a76afa4..0000000 --- a/games/jurista.data +++ /dev/null diff --git a/games/jurista.html b/games/jurista.html deleted file mode 100644 index 75e554f..0000000 --- a/games/jurista.html +++ /dev/null @@ -1,259 +0,0 @@ -<!doctype html> -<html lang="en-us"> - <head> - <meta charset="utf-8"> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - - <title>raylib HTML5 GAME</title> - - <meta name="title" content="raylib HTML5 GAME"> - <meta name="description" content="New HTML5 videogame, developed using raylib videogames library"> - <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames"> - <meta name="viewport" content="width=device-width"> - - <!-- Facebook metatags for sharing --> - <meta property="og:title" content="raylib HTML5 GAME"> - <meta property="og:image:type" content="image/png"> - <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png"> - <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png"> - <meta property="og:url" content="https://www.raylib.com/games"> - <meta property="og:site_name" content="raylib.com"> - <meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library"> - - <!-- Twitter metatags for sharing --> - <meta name="twitter:card" content="summary"> - <meta name="twitter:site" content="@raysan5"> - <meta name="twitter:title" content="raylib HTML5 GAME"> - <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library"> - <meta name="twitter:image" content="https://www.raylib.com/common/img/raylib_logo.png"> - <meta name="twitter:url" content="https://www.raylib.com/common/img/raylib_logo.png"> - - <!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">--> - <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> - - <style> - body { - font-family: arial; - margin: 0; - padding: none; - } - - #header_part { - width: 100%; - height: 80px; - background-color: #888888; - } - - #logo { - width:64px; - height:64px; - float:left; - position:relative; - margin:10px; - background-image:url(https://www.raylib.com/common/img/raylib_logo_64x64.png); - } - - .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } - div.emscripten { text-align: center; } - div.emscripten_border { border: 1px solid black; } - - /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ - canvas.emscripten { border: 0px none; background: black; width: 100% } - - #emscripten_logo { - display: inline-block; - margin: 0; - } - - .spinner { - height: 30px; - width: 30px; - margin: 0; - margin-top: 20px; - margin-left: 20px; - display: inline-block; - vertical-align: top; - -webkit-animation: rotation .8s linear infinite; - -moz-animation: rotation .8s linear infinite; - -o-animation: rotation .8s linear infinite; - animation: rotation 0.8s linear infinite; - border-left: 5px solid black; - border-right: 5px solid black; - border-bottom: 5px solid black; - border-top: 5px solid red; - - border-radius: 100%; - background-color: rgb(245, 245, 245); - } - @-webkit-keyframes rotation { - from {-webkit-transform: rotate(0deg);} - to {-webkit-transform: rotate(360deg);} - } - @-moz-keyframes rotation { - from {-moz-transform: rotate(0deg);} - to {-moz-transform: rotate(360deg);} - } - @-o-keyframes rotation { - from {-o-transform: rotate(0deg);} - to {-o-transform: rotate(360deg);} - } - @keyframes rotation { - from {transform: rotate(0deg);} - to {transform: rotate(360deg);} - } - - #status { - display: inline-block; - vertical-align: top; - margin-top: 30px; - margin-left: 20px; - font-weight: bold; - color: rgb(40, 40, 40); - } - - #progress { - height: 20px; - width: 30px; - } - - #controls { - display: inline-block; - float: right; - vertical-align: top; - margin-top: 30px; - margin-right: 20px; - } - - #output { - width: 100%; - height: 140px; - margin: 0 auto; - margin-top: 10px; - display: block; - background-color: black; - color: rgb(37, 174, 38); - font-family: 'Lucida Console', Monaco, monospace; - outline: none; - } - </style> - </head> - <body> - <div id="header_part"> - <a id="logo" href="https://www.raylib.com"></a> - - <div class="spinner" id='spinner'></div> - <div class="emscripten" id="status">Downloading...</div> - - <span id='controls'> - <span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span> - </span> - - <div class="emscripten"> - <progress value="0" max="100" id="progress" hidden=1></progress> - </div> - </div> - - <div class="emscripten_border"> - <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas> - </div> - - <textarea id="output" rows="8"></textarea> - - <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> - <script type='text/javascript'> - function SaveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code - { - var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); - var data = FS.readFile(memoryFSname); - var blob; - - if (isSafari) blob = new Blob([data.buffer], {type: "application/octet-stream"}); - else blob = new Blob([data.buffer], {type: "application/octet-binary"}); - - // NOTE: SaveAs Dialog is a browser setting. For example, in Google Chrome, - // in Settings/Advanced/Downloads section you have a setting: - // 'Ask where to save each file before downloading' - which you can set true/false. - // If you enable this setting it would always ask you and bring the SaveAs Dialog - saveAs(blob, localFSname); - } - </script> - <script type='text/javascript'> - var statusElement = document.querySelector('#status'); - var progressElement = document.querySelector('#progress'); - var spinnerElement = document.querySelector('#spinner'); - var Module = { - preRun: [], - postRun: [], - print: (function() { - var element = document.querySelector('#output'); - if (element) element.value = ''; // clear browser cache - return function(text) { - if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); - // These replacements are necessary if you render to raw HTML - //text = text.replace(/&/g, "&"); - //text = text.replace(/</g, "<"); - //text = text.replace(/>/g, ">"); - //text = text.replace('\n', '<br>', 'g'); - console.log(text); - if (element) { - element.value += text + "\n"; - element.scrollTop = element.scrollHeight; // focus on bottom - } - }; - })(), - printErr: function(text) { - if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); - if (0) { // XXX disabled for safety typeof dump == 'function') { - dump(text + '\n'); // fast, straight to the real console - } else { - console.error(text); - } - }, - canvas: (function() { - var canvas = document.querySelector('#canvas'); - // As a default initial behavior, pop up an alert when webgl context is lost. To make your - // application robust, you may want to override this behavior before shipping! - // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 - canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); - return canvas; - })(), - setStatus: function(text) { - if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; - if (text === Module.setStatus.text) return; - var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); - var now = Date.now(); - if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon - if (m) { - text = m[1]; - progressElement.value = parseInt(m[2])*100; - progressElement.max = parseInt(m[4])*100; - progressElement.hidden = false; - spinnerElement.hidden = false; - } else { - progressElement.value = null; - progressElement.max = null; - progressElement.hidden = true; - if (!text) spinnerElement.style.display = 'none'; - } - statusElement.innerHTML = text; - }, - totalDependencies: 0, - monitorRunDependencies: function(left) { - this.totalDependencies = Math.max(this.totalDependencies, left); - Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); - } - }; - Module.setStatus('Downloading...'); - window.onerror = function(event) { - // TODO: do not warn on ok events like simulating an infinite loop or exitStatus - Module.setStatus('Exception thrown, see JavaScript console'); - spinnerElement.style.display = 'none'; - Module.setStatus = function(text) { - if (text) Module.printErr('[post-exception status] ' + text); - }; - }; - </script> - <script async type="text/javascript" src="jurista.js"></script> - </body> -</html> - diff --git a/games/jurista.js b/games/jurista.js deleted file mode 100644 index b67fb9b..0000000 --- a/games/jurista.js +++ /dev/null @@ -1,13960 +0,0 @@ -// Copyright 2010 The Emscripten Authors. All rights reserved. -// Emscripten is available under two separate licenses, the MIT license and the -// University of Illinois/NCSA Open Source License. Both these licenses can be -// found in the LICENSE file. - -// The Module object: Our interface to the outside world. We import -// and export values on it. There are various ways Module can be used: -// 1. Not defined. We create it here -// 2. A function parameter, function(Module) { ..generated code.. } -// 3. pre-run appended it, var Module = {}; ..generated code.. -// 4. External script tag defines var Module. -// We need to check if Module already exists (e.g. case 3 above). -// Substitution will be replaced with actual code on later stage of the build, -// this way Closure Compiler will not mangle it (e.g. case 4. above). -// Note that if you want to run closure, and also to use Module -// after the generated code, you will need to define var Module = {}; -// before the code. Then that object will be used in the code, and you -// can continue to use Module afterwards as well. -var Module = typeof Module !== 'undefined' ? Module : {}; - -// --pre-jses are emitted after the Module integration code, so that they can -// refer to Module (if they choose; they can also define Module) - -if (!Module.expectedDataFileDownloads) { - Module.expectedDataFileDownloads = 0; - Module.finishedDataFileDownloads = 0; -} -Module.expectedDataFileDownloads++; -(function() { - var loadPackage = function(metadata) { - - var PACKAGE_PATH; - if (typeof window === 'object') { - PACKAGE_PATH = window['encodeURIComponent'](window.location.pathname.toString().substring(0, window.location.pathname.toString().lastIndexOf('/')) + '/'); - } else if (typeof location !== 'undefined') { - // worker - PACKAGE_PATH = encodeURIComponent(location.pathname.toString().substring(0, location.pathname.toString().lastIndexOf('/')) + '/'); - } else { - throw 'using preloaded data can only be done on a web page or in a web worker'; - } - var PACKAGE_NAME = 'jurista.data'; - var REMOTE_PACKAGE_BASE = 'jurista.data'; - if (typeof Module['locateFilePackage'] === 'function' && !Module['locateFile']) { - Module['locateFile'] = Module['locateFilePackage']; - err('warning: you defined Module.locateFilePackage, that has been renamed to Module.locateFile (using your locateFilePackage for now)'); - } - var REMOTE_PACKAGE_NAME = Module['locateFile'] ? Module['locateFile'](REMOTE_PACKAGE_BASE, '') : REMOTE_PACKAGE_BASE; - - var REMOTE_PACKAGE_SIZE = metadata.remote_package_size; - var PACKAGE_UUID = metadata.package_uuid; - - function fetchRemotePackage(packageName, packageSize, callback, errback) { - var xhr = new XMLHttpRequest(); - xhr.open('GET', packageName, true); - xhr.responseType = 'arraybuffer'; - xhr.onprogress = function(event) { - var url = packageName; - var size = packageSize; - if (event.total) size = event.total; - if (event.loaded) { - if (!xhr.addedTotal) { - xhr.addedTotal = true; - if (!Module.dataFileDownloads) Module.dataFileDownloads = {}; - Module.dataFileDownloads[url] = { - loaded: event.loaded, - total: size - }; - } else { - Module.dataFileDownloads[url].loaded = event.loaded; - } - var total = 0; - var loaded = 0; - var num = 0; - for (var download in Module.dataFileDownloads) { - var data = Module.dataFileDownloads[download]; - total += data.total; - loaded += data.loaded; - num++; - } - total = Math.ceil(total * Module.expectedDataFileDownloads/num); - if (Module['setStatus']) Module['setStatus']('Downloading data... (' + loaded + '/' + total + ')'); - } else if (!Module.dataFileDownloads) { - if (Module['setStatus']) Module['setStatus']('Downloading data...'); - } - }; - xhr.onerror = function(event) { - throw new Error("NetworkError for: " + packageName); - } - xhr.onload = function(event) { - if (xhr.status == 200 || xhr.status == 304 || xhr.status == 206 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 - var packageData = xhr.response; - callback(packageData); - } else { - throw new Error(xhr.statusText + " : " + xhr.responseURL); - } - }; - xhr.send(null); - }; - - function handleError(error) { - console.error('package error:', error); - }; - - var fetchedCallback = null; - var fetched = Module['getPreloadedPackage'] ? Module['getPreloadedPackage'](REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE) : null; - - if (!fetched) fetchRemotePackage(REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE, function(data) { - if (fetchedCallback) { - fetchedCallback(data); - fetchedCallback = null; - } else { - fetched = data; - } - }, handleError); - - function runWithFS() { - - function assert(check, msg) { - if (!check) throw msg + new Error().stack; - } -Module['FS_createPath']('/', 'resources', true, true); -Module['FS_createPath']('/resources', 'audio', true, true); - - function DataRequest(start, end, audio) { - this.start = start; - this.end = end; - this.audio = audio; - } - DataRequest.prototype = { - requests: {}, - open: function(mode, name) { - this.name = name; - this.requests[name] = this; - Module['addRunDependency']('fp ' + this.name); - }, - send: function() {}, - onload: function() { - var byteArray = this.byteArray.subarray(this.start, this.end); - this.finish(byteArray); - }, - finish: function(byteArray) { - var that = this; - - Module['FS_createDataFile'](this.name, null, byteArray, true, true, true); // canOwn this data in the filesystem, it is a slide into the heap that will never change - Module['removeRunDependency']('fp ' + that.name); - - this.requests[this.name] = null; - } - }; - - var files = metadata.files; - for (var i = 0; i < files.length; ++i) { - new DataRequest(files[i].start, files[i].end, files[i].audio).open('GET', files[i].filename); - } - - - function processPackageData(arrayBuffer) { - Module.finishedDataFileDownloads++; - assert(arrayBuffer, 'Loading data file failed.'); - assert(arrayBuffer instanceof ArrayBuffer, 'bad input to processPackageData'); - var byteArray = new Uint8Array(arrayBuffer); - var curr; - - // Reuse the bytearray from the XHR as the source for file reads. - DataRequest.prototype.byteArray = byteArray; - - var files = metadata.files; - for (var i = 0; i < files.length; ++i) { - DataRequest.prototype.requests[files[i].filename].onload(); - } - Module['removeRunDependency']('datafile_jurista.data'); - - }; - Module['addRunDependency']('datafile_jurista.data'); - - if (!Module.preloadResults) Module.preloadResults = {}; - - Module.preloadResults[PACKAGE_NAME] = {fromCache: false}; - if (fetched) { - processPackageData(fetched); - fetched = null; - } else { - fetchedCallback = processPackageData; - } - - } - if (Module['calledRun']) { - runWithFS(); - } else { - if (!Module['preRun']) Module['preRun'] = []; - Module["preRun"].push(runWithFS); // FS is not initialized yet, wait for it - } - - } - loadPackage({"files": [{"start": 0, "audio": 0, "end": 109416, "filename": "/resources/answers_back.png"}, {"start": 109416, "audio": 0, "end": 1152178, "filename": "/resources/background.png"}, {"start": 1152178, "audio": 0, "end": 1189423, "filename": "/resources/final_prize.png"}, {"start": 1189423, "audio": 0, "end": 1217311, "filename": "/resources/helper_fifty.png"}, {"start": 1217311, "audio": 0, "end": 1244672, "filename": "/resources/helper_people.png"}, {"start": 1244672, "audio": 0, "end": 1272514, "filename": "/resources/helper_phone.png"}, {"start": 1272514, "audio": 0, "end": 1294588, "filename": "/resources/keepcalm.fnt"}, {"start": 1294588, "audio": 0, "end": 1387312, "filename": "/resources/keepcalm.png"}, {"start": 1387312, "audio": 0, "end": 1387549, "filename": "/resources/qbar.png"}, {"start": 1387549, "audio": 0, "end": 1417721, "filename": "/resources/questions_back.png"}, {"start": 1417721, "audio": 0, "end": 1417960, "filename": "/resources/sbar.png"}, {"start": 1417960, "audio": 0, "end": 1422307, "filename": "/resources/slider_back.png"}, {"start": 1422307, "audio": 0, "end": 1422781, "filename": "/resources/slider_bar.png"}, {"start": 1422781, "audio": 0, "end": 1518528, "filename": "/resources/spinning_coin.png"}, {"start": 1518528, "audio": 0, "end": 1682737, "filename": "/resources/title_back.png"}, {"start": 1682737, "audio": 0, "end": 1703636, "filename": "/resources/title_menu_back.png"}, {"start": 1703636, "audio": 0, "end": 1783943, "filename": "/resources/title_pasta.png"}, {"start": 1783943, "audio": 0, "end": 1786299, "filename": "/resources/videogames.rqm"}, {"start": 1786299, "audio": 1, "end": 1900275, "filename": "/resources/audio/checking.mp3"}, {"start": 1900275, "audio": 1, "end": 1958662, "filename": "/resources/audio/fail.mp3"}, {"start": 1958662, "audio": 1, "end": 3501087, "filename": "/resources/audio/game.mp3"}, {"start": 3501087, "audio": 1, "end": 3588313, "filename": "/resources/audio/interludio.mp3"}, {"start": 3588313, "audio": 1, "end": 4276221, "filename": "/resources/audio/main.mp3"}, {"start": 4276221, "audio": 1, "end": 4481386, "filename": "/resources/audio/perfect.mp3"}, {"start": 4481386, "audio": 1, "end": 4523473, "filename": "/resources/audio/success.mp3"}], "remote_package_size": 4523473, "package_uuid": "40fcc8b9-5199-40a0-b856-52314e8fb8eb"}); - -})(); - - - -// Sometimes an existing Module object exists with properties -// meant to overwrite the default module functionality. Here -// we collect those properties and reapply _after_ we configure -// the current environment's defaults to avoid having to be so -// defensive during initialization. -var moduleOverrides = {}; -var key; -for (key in Module) { - if (Module.hasOwnProperty(key)) { - moduleOverrides[key] = Module[key]; - } -} - -Module['arguments'] = []; -Module['thisProgram'] = './this.program'; -Module['quit'] = function(status, toThrow) { - throw toThrow; -}; -Module['preRun'] = []; -Module['postRun'] = []; - -// Determine the runtime environment we are in. You can customize this by -// setting the ENVIRONMENT setting at compile time (see settings.js). - -var ENVIRONMENT_IS_WEB = false; -var ENVIRONMENT_IS_WORKER = false; -var ENVIRONMENT_IS_NODE = false; -var ENVIRONMENT_IS_SHELL = false; -ENVIRONMENT_IS_WEB = typeof window === 'object'; -ENVIRONMENT_IS_WORKER = typeof importScripts === 'function'; -ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER; -ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; - - -// Three configurations we can be running in: -// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false) -// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false) -// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true) - -// `/` should be present at the end if `scriptDirectory` is not empty -var scriptDirectory = ''; -function locateFile(path) { - if (Module['locateFile']) { - return Module['locateFile'](path, scriptDirectory); - } else { - return scriptDirectory + path; - } -} - -if (ENVIRONMENT_IS_NODE) { - scriptDirectory = __dirname + '/'; - - // Expose functionality in the same simple way that the shells work - // Note that we pollute the global namespace here, otherwise we break in node - var nodeFS; - var nodePath; - - Module['read'] = function shell_read(filename, binary) { - var ret; - if (!nodeFS) nodeFS = require('fs'); - if (!nodePath) nodePath = require('path'); - filename = nodePath['normalize'](filename); - ret = nodeFS['readFileSync'](filename); - return binary ? ret : ret.toString(); - }; - - Module['readBinary'] = function readBinary(filename) { - var ret = Module['read'](filename, true); - if (!ret.buffer) { - ret = new Uint8Array(ret); - } - assert(ret.buffer); - return ret; - }; - - if (process['argv'].length > 1) { - Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/'); - } - - Module['arguments'] = process['argv'].slice(2); - - if (typeof module !== 'undefined') { - module['exports'] = Module; - } - - process['on']('uncaughtException', function(ex) { - // suppress ExitStatus exceptions from showing an error - if (!(ex instanceof ExitStatus)) { - throw ex; - } - }); - // Currently node will swallow unhandled rejections, but this behavior is - // deprecated, and in the future it will exit with error status. - process['on']('unhandledRejection', abort); - - Module['quit'] = function(status) { - process['exit'](status); - }; - - Module['inspect'] = function () { return '[Emscripten Module object]'; }; -} else -if (ENVIRONMENT_IS_SHELL) { - - - if (typeof read != 'undefined') { - Module['read'] = function shell_read(f) { - return read(f); - }; - } - - Module['readBinary'] = function readBinary(f) { - var data; - if (typeof readbuffer === 'function') { - return new Uint8Array(readbuffer(f)); - } - data = read(f, 'binary'); - assert(typeof data === 'object'); - return data; - }; - - if (typeof scriptArgs != 'undefined') { - Module['arguments'] = scriptArgs; - } else if (typeof arguments != 'undefined') { - Module['arguments'] = arguments; - } - - if (typeof quit === 'function') { - Module['quit'] = function(status) { - quit(status); - } - } -} else -if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { - if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled - scriptDirectory = self.location.href; - } else if (document.currentScript) { // web - scriptDirectory = document.currentScript.src; - } - // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. - // otherwise, slice off the final part of the url to find the script directory. - // if scriptDirectory does not contain a slash, lastIndexOf will return -1, - // and scriptDirectory will correctly be replaced with an empty string. - if (scriptDirectory.indexOf('blob:') !== 0) { - scriptDirectory = scriptDirectory.substr(0, scriptDirectory.lastIndexOf('/')+1); - } else { - scriptDirectory = ''; - } - - - Module['read'] = function shell_read(url) { - var xhr = new XMLHttpRequest(); - xhr.open('GET', url, false); - xhr.send(null); - return xhr.responseText; - }; - - if (ENVIRONMENT_IS_WORKER) { - Module['readBinary'] = function readBinary(url) { - var xhr = new XMLHttpRequest(); - xhr.open('GET', url, false); - xhr.responseType = 'arraybuffer'; - xhr.send(null); - return new Uint8Array(xhr.response); - }; - } - - Module['readAsync'] = function readAsync(url, onload, onerror) { - var xhr = new XMLHttpRequest(); - xhr.open('GET', url, true); - xhr.responseType = 'arraybuffer'; - xhr.onload = function xhr_onload() { - if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 - onload(xhr.response); - return; - } - onerror(); - }; - xhr.onerror = onerror; - xhr.send(null); - }; - - Module['setWindowTitle'] = function(title) { document.title = title }; -} else -{ -} - -// Set up the out() and err() hooks, which are how we can print to stdout or -// stderr, respectively. -// If the user provided Module.print or printErr, use that. Otherwise, -// console.log is checked first, as 'print' on the web will open a print dialogue -// printErr is preferable to console.warn (works better in shells) -// bind(console) is necessary to fix IE/Edge closed dev tools panel behavior. -var out = Module['print'] || (typeof console !== 'undefined' ? console.log.bind(console) : (typeof print !== 'undefined' ? print : null)); -var err = Module['printErr'] || (typeof printErr !== 'undefined' ? printErr : ((typeof console !== 'undefined' && console.warn.bind(console)) || out)); - -// Merge back in the overrides -for (key in moduleOverrides) { - if (moduleOverrides.hasOwnProperty(key)) { - Module[key] = moduleOverrides[key]; - } -} -// Free the object hierarchy contained in the overrides, this lets the GC -// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array. -moduleOverrides = undefined; - -// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message - - - -// Copyright 2017 The Emscripten Authors. All rights reserved. -// Emscripten is available under two separate licenses, the MIT license and the -// University of Illinois/NCSA Open Source License. Both these licenses can be -// found in the LICENSE file. - -// {{PREAMBLE_ADDITIONS}} - -var STACK_ALIGN = 16; - - -function staticAlloc(size) { - var ret = STATICTOP; - STATICTOP = (STATICTOP + size + 15) & -16; - return ret; -} - -function dynamicAlloc(size) { - var ret = HEAP32[DYNAMICTOP_PTR>>2]; - var end = (ret + size + 15) & -16; - HEAP32[DYNAMICTOP_PTR>>2] = end; - if (end >= TOTAL_MEMORY) { - var success = enlargeMemory(); - if (!success) { - HEAP32[DYNAMICTOP_PTR>>2] = ret; - return 0; - } - } - return ret; -} - -function alignMemory(size, factor) { - if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default - var ret = size = Math.ceil(size / factor) * factor; - return ret; -} - -function getNativeTypeSize(type) { - switch (type) { - case 'i1': case 'i8': return 1; - case 'i16': return 2; - case 'i32': return 4; - case 'i64': return 8; - case 'float': return 4; - case 'double': return 8; - default: { - if (type[type.length-1] === '*') { - return 4; // A pointer - } else if (type[0] === 'i') { - var bits = parseInt(type.substr(1)); - assert(bits % 8 === 0); - return bits / 8; - } else { - return 0; - } - } - } -} - -function warnOnce(text) { - if (!warnOnce.shown) warnOnce.shown = {}; - if (!warnOnce.shown[text]) { - warnOnce.shown[text] = 1; - err(text); - } -} - -var asm2wasmImports = { // special asm2wasm imports - "f64-rem": function(x, y) { - return x % y; - }, - "debugger": function() { - debugger; - } -}; - - - -var jsCallStartIndex = 1; -var functionPointers = new Array(0); - -// 'sig' parameter is only used on LLVM wasm backend -function addFunction(func, sig) { - var base = 0; - for (var i = base; i < base + 0; i++) { - if (!functionPointers[i]) { - functionPointers[i] = func; - return jsCallStartIndex + i; - } - } - throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.'; -} - -function removeFunction(index) { - functionPointers[index-jsCallStartIndex] = null; -} - -var funcWrappers = {}; - -function getFuncWrapper(func, sig) { - if (!func) return; // on null pointer, return undefined - assert(sig); - if (!funcWrappers[sig]) { - funcWrappers[sig] = {}; - } - var sigCache = funcWrappers[sig]; - if (!sigCache[func]) { - // optimize away arguments usage in common cases - if (sig.length === 1) { - sigCache[func] = function dynCall_wrapper() { - return dynCall(sig, func); - }; - } else if (sig.length === 2) { - sigCache[func] = function dynCall_wrapper(arg) { - return dynCall(sig, func, [arg]); - }; - } else { - // general case - sigCache[func] = function dynCall_wrapper() { - return dynCall(sig, func, Array.prototype.slice.call(arguments)); - }; - } - } - return sigCache[func]; -} - - -function makeBigInt(low, high, unsigned) { - return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0)); -} - -function dynCall(sig, ptr, args) { - if (args && args.length) { - return Module['dynCall_' + sig].apply(null, [ptr].concat(args)); - } else { - return Module['dynCall_' + sig].call(null, ptr); - } -} - -var tempRet0 = 0; - -var setTempRet0 = function(value) { - tempRet0 = value; -} - -var getTempRet0 = function() { - return tempRet0; -} - - -var Runtime = { - // FIXME backwards compatibility layer for ports. Support some Runtime.* - // for now, fix it there, then remove it from here. That way we - // can minimize any period of breakage. - dynCall: dynCall, // for SDL2 port -}; - -// The address globals begin at. Very low in memory, for code size and optimization opportunities. -// Above 0 is static memory, starting with globals. -// Then the stack. -// Then 'dynamic' memory for sbrk. -var GLOBAL_BASE = 1024; - - -// === Preamble library stuff === - -// Documentation for the public APIs defined in this file must be updated in: -// site/source/docs/api_reference/preamble.js.rst -// A prebuilt local version of the documentation is available at: -// site/build/text/docs/api_reference/preamble.js.txt -// You can also build docs locally as HTML or other formats in site/ -// An online HTML version (which may be of a different version of Emscripten) -// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html - - - -//======================================== -// Runtime essentials -//======================================== - -// whether we are quitting the application. no code should run after this. -// set in exit() and abort() -var ABORT = false; - -// set by exit() and abort(). Passed to 'onExit' handler. -// NOTE: This is also used as the process return code code in shell environments -// but only when noExitRuntime is false. -var EXITSTATUS = 0; - -/** @type {function(*, string=)} */ -function assert(condition, text) { - if (!condition) { - abort('Assertion failed: ' + text); - } -} - -var globalScope = this; - -// Returns the C function with a specified identifier (for C++, you need to do manual name mangling) -function getCFunc(ident) { - var func = Module['_' + ident]; // closure exported function - assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported'); - return func; -} - -var JSfuncs = { - // Helpers for cwrap -- it can't refer to Runtime directly because it might - // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find - // out what the minified function name is. - 'stackSave': function() { - stackSave() - }, - 'stackRestore': function() { - stackRestore() - }, - // type conversion from js to c - 'arrayToC' : function(arr) { - var ret = stackAlloc(arr.length); - writeArrayToMemory(arr, ret); - return ret; - }, - 'stringToC' : function(str) { - var ret = 0; - if (str !== null && str !== undefined && str !== 0) { // null string - // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' - var len = (str.length << 2) + 1; - ret = stackAlloc(len); - stringToUTF8(str, ret, len); - } - return ret; - } -}; - -// For fast lookup of conversion functions -var toC = { - 'string': JSfuncs['stringToC'], 'array': JSfuncs['arrayToC'] -}; - - -// C calling interface. -function ccall(ident, returnType, argTypes, args, opts) { - function convertReturnValue(ret) { - if (returnType === 'string') return Pointer_stringify(ret); - if (returnType === 'boolean') return Boolean(ret); - return ret; - } - - var func = getCFunc(ident); - var cArgs = []; - var stack = 0; - if (args) { - for (var i = 0; i < args.length; i++) { - var converter = toC[argTypes[i]]; - if (converter) { - if (stack === 0) stack = stackSave(); - cArgs[i] = converter(args[i]); - } else { - cArgs[i] = args[i]; - } - } - } - var ret = func.apply(null, cArgs); - ret = convertReturnValue(ret); - if (stack !== 0) stackRestore(stack); - return ret; -} - -function cwrap(ident, returnType, argTypes, opts) { - argTypes = argTypes || []; - // When the function takes numbers and returns a number, we can just return - // the original function - var numericArgs = argTypes.every(function(type){ return type === 'number'}); - var numericRet = returnType !== 'string'; - if (numericRet && numericArgs && !opts) { - return getCFunc(ident); - } - return function() { - return ccall(ident, returnType, argTypes, arguments, opts); - } -} - -/** @type {function(number, number, string, boolean=)} */ -function setValue(ptr, value, type, noSafe) { - type = type || 'i8'; - if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit - switch(type) { - case 'i1': HEAP8[((ptr)>>0)]=value; break; - case 'i8': HEAP8[((ptr)>>0)]=value; break; - case 'i16': HEAP16[((ptr)>>1)]=value; break; - case 'i32': HEAP32[((ptr)>>2)]=value; break; - case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break; - case 'float': HEAPF32[((ptr)>>2)]=value; break; - case 'double': HEAPF64[((ptr)>>3)]=value; break; - default: abort('invalid type for setValue: ' + type); - } -} - -/** @type {function(number, string, boolean=)} */ -function getValue(ptr, type, noSafe) { - type = type || 'i8'; - if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit - switch(type) { - case 'i1': return HEAP8[((ptr)>>0)]; - case 'i8': return HEAP8[((ptr)>>0)]; - case 'i16': return HEAP16[((ptr)>>1)]; - case 'i32': return HEAP32[((ptr)>>2)]; - case 'i64': return HEAP32[((ptr)>>2)]; - case 'float': return HEAPF32[((ptr)>>2)]; - case 'double': return HEAPF64[((ptr)>>3)]; - default: abort('invalid type for getValue: ' + type); - } - return null; -} - -var ALLOC_NORMAL = 0; // Tries to use _malloc() -var ALLOC_STACK = 1; // Lives for the duration of the current function call -var ALLOC_STATIC = 2; // Cannot be freed -var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk -var ALLOC_NONE = 4; // Do not allocate - -// allocate(): This is for internal use. You can use it yourself as well, but the interface -// is a little tricky (see docs right below). The reason is that it is optimized -// for multiple syntaxes to save space in generated code. So you should -// normally not use allocate(), and instead allocate memory using _malloc(), -// initialize it with setValue(), and so forth. -// @slab: An array of data, or a number. If a number, then the size of the block to allocate, -// in *bytes* (note that this is sometimes confusing: the next parameter does not -// affect this!) -// @types: Either an array of types, one for each byte (or 0 if no type at that position), -// or a single type which is used for the entire block. This only matters if there -// is initial data - if @slab is a number, then this does not matter at all and is -// ignored. -// @allocator: How to allocate memory, see ALLOC_* -/** @type {function((TypedArray|Array<number>|number), string, number, number=)} */ -function allocate(slab, types, allocator, ptr) { - var zeroinit, size; - if (typeof slab === 'number') { - zeroinit = true; - size = slab; - } else { - zeroinit = false; - size = slab.length; - } - - var singleType = typeof types === 'string' ? types : null; - - var ret; - if (allocator == ALLOC_NONE) { - ret = ptr; - } else { - ret = [typeof _malloc === 'function' ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length)); - } - - if (zeroinit) { - var stop; - ptr = ret; - assert((ret & 3) == 0); - stop = ret + (size & ~3); - for (; ptr < stop; ptr += 4) { - HEAP32[((ptr)>>2)]=0; - } - stop = ret + size; - while (ptr < stop) { - HEAP8[((ptr++)>>0)]=0; - } - return ret; - } - - if (singleType === 'i8') { - if (slab.subarray || slab.slice) { - HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret); - } else { - HEAPU8.set(new Uint8Array(slab), ret); - } - return ret; - } - - var i = 0, type, typeSize, previousType; - while (i < size) { - var curr = slab[i]; - - type = singleType || types[i]; - if (type === 0) { - i++; - continue; - } - - if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later - - setValue(ret+i, curr, type); - - // no need to look up size unless type changes, so cache it - if (previousType !== type) { - typeSize = getNativeTypeSize(type); - previousType = type; - } - i += typeSize; - } - - return ret; -} - -// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready -function getMemory(size) { - if (!staticSealed) return staticAlloc(size); - if (!runtimeInitialized) return dynamicAlloc(size); - return _malloc(size); -} - -/** @type {function(number, number=)} */ -function Pointer_stringify(ptr, length) { - if (length === 0 || !ptr) return ''; - // Find the length, and check for UTF while doing so - var hasUtf = 0; - var t; - var i = 0; - while (1) { - t = HEAPU8[(((ptr)+(i))>>0)]; - hasUtf |= t; - if (t == 0 && !length) break; - i++; - if (length && i == length) break; - } - if (!length) length = i; - - var ret = ''; - - if (hasUtf < 128) { - var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack - var curr; - while (length > 0) { - curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK))); - ret = ret ? ret + curr : curr; - ptr += MAX_CHUNK; - length -= MAX_CHUNK; - } - return ret; - } - return UTF8ToString(ptr); -} - -// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns -// a copy of that string as a Javascript String object. - -function AsciiToString(ptr) { - var str = ''; - while (1) { - var ch = HEAP8[((ptr++)>>0)]; - if (!ch) return str; - str += String.fromCharCode(ch); - } -} - -// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', -// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP. - -function stringToAscii(str, outPtr) { - return writeAsciiToMemory(str, outPtr, false); -} - -// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns -// a copy of that string as a Javascript String object. - -var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined; -function UTF8ArrayToString(u8Array, idx) { - var endPtr = idx; - // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. - // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. - while (u8Array[endPtr]) ++endPtr; - - if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) { - return UTF8Decoder.decode(u8Array.subarray(idx, endPtr)); - } else { - var u0, u1, u2, u3, u4, u5; - - var str = ''; - while (1) { - // For UTF8 byte structure, see: - // http://en.wikipedia.org/wiki/UTF-8#Description - // https://www.ietf.org/rfc/rfc2279.txt - // https://tools.ietf.org/html/rfc3629 - u0 = u8Array[idx++]; - if (!u0) return str; - if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } - u1 = u8Array[idx++] & 63; - if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } - u2 = u8Array[idx++] & 63; - if ((u0 & 0xF0) == 0xE0) { - u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; - } else { - u3 = u8Array[idx++] & 63; - if ((u0 & 0xF8) == 0xF0) { - u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3; - } else { - u4 = u8Array[idx++] & 63; - if ((u0 & 0xFC) == 0xF8) { - u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4; - } else { - u5 = u8Array[idx++] & 63; - u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5; - } - } - } - if (u0 < 0x10000) { - str += String.fromCharCode(u0); - } else { - var ch = u0 - 0x10000; - str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); - } - } - } -} - -// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns -// a copy of that string as a Javascript String object. - -function UTF8ToString(ptr) { - return UTF8ArrayToString(HEAPU8,ptr); -} - -// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx', -// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP. -// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. -// Parameters: -// str: the Javascript string to copy. -// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element. -// outIdx: The starting offset in the array to begin the copying. -// maxBytesToWrite: The maximum number of bytes this function can write to the array. -// This count should include the null terminator, -// i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else. -// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator. -// Returns the number of bytes written, EXCLUDING the null terminator. - -function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) { - if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes. - return 0; - - var startIdx = outIdx; - var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. - for (var i = 0; i < str.length; ++i) { - // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 - var u = str.charCodeAt(i); // possibly a lead surrogate - if (u >= 0xD800 && u <= 0xDFFF) { - var u1 = str.charCodeAt(++i); - u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); - } - if (u <= 0x7F) { - if (outIdx >= endIdx) break; - outU8Array[outIdx++] = u; - } else if (u <= 0x7FF) { - if (outIdx + 1 >= endIdx) break; - outU8Array[outIdx++] = 0xC0 | (u >> 6); - outU8Array[outIdx++] = 0x80 | (u & 63); - } else if (u <= 0xFFFF) { - if (outIdx + 2 >= endIdx) break; - outU8Array[outIdx++] = 0xE0 | (u >> 12); - outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); - outU8Array[outIdx++] = 0x80 | (u & 63); - } else if (u <= 0x1FFFFF) { - if (outIdx + 3 >= endIdx) break; - outU8Array[outIdx++] = 0xF0 | (u >> 18); - outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); - outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); - outU8Array[outIdx++] = 0x80 | (u & 63); - } else if (u <= 0x3FFFFFF) { - if (outIdx + 4 >= endIdx) break; - outU8Array[outIdx++] = 0xF8 | (u >> 24); - outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63); - outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); - outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); - outU8Array[outIdx++] = 0x80 | (u & 63); - } else { - if (outIdx + 5 >= endIdx) break; - outU8Array[outIdx++] = 0xFC | (u >> 30); - outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63); - outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63); - outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); - outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); - outU8Array[outIdx++] = 0x80 | (u & 63); - } - } - // Null-terminate the pointer to the buffer. - outU8Array[outIdx] = 0; - return outIdx - startIdx; -} - -// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', -// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP. -// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. -// Returns the number of bytes written, EXCLUDING the null terminator. - -function stringToUTF8(str, outPtr, maxBytesToWrite) { - return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite); -} - -// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte. - -function lengthBytesUTF8(str) { - var len = 0; - for (var i = 0; i < str.length; ++i) { - // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - var u = str.charCodeAt(i); // possibly a lead surrogate - if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); - if (u <= 0x7F) { - ++len; - } else if (u <= 0x7FF) { - len += 2; - } else if (u <= 0xFFFF) { - len += 3; - } else if (u <= 0x1FFFFF) { - len += 4; - } else if (u <= 0x3FFFFFF) { - len += 5; - } else { - len += 6; - } - } - return len; -} - -// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns -// a copy of that string as a Javascript String object. - -var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined; -function UTF16ToString(ptr) { - var endPtr = ptr; - // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. - // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. - var idx = endPtr >> 1; - while (HEAP16[idx]) ++idx; - endPtr = idx << 1; - - if (endPtr - ptr > 32 && UTF16Decoder) { - return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr)); - } else { - var i = 0; - - var str = ''; - while (1) { - var codeUnit = HEAP16[(((ptr)+(i*2))>>1)]; - if (codeUnit == 0) return str; - ++i; - // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through. - str += String.fromCharCode(codeUnit); - } - } -} - -// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', -// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP. -// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write. -// Parameters: -// str: the Javascript string to copy. -// outPtr: Byte address in Emscripten HEAP where to write the string to. -// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null -// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else. -// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator. -// Returns the number of bytes written, EXCLUDING the null terminator. - -function stringToUTF16(str, outPtr, maxBytesToWrite) { - // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. - if (maxBytesToWrite === undefined) { - maxBytesToWrite = 0x7FFFFFFF; - } - if (maxBytesToWrite < 2) return 0; - maxBytesToWrite -= 2; // Null terminator. - var startPtr = outPtr; - var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length; - for (var i = 0; i < numCharsToWrite; ++i) { - // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. - var codeUnit = str.charCodeAt(i); // possibly a lead surrogate - HEAP16[((outPtr)>>1)]=codeUnit; - outPtr += 2; - } - // Null-terminate the pointer to the HEAP. - HEAP16[((outPtr)>>1)]=0; - return outPtr - startPtr; -} - -// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. - -function lengthBytesUTF16(str) { - return str.length*2; -} - -function UTF32ToString(ptr) { - var i = 0; - - var str = ''; - while (1) { - var utf32 = HEAP32[(((ptr)+(i*4))>>2)]; - if (utf32 == 0) - return str; - ++i; - // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - if (utf32 >= 0x10000) { - var ch = utf32 - 0x10000; - str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); - } else { - str += String.fromCharCode(utf32); - } - } -} - -// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', -// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP. -// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write. -// Parameters: -// str: the Javascript string to copy. -// outPtr: Byte address in Emscripten HEAP where to write the string to. -// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null -// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else. -// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator. -// Returns the number of bytes written, EXCLUDING the null terminator. - -function stringToUTF32(str, outPtr, maxBytesToWrite) { - // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. - if (maxBytesToWrite === undefined) { - maxBytesToWrite = 0x7FFFFFFF; - } - if (maxBytesToWrite < 4) return 0; - var startPtr = outPtr; - var endPtr = startPtr + maxBytesToWrite - 4; - for (var i = 0; i < str.length; ++i) { - // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - var codeUnit = str.charCodeAt(i); // possibly a lead surrogate - if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) { - var trailSurrogate = str.charCodeAt(++i); - codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF); - } - HEAP32[((outPtr)>>2)]=codeUnit; - outPtr += 4; - if (outPtr + 4 > endPtr) break; - } - // Null-terminate the pointer to the HEAP. - HEAP32[((outPtr)>>2)]=0; - return outPtr - startPtr; -} - -// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. - -function lengthBytesUTF32(str) { - var len = 0; - for (var i = 0; i < str.length; ++i) { - // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - var codeUnit = str.charCodeAt(i); - if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate. - len += 4; - } - - return len; -} - -// Allocate heap space for a JS string, and write it there. -// It is the responsibility of the caller to free() that memory. -function allocateUTF8(str) { - var size = lengthBytesUTF8(str) + 1; - var ret = _malloc(size); - if (ret) stringToUTF8Array(str, HEAP8, ret, size); - return ret; -} - -// Allocate stack space for a JS string, and write it there. -function allocateUTF8OnStack(str) { - var size = lengthBytesUTF8(str) + 1; - var ret = stackAlloc(size); - stringToUTF8Array(str, HEAP8, ret, size); - return ret; -} - -function demangle(func) { - return func; -} - -function demangleAll(text) { - var regex = - /__Z[\w\d_]+/g; - return text.replace(regex, - function(x) { - var y = demangle(x); - return x === y ? x : (y + ' [' + x + ']'); - }); -} - -function jsStackTrace() { - var err = new Error(); - if (!err.stack) { - // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown, - // so try that as a special-case. - try { - throw new Error(0); - } catch(e) { - err = e; - } - if (!err.stack) { - return '(no stack trace available)'; - } - } - return err.stack.toString(); -} - -function stackTrace() { - var js = jsStackTrace(); - if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace'](); - return demangleAll(js); -} - -// Memory management - -var PAGE_SIZE = 16384; -var WASM_PAGE_SIZE = 65536; -var ASMJS_PAGE_SIZE = 16777216; -var MIN_TOTAL_MEMORY = 16777216; - -function alignUp(x, multiple) { - if (x % multiple > 0) { - x += multiple - (x % multiple); - } - return x; -} - -var HEAP, -/** @type {ArrayBuffer} */ - buffer, -/** @type {Int8Array} */ - HEAP8, -/** @type {Uint8Array} */ - HEAPU8, -/** @type {Int16Array} */ - HEAP16, -/** @type {Uint16Array} */ - HEAPU16, -/** @type {Int32Array} */ - HEAP32, -/** @type {Uint32Array} */ - HEAPU32, -/** @type {Float32Array} */ - HEAPF32, -/** @type {Float64Array} */ - HEAPF64; - -function updateGlobalBuffer(buf) { - Module['buffer'] = buffer = buf; -} - -function updateGlobalBufferViews() { - Module['HEAP8'] = HEAP8 = new Int8Array(buffer); - Module['HEAP16'] = HEAP16 = new Int16Array(buffer); - Module['HEAP32'] = HEAP32 = new Int32Array(buffer); - Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer); - Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer); - Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer); - Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer); - Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer); -} - -var STATIC_BASE, STATICTOP, staticSealed; // static area -var STACK_BASE, STACKTOP, STACK_MAX; // stack area -var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk - - STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0; - staticSealed = false; - - - - -function abortOnCannotGrowMemory() { - abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 '); -} - -if (!Module['reallocBuffer']) Module['reallocBuffer'] = function(size) { - var ret; - try { - var oldHEAP8 = HEAP8; - ret = new ArrayBuffer(size); - var temp = new Int8Array(ret); - temp.set(oldHEAP8); - } catch(e) { - return false; - } - var success = _emscripten_replace_memory(ret); - if (!success) return false; - return ret; -}; - -function enlargeMemory() { - // TOTAL_MEMORY is the current size of the actual array, and DYNAMICTOP is the new top. - - - var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB. - var LIMIT = 2147483648 - PAGE_MULTIPLE; // We can do one page short of 2GB as theoretical maximum. - - if (HEAP32[DYNAMICTOP_PTR>>2] > LIMIT) { - return false; - } - - var OLD_TOTAL_MEMORY = TOTAL_MEMORY; - TOTAL_MEMORY = Math.max(TOTAL_MEMORY, MIN_TOTAL_MEMORY); // So the loop below will not be infinite, and minimum asm.js memory size is 16MB. - - while (TOTAL_MEMORY < HEAP32[DYNAMICTOP_PTR>>2]) { // Keep incrementing the heap size as long as it's less than what is requested. - if (TOTAL_MEMORY <= 536870912) { - TOTAL_MEMORY = alignUp(2 * TOTAL_MEMORY, PAGE_MULTIPLE); // Simple heuristic: double until 1GB... - } else { - // ..., but after that, add smaller increments towards 2GB, which we cannot reach - TOTAL_MEMORY = Math.min(alignUp((3 * TOTAL_MEMORY + 2147483648) / 4, PAGE_MULTIPLE), LIMIT); - } - } - - - - var replacement = Module['reallocBuffer'](TOTAL_MEMORY); - if (!replacement || replacement.byteLength != TOTAL_MEMORY) { - // restore the state to before this call, we failed - TOTAL_MEMORY = OLD_TOTAL_MEMORY; - return false; - } - - // everything worked - - updateGlobalBuffer(replacement); - updateGlobalBufferViews(); - - - - return true; -} - -var byteLength; -try { - byteLength = Function.prototype.call.bind(Object.getOwnPropertyDescriptor(ArrayBuffer.prototype, 'byteLength').get); - byteLength(new ArrayBuffer(4)); // can fail on older ie -} catch(e) { // can fail on older node/v8 - byteLength = function(buffer) { return buffer.byteLength; }; -} - -var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880; -var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216; -if (TOTAL_MEMORY < TOTAL_STACK) err('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')'); - -// Initialize the runtime's memory - - - -// Use a provided buffer, if there is one, or else allocate a new one -if (Module['buffer']) { - buffer = Module['buffer']; -} else { - // Use a WebAssembly memory where available - if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') { - Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE }); - buffer = Module['wasmMemory'].buffer; - } else - { - buffer = new ArrayBuffer(TOTAL_MEMORY); - } - Module['buffer'] = buffer; -} -updateGlobalBufferViews(); - - -function getTotalMemory() { - return TOTAL_MEMORY; -} - -// Endianness check (note: assumes compiler arch was little-endian) - -function callRuntimeCallbacks(callbacks) { - while(callbacks.length > 0) { - var callback = callbacks.shift(); - if (typeof callback == 'function') { - callback(); - continue; - } - var func = callback.func; - if (typeof func === 'number') { - if (callback.arg === undefined) { - Module['dynCall_v'](func); - } else { - Module['dynCall_vi'](func, callback.arg); - } - } else { - func(callback.arg === undefined ? null : callback.arg); - } - } -} - -var __ATPRERUN__ = []; // functions called before the runtime is initialized -var __ATINIT__ = []; // functions called during startup -var __ATMAIN__ = []; // functions called when main() is to be run -var __ATEXIT__ = []; // functions called during shutdown -var __ATPOSTRUN__ = []; // functions called after the main() is called - -var runtimeInitialized = false; -var runtimeExited = false; - - -function preRun() { - // compatibility - merge in anything from Module['preRun'] at this time - if (Module['preRun']) { - if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; - while (Module['preRun'].length) { - addOnPreRun(Module['preRun'].shift()); - } - } - callRuntimeCallbacks(__ATPRERUN__); -} - -function ensureInitRuntime() { - if (runtimeInitialized) return; - runtimeInitialized = true; - callRuntimeCallbacks(__ATINIT__); -} - -function preMain() { - callRuntimeCallbacks(__ATMAIN__); -} - -function exitRuntime() { - callRuntimeCallbacks(__ATEXIT__); - runtimeExited = true; -} - -function postRun() { - // compatibility - merge in anything from Module['postRun'] at this time - if (Module['postRun']) { - if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; - while (Module['postRun'].length) { - addOnPostRun(Module['postRun'].shift()); - } - } - callRuntimeCallbacks(__ATPOSTRUN__); -} - -function addOnPreRun(cb) { - __ATPRERUN__.unshift(cb); -} - -function addOnInit(cb) { - __ATINIT__.unshift(cb); -} - -function addOnPreMain(cb) { - __ATMAIN__.unshift(cb); -} - -function addOnExit(cb) { - __ATEXIT__.unshift(cb); -} - -function addOnPostRun(cb) { - __ATPOSTRUN__.unshift(cb); -} - -// Deprecated: This function should not be called because it is unsafe and does not provide -// a maximum length limit of how many bytes it is allowed to write. Prefer calling the -// function stringToUTF8Array() instead, which takes in a maximum length that can be used -// to be secure from out of bounds writes. -/** @deprecated */ -function writeStringToMemory(string, buffer, dontAddNull) { - warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!'); - - var /** @type {number} */ lastChar, /** @type {number} */ end; - if (dontAddNull) { - // stringToUTF8Array always appends null. If we don't want to do that, remember the - // character that existed at the location where the null will be placed, and restore - // that after the write (below). - end = buffer + lengthBytesUTF8(string); - lastChar = HEAP8[end]; - } - stringToUTF8(string, buffer, Infinity); - if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character. -} - -function writeArrayToMemory(array, buffer) { - HEAP8.set(array, buffer); -} - -function writeAsciiToMemory(str, buffer, dontAddNull) { - for (var i = 0; i < str.length; ++i) { - HEAP8[((buffer++)>>0)]=str.charCodeAt(i); - } - // Null-terminate the pointer to the HEAP. - if (!dontAddNull) HEAP8[((buffer)>>0)]=0; -} - -function unSign(value, bits, ignore) { - if (value >= 0) { - return value; - } - return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts - : Math.pow(2, bits) + value; -} -function reSign(value, bits, ignore) { - if (value <= 0) { - return value; - } - var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32 - : Math.pow(2, bits-1); - if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that - // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors - // TODO: In i64 mode 1, resign the two parts separately and safely - value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts - } - return value; -} - - -var Math_abs = Math.abs; -var Math_cos = Math.cos; -var Math_sin = Math.sin; -var Math_tan = Math.tan; -var Math_acos = Math.acos; -var Math_asin = Math.asin; -var Math_atan = Math.atan; -var Math_atan2 = Math.atan2; -var Math_exp = Math.exp; -var Math_log = Math.log; -var Math_sqrt = Math.sqrt; -var Math_ceil = Math.ceil; -var Math_floor = Math.floor; -var Math_pow = Math.pow; -var Math_imul = Math.imul; -var Math_fround = Math.fround; -var Math_round = Math.round; -var Math_min = Math.min; -var Math_max = Math.max; -var Math_clz32 = Math.clz32; -var Math_trunc = Math.trunc; - -// A counter of dependencies for calling run(). If we need to -// do asynchronous work before running, increment this and -// decrement it. Incrementing must happen in a place like -// Module.preRun (used by emcc to add file preloading). -// Note that you can add dependencies in preRun, even though -// it happens right before run - run will be postponed until -// the dependencies are met. -var runDependencies = 0; -var runDependencyWatcher = null; -var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled - -function getUniqueRunDependency(id) { - return id; -} - -function addRunDependency(id) { - runDependencies++; - if (Module['monitorRunDependencies']) { - Module['monitorRunDependencies'](runDependencies); - } -} - -function removeRunDependency(id) { - runDependencies--; - if (Module['monitorRunDependencies']) { - Module['monitorRunDependencies'](runDependencies); - } - if (runDependencies == 0) { - if (runDependencyWatcher !== null) { - clearInterval(runDependencyWatcher); - runDependencyWatcher = null; - } - if (dependenciesFulfilled) { - var callback = dependenciesFulfilled; - dependenciesFulfilled = null; - callback(); // can add another dependenciesFulfilled - } - } -} - -Module["preloadedImages"] = {}; // maps url to image data -Module["preloadedAudios"] = {}; // maps url to audio data - - - -var memoryInitializer = null; - - - - - - -// Copyright 2017 The Emscripten Authors. All rights reserved. -// Emscripten is available under two separate licenses, the MIT license and the -// University of Illinois/NCSA Open Source License. Both these licenses can be -// found in the LICENSE file. - -// Prefix of data URIs emitted by SINGLE_FILE and related options. -var dataURIPrefix = 'data:application/octet-stream;base64,'; - -// Indicates whether filename is a base64 data URI. -function isDataURI(filename) { - return String.prototype.startsWith ? - filename.startsWith(dataURIPrefix) : - filename.indexOf(dataURIPrefix) === 0; -} - - - - -function integrateWasmJS() { - // wasm.js has several methods for creating the compiled code module here: - // * 'native-wasm' : use native WebAssembly support in the browser - // * 'interpret-s-expr': load s-expression code from a .wast and interpret - // * 'interpret-binary': load binary wasm and interpret - // * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret - // * 'asmjs': no wasm, just load the asm.js code and use that (good for testing) - // The method is set at compile time (BINARYEN_METHOD) - // The method can be a comma-separated list, in which case, we will try the - // options one by one. Some of them can fail gracefully, and then we can try - // the next. - - // inputs - - var method = 'native-wasm'; - - var wasmTextFile = 'jurista.wast'; - var wasmBinaryFile = 'jurista.wasm'; - var asmjsCodeFile = 'jurista.temp.asm.js'; - - if (!isDataURI(wasmTextFile)) { - wasmTextFile = locateFile(wasmTextFile); - } - if (!isDataURI(wasmBinaryFile)) { - wasmBinaryFile = locateFile(wasmBinaryFile); - } - if (!isDataURI(asmjsCodeFile)) { - asmjsCodeFile = locateFile(asmjsCodeFile); - } - - // utilities - - var wasmPageSize = 64*1024; - - var info = { - 'global': null, - 'env': null, - 'asm2wasm': asm2wasmImports, - 'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program. - }; - - var exports = null; - - - function mergeMemory(newBuffer) { - // The wasm instance creates its memory. But static init code might have written to - // buffer already, including the mem init file, and we must copy it over in a proper merge. - // TODO: avoid this copy, by avoiding such static init writes - // TODO: in shorter term, just copy up to the last static init write - var oldBuffer = Module['buffer']; - if (newBuffer.byteLength < oldBuffer.byteLength) { - err('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here'); - } - var oldView = new Int8Array(oldBuffer); - var newView = new Int8Array(newBuffer); - - - newView.set(oldView); - updateGlobalBuffer(newBuffer); - updateGlobalBufferViews(); - } - - function getBinary() { - try { - if (Module['wasmBinary']) { - return new Uint8Array(Module['wasmBinary']); - } - if (Module['readBinary']) { - return Module['readBinary'](wasmBinaryFile); - } else { - throw "both async and sync fetching of the wasm failed"; - } - } - catch (err) { - abort(err); - } - } - - function getBinaryPromise() { - // if we don't have the binary yet, and have the Fetch api, use that - // in some environments, like Electron's render process, Fetch api may be present, but have a different context than expected, let's only use it on the Web - if (!Module['wasmBinary'] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === 'function') { - return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) { - if (!response['ok']) { - throw "failed to load wasm binary file at '" + wasmBinaryFile + "'"; - } - return response['arrayBuffer'](); - }).catch(function () { - return getBinary(); - }); - } - // Otherwise, getBinary should be able to get it synchronously - return new Promise(function(resolve, reject) { - resolve(getBinary()); - }); - } - - // do-method functions - - - function doNativeWasm(global, env, providedBuffer) { - if (typeof WebAssembly !== 'object') { - err('no native wasm support detected'); - return false; - } - // prepare memory import - if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) { - err('no native wasm Memory in use'); - return false; - } - env['memory'] = Module['wasmMemory']; - // Load the wasm module and create an instance of using native support in the JS engine. - info['global'] = { - 'NaN': NaN, - 'Infinity': Infinity - }; - info['global.Math'] = Math; - info['env'] = env; - // handle a generated wasm instance, receiving its exports and - // performing other necessary setup - function receiveInstance(instance, module) { - exports = instance.exports; - if (exports.memory) mergeMemory(exports.memory); - Module['asm'] = exports; - Module["usingWasm"] = true; - removeRunDependency('wasm-instantiate'); - } - addRunDependency('wasm-instantiate'); - - // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback - // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel - // to any other async startup actions they are performing. - if (Module['instantiateWasm']) { - try { - return Module['instantiateWasm'](info, receiveInstance); - } catch(e) { - err('Module.instantiateWasm callback failed with error: ' + e); - return false; - } - } - - function receiveInstantiatedSource(output) { - // 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance. - // receiveInstance() will swap in the exports (to Module.asm) so they can be called - receiveInstance(output['instance'], output['module']); - } - function instantiateArrayBuffer(receiver) { - getBinaryPromise().then(function(binary) { - return WebAssembly.instantiate(binary, info); - }).then(receiver, function(reason) { - err('failed to asynchronously prepare wasm: ' + reason); - abort(reason); - }); - } - // Prefer streaming instantiation if available. - if (!Module['wasmBinary'] && - typeof WebAssembly.instantiateStreaming === 'function' && - !isDataURI(wasmBinaryFile) && - typeof fetch === 'function') { - WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, { credentials: 'same-origin' }), info) - .then(receiveInstantiatedSource, function(reason) { - // We expect the most common failure cause to be a bad MIME type for the binary, - // in which case falling back to ArrayBuffer instantiation should work. - err('wasm streaming compile failed: ' + reason); - err('falling back to ArrayBuffer instantiation'); - instantiateArrayBuffer(receiveInstantiatedSource); - }); - } else { - instantiateArrayBuffer(receiveInstantiatedSource); - } - return {}; // no exports yet; we'll fill them in later - } - - - // We may have a preloaded value in Module.asm, save it - Module['asmPreload'] = Module['asm']; - - // Memory growth integration code - - var asmjsReallocBuffer = Module['reallocBuffer']; - - var wasmReallocBuffer = function(size) { - var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB. - size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size - var old = Module['buffer']; - var oldSize = old.byteLength; - if (Module["usingWasm"]) { - // native wasm support - try { - var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size - if (result !== (-1 | 0)) { - // success in native wasm memory growth, get the buffer from the memory - return Module['buffer'] = Module['wasmMemory'].buffer; - } else { - return null; - } - } catch(e) { - return null; - } - } - }; - - Module['reallocBuffer'] = function(size) { - if (finalMethod === 'asmjs') { - return asmjsReallocBuffer(size); - } else { - return wasmReallocBuffer(size); - } - }; - - // we may try more than one; this is the final one, that worked and we are using - var finalMethod = ''; - - // Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate - // the wasm module at that time, and it receives imports and provides exports and so forth, the app - // doesn't need to care that it is wasm or polyfilled wasm or asm.js. - - Module['asm'] = function(global, env, providedBuffer) { - // import table - if (!env['table']) { - var TABLE_SIZE = Module['wasmTableSize']; - if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least - var MAX_TABLE_SIZE = Module['wasmMaxTableSize']; - if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') { - if (MAX_TABLE_SIZE !== undefined) { - env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' }); - } else { - env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' }); - } - } else { - env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least - } - Module['wasmTable'] = env['table']; - } - - if (!env['__memory_base']) { - env['__memory_base'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves - } - if (!env['__table_base']) { - env['__table_base'] = 0; // table starts at 0 by default, in dynamic linking this will change - } - - // try the methods. each should return the exports if it succeeded - - var exports; - exports = doNativeWasm(global, env, providedBuffer); - - assert(exports, 'no binaryen method succeeded.'); - - - return exports; - }; - - var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later -} - -integrateWasmJS(); - -// === Body === - -var ASM_CONSTS = []; - - - - - -STATIC_BASE = GLOBAL_BASE; - -STATICTOP = STATIC_BASE + 110960; -/* global initializers */ __ATINIT__.push(); - - - - - - - -var STATIC_BUMP = 110960; -Module["STATIC_BASE"] = STATIC_BASE; -Module["STATIC_BUMP"] = STATIC_BUMP; - -/* no memory initializer */ -var tempDoublePtr = STATICTOP; STATICTOP += 16; - -function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much - HEAP8[tempDoublePtr] = HEAP8[ptr]; - HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; - HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; - HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; -} - -function copyTempDouble(ptr) { - HEAP8[tempDoublePtr] = HEAP8[ptr]; - HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; - HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; - HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; - HEAP8[tempDoublePtr+4] = HEAP8[ptr+4]; - HEAP8[tempDoublePtr+5] = HEAP8[ptr+5]; - HEAP8[tempDoublePtr+6] = HEAP8[ptr+6]; - HEAP8[tempDoublePtr+7] = HEAP8[ptr+7]; -} - -// {{PRE_LIBRARY}} - - - - - - - var ERRNO_CODES={EPERM:1,ENOENT:2,ESRCH:3,EINTR:4,EIO:5,ENXIO:6,E2BIG:7,ENOEXEC:8,EBADF:9,ECHILD:10,EAGAIN:11,EWOULDBLOCK:11,ENOMEM:12,EACCES:13,EFAULT:14,ENOTBLK:15,EBUSY:16,EEXIST:17,EXDEV:18,ENODEV:19,ENOTDIR:20,EISDIR:21,EINVAL:22,ENFILE:23,EMFILE:24,ENOTTY:25,ETXTBSY:26,EFBIG:27,ENOSPC:28,ESPIPE:29,EROFS:30,EMLINK:31,EPIPE:32,EDOM:33,ERANGE:34,ENOMSG:42,EIDRM:43,ECHRNG:44,EL2NSYNC:45,EL3HLT:46,EL3RST:47,ELNRNG:48,EUNATCH:49,ENOCSI:50,EL2HLT:51,EDEADLK:35,ENOLCK:37,EBADE:52,EBADR:53,EXFULL:54,ENOANO:55,EBADRQC:56,EBADSLT:57,EDEADLOCK:35,EBFONT:59,ENOSTR:60,ENODATA:61,ETIME:62,ENOSR:63,ENONET:64,ENOPKG:65,EREMOTE:66,ENOLINK:67,EADV:68,ESRMNT:69,ECOMM:70,EPROTO:71,EMULTIHOP:72,EDOTDOT:73,EBADMSG:74,ENOTUNIQ:76,EBADFD:77,EREMCHG:78,ELIBACC:79,ELIBBAD:80,ELIBSCN:81,ELIBMAX:82,ELIBEXEC:83,ENOSYS:38,ENOTEMPTY:39,ENAMETOOLONG:36,ELOOP:40,EOPNOTSUPP:95,EPFNOSUPPORT:96,ECONNRESET:104,ENOBUFS:105,EAFNOSUPPORT:97,EPROTOTYPE:91,ENOTSOCK:88,ENOPROTOOPT:92,ESHUTDOWN:108,ECONNREFUSED:111,EADDRINUSE:98,ECONNABORTED:103,ENETUNREACH:101,ENETDOWN:100,ETIMEDOUT:110,EHOSTDOWN:112,EHOSTUNREACH:113,EINPROGRESS:115,EALREADY:114,EDESTADDRREQ:89,EMSGSIZE:90,EPROTONOSUPPORT:93,ESOCKTNOSUPPORT:94,EADDRNOTAVAIL:99,ENETRESET:102,EISCONN:106,ENOTCONN:107,ETOOMANYREFS:109,EUSERS:87,EDQUOT:122,ESTALE:116,ENOTSUP:95,ENOMEDIUM:123,EILSEQ:84,EOVERFLOW:75,ECANCELED:125,ENOTRECOVERABLE:131,EOWNERDEAD:130,ESTRPIPE:86}; - - var ERRNO_MESSAGES={0:"Success",1:"Not super-user",2:"No such file or directory",3:"No such process",4:"Interrupted system call",5:"I/O error",6:"No such device or address",7:"Arg list too long",8:"Exec format error",9:"Bad file number",10:"No children",11:"No more processes",12:"Not enough core",13:"Permission denied",14:"Bad address",15:"Block device required",16:"Mount device busy",17:"File exists",18:"Cross-device link",19:"No such device",20:"Not a directory",21:"Is a directory",22:"Invalid argument",23:"Too many open files in system",24:"Too many open files",25:"Not a typewriter",26:"Text file busy",27:"File too large",28:"No space left on device",29:"Illegal seek",30:"Read only file system",31:"Too many links",32:"Broken pipe",33:"Math arg out of domain of func",34:"Math result not representable",35:"File locking deadlock error",36:"File or path name too long",37:"No record locks available",38:"Function not implemented",39:"Directory not empty",40:"Too many symbolic links",42:"No message of desired type",43:"Identifier removed",44:"Channel number out of range",45:"Level 2 not synchronized",46:"Level 3 halted",47:"Level 3 reset",48:"Link number out of range",49:"Protocol driver not attached",50:"No CSI structure available",51:"Level 2 halted",52:"Invalid exchange",53:"Invalid request descriptor",54:"Exchange full",55:"No anode",56:"Invalid request code",57:"Invalid slot",59:"Bad font file fmt",60:"Device not a stream",61:"No data (for no delay io)",62:"Timer expired",63:"Out of streams resources",64:"Machine is not on the network",65:"Package not installed",66:"The object is remote",67:"The link has been severed",68:"Advertise error",69:"Srmount error",70:"Communication error on send",71:"Protocol error",72:"Multihop attempted",73:"Cross mount point (not really error)",74:"Trying to read unreadable message",75:"Value too large for defined data type",76:"Given log. name not unique",77:"f.d. invalid for this operation",78:"Remote address changed",79:"Can access a needed shared lib",80:"Accessing a corrupted shared lib",81:".lib section in a.out corrupted",82:"Attempting to link in too many libs",83:"Attempting to exec a shared library",84:"Illegal byte sequence",86:"Streams pipe error",87:"Too many users",88:"Socket operation on non-socket",89:"Destination address required",90:"Message too long",91:"Protocol wrong type for socket",92:"Protocol not available",93:"Unknown protocol",94:"Socket type not supported",95:"Not supported",96:"Protocol family not supported",97:"Address family not supported by protocol family",98:"Address already in use",99:"Address not available",100:"Network interface is not configured",101:"Network is unreachable",102:"Connection reset by network",103:"Connection aborted",104:"Connection reset by peer",105:"No buffer space available",106:"Socket is already connected",107:"Socket is not connected",108:"Can't send after socket shutdown",109:"Too many references",110:"Connection timed out",111:"Connection refused",112:"Host is down",113:"Host is unreachable",114:"Socket already connected",115:"Connection already in progress",116:"Stale file handle",122:"Quota exceeded",123:"No medium (in tape drive)",125:"Operation canceled",130:"Previous owner died",131:"State not recoverable"}; - - function ___setErrNo(value) { - if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value; - return value; - } - - var PATH={splitPath:function (filename) { - var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; - return splitPathRe.exec(filename).slice(1); - },normalizeArray:function (parts, allowAboveRoot) { - // if the path tries to go above the root, `up` ends up > 0 - var up = 0; - for (var i = parts.length - 1; i >= 0; i--) { - var last = parts[i]; - if (last === '.') { - parts.splice(i, 1); - } else if (last === '..') { - parts.splice(i, 1); - up++; - } else if (up) { - parts.splice(i, 1); - up--; - } - } - // if the path is allowed to go above the root, restore leading ..s - if (allowAboveRoot) { - for (; up; up--) { - parts.unshift('..'); - } - } - return parts; - },normalize:function (path) { - var isAbsolute = path.charAt(0) === '/', - trailingSlash = path.substr(-1) === '/'; - // Normalize the path - path = PATH.normalizeArray(path.split('/').filter(function(p) { - return !!p; - }), !isAbsolute).join('/'); - if (!path && !isAbsolute) { - path = '.'; - } - if (path && trailingSlash) { - path += '/'; - } - return (isAbsolute ? '/' : '') + path; - },dirname:function (path) { - var result = PATH.splitPath(path), - root = result[0], - dir = result[1]; - if (!root && !dir) { - // No dirname whatsoever - return '.'; - } - if (dir) { - // It has a dirname, strip trailing slash - dir = dir.substr(0, dir.length - 1); - } - return root + dir; - },basename:function (path) { - // EMSCRIPTEN return '/'' for '/', not an empty string - if (path === '/') return '/'; - var lastSlash = path.lastIndexOf('/'); - if (lastSlash === -1) return path; - return path.substr(lastSlash+1); - },extname:function (path) { - return PATH.splitPath(path)[3]; - },join:function () { - var paths = Array.prototype.slice.call(arguments, 0); - return PATH.normalize(paths.join('/')); - },join2:function (l, r) { - return PATH.normalize(l + '/' + r); - },resolve:function () { - var resolvedPath = '', - resolvedAbsolute = false; - for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) { - var path = (i >= 0) ? arguments[i] : FS.cwd(); - // Skip empty and invalid entries - if (typeof path !== 'string') { - throw new TypeError('Arguments to path.resolve must be strings'); - } else if (!path) { - return ''; // an invalid portion invalidates the whole thing - } - resolvedPath = path + '/' + resolvedPath; - resolvedAbsolute = path.charAt(0) === '/'; - } - // At this point the path should be resolved to a full absolute path, but - // handle relative paths to be safe (might happen when process.cwd() fails) - resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter(function(p) { - return !!p; - }), !resolvedAbsolute).join('/'); - return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; - },relative:function (from, to) { - from = PATH.resolve(from).substr(1); - to = PATH.resolve(to).substr(1); - function trim(arr) { - var start = 0; - for (; start < arr.length; start++) { - if (arr[start] !== '') break; - } - var end = arr.length - 1; - for (; end >= 0; end--) { - if (arr[end] !== '') break; - } - if (start > end) return []; - return arr.slice(start, end - start + 1); - } - var fromParts = trim(from.split('/')); - var toParts = trim(to.split('/')); - var length = Math.min(fromParts.length, toParts.length); - var samePartsLength = length; - for (var i = 0; i < length; i++) { - if (fromParts[i] !== toParts[i]) { - samePartsLength = i; - break; - } - } - var outputParts = []; - for (var i = samePartsLength; i < fromParts.length; i++) { - outputParts.push('..'); - } - outputParts = outputParts.concat(toParts.slice(samePartsLength)); - return outputParts.join('/'); - }}; - - var TTY={ttys:[],init:function () { - // https://github.com/kripken/emscripten/pull/1555 - // if (ENVIRONMENT_IS_NODE) { - // // currently, FS.init does not distinguish if process.stdin is a file or TTY - // // device, it always assumes it's a TTY device. because of this, we're forcing - // // process.stdin to UTF8 encoding to at least make stdin reading compatible - // // with text files until FS.init can be refactored. - // process['stdin']['setEncoding']('utf8'); - // } - },shutdown:function () { - // https://github.com/kripken/emscripten/pull/1555 - // if (ENVIRONMENT_IS_NODE) { - // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)? - // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation - // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists? - // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle - // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call - // process['stdin']['pause'](); - // } - },register:function (dev, ops) { - TTY.ttys[dev] = { input: [], output: [], ops: ops }; - FS.registerDevice(dev, TTY.stream_ops); - },stream_ops:{open:function (stream) { - var tty = TTY.ttys[stream.node.rdev]; - if (!tty) { - throw new FS.ErrnoError(ERRNO_CODES.ENODEV); - } - stream.tty = tty; - stream.seekable = false; - },close:function (stream) { - // flush any pending line data - stream.tty.ops.flush(stream.tty); - },flush:function (stream) { - stream.tty.ops.flush(stream.tty); - },read:function (stream, buffer, offset, length, pos /* ignored */) { - if (!stream.tty || !stream.tty.ops.get_char) { - throw new FS.ErrnoError(ERRNO_CODES.ENXIO); - } - var bytesRead = 0; - for (var i = 0; i < length; i++) { - var result; - try { - result = stream.tty.ops.get_char(stream.tty); - } catch (e) { - throw new FS.ErrnoError(ERRNO_CODES.EIO); - } - if (result === undefined && bytesRead === 0) { - throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); - } - if (result === null || result === undefined) break; - bytesRead++; - buffer[offset+i] = result; - } - if (bytesRead) { - stream.node.timestamp = Date.now(); - } - return bytesRead; - },write:function (stream, buffer, offset, length, pos) { - if (!stream.tty || !stream.tty.ops.put_char) { - throw new FS.ErrnoError(ERRNO_CODES.ENXIO); - } - try { - for (var i = 0; i < length; i++) { - stream.tty.ops.put_char(stream.tty, buffer[offset+i]); - } - } catch (e) { - throw new FS.ErrnoError(ERRNO_CODES.EIO); - } - if (length) { - stream.node.timestamp = Date.now(); - } - return i; - }},default_tty_ops:{get_char:function (tty) { - if (!tty.input.length) { - var result = null; - if (ENVIRONMENT_IS_NODE) { - // we will read data by chunks of BUFSIZE - var BUFSIZE = 256; - var buf = new Buffer(BUFSIZE); - var bytesRead = 0; - - var isPosixPlatform = (process.platform != 'win32'); // Node doesn't offer a direct check, so test by exclusion - - var fd = process.stdin.fd; - if (isPosixPlatform) { - // Linux and Mac cannot use process.stdin.fd (which isn't set up as sync) - var usingDevice = false; - try { - fd = fs.openSync('/dev/stdin', 'r'); - usingDevice = true; - } catch (e) {} - } - - try { - bytesRead = fs.readSync(fd, buf, 0, BUFSIZE, null); - } catch(e) { - // Cross-platform differences: on Windows, reading EOF throws an exception, but on other OSes, - // reading EOF returns 0. Uniformize behavior by treating the EOF exception to return 0. - if (e.toString().indexOf('EOF') != -1) bytesRead = 0; - else throw e; - } - - if (usingDevice) { fs.closeSync(fd); } - if (bytesRead > 0) { - result = buf.slice(0, bytesRead).toString('utf-8'); - } else { - result = null; - } - - } else if (typeof window != 'undefined' && - typeof window.prompt == 'function') { - // Browser. - result = window.prompt('Input: '); // returns null on cancel - if (result !== null) { - result += '\n'; - } - } else if (typeof readline == 'function') { - // Command line. - result = readline(); - if (result !== null) { - result += '\n'; - } - } - if (!result) { - return null; - } - tty.input = intArrayFromString(result, true); - } - return tty.input.shift(); - },put_char:function (tty, val) { - if (val === null || val === 10) { - out(UTF8ArrayToString(tty.output, 0)); - tty.output = []; - } else { - if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle. - } - },flush:function (tty) { - if (tty.output && tty.output.length > 0) { - out(UTF8ArrayToString(tty.output, 0)); - tty.output = []; - } - }},default_tty1_ops:{put_char:function (tty, val) { - if (val === null || val === 10) { - err(UTF8ArrayToString(tty.output, 0)); - tty.output = []; - } else { - if (val != 0) tty.output.push(val); - } - },flush:function (tty) { - if (tty.output && tty.output.length > 0) { - err(UTF8ArrayToString(tty.output, 0)); - tty.output = []; - } - }}}; - - var MEMFS={ops_table:null,mount:function (mount) { - return MEMFS.createNode(null, '/', 16384 | 511 /* 0777 */, 0); - },createNode:function (parent, name, mode, dev) { - if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { - // no supported - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - if (!MEMFS.ops_table) { - MEMFS.ops_table = { - dir: { - node: { - getattr: MEMFS.node_ops.getattr, - setattr: MEMFS.node_ops.setattr, - lookup: MEMFS.node_ops.lookup, - mknod: MEMFS.node_ops.mknod, - rename: MEMFS.node_ops.rename, - unlink: MEMFS.node_ops.unlink, - rmdir: MEMFS.node_ops.rmdir, - readdir: MEMFS.node_ops.readdir, - symlink: MEMFS.node_ops.symlink - }, - stream: { - llseek: MEMFS.stream_ops.llseek - } - }, - file: { - node: { - getattr: MEMFS.node_ops.getattr, - setattr: MEMFS.node_ops.setattr - }, - stream: { - llseek: MEMFS.stream_ops.llseek, - read: MEMFS.stream_ops.read, - write: MEMFS.stream_ops.write, - allocate: MEMFS.stream_ops.allocate, - mmap: MEMFS.stream_ops.mmap, - msync: MEMFS.stream_ops.msync - } - }, - link: { - node: { - getattr: MEMFS.node_ops.getattr, - setattr: MEMFS.node_ops.setattr, - readlink: MEMFS.node_ops.readlink - }, - stream: {} - }, - chrdev: { - node: { - getattr: MEMFS.node_ops.getattr, - setattr: MEMFS.node_ops.setattr - }, - stream: FS.chrdev_stream_ops - } - }; - } - var node = FS.createNode(parent, name, mode, dev); - if (FS.isDir(node.mode)) { - node.node_ops = MEMFS.ops_table.dir.node; - node.stream_ops = MEMFS.ops_table.dir.stream; - node.contents = {}; - } else if (FS.isFile(node.mode)) { - node.node_ops = MEMFS.ops_table.file.node; - node.stream_ops = MEMFS.ops_table.file.stream; - node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity. - // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred - // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size - // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme. - node.contents = null; - } else if (FS.isLink(node.mode)) { - node.node_ops = MEMFS.ops_table.link.node; - node.stream_ops = MEMFS.ops_table.link.stream; - } else if (FS.isChrdev(node.mode)) { - node.node_ops = MEMFS.ops_table.chrdev.node; - node.stream_ops = MEMFS.ops_table.chrdev.stream; - } - node.timestamp = Date.now(); - // add the new node to the parent - if (parent) { - parent.contents[name] = node; - } - return node; - },getFileDataAsRegularArray:function (node) { - if (node.contents && node.contents.subarray) { - var arr = []; - for (var i = 0; i < node.usedBytes; ++i) arr.push(node.contents[i]); - return arr; // Returns a copy of the original data. - } - return node.contents; // No-op, the file contents are already in a JS array. Return as-is. - },getFileDataAsTypedArray:function (node) { - if (!node.contents) return new Uint8Array; - if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. - return new Uint8Array(node.contents); - },expandFileStorage:function (node, newCapacity) { - // If we are asked to expand the size of a file that already exists, revert to using a standard JS array to store the file - // instead of a typed array. This makes resizing the array more flexible because we can just .push() elements at the back to - // increase the size. - if (node.contents && node.contents.subarray && newCapacity > node.contents.length) { - node.contents = MEMFS.getFileDataAsRegularArray(node); - node.usedBytes = node.contents.length; // We might be writing to a lazy-loaded file which had overridden this property, so force-reset it. - } - - if (!node.contents || node.contents.subarray) { // Keep using a typed array if creating a new storage, or if old one was a typed array as well. - var prevCapacity = node.contents ? node.contents.length : 0; - if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. - // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity. - // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to - // avoid overshooting the allocation cap by a very large margin. - var CAPACITY_DOUBLING_MAX = 1024 * 1024; - newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) | 0); - if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. - var oldContents = node.contents; - node.contents = new Uint8Array(newCapacity); // Allocate new storage. - if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage. - return; - } - // Not using a typed array to back the file storage. Use a standard JS array instead. - if (!node.contents && newCapacity > 0) node.contents = []; - while (node.contents.length < newCapacity) node.contents.push(0); - },resizeFileStorage:function (node, newSize) { - if (node.usedBytes == newSize) return; - if (newSize == 0) { - node.contents = null; // Fully decommit when requesting a resize to zero. - node.usedBytes = 0; - return; - } - if (!node.contents || node.contents.subarray) { // Resize a typed array if that is being used as the backing store. - var oldContents = node.contents; - node.contents = new Uint8Array(new ArrayBuffer(newSize)); // Allocate new storage. - if (oldContents) { - node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage. - } - node.usedBytes = newSize; - return; - } - // Backing with a JS array. - if (!node.contents) node.contents = []; - if (node.contents.length > newSize) node.contents.length = newSize; - else while (node.contents.length < newSize) node.contents.push(0); - node.usedBytes = newSize; - },node_ops:{getattr:function (node) { - var attr = {}; - // device numbers reuse inode numbers. - attr.dev = FS.isChrdev(node.mode) ? node.id : 1; - attr.ino = node.id; - attr.mode = node.mode; - attr.nlink = 1; - attr.uid = 0; - attr.gid = 0; - attr.rdev = node.rdev; - if (FS.isDir(node.mode)) { - attr.size = 4096; - } else if (FS.isFile(node.mode)) { - attr.size = node.usedBytes; - } else if (FS.isLink(node.mode)) { - attr.size = node.link.length; - } else { - attr.size = 0; - } - attr.atime = new Date(node.timestamp); - attr.mtime = new Date(node.timestamp); - attr.ctime = new Date(node.timestamp); - // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), - // but this is not required by the standard. - attr.blksize = 4096; - attr.blocks = Math.ceil(attr.size / attr.blksize); - return attr; - },setattr:function (node, attr) { - if (attr.mode !== undefined) { - node.mode = attr.mode; - } - if (attr.timestamp !== undefined) { - node.timestamp = attr.timestamp; - } - if (attr.size !== undefined) { - MEMFS.resizeFileStorage(node, attr.size); - } - },lookup:function (parent, name) { - throw FS.genericErrors[ERRNO_CODES.ENOENT]; - },mknod:function (parent, name, mode, dev) { - return MEMFS.createNode(parent, name, mode, dev); - },rename:function (old_node, new_dir, new_name) { - // if we're overwriting a directory at new_name, make sure it's empty. - if (FS.isDir(old_node.mode)) { - var new_node; - try { - new_node = FS.lookupNode(new_dir, new_name); - } catch (e) { - } - if (new_node) { - for (var i in new_node.contents) { - throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); - } - } - } - // do the internal rewiring - delete old_node.parent.contents[old_node.name]; - old_node.name = new_name; - new_dir.contents[new_name] = old_node; - old_node.parent = new_dir; - },unlink:function (parent, name) { - delete parent.contents[name]; - },rmdir:function (parent, name) { - var node = FS.lookupNode(parent, name); - for (var i in node.contents) { - throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); - } - delete parent.contents[name]; - },readdir:function (node) { - var entries = ['.', '..'] - for (var key in node.contents) { - if (!node.contents.hasOwnProperty(key)) { - continue; - } - entries.push(key); - } - return entries; - },symlink:function (parent, newname, oldpath) { - var node = MEMFS.createNode(parent, newname, 511 /* 0777 */ | 40960, 0); - node.link = oldpath; - return node; - },readlink:function (node) { - if (!FS.isLink(node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - return node.link; - }},stream_ops:{read:function (stream, buffer, offset, length, position) { - var contents = stream.node.contents; - if (position >= stream.node.usedBytes) return 0; - var size = Math.min(stream.node.usedBytes - position, length); - assert(size >= 0); - if (size > 8 && contents.subarray) { // non-trivial, and typed array - buffer.set(contents.subarray(position, position + size), offset); - } else { - for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; - } - return size; - },write:function (stream, buffer, offset, length, position, canOwn) { - // If memory can grow, we don't want to hold on to references of - // the memory Buffer, as they may get invalidated. That means - // we need to do a copy here. - canOwn = false; - - if (!length) return 0; - var node = stream.node; - node.timestamp = Date.now(); - - if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array? - if (canOwn) { - node.contents = buffer.subarray(offset, offset + length); - node.usedBytes = length; - return length; - } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. - node.contents = new Uint8Array(buffer.subarray(offset, offset + length)); - node.usedBytes = length; - return length; - } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file? - node.contents.set(buffer.subarray(offset, offset + length), position); - return length; - } - } - - // Appending to an existing file and we need to reallocate, or source data did not come as a typed array. - MEMFS.expandFileStorage(node, position+length); - if (node.contents.subarray && buffer.subarray) node.contents.set(buffer.subarray(offset, offset + length), position); // Use typed array write if available. - else { - for (var i = 0; i < length; i++) { - node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not. - } - } - node.usedBytes = Math.max(node.usedBytes, position+length); - return length; - },llseek:function (stream, offset, whence) { - var position = offset; - if (whence === 1) { // SEEK_CUR. - position += stream.position; - } else if (whence === 2) { // SEEK_END. - if (FS.isFile(stream.node.mode)) { - position += stream.node.usedBytes; - } - } - if (position < 0) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - return position; - },allocate:function (stream, offset, length) { - MEMFS.expandFileStorage(stream.node, offset + length); - stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length); - },mmap:function (stream, buffer, offset, length, position, prot, flags) { - if (!FS.isFile(stream.node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.ENODEV); - } - var ptr; - var allocated; - var contents = stream.node.contents; - // Only make a new copy when MAP_PRIVATE is specified. - if ( !(flags & 2) && - (contents.buffer === buffer || contents.buffer === buffer.buffer) ) { - // We can't emulate MAP_SHARED when the file is not backed by the buffer - // we're mapping to (e.g. the HEAP buffer). - allocated = false; - ptr = contents.byteOffset; - } else { - // Try to avoid unnecessary slices. - if (position > 0 || position + length < stream.node.usedBytes) { - if (contents.subarray) { - contents = contents.subarray(position, position + length); - } else { - contents = Array.prototype.slice.call(contents, position, position + length); - } - } - allocated = true; - ptr = _malloc(length); - if (!ptr) { - throw new FS.ErrnoError(ERRNO_CODES.ENOMEM); - } - buffer.set(contents, ptr); - } - return { ptr: ptr, allocated: allocated }; - },msync:function (stream, buffer, offset, length, mmapFlags) { - if (!FS.isFile(stream.node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.ENODEV); - } - if (mmapFlags & 2) { - // MAP_PRIVATE calls need not to be synced back to underlying fs - return 0; - } - - var bytesWritten = MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); - // should we check if bytesWritten and length are the same? - return 0; - }}}; - - var IDBFS={dbs:{},indexedDB:function () { - if (typeof indexedDB !== 'undefined') return indexedDB; - var ret = null; - if (typeof window === 'object') ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; - assert(ret, 'IDBFS used, but indexedDB not supported'); - return ret; - },DB_VERSION:21,DB_STORE_NAME:"FILE_DATA",mount:function (mount) { - // reuse all of the core MEMFS functionality - return MEMFS.mount.apply(null, arguments); - },syncfs:function (mount, populate, callback) { - IDBFS.getLocalSet(mount, function(err, local) { - if (err) return callback(err); - - IDBFS.getRemoteSet(mount, function(err, remote) { - if (err) return callback(err); - - var src = populate ? remote : local; - var dst = populate ? local : remote; - - IDBFS.reconcile(src, dst, callback); - }); - }); - },getDB:function (name, callback) { - // check the cache first - var db = IDBFS.dbs[name]; - if (db) { - return callback(null, db); - } - - var req; - try { - req = IDBFS.indexedDB().open(name, IDBFS.DB_VERSION); - } catch (e) { - return callback(e); - } - if (!req) { - return callback("Unable to connect to IndexedDB"); - } - req.onupgradeneeded = function(e) { - var db = e.target.result; - var transaction = e.target.transaction; - - var fileStore; - - if (db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)) { - fileStore = transaction.objectStore(IDBFS.DB_STORE_NAME); - } else { - fileStore = db.createObjectStore(IDBFS.DB_STORE_NAME); - } - - if (!fileStore.indexNames.contains('timestamp')) { - fileStore.createIndex('timestamp', 'timestamp', { unique: false }); - } - }; - req.onsuccess = function() { - db = req.result; - - // add to the cache - IDBFS.dbs[name] = db; - callback(null, db); - }; - req.onerror = function(e) { - callback(this.error); - e.preventDefault(); - }; - },getLocalSet:function (mount, callback) { - var entries = {}; - - function isRealDir(p) { - return p !== '.' && p !== '..'; - }; - function toAbsolute(root) { - return function(p) { - return PATH.join2(root, p); - } - }; - - var check = FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint)); - - while (check.length) { - var path = check.pop(); - var stat; - - try { - stat = FS.stat(path); - } catch (e) { - return callback(e); - } - - if (FS.isDir(stat.mode)) { - check.push.apply(check, FS.readdir(path).filter(isRealDir).map(toAbsolute(path))); - } - - entries[path] = { timestamp: stat.mtime }; - } - - return callback(null, { type: 'local', entries: entries }); - },getRemoteSet:function (mount, callback) { - var entries = {}; - - IDBFS.getDB(mount.mountpoint, function(err, db) { - if (err) return callback(err); - - try { - var transaction = db.transaction([IDBFS.DB_STORE_NAME], 'readonly'); - transaction.onerror = function(e) { - callback(this.error); - e.preventDefault(); - }; - - var store = transaction.objectStore(IDBFS.DB_STORE_NAME); - var index = store.index('timestamp'); - - index.openKeyCursor().onsuccess = function(event) { - var cursor = event.target.result; - - if (!cursor) { - return callback(null, { type: 'remote', db: db, entries: entries }); - } - - entries[cursor.primaryKey] = { timestamp: cursor.key }; - - cursor.continue(); - }; - } catch (e) { - return callback(e); - } - }); - },loadLocalEntry:function (path, callback) { - var stat, node; - - try { - var lookup = FS.lookupPath(path); - node = lookup.node; - stat = FS.stat(path); - } catch (e) { - return callback(e); - } - - if (FS.isDir(stat.mode)) { - return callback(null, { timestamp: stat.mtime, mode: stat.mode }); - } else if (FS.isFile(stat.mode)) { - // Performance consideration: storing a normal JavaScript array to a IndexedDB is much slower than storing a typed array. - // Therefore always convert the file contents to a typed array first before writing the data to IndexedDB. - node.contents = MEMFS.getFileDataAsTypedArray(node); - return callback(null, { timestamp: stat.mtime, mode: stat.mode, contents: node.contents }); - } else { - return callback(new Error('node type not supported')); - } - },storeLocalEntry:function (path, entry, callback) { - try { - if (FS.isDir(entry.mode)) { - FS.mkdir(path, entry.mode); - } else if (FS.isFile(entry.mode)) { - FS.writeFile(path, entry.contents, { canOwn: true }); - } else { - return callback(new Error('node type not supported')); - } - - FS.chmod(path, entry.mode); - FS.utime(path, entry.timestamp, entry.timestamp); - } catch (e) { - return callback(e); - } - - callback(null); - },removeLocalEntry:function (path, callback) { - try { - var lookup = FS.lookupPath(path); - var stat = FS.stat(path); - - if (FS.isDir(stat.mode)) { - FS.rmdir(path); - } else if (FS.isFile(stat.mode)) { - FS.unlink(path); - } - } catch (e) { - return callback(e); - } - - callback(null); - },loadRemoteEntry:function (store, path, callback) { - var req = store.get(path); - req.onsuccess = function(event) { callback(null, event.target.result); }; - req.onerror = function(e) { - callback(this.error); - e.preventDefault(); - }; - },storeRemoteEntry:function (store, path, entry, callback) { - var req = store.put(entry, path); - req.onsuccess = function() { callback(null); }; - req.onerror = function(e) { - callback(this.error); - e.preventDefault(); - }; - },removeRemoteEntry:function (store, path, callback) { - var req = store.delete(path); - req.onsuccess = function() { callback(null); }; - req.onerror = function(e) { - callback(this.error); - e.preventDefault(); - }; - },reconcile:function (src, dst, callback) { - var total = 0; - - var create = []; - Object.keys(src.entries).forEach(function (key) { - var e = src.entries[key]; - var e2 = dst.entries[key]; - if (!e2 || e.timestamp > e2.timestamp) { - create.push(key); - total++; - } - }); - - var remove = []; - Object.keys(dst.entries).forEach(function (key) { - var e = dst.entries[key]; - var e2 = src.entries[key]; - if (!e2) { - remove.push(key); - total++; - } - }); - - if (!total) { - return callback(null); - } - - var errored = false; - var completed = 0; - var db = src.type === 'remote' ? src.db : dst.db; - var transaction = db.transaction([IDBFS.DB_STORE_NAME], 'readwrite'); - var store = transaction.objectStore(IDBFS.DB_STORE_NAME); - - function done(err) { - if (err) { - if (!done.errored) { - done.errored = true; - return callback(err); - } - return; - } - if (++completed >= total) { - return callback(null); - } - }; - - transaction.onerror = function(e) { - done(this.error); - e.preventDefault(); - }; - - // sort paths in ascending order so directory entries are created - // before the files inside them - create.sort().forEach(function (path) { - if (dst.type === 'local') { - IDBFS.loadRemoteEntry(store, path, function (err, entry) { - if (err) return done(err); - IDBFS.storeLocalEntry(path, entry, done); - }); - } else { - IDBFS.loadLocalEntry(path, function (err, entry) { - if (err) return done(err); - IDBFS.storeRemoteEntry(store, path, entry, done); - }); - } - }); - - // sort paths in descending order so files are deleted before their - // parent directories - remove.sort().reverse().forEach(function(path) { - if (dst.type === 'local') { - IDBFS.removeLocalEntry(path, done); - } else { - IDBFS.removeRemoteEntry(store, path, done); - } - }); - }}; - - var NODEFS={isWindows:false,staticInit:function () { - NODEFS.isWindows = !!process.platform.match(/^win/); - var flags = process["binding"]("constants"); - // Node.js 4 compatibility: it has no namespaces for constants - if (flags["fs"]) { - flags = flags["fs"]; - } - NODEFS.flagsForNodeMap = { - "1024": flags["O_APPEND"], - "64": flags["O_CREAT"], - "128": flags["O_EXCL"], - "0": flags["O_RDONLY"], - "2": flags["O_RDWR"], - "4096": flags["O_SYNC"], - "512": flags["O_TRUNC"], - "1": flags["O_WRONLY"] - }; - },bufferFrom:function (arrayBuffer) { - // Node.js < 4.5 compatibility: Buffer.from does not support ArrayBuffer - // Buffer.from before 4.5 was just a method inherited from Uint8Array - // Buffer.alloc has been added with Buffer.from together, so check it instead - return Buffer.alloc ? Buffer.from(arrayBuffer) : new Buffer(arrayBuffer); - },mount:function (mount) { - assert(ENVIRONMENT_IS_NODE); - return NODEFS.createNode(null, '/', NODEFS.getMode(mount.opts.root), 0); - },createNode:function (parent, name, mode, dev) { - if (!FS.isDir(mode) && !FS.isFile(mode) && !FS.isLink(mode)) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - var node = FS.createNode(parent, name, mode); - node.node_ops = NODEFS.node_ops; - node.stream_ops = NODEFS.stream_ops; - return node; - },getMode:function (path) { - var stat; - try { - stat = fs.lstatSync(path); - if (NODEFS.isWindows) { - // Node.js on Windows never represents permission bit 'x', so - // propagate read bits to execute bits - stat.mode = stat.mode | ((stat.mode & 292) >> 2); - } - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - return stat.mode; - },realPath:function (node) { - var parts = []; - while (node.parent !== node) { - parts.push(node.name); - node = node.parent; - } - parts.push(node.mount.opts.root); - parts.reverse(); - return PATH.join.apply(null, parts); - },flagsForNode:function (flags) { - flags &= ~0x200000 /*O_PATH*/; // Ignore this flag from musl, otherwise node.js fails to open the file. - flags &= ~0x800 /*O_NONBLOCK*/; // Ignore this flag from musl, otherwise node.js fails to open the file. - flags &= ~0x8000 /*O_LARGEFILE*/; // Ignore this flag from musl, otherwise node.js fails to open the file. - flags &= ~0x80000 /*O_CLOEXEC*/; // Some applications may pass it; it makes no sense for a single process. - var newFlags = 0; - for (var k in NODEFS.flagsForNodeMap) { - if (flags & k) { - newFlags |= NODEFS.flagsForNodeMap[k]; - flags ^= k; - } - } - - if (!flags) { - return newFlags; - } else { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - },node_ops:{getattr:function (node) { - var path = NODEFS.realPath(node); - var stat; - try { - stat = fs.lstatSync(path); - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - // node.js v0.10.20 doesn't report blksize and blocks on Windows. Fake them with default blksize of 4096. - // See http://support.microsoft.com/kb/140365 - if (NODEFS.isWindows && !stat.blksize) { - stat.blksize = 4096; - } - if (NODEFS.isWindows && !stat.blocks) { - stat.blocks = (stat.size+stat.blksize-1)/stat.blksize|0; - } - return { - dev: stat.dev, - ino: stat.ino, - mode: stat.mode, - nlink: stat.nlink, - uid: stat.uid, - gid: stat.gid, - rdev: stat.rdev, - size: stat.size, - atime: stat.atime, - mtime: stat.mtime, - ctime: stat.ctime, - blksize: stat.blksize, - blocks: stat.blocks - }; - },setattr:function (node, attr) { - var path = NODEFS.realPath(node); - try { - if (attr.mode !== undefined) { - fs.chmodSync(path, attr.mode); - // update the common node structure mode as well - node.mode = attr.mode; - } - if (attr.timestamp !== undefined) { - var date = new Date(attr.timestamp); - fs.utimesSync(path, date, date); - } - if (attr.size !== undefined) { - fs.truncateSync(path, attr.size); - } - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },lookup:function (parent, name) { - var path = PATH.join2(NODEFS.realPath(parent), name); - var mode = NODEFS.getMode(path); - return NODEFS.createNode(parent, name, mode); - },mknod:function (parent, name, mode, dev) { - var node = NODEFS.createNode(parent, name, mode, dev); - // create the backing node for this in the fs root as well - var path = NODEFS.realPath(node); - try { - if (FS.isDir(node.mode)) { - fs.mkdirSync(path, node.mode); - } else { - fs.writeFileSync(path, '', { mode: node.mode }); - } - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - return node; - },rename:function (oldNode, newDir, newName) { - var oldPath = NODEFS.realPath(oldNode); - var newPath = PATH.join2(NODEFS.realPath(newDir), newName); - try { - fs.renameSync(oldPath, newPath); - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },unlink:function (parent, name) { - var path = PATH.join2(NODEFS.realPath(parent), name); - try { - fs.unlinkSync(path); - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },rmdir:function (parent, name) { - var path = PATH.join2(NODEFS.realPath(parent), name); - try { - fs.rmdirSync(path); - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },readdir:function (node) { - var path = NODEFS.realPath(node); - try { - return fs.readdirSync(path); - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },symlink:function (parent, newName, oldPath) { - var newPath = PATH.join2(NODEFS.realPath(parent), newName); - try { - fs.symlinkSync(oldPath, newPath); - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },readlink:function (node) { - var path = NODEFS.realPath(node); - try { - path = fs.readlinkSync(path); - path = NODEJS_PATH.relative(NODEJS_PATH.resolve(node.mount.opts.root), path); - return path; - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - }},stream_ops:{open:function (stream) { - var path = NODEFS.realPath(stream.node); - try { - if (FS.isFile(stream.node.mode)) { - stream.nfd = fs.openSync(path, NODEFS.flagsForNode(stream.flags)); - } - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },close:function (stream) { - try { - if (FS.isFile(stream.node.mode) && stream.nfd) { - fs.closeSync(stream.nfd); - } - } catch (e) { - if (!e.code) throw e; - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },read:function (stream, buffer, offset, length, position) { - // Node.js < 6 compatibility: node errors on 0 length reads - if (length === 0) return 0; - try { - return fs.readSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position); - } catch (e) { - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },write:function (stream, buffer, offset, length, position) { - try { - return fs.writeSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position); - } catch (e) { - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - },llseek:function (stream, offset, whence) { - var position = offset; - if (whence === 1) { // SEEK_CUR. - position += stream.position; - } else if (whence === 2) { // SEEK_END. - if (FS.isFile(stream.node.mode)) { - try { - var stat = fs.fstatSync(stream.nfd); - position += stat.size; - } catch (e) { - throw new FS.ErrnoError(ERRNO_CODES[e.code]); - } - } - } - - if (position < 0) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - - return position; - }}}; - - var WORKERFS={DIR_MODE:16895,FILE_MODE:33279,reader:null,mount:function (mount) { - assert(ENVIRONMENT_IS_WORKER); - if (!WORKERFS.reader) WORKERFS.reader = new FileReaderSync(); - var root = WORKERFS.createNode(null, '/', WORKERFS.DIR_MODE, 0); - var createdParents = {}; - function ensureParent(path) { - // return the parent node, creating subdirs as necessary - var parts = path.split('/'); - var parent = root; - for (var i = 0; i < parts.length-1; i++) { - var curr = parts.slice(0, i+1).join('/'); - // Issue 4254: Using curr as a node name will prevent the node - // from being found in FS.nameTable when FS.open is called on - // a path which holds a child of this node, - // given that all FS functions assume node names - // are just their corresponding parts within their given path, - // rather than incremental aggregates which include their parent's - // directories. - if (!createdParents[curr]) { - createdParents[curr] = WORKERFS.createNode(parent, parts[i], WORKERFS.DIR_MODE, 0); - } - parent = createdParents[curr]; - } - return parent; - } - function base(path) { - var parts = path.split('/'); - return parts[parts.length-1]; - } - // We also accept FileList here, by using Array.prototype - Array.prototype.forEach.call(mount.opts["files"] || [], function(file) { - WORKERFS.createNode(ensureParent(file.name), base(file.name), WORKERFS.FILE_MODE, 0, file, file.lastModifiedDate); - }); - (mount.opts["blobs"] || []).forEach(function(obj) { - WORKERFS.createNode(ensureParent(obj["name"]), base(obj["name"]), WORKERFS.FILE_MODE, 0, obj["data"]); - }); - (mount.opts["packages"] || []).forEach(function(pack) { - pack['metadata'].files.forEach(function(file) { - var name = file.filename.substr(1); // remove initial slash - WORKERFS.createNode(ensureParent(name), base(name), WORKERFS.FILE_MODE, 0, pack['blob'].slice(file.start, file.end)); - }); - }); - return root; - },createNode:function (parent, name, mode, dev, contents, mtime) { - var node = FS.createNode(parent, name, mode); - node.mode = mode; - node.node_ops = WORKERFS.node_ops; - node.stream_ops = WORKERFS.stream_ops; - node.timestamp = (mtime || new Date).getTime(); - assert(WORKERFS.FILE_MODE !== WORKERFS.DIR_MODE); - if (mode === WORKERFS.FILE_MODE) { - node.size = contents.size; - node.contents = contents; - } else { - node.size = 4096; - node.contents = {}; - } - if (parent) { - parent.contents[name] = node; - } - return node; - },node_ops:{getattr:function (node) { - return { - dev: 1, - ino: undefined, - mode: node.mode, - nlink: 1, - uid: 0, - gid: 0, - rdev: undefined, - size: node.size, - atime: new Date(node.timestamp), - mtime: new Date(node.timestamp), - ctime: new Date(node.timestamp), - blksize: 4096, - blocks: Math.ceil(node.size / 4096), - }; - },setattr:function (node, attr) { - if (attr.mode !== undefined) { - node.mode = attr.mode; - } - if (attr.timestamp !== undefined) { - node.timestamp = attr.timestamp; - } - },lookup:function (parent, name) { - throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - },mknod:function (parent, name, mode, dev) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - },rename:function (oldNode, newDir, newName) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - },unlink:function (parent, name) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - },rmdir:function (parent, name) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - },readdir:function (node) { - var entries = ['.', '..']; - for (var key in node.contents) { - if (!node.contents.hasOwnProperty(key)) { - continue; - } - entries.push(key); - } - return entries; - },symlink:function (parent, newName, oldPath) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - },readlink:function (node) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - }},stream_ops:{read:function (stream, buffer, offset, length, position) { - if (position >= stream.node.size) return 0; - var chunk = stream.node.contents.slice(position, position + length); - var ab = WORKERFS.reader.readAsArrayBuffer(chunk); - buffer.set(new Uint8Array(ab), offset); - return chunk.size; - },write:function (stream, buffer, offset, length, position) { - throw new FS.ErrnoError(ERRNO_CODES.EIO); - },llseek:function (stream, offset, whence) { - var position = offset; - if (whence === 1) { // SEEK_CUR. - position += stream.position; - } else if (whence === 2) { // SEEK_END. - if (FS.isFile(stream.node.mode)) { - position += stream.node.size; - } - } - if (position < 0) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - return position; - }}}; - - var _stdin=STATICTOP; STATICTOP += 16;; - - var _stdout=STATICTOP; STATICTOP += 16;; - - var _stderr=STATICTOP; STATICTOP += 16;;var FS={root:null,mounts:[],devices:{},streams:[],nextInode:1,nameTable:null,currentPath:"/",initialized:false,ignorePermissions:true,trackingDelegate:{},tracking:{openFlags:{READ:1,WRITE:2}},ErrnoError:null,genericErrors:{},filesystems:null,syncFSRequests:0,handleFSError:function (e) { - if (!(e instanceof FS.ErrnoError)) throw e + ' : ' + stackTrace(); - return ___setErrNo(e.errno); - },lookupPath:function (path, opts) { - path = PATH.resolve(FS.cwd(), path); - opts = opts || {}; - - if (!path) return { path: '', node: null }; - - var defaults = { - follow_mount: true, - recurse_count: 0 - }; - for (var key in defaults) { - if (opts[key] === undefined) { - opts[key] = defaults[key]; - } - } - - if (opts.recurse_count > 8) { // max recursive lookup of 8 - throw new FS.ErrnoError(ERRNO_CODES.ELOOP); - } - - // split the path - var parts = PATH.normalizeArray(path.split('/').filter(function(p) { - return !!p; - }), false); - - // start at the root - var current = FS.root; - var current_path = '/'; - - for (var i = 0; i < parts.length; i++) { - var islast = (i === parts.length-1); - if (islast && opts.parent) { - // stop resolving - break; - } - - current = FS.lookupNode(current, parts[i]); - current_path = PATH.join2(current_path, parts[i]); - - // jump to the mount's root node if this is a mountpoint - if (FS.isMountpoint(current)) { - if (!islast || (islast && opts.follow_mount)) { - current = current.mounted.root; - } - } - - // by default, lookupPath will not follow a symlink if it is the final path component. - // setting opts.follow = true will override this behavior. - if (!islast || opts.follow) { - var count = 0; - while (FS.isLink(current.mode)) { - var link = FS.readlink(current_path); - current_path = PATH.resolve(PATH.dirname(current_path), link); - - var lookup = FS.lookupPath(current_path, { recurse_count: opts.recurse_count }); - current = lookup.node; - - if (count++ > 40) { // limit max consecutive symlinks to 40 (SYMLOOP_MAX). - throw new FS.ErrnoError(ERRNO_CODES.ELOOP); - } - } - } - } - - return { path: current_path, node: current }; - },getPath:function (node) { - var path; - while (true) { - if (FS.isRoot(node)) { - var mount = node.mount.mountpoint; - if (!path) return mount; - return mount[mount.length-1] !== '/' ? mount + '/' + path : mount + path; - } - path = path ? node.name + '/' + path : node.name; - node = node.parent; - } - },hashName:function (parentid, name) { - var hash = 0; - - - for (var i = 0; i < name.length; i++) { - hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; - } - return ((parentid + hash) >>> 0) % FS.nameTable.length; - },hashAddNode:function (node) { - var hash = FS.hashName(node.parent.id, node.name); - node.name_next = FS.nameTable[hash]; - FS.nameTable[hash] = node; - },hashRemoveNode:function (node) { - var hash = FS.hashName(node.parent.id, node.name); - if (FS.nameTable[hash] === node) { - FS.nameTable[hash] = node.name_next; - } else { - var current = FS.nameTable[hash]; - while (current) { - if (current.name_next === node) { - current.name_next = node.name_next; - break; - } - current = current.name_next; - } - } - },lookupNode:function (parent, name) { - var err = FS.mayLookup(parent); - if (err) { - throw new FS.ErrnoError(err, parent); - } - var hash = FS.hashName(parent.id, name); - for (var node = FS.nameTable[hash]; node; node = node.name_next) { - var nodeName = node.name; - if (node.parent.id === parent.id && nodeName === name) { - return node; - } - } - // if we failed to find it in the cache, call into the VFS - return FS.lookup(parent, name); - },createNode:function (parent, name, mode, rdev) { - if (!FS.FSNode) { - FS.FSNode = function(parent, name, mode, rdev) { - if (!parent) { - parent = this; // root node sets parent to itself - } - this.parent = parent; - this.mount = parent.mount; - this.mounted = null; - this.id = FS.nextInode++; - this.name = name; - this.mode = mode; - this.node_ops = {}; - this.stream_ops = {}; - this.rdev = rdev; - }; - - FS.FSNode.prototype = {}; - - // compatibility - var readMode = 292 | 73; - var writeMode = 146; - - // NOTE we must use Object.defineProperties instead of individual calls to - // Object.defineProperty in order to make closure compiler happy - Object.defineProperties(FS.FSNode.prototype, { - read: { - get: function() { return (this.mode & readMode) === readMode; }, - set: function(val) { val ? this.mode |= readMode : this.mode &= ~readMode; } - }, - write: { - get: function() { return (this.mode & writeMode) === writeMode; }, - set: function(val) { val ? this.mode |= writeMode : this.mode &= ~writeMode; } - }, - isFolder: { - get: function() { return FS.isDir(this.mode); } - }, - isDevice: { - get: function() { return FS.isChrdev(this.mode); } - } - }); - } - - var node = new FS.FSNode(parent, name, mode, rdev); - - FS.hashAddNode(node); - - return node; - },destroyNode:function (node) { - FS.hashRemoveNode(node); - },isRoot:function (node) { - return node === node.parent; - },isMountpoint:function (node) { - return !!node.mounted; - },isFile:function (mode) { - return (mode & 61440) === 32768; - },isDir:function (mode) { - return (mode & 61440) === 16384; - },isLink:function (mode) { - return (mode & 61440) === 40960; - },isChrdev:function (mode) { - return (mode & 61440) === 8192; - },isBlkdev:function (mode) { - return (mode & 61440) === 24576; - },isFIFO:function (mode) { - return (mode & 61440) === 4096; - },isSocket:function (mode) { - return (mode & 49152) === 49152; - },flagModes:{"r":0,"rs":1052672,"r+":2,"w":577,"wx":705,"xw":705,"w+":578,"wx+":706,"xw+":706,"a":1089,"ax":1217,"xa":1217,"a+":1090,"ax+":1218,"xa+":1218},modeStringToFlags:function (str) { - var flags = FS.flagModes[str]; - if (typeof flags === 'undefined') { - throw new Error('Unknown file open mode: ' + str); - } - return flags; - },flagsToPermissionString:function (flag) { - var perms = ['r', 'w', 'rw'][flag & 3]; - if ((flag & 512)) { - perms += 'w'; - } - return perms; - },nodePermissions:function (node, perms) { - if (FS.ignorePermissions) { - return 0; - } - // return 0 if any user, group or owner bits are set. - if (perms.indexOf('r') !== -1 && !(node.mode & 292)) { - return ERRNO_CODES.EACCES; - } else if (perms.indexOf('w') !== -1 && !(node.mode & 146)) { - return ERRNO_CODES.EACCES; - } else if (perms.indexOf('x') !== -1 && !(node.mode & 73)) { - return ERRNO_CODES.EACCES; - } - return 0; - },mayLookup:function (dir) { - var err = FS.nodePermissions(dir, 'x'); - if (err) return err; - if (!dir.node_ops.lookup) return ERRNO_CODES.EACCES; - return 0; - },mayCreate:function (dir, name) { - try { - var node = FS.lookupNode(dir, name); - return ERRNO_CODES.EEXIST; - } catch (e) { - } - return FS.nodePermissions(dir, 'wx'); - },mayDelete:function (dir, name, isdir) { - var node; - try { - node = FS.lookupNode(dir, name); - } catch (e) { - return e.errno; - } - var err = FS.nodePermissions(dir, 'wx'); - if (err) { - return err; - } - if (isdir) { - if (!FS.isDir(node.mode)) { - return ERRNO_CODES.ENOTDIR; - } - if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { - return ERRNO_CODES.EBUSY; - } - } else { - if (FS.isDir(node.mode)) { - return ERRNO_CODES.EISDIR; - } - } - return 0; - },mayOpen:function (node, flags) { - if (!node) { - return ERRNO_CODES.ENOENT; - } - if (FS.isLink(node.mode)) { - return ERRNO_CODES.ELOOP; - } else if (FS.isDir(node.mode)) { - if (FS.flagsToPermissionString(flags) !== 'r' || // opening for write - (flags & 512)) { // TODO: check for O_SEARCH? (== search for dir only) - return ERRNO_CODES.EISDIR; - } - } - return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); - },MAX_OPEN_FDS:4096,nextfd:function (fd_start, fd_end) { - fd_start = fd_start || 0; - fd_end = fd_end || FS.MAX_OPEN_FDS; - for (var fd = fd_start; fd <= fd_end; fd++) { - if (!FS.streams[fd]) { - return fd; - } - } - throw new FS.ErrnoError(ERRNO_CODES.EMFILE); - },getStream:function (fd) { - return FS.streams[fd]; - },createStream:function (stream, fd_start, fd_end) { - if (!FS.FSStream) { - FS.FSStream = function(){}; - FS.FSStream.prototype = {}; - // compatibility - Object.defineProperties(FS.FSStream.prototype, { - object: { - get: function() { return this.node; }, - set: function(val) { this.node = val; } - }, - isRead: { - get: function() { return (this.flags & 2097155) !== 1; } - }, - isWrite: { - get: function() { return (this.flags & 2097155) !== 0; } - }, - isAppend: { - get: function() { return (this.flags & 1024); } - } - }); - } - // clone it, so we can return an instance of FSStream - var newStream = new FS.FSStream(); - for (var p in stream) { - newStream[p] = stream[p]; - } - stream = newStream; - var fd = FS.nextfd(fd_start, fd_end); - stream.fd = fd; - FS.streams[fd] = stream; - return stream; - },closeStream:function (fd) { - FS.streams[fd] = null; - },chrdev_stream_ops:{open:function (stream) { - var device = FS.getDevice(stream.node.rdev); - // override node's stream ops with the device's - stream.stream_ops = device.stream_ops; - // forward the open call - if (stream.stream_ops.open) { - stream.stream_ops.open(stream); - } - },llseek:function () { - throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); - }},major:function (dev) { - return ((dev) >> 8); - },minor:function (dev) { - return ((dev) & 0xff); - },makedev:function (ma, mi) { - return ((ma) << 8 | (mi)); - },registerDevice:function (dev, ops) { - FS.devices[dev] = { stream_ops: ops }; - },getDevice:function (dev) { - return FS.devices[dev]; - },getMounts:function (mount) { - var mounts = []; - var check = [mount]; - - while (check.length) { - var m = check.pop(); - - mounts.push(m); - - check.push.apply(check, m.mounts); - } - - return mounts; - },syncfs:function (populate, callback) { - if (typeof(populate) === 'function') { - callback = populate; - populate = false; - } - - FS.syncFSRequests++; - - if (FS.syncFSRequests > 1) { - console.log('warning: ' + FS.syncFSRequests + ' FS.syncfs operations in flight at once, probably just doing extra work'); - } - - var mounts = FS.getMounts(FS.root.mount); - var completed = 0; - - function doCallback(err) { - assert(FS.syncFSRequests > 0); - FS.syncFSRequests--; - return callback(err); - } - - function done(err) { - if (err) { - if (!done.errored) { - done.errored = true; - return doCallback(err); - } - return; - } - if (++completed >= mounts.length) { - doCallback(null); - } - }; - - // sync all mounts - mounts.forEach(function (mount) { - if (!mount.type.syncfs) { - return done(null); - } - mount.type.syncfs(mount, populate, done); - }); - },mount:function (type, opts, mountpoint) { - var root = mountpoint === '/'; - var pseudo = !mountpoint; - var node; - - if (root && FS.root) { - throw new FS.ErrnoError(ERRNO_CODES.EBUSY); - } else if (!root && !pseudo) { - var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); - - mountpoint = lookup.path; // use the absolute path - node = lookup.node; - - if (FS.isMountpoint(node)) { - throw new FS.ErrnoError(ERRNO_CODES.EBUSY); - } - - if (!FS.isDir(node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); - } - } - - var mount = { - type: type, - opts: opts, - mountpoint: mountpoint, - mounts: [] - }; - - // create a root node for the fs - var mountRoot = type.mount(mount); - mountRoot.mount = mount; - mount.root = mountRoot; - - if (root) { - FS.root = mountRoot; - } else if (node) { - // set as a mountpoint - node.mounted = mount; - - // add the new mount to the current mount's children - if (node.mount) { - node.mount.mounts.push(mount); - } - } - - return mountRoot; - },unmount:function (mountpoint) { - var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); - - if (!FS.isMountpoint(lookup.node)) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - - // destroy the nodes for this mount, and all its child mounts - var node = lookup.node; - var mount = node.mounted; - var mounts = FS.getMounts(mount); - - Object.keys(FS.nameTable).forEach(function (hash) { - var current = FS.nameTable[hash]; - - while (current) { - var next = current.name_next; - - if (mounts.indexOf(current.mount) !== -1) { - FS.destroyNode(current); - } - - current = next; - } - }); - - // no longer a mountpoint - node.mounted = null; - - // remove this mount from the child mounts - var idx = node.mount.mounts.indexOf(mount); - assert(idx !== -1); - node.mount.mounts.splice(idx, 1); - },lookup:function (parent, name) { - return parent.node_ops.lookup(parent, name); - },mknod:function (path, mode, dev) { - var lookup = FS.lookupPath(path, { parent: true }); - var parent = lookup.node; - var name = PATH.basename(path); - if (!name || name === '.' || name === '..') { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - var err = FS.mayCreate(parent, name); - if (err) { - throw new FS.ErrnoError(err); - } - if (!parent.node_ops.mknod) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - return parent.node_ops.mknod(parent, name, mode, dev); - },create:function (path, mode) { - mode = mode !== undefined ? mode : 438 /* 0666 */; - mode &= 4095; - mode |= 32768; - return FS.mknod(path, mode, 0); - },mkdir:function (path, mode) { - mode = mode !== undefined ? mode : 511 /* 0777 */; - mode &= 511 | 512; - mode |= 16384; - return FS.mknod(path, mode, 0); - },mkdirTree:function (path, mode) { - var dirs = path.split('/'); - var d = ''; - for (var i = 0; i < dirs.length; ++i) { - if (!dirs[i]) continue; - d += '/' + dirs[i]; - try { - FS.mkdir(d, mode); - } catch(e) { - if (e.errno != ERRNO_CODES.EEXIST) throw e; - } - } - },mkdev:function (path, mode, dev) { - if (typeof(dev) === 'undefined') { - dev = mode; - mode = 438 /* 0666 */; - } - mode |= 8192; - return FS.mknod(path, mode, dev); - },symlink:function (oldpath, newpath) { - if (!PATH.resolve(oldpath)) { - throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - } - var lookup = FS.lookupPath(newpath, { parent: true }); - var parent = lookup.node; - if (!parent) { - throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - } - var newname = PATH.basename(newpath); - var err = FS.mayCreate(parent, newname); - if (err) { - throw new FS.ErrnoError(err); - } - if (!parent.node_ops.symlink) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - return parent.node_ops.symlink(parent, newname, oldpath); - },rename:function (old_path, new_path) { - var old_dirname = PATH.dirname(old_path); - var new_dirname = PATH.dirname(new_path); - var old_name = PATH.basename(old_path); - var new_name = PATH.basename(new_path); - // parents must exist - var lookup, old_dir, new_dir; - try { - lookup = FS.lookupPath(old_path, { parent: true }); - old_dir = lookup.node; - lookup = FS.lookupPath(new_path, { parent: true }); - new_dir = lookup.node; - } catch (e) { - throw new FS.ErrnoError(ERRNO_CODES.EBUSY); - } - if (!old_dir || !new_dir) throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - // need to be part of the same mount - if (old_dir.mount !== new_dir.mount) { - throw new FS.ErrnoError(ERRNO_CODES.EXDEV); - } - // source must exist - var old_node = FS.lookupNode(old_dir, old_name); - // old path should not be an ancestor of the new path - var relative = PATH.relative(old_path, new_dirname); - if (relative.charAt(0) !== '.') { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - // new path should not be an ancestor of the old path - relative = PATH.relative(new_path, old_dirname); - if (relative.charAt(0) !== '.') { - throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); - } - // see if the new path already exists - var new_node; - try { - new_node = FS.lookupNode(new_dir, new_name); - } catch (e) { - // not fatal - } - // early out if nothing needs to change - if (old_node === new_node) { - return; - } - // we'll need to delete the old entry - var isdir = FS.isDir(old_node.mode); - var err = FS.mayDelete(old_dir, old_name, isdir); - if (err) { - throw new FS.ErrnoError(err); - } - // need delete permissions if we'll be overwriting. - // need create permissions if new doesn't already exist. - err = new_node ? - FS.mayDelete(new_dir, new_name, isdir) : - FS.mayCreate(new_dir, new_name); - if (err) { - throw new FS.ErrnoError(err); - } - if (!old_dir.node_ops.rename) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { - throw new FS.ErrnoError(ERRNO_CODES.EBUSY); - } - // if we are going to change the parent, check write permissions - if (new_dir !== old_dir) { - err = FS.nodePermissions(old_dir, 'w'); - if (err) { - throw new FS.ErrnoError(err); - } - } - try { - if (FS.trackingDelegate['willMovePath']) { - FS.trackingDelegate['willMovePath'](old_path, new_path); - } - } catch(e) { - console.log("FS.trackingDelegate['willMovePath']('"+old_path+"', '"+new_path+"') threw an exception: " + e.message); - } - // remove the node from the lookup hash - FS.hashRemoveNode(old_node); - // do the underlying fs rename - try { - old_dir.node_ops.rename(old_node, new_dir, new_name); - } catch (e) { - throw e; - } finally { - // add the node back to the hash (in case node_ops.rename - // changed its name) - FS.hashAddNode(old_node); - } - try { - if (FS.trackingDelegate['onMovePath']) FS.trackingDelegate['onMovePath'](old_path, new_path); - } catch(e) { - console.log("FS.trackingDelegate['onMovePath']('"+old_path+"', '"+new_path+"') threw an exception: " + e.message); - } - },rmdir:function (path) { - var lookup = FS.lookupPath(path, { parent: true }); - var parent = lookup.node; - var name = PATH.basename(path); - var node = FS.lookupNode(parent, name); - var err = FS.mayDelete(parent, name, true); - if (err) { - throw new FS.ErrnoError(err); - } - if (!parent.node_ops.rmdir) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - if (FS.isMountpoint(node)) { - throw new FS.ErrnoError(ERRNO_CODES.EBUSY); - } - try { - if (FS.trackingDelegate['willDeletePath']) { - FS.trackingDelegate['willDeletePath'](path); - } - } catch(e) { - console.log("FS.trackingDelegate['willDeletePath']('"+path+"') threw an exception: " + e.message); - } - parent.node_ops.rmdir(parent, name); - FS.destroyNode(node); - try { - if (FS.trackingDelegate['onDeletePath']) FS.trackingDelegate['onDeletePath'](path); - } catch(e) { - console.log("FS.trackingDelegate['onDeletePath']('"+path+"') threw an exception: " + e.message); - } - },readdir:function (path) { - var lookup = FS.lookupPath(path, { follow: true }); - var node = lookup.node; - if (!node.node_ops.readdir) { - throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); - } - return node.node_ops.readdir(node); - },unlink:function (path) { - var lookup = FS.lookupPath(path, { parent: true }); - var parent = lookup.node; - var name = PATH.basename(path); - var node = FS.lookupNode(parent, name); - var err = FS.mayDelete(parent, name, false); - if (err) { - // According to POSIX, we should map EISDIR to EPERM, but - // we instead do what Linux does (and we must, as we use - // the musl linux libc). - throw new FS.ErrnoError(err); - } - if (!parent.node_ops.unlink) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - if (FS.isMountpoint(node)) { - throw new FS.ErrnoError(ERRNO_CODES.EBUSY); - } - try { - if (FS.trackingDelegate['willDeletePath']) { - FS.trackingDelegate['willDeletePath'](path); - } - } catch(e) { - console.log("FS.trackingDelegate['willDeletePath']('"+path+"') threw an exception: " + e.message); - } - parent.node_ops.unlink(parent, name); - FS.destroyNode(node); - try { - if (FS.trackingDelegate['onDeletePath']) FS.trackingDelegate['onDeletePath'](path); - } catch(e) { - console.log("FS.trackingDelegate['onDeletePath']('"+path+"') threw an exception: " + e.message); - } - },readlink:function (path) { - var lookup = FS.lookupPath(path); - var link = lookup.node; - if (!link) { - throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - } - if (!link.node_ops.readlink) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - return PATH.resolve(FS.getPath(link.parent), link.node_ops.readlink(link)); - },stat:function (path, dontFollow) { - var lookup = FS.lookupPath(path, { follow: !dontFollow }); - var node = lookup.node; - if (!node) { - throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - } - if (!node.node_ops.getattr) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - return node.node_ops.getattr(node); - },lstat:function (path) { - return FS.stat(path, true); - },chmod:function (path, mode, dontFollow) { - var node; - if (typeof path === 'string') { - var lookup = FS.lookupPath(path, { follow: !dontFollow }); - node = lookup.node; - } else { - node = path; - } - if (!node.node_ops.setattr) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - node.node_ops.setattr(node, { - mode: (mode & 4095) | (node.mode & ~4095), - timestamp: Date.now() - }); - },lchmod:function (path, mode) { - FS.chmod(path, mode, true); - },fchmod:function (fd, mode) { - var stream = FS.getStream(fd); - if (!stream) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - FS.chmod(stream.node, mode); - },chown:function (path, uid, gid, dontFollow) { - var node; - if (typeof path === 'string') { - var lookup = FS.lookupPath(path, { follow: !dontFollow }); - node = lookup.node; - } else { - node = path; - } - if (!node.node_ops.setattr) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - node.node_ops.setattr(node, { - timestamp: Date.now() - // we ignore the uid / gid for now - }); - },lchown:function (path, uid, gid) { - FS.chown(path, uid, gid, true); - },fchown:function (fd, uid, gid) { - var stream = FS.getStream(fd); - if (!stream) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - FS.chown(stream.node, uid, gid); - },truncate:function (path, len) { - if (len < 0) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - var node; - if (typeof path === 'string') { - var lookup = FS.lookupPath(path, { follow: true }); - node = lookup.node; - } else { - node = path; - } - if (!node.node_ops.setattr) { - throw new FS.ErrnoError(ERRNO_CODES.EPERM); - } - if (FS.isDir(node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.EISDIR); - } - if (!FS.isFile(node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - var err = FS.nodePermissions(node, 'w'); - if (err) { - throw new FS.ErrnoError(err); - } - node.node_ops.setattr(node, { - size: len, - timestamp: Date.now() - }); - },ftruncate:function (fd, len) { - var stream = FS.getStream(fd); - if (!stream) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if ((stream.flags & 2097155) === 0) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - FS.truncate(stream.node, len); - },utime:function (path, atime, mtime) { - var lookup = FS.lookupPath(path, { follow: true }); - var node = lookup.node; - node.node_ops.setattr(node, { - timestamp: Math.max(atime, mtime) - }); - },open:function (path, flags, mode, fd_start, fd_end) { - if (path === "") { - throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - } - flags = typeof flags === 'string' ? FS.modeStringToFlags(flags) : flags; - mode = typeof mode === 'undefined' ? 438 /* 0666 */ : mode; - if ((flags & 64)) { - mode = (mode & 4095) | 32768; - } else { - mode = 0; - } - var node; - if (typeof path === 'object') { - node = path; - } else { - path = PATH.normalize(path); - try { - var lookup = FS.lookupPath(path, { - follow: !(flags & 131072) - }); - node = lookup.node; - } catch (e) { - // ignore - } - } - // perhaps we need to create the node - var created = false; - if ((flags & 64)) { - if (node) { - // if O_CREAT and O_EXCL are set, error out if the node already exists - if ((flags & 128)) { - throw new FS.ErrnoError(ERRNO_CODES.EEXIST); - } - } else { - // node doesn't exist, try to create it - node = FS.mknod(path, mode, 0); - created = true; - } - } - if (!node) { - throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - } - // can't truncate a device - if (FS.isChrdev(node.mode)) { - flags &= ~512; - } - // if asked only for a directory, then this must be one - if ((flags & 65536) && !FS.isDir(node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); - } - // check permissions, if this is not a file we just created now (it is ok to - // create and write to a file with read-only permissions; it is read-only - // for later use) - if (!created) { - var err = FS.mayOpen(node, flags); - if (err) { - throw new FS.ErrnoError(err); - } - } - // do truncation if necessary - if ((flags & 512)) { - FS.truncate(node, 0); - } - // we've already handled these, don't pass down to the underlying vfs - flags &= ~(128 | 512); - - // register the stream with the filesystem - var stream = FS.createStream({ - node: node, - path: FS.getPath(node), // we want the absolute path to the node - flags: flags, - seekable: true, - position: 0, - stream_ops: node.stream_ops, - // used by the file family libc calls (fopen, fwrite, ferror, etc.) - ungotten: [], - error: false - }, fd_start, fd_end); - // call the new stream's open function - if (stream.stream_ops.open) { - stream.stream_ops.open(stream); - } - if (Module['logReadFiles'] && !(flags & 1)) { - if (!FS.readFiles) FS.readFiles = {}; - if (!(path in FS.readFiles)) { - FS.readFiles[path] = 1; - console.log("FS.trackingDelegate error on read file: " + path); - } - } - try { - if (FS.trackingDelegate['onOpenFile']) { - var trackingFlags = 0; - if ((flags & 2097155) !== 1) { - trackingFlags |= FS.tracking.openFlags.READ; - } - if ((flags & 2097155) !== 0) { - trackingFlags |= FS.tracking.openFlags.WRITE; - } - FS.trackingDelegate['onOpenFile'](path, trackingFlags); - } - } catch(e) { - console.log("FS.trackingDelegate['onOpenFile']('"+path+"', flags) threw an exception: " + e.message); - } - return stream; - },close:function (stream) { - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if (stream.getdents) stream.getdents = null; // free readdir state - try { - if (stream.stream_ops.close) { - stream.stream_ops.close(stream); - } - } catch (e) { - throw e; - } finally { - FS.closeStream(stream.fd); - } - stream.fd = null; - },isClosed:function (stream) { - return stream.fd === null; - },llseek:function (stream, offset, whence) { - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if (!stream.seekable || !stream.stream_ops.llseek) { - throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); - } - stream.position = stream.stream_ops.llseek(stream, offset, whence); - stream.ungotten = []; - return stream.position; - },read:function (stream, buffer, offset, length, position) { - if (length < 0 || position < 0) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if ((stream.flags & 2097155) === 1) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if (FS.isDir(stream.node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.EISDIR); - } - if (!stream.stream_ops.read) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - var seeking = typeof position !== 'undefined'; - if (!seeking) { - position = stream.position; - } else if (!stream.seekable) { - throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); - } - var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); - if (!seeking) stream.position += bytesRead; - return bytesRead; - },write:function (stream, buffer, offset, length, position, canOwn) { - if (length < 0 || position < 0) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if ((stream.flags & 2097155) === 0) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if (FS.isDir(stream.node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.EISDIR); - } - if (!stream.stream_ops.write) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - if (stream.flags & 1024) { - // seek to the end before writing in append mode - FS.llseek(stream, 0, 2); - } - var seeking = typeof position !== 'undefined'; - if (!seeking) { - position = stream.position; - } else if (!stream.seekable) { - throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); - } - var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); - if (!seeking) stream.position += bytesWritten; - try { - if (stream.path && FS.trackingDelegate['onWriteToFile']) FS.trackingDelegate['onWriteToFile'](stream.path); - } catch(e) { - console.log("FS.trackingDelegate['onWriteToFile']('"+path+"') threw an exception: " + e.message); - } - return bytesWritten; - },allocate:function (stream, offset, length) { - if (FS.isClosed(stream)) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if (offset < 0 || length <= 0) { - throw new FS.ErrnoError(ERRNO_CODES.EINVAL); - } - if ((stream.flags & 2097155) === 0) { - throw new FS.ErrnoError(ERRNO_CODES.EBADF); - } - if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.ENODEV); - } - if (!stream.stream_ops.allocate) { - throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP); - } - stream.stream_ops.allocate(stream, offset, length); - },mmap:function (stream, buffer, offset, length, position, prot, flags) { - // TODO if PROT is PROT_WRITE, make sure we have write access - if ((stream.flags & 2097155) === 1) { - throw new FS.ErrnoError(ERRNO_CODES.EACCES); - } - if (!stream.stream_ops.mmap) { - throw new FS.ErrnoError(ERRNO_CODES.ENODEV); - } - return stream.stream_ops.mmap(stream, buffer, offset, length, position, prot, flags); - },msync:function (stream, buffer, offset, length, mmapFlags) { - if (!stream || !stream.stream_ops.msync) { - return 0; - } - return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); - },munmap:function (stream) { - return 0; - },ioctl:function (stream, cmd, arg) { - if (!stream.stream_ops.ioctl) { - throw new FS.ErrnoError(ERRNO_CODES.ENOTTY); - } - return stream.stream_ops.ioctl(stream, cmd, arg); - },readFile:function (path, opts) { - opts = opts || {}; - opts.flags = opts.flags || 'r'; - opts.encoding = opts.encoding || 'binary'; - if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') { - throw new Error('Invalid encoding type "' + opts.encoding + '"'); - } - var ret; - var stream = FS.open(path, opts.flags); - var stat = FS.stat(path); - var length = stat.size; - var buf = new Uint8Array(length); - FS.read(stream, buf, 0, length, 0); - if (opts.encoding === 'utf8') { - ret = UTF8ArrayToString(buf, 0); - } else if (opts.encoding === 'binary') { - ret = buf; - } - FS.close(stream); - return ret; - },writeFile:function (path, data, opts) { - opts = opts || {}; - opts.flags = opts.flags || 'w'; - var stream = FS.open(path, opts.flags, opts.mode); - if (typeof data === 'string') { - var buf = new Uint8Array(lengthBytesUTF8(data)+1); - var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length); - FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn); - } else if (ArrayBuffer.isView(data)) { - FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); - } else { - throw new Error('Unsupported data type'); - } - FS.close(stream); - },cwd:function () { - return FS.currentPath; - },chdir:function (path) { - var lookup = FS.lookupPath(path, { follow: true }); - if (lookup.node === null) { - throw new FS.ErrnoError(ERRNO_CODES.ENOENT); - } - if (!FS.isDir(lookup.node.mode)) { - throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); - } - var err = FS.nodePermissions(lookup.node, 'x'); - if (err) { - throw new FS.ErrnoError(err); - } - FS.currentPath = lookup.path; - },createDefaultDirectories:function () { - FS.mkdir('/tmp'); - FS.mkdir('/home'); - FS.mkdir('/home/web_user'); - },createDefaultDevices:function () { - // create /dev - FS.mkdir('/dev'); - // setup /dev/null - FS.registerDevice(FS.makedev(1, 3), { - read: function() { return 0; }, - write: function(stream, buffer, offset, length, pos) { return length; } - }); - FS.mkdev('/dev/null', FS.makedev(1, 3)); - // setup /dev/tty and /dev/tty1 - // stderr needs to print output using Module['printErr'] - // so we register a second tty just for it. - TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); - TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); - FS.mkdev('/dev/tty', FS.makedev(5, 0)); - FS.mkdev('/dev/tty1', FS.makedev(6, 0)); - // setup /dev/[u]random - var random_device; - if (typeof crypto !== 'undefined') { - // for modern web browsers - var randomBuffer = new Uint8Array(1); - random_device = function() { crypto.getRandomValues(randomBuffer); return randomBuffer[0]; }; - } else if (ENVIRONMENT_IS_NODE) { - // for nodejs - random_device = function() { return require('crypto')['randomBytes'](1)[0]; }; - } else { - // default for ES5 platforms - random_device = function() { abort("random_device"); /*Math.random() is not safe for random number generation, so this fallback random_device implementation aborts... see kripken/emscripten/pull/7096 */ }; - } - FS.createDevice('/dev', 'random', random_device); - FS.createDevice('/dev', 'urandom', random_device); - // we're not going to emulate the actual shm device, - // just create the tmp dirs that reside in it commonly - FS.mkdir('/dev/shm'); - FS.mkdir('/dev/shm/tmp'); - },createSpecialDirectories:function () { - // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the name of the stream for fd 6 (see test_unistd_ttyname) - FS.mkdir('/proc'); - FS.mkdir('/proc/self'); - FS.mkdir('/proc/self/fd'); - FS.mount({ - mount: function() { - var node = FS.createNode('/proc/self', 'fd', 16384 | 511 /* 0777 */, 73); - node.node_ops = { - lookup: function(parent, name) { - var fd = +name; - var stream = FS.getStream(fd); - if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); - var ret = { - parent: null, - mount: { mountpoint: 'fake' }, - node_ops: { readlink: function() { return stream.path } } - }; - ret.parent = ret; // make it look like a simple root node - return ret; - } - }; - return node; - } - }, {}, '/proc/self/fd'); - },createStandardStreams:function () { - // TODO deprecate the old functionality of a single - // input / output callback and that utilizes FS.createDevice - // and instead require a unique set of stream ops - - // by default, we symlink the standard streams to the - // default tty devices. however, if the standard streams - // have been overwritten we create a unique device for - // them instead. - if (Module['stdin']) { - FS.createDevice('/dev', 'stdin', Module['stdin']); - } else { - FS.symlink('/dev/tty', '/dev/stdin'); - } - if (Module['stdout']) { - FS.createDevice('/dev', 'stdout', null, Module['stdout']); - } else { - FS.symlink('/dev/tty', '/dev/stdout'); - } - if (Module['stderr']) { - FS.createDevice('/dev', 'stderr', null, Module['stderr']); - } else { - FS.symlink('/dev/tty1', '/dev/stderr'); - } - - // open default streams for the stdin, stdout and stderr devices - var stdin = FS.open('/dev/stdin', 'r'); - assert(stdin.fd === 0, 'invalid handle for stdin (' + stdin.fd + ')'); - - var stdout = FS.open('/dev/stdout', 'w'); - assert(stdout.fd === 1, 'invalid handle for stdout (' + stdout.fd + ')'); - - var stderr = FS.open('/dev/stderr', 'w'); - assert(stderr.fd === 2, 'invalid handle for stderr (' + stderr.fd + ')'); - },ensureErrnoError:function () { - if (FS.ErrnoError) return; - FS.ErrnoError = function ErrnoError(errno, node) { - this.node = node; - this.setErrno = function(errno) { - this.errno = errno; - for (var key in ERRNO_CODES) { - if (ERRNO_CODES[key] === errno) { - this.code = key; - break; - } - } - }; - this.setErrno(errno); - this.message = ERRNO_MESSAGES[errno]; - // Node.js compatibility: assigning on this.stack fails on Node 4 (but fixed on Node 8) - if (this.stack) Object.defineProperty(this, "stack", { value: (new Error).stack, writable: true }); - }; - FS.ErrnoError.prototype = new Error(); - FS.ErrnoError.prototype.constructor = FS.ErrnoError; - // Some errors may happen quite a bit, to avoid overhead we reuse them (and suffer a lack of stack info) - [ERRNO_CODES.ENOENT].forEach(function(code) { - FS.genericErrors[code] = new FS.ErrnoError(code); - FS.genericErrors[code].stack = '<generic error, no stack>'; - }); - },staticInit:function () { - FS.ensureErrnoError(); - - FS.nameTable = new Array(4096); - - FS.mount(MEMFS, {}, '/'); - - FS.createDefaultDirectories(); - FS.createDefaultDevices(); - FS.createSpecialDirectories(); - - FS.filesystems = { - 'MEMFS': MEMFS, - 'IDBFS': IDBFS, - 'NODEFS': NODEFS, - 'WORKERFS': WORKERFS, - }; - },init:function (input, output, error) { - assert(!FS.init.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)'); - FS.init.initialized = true; - - FS.ensureErrnoError(); - - // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here - Module['stdin'] = input || Module['stdin']; - Module['stdout'] = output || Module['stdout']; - Module['stderr'] = error || Module['stderr']; - - FS.createStandardStreams(); - },quit:function () { - FS.init.initialized = false; - // force-flush all streams, so we get musl std streams printed out - var fflush = Module['_fflush']; - if (fflush) fflush(0); - // close all of our streams - for (var i = 0; i < FS.streams.length; i++) { - var stream = FS.streams[i]; - if (!stream) { - continue; - } - FS.close(stream); - } - },getMode:function (canRead, canWrite) { - var mode = 0; - if (canRead) mode |= 292 | 73; - if (canWrite) mode |= 146; - return mode; - },joinPath:function (parts, forceRelative) { - var path = PATH.join.apply(null, parts); - if (forceRelative && path[0] == '/') path = path.substr(1); - return path; - },absolutePath:function (relative, base) { - return PATH.resolve(base, relative); - },standardizePath:function (path) { - return PATH.normalize(path); - },findObject:function (path, dontResolveLastLink) { - var ret = FS.analyzePath(path, dontResolveLastLink); - if (ret.exists) { - return ret.object; - } else { - ___setErrNo(ret.error); - return null; - } - },analyzePath:function (path, dontResolveLastLink) { - // operate from within the context of the symlink's target - try { - var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); - path = lookup.path; - } catch (e) { - } - var ret = { - isRoot: false, exists: false, error: 0, name: null, path: null, object: null, - parentExists: false, parentPath: null, parentObject: null - }; - try { - var lookup = FS.lookupPath(path, { parent: true }); - ret.parentExists = true; - ret.parentPath = lookup.path; - ret.parentObject = lookup.node; - ret.name = PATH.basename(path); - lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); - ret.exists = true; - ret.path = lookup.path; - ret.object = lookup.node; - ret.name = lookup.node.name; - ret.isRoot = lookup.path === '/'; - } catch (e) { - ret.error = e.errno; - }; - return ret; - },createFolder:function (parent, name, canRead, canWrite) { - var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); - var mode = FS.getMode(canRead, canWrite); - return FS.mkdir(path, mode); - },createPath:function (parent, path, canRead, canWrite) { - parent = typeof parent === 'string' ? parent : FS.getPath(parent); - var parts = path.split('/').reverse(); - while (parts.length) { - var part = parts.pop(); - if (!part) continue; - var current = PATH.join2(parent, part); - try { - FS.mkdir(current); - } catch (e) { - // ignore EEXIST - } - parent = current; - } - return current; - },createFile:function (parent, name, properties, canRead, canWrite) { - var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); - var mode = FS.getMode(canRead, canWrite); - return FS.create(path, mode); - },createDataFile:function (parent, name, data, canRead, canWrite, canOwn) { - var path = name ? PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name) : parent; - var mode = FS.getMode(canRead, canWrite); - var node = FS.create(path, mode); - if (data) { - if (typeof data === 'string') { - var arr = new Array(data.length); - for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); - data = arr; - } - // make sure we can write to the file - FS.chmod(node, mode | 146); - var stream = FS.open(node, 'w'); - FS.write(stream, data, 0, data.length, 0, canOwn); - FS.close(stream); - FS.chmod(node, mode); - } - return node; - },createDevice:function (parent, name, input, output) { - var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); - var mode = FS.getMode(!!input, !!output); - if (!FS.createDevice.major) FS.createDevice.major = 64; - var dev = FS.makedev(FS.createDevice.major++, 0); - // Create a fake device that a set of stream ops to emulate - // the old behavior. - FS.registerDevice(dev, { - open: function(stream) { - stream.seekable = false; - }, - close: function(stream) { - // flush any pending line data - if (output && output.buffer && output.buffer.length) { - output(10); - } - }, - read: function(stream, buffer, offset, length, pos /* ignored */) { - var bytesRead = 0; - for (var i = 0; i < length; i++) { - var result; - try { - result = input(); - } catch (e) { - throw new FS.ErrnoError(ERRNO_CODES.EIO); - } - if (result === undefined && bytesRead === 0) { - throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); - } - if (result === null || result === undefined) break; - bytesRead++; - buffer[offset+i] = result; - } - if (bytesRead) { - stream.node.timestamp = Date.now(); - } - return bytesRead; - }, - write: function(stream, buffer, offset, length, pos) { - for (var i = 0; i < length; i++) { - try { - output(buffer[offset+i]); - } catch (e) { - throw new FS.ErrnoError(ERRNO_CODES.EIO); - } - } - if (length) { - stream.node.timestamp = Date.now(); - } - return i; - } - }); - return FS.mkdev(path, mode, dev); - },createLink:function (parent, name, target, canRead, canWrite) { - var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); - return FS.symlink(target, path); - },forceLoadFile:function (obj) { - if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; - var success = true; - if (typeof XMLHttpRequest !== 'undefined') { - throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); - } else if (Module['read']) { - // Command-line. - try { - // WARNING: Can't read binary files in V8's d8 or tracemonkey's js, as - // read() will try to parse UTF8. - obj.contents = intArrayFromString(Module['read'](obj.url), true); - obj.usedBytes = obj.contents.length; - } catch (e) { - success = false; - } - } else { - throw new Error('Cannot load without read() or XMLHttpRequest.'); - } - if (!success) ___setErrNo(ERRNO_CODES.EIO); - return success; - },createLazyFile:function (parent, name, url, canRead, canWrite) { - // Lazy chunked Uint8Array (implements get and length from Uint8Array). Actual getting is abstracted away for eventual reuse. - function LazyUint8Array() { - this.lengthKnown = false; - this.chunks = []; // Loaded chunks. Index is the chunk number - } - LazyUint8Array.prototype.get = function LazyUint8Array_get(idx) { - if (idx > this.length-1 || idx < 0) { - return undefined; - } - var chunkOffset = idx % this.chunkSize; - var chunkNum = (idx / this.chunkSize)|0; - return this.getter(chunkNum)[chunkOffset]; - } - LazyUint8Array.prototype.setDataGetter = function LazyUint8Array_setDataGetter(getter) { - this.getter = getter; - } - LazyUint8Array.prototype.cacheLength = function LazyUint8Array_cacheLength() { - // Find length - var xhr = new XMLHttpRequest(); - xhr.open('HEAD', url, false); - xhr.send(null); - if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); - var datalength = Number(xhr.getResponseHeader("Content-length")); - var header; - var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; - var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; - - var chunkSize = 1024*1024; // Chunk size in bytes - - if (!hasByteServing) chunkSize = datalength; - - // Function to get a range from the remote URL. - var doXHR = (function(from, to) { - if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); - if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!"); - - // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. - var xhr = new XMLHttpRequest(); - xhr.open('GET', url, false); - if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); - - // Some hints to the browser that we want binary data. - if (typeof Uint8Array != 'undefined') xhr.responseType = 'arraybuffer'; - if (xhr.overrideMimeType) { - xhr.overrideMimeType('text/plain; charset=x-user-defined'); - } - - xhr.send(null); - if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); - if (xhr.response !== undefined) { - return new Uint8Array(xhr.response || []); - } else { - return intArrayFromString(xhr.responseText || '', true); - } - }); - var lazyArray = this; - lazyArray.setDataGetter(function(chunkNum) { - var start = chunkNum * chunkSize; - var end = (chunkNum+1) * chunkSize - 1; // including this byte - end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block - if (typeof(lazyArray.chunks[chunkNum]) === "undefined") { - lazyArray.chunks[chunkNum] = doXHR(start, end); - } - if (typeof(lazyArray.chunks[chunkNum]) === "undefined") throw new Error("doXHR failed!"); - return lazyArray.chunks[chunkNum]; - }); - - if (usesGzip || !datalength) { - // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length - chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file - datalength = this.getter(0).length; - chunkSize = datalength; - console.log("LazyFiles on gzip forces download of the whole file when length is accessed"); - } - - this._length = datalength; - this._chunkSize = chunkSize; - this.lengthKnown = true; - } - if (typeof XMLHttpRequest !== 'undefined') { - if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc'; - var lazyArray = new LazyUint8Array(); - Object.defineProperties(lazyArray, { - length: { - get: function() { - if(!this.lengthKnown) { - this.cacheLength(); - } - return this._length; - } - }, - chunkSize: { - get: function() { - if(!this.lengthKnown) { - this.cacheLength(); - } - return this._chunkSize; - } - } - }); - - var properties = { isDevice: false, contents: lazyArray }; - } else { - var properties = { isDevice: false, url: url }; - } - - var node = FS.createFile(parent, name, properties, canRead, canWrite); - // This is a total hack, but I want to get this lazy file code out of the - // core of MEMFS. If we want to keep this lazy file concept I feel it should - // be its own thin LAZYFS proxying calls to MEMFS. - if (properties.contents) { - node.contents = properties.contents; - } else if (properties.url) { - node.contents = null; - node.url = properties.url; - } - // Add a function that defers querying the file size until it is asked the first time. - Object.defineProperties(node, { - usedBytes: { - get: function() { return this.contents.length; } - } - }); - // override each stream op with one that tries to force load the lazy file first - var stream_ops = {}; - var keys = Object.keys(node.stream_ops); - keys.forEach(function(key) { - var fn = node.stream_ops[key]; - stream_ops[key] = function forceLoadLazyFile() { - if (!FS.forceLoadFile(node)) { - throw new FS.ErrnoError(ERRNO_CODES.EIO); - } - return fn.apply(null, arguments); - }; - }); - // use a custom read function - stream_ops.read = function stream_ops_read(stream, buffer, offset, length, position) { - if (!FS.forceLoadFile(node)) { - throw new FS.ErrnoError(ERRNO_CODES.EIO); - } - var contents = stream.node.contents; - if (position >= contents.length) - return 0; - var size = Math.min(contents.length - position, length); - assert(size >= 0); - if (contents.slice) { // normal array - for (var i = 0; i < size; i++) { - buffer[offset + i] = contents[position + i]; - } - } else { - for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR - buffer[offset + i] = contents.get(position + i); - } - } - return size; - }; - node.stream_ops = stream_ops; - return node; - },createPreloadedFile:function (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) { - Browser.init(); // XXX perhaps this method should move onto Browser? - // TODO we should allow people to just pass in a complete filename instead - // of parent and name being that we just join them anyways - var fullname = name ? PATH.resolve(PATH.join2(parent, name)) : parent; - var dep = getUniqueRunDependency('cp ' + fullname); // might have several active requests for the same fullname - function processData(byteArray) { - function finish(byteArray) { - if (preFinish) preFinish(); - if (!dontCreateFile) { - FS.createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); - } - if (onload) onload(); - removeRunDependency(dep); - } - var handled = false; - Module['preloadPlugins'].forEach(function(plugin) { - if (handled) return; - if (plugin['canHandle'](fullname)) { - plugin['handle'](byteArray, fullname, finish, function() { - if (onerror) onerror(); - removeRunDependency(dep); - }); - handled = true; - } - }); - if (!handled) finish(byteArray); - } - addRunDependency(dep); - if (typeof url == 'string') { - Browser.asyncLoad(url, function(byteArray) { - processData(byteArray); - }, onerror); - } else { - processData(url); - } - },indexedDB:function () { - return window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; - },DB_NAME:function () { - return 'EM_FS_' + window.location.pathname; - },DB_VERSION:20,DB_STORE_NAME:"FILE_DATA",saveFilesToDB:function (paths, onload, onerror) { - onload = onload || function(){}; - onerror = onerror || function(){}; - var indexedDB = FS.indexedDB(); - try { - var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION); - } catch (e) { - return onerror(e); - } - openRequest.onupgradeneeded = function openRequest_onupgradeneeded() { - console.log('creating db'); - var db = openRequest.result; - db.createObjectStore(FS.DB_STORE_NAME); - }; - openRequest.onsuccess = function openRequest_onsuccess() { - var db = openRequest.result; - var transaction = db.transaction([FS.DB_STORE_NAME], 'readwrite'); - var files = transaction.objectStore(FS.DB_STORE_NAME); - var ok = 0, fail = 0, total = paths.length; - function finish() { - if (fail == 0) onload(); else onerror(); - } - paths.forEach(function(path) { - var putRequest = files.put(FS.analyzePath(path).object.contents, path); - putRequest.onsuccess = function putRequest_onsuccess() { ok++; if (ok + fail == total) finish() }; - putRequest.onerror = function putRequest_onerror() { fail++; if (ok + fail == total) finish() }; - }); - transaction.onerror = onerror; - }; - openRequest.onerror = onerror; - },loadFilesFromDB:function (paths, onload, onerror) { - onload = onload || function(){}; - onerror = onerror || function(){}; - var indexedDB = FS.indexedDB(); - try { - var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION); - } catch (e) { - return onerror(e); - } - openRequest.onupgradeneeded = onerror; // no database to load from - openRequest.onsuccess = function openRequest_onsuccess() { - var db = openRequest.result; - try { - var transaction = db.transaction([FS.DB_STORE_NAME], 'readonly'); - } catch(e) { - onerror(e); - return; - } - var files = transaction.objectStore(FS.DB_STORE_NAME); - var ok = 0, fail = 0, total = paths.length; - function finish() { - if (fail == 0) onload(); else onerror(); - } - paths.forEach(function(path) { - var getRequest = files.get(path); - getRequest.onsuccess = function getRequest_onsuccess() { - if (FS.analyzePath(path).exists) { - FS.unlink(path); - } - FS.createDataFile(PATH.dirname(path), PATH.basename(path), getRequest.result, true, true, true); - ok++; - if (ok + fail == total) finish(); - }; - getRequest.onerror = function getRequest_onerror() { fail++; if (ok + fail == total) finish() }; - }); - transaction.onerror = onerror; - }; - openRequest.onerror = onerror; - }}; - - - - function _emscripten_set_main_loop_timing(mode, value) { - Browser.mainLoop.timingMode = mode; - Browser.mainLoop.timingValue = value; - - if (!Browser.mainLoop.func) { - return 1; // Return non-zero on failure, can't set timing mode when there is no main loop. - } - - if (mode == 0 /*EM_TIMING_SETTIMEOUT*/) { - Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() { - var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now())|0; - setTimeout(Browser.mainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop - }; - Browser.mainLoop.method = 'timeout'; - } else if (mode == 1 /*EM_TIMING_RAF*/) { - Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() { - Browser.requestAnimationFrame(Browser.mainLoop.runner); - }; - Browser.mainLoop.method = 'rAF'; - } else if (mode == 2 /*EM_TIMING_SETIMMEDIATE*/) { - if (typeof setImmediate === 'undefined') { - // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) - var setImmediates = []; - var emscriptenMainLoopMessageId = 'setimmediate'; - function Browser_setImmediate_messageHandler(event) { - // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events, - // so check for both cases. - if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { - event.stopPropagation(); - setImmediates.shift()(); - } - } - addEventListener("message", Browser_setImmediate_messageHandler, true); - setImmediate = function Browser_emulated_setImmediate(func) { - setImmediates.push(func); - if (ENVIRONMENT_IS_WORKER) { - if (Module['setImmediates'] === undefined) Module['setImmediates'] = []; - Module['setImmediates'].push(func); - postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js - } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself. - } - } - Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() { - setImmediate(Browser.mainLoop.runner); - }; - Browser.mainLoop.method = 'immediate'; - } - return 0; - } - - function _emscripten_get_now() { abort() }function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) { - Module['noExitRuntime'] = true; - - assert(!Browser.mainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.'); - - Browser.mainLoop.func = func; - Browser.mainLoop.arg = arg; - - var browserIterationFunc; - if (typeof arg !== 'undefined') { - browserIterationFunc = function() { - Module['dynCall_vi'](func, arg); - }; - } else { - browserIterationFunc = function() { - Module['dynCall_v'](func); - }; - } - - var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop; - - Browser.mainLoop.runner = function Browser_mainLoop_runner() { - if (ABORT) return; - if (Browser.mainLoop.queue.length > 0) { - var start = Date.now(); - var blocker = Browser.mainLoop.queue.shift(); - blocker.func(blocker.arg); - if (Browser.mainLoop.remainingBlockers) { - var remaining = Browser.mainLoop.remainingBlockers; - var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining); - if (blocker.counted) { - Browser.mainLoop.remainingBlockers = next; - } else { - // not counted, but move the progress along a tiny bit - next = next + 0.5; // do not steal all the next one's progress - Browser.mainLoop.remainingBlockers = (8*remaining + next)/9; - } - } - console.log('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + ' ms'); //, left: ' + Browser.mainLoop.remainingBlockers); - Browser.mainLoop.updateStatus(); - - // catches pause/resume main loop from blocker execution - if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; - - setTimeout(Browser.mainLoop.runner, 0); - return; - } - - // catch pauses from non-main loop sources - if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; - - // Implement very basic swap interval control - Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0; - if (Browser.mainLoop.timingMode == 1/*EM_TIMING_RAF*/ && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) { - // Not the scheduled time to render this frame - skip. - Browser.mainLoop.scheduler(); - return; - } else if (Browser.mainLoop.timingMode == 0/*EM_TIMING_SETTIMEOUT*/) { - Browser.mainLoop.tickStartTime = _emscripten_get_now(); - } - - // Signal GL rendering layer that processing of a new frame is about to start. This helps it optimize - // VBO double-buffering and reduce GPU stalls. - - - - if (Browser.mainLoop.method === 'timeout' && Module.ctx) { - err('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!'); - Browser.mainLoop.method = ''; // just warn once per call to set main loop - } - - Browser.mainLoop.runIter(browserIterationFunc); - - - // catch pauses from the main loop itself - if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; - - // Queue new audio data. This is important to be right after the main loop invocation, so that we will immediately be able - // to queue the newest produced audio samples. - // TODO: Consider adding pre- and post- rAF callbacks so that GL.newRenderingFrameStarted() and SDL.audio.queueNewAudioData() - // do not need to be hardcoded into this function, but can be more generic. - if (typeof SDL === 'object' && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData(); - - Browser.mainLoop.scheduler(); - } - - if (!noSetTiming) { - if (fps && fps > 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 1000.0 / fps); - else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, 1); // Do rAF by rendering each frame (no decimating) - - Browser.mainLoop.scheduler(); - } - - if (simulateInfiniteLoop) { - throw 'SimulateInfiniteLoop'; - } - }var Browser={mainLoop:{scheduler:null,method:"",currentlyRunningMainloop:0,func:null,arg:0,timingMode:0,timingValue:0,currentFrameNumber:0,queue:[],pause:function () { - Browser.mainLoop.scheduler = null; - Browser.mainLoop.currentlyRunningMainloop++; // Incrementing this signals the previous main loop that it's now become old, and it must return. - },resume:function () { - Browser.mainLoop.currentlyRunningMainloop++; - var timingMode = Browser.mainLoop.timingMode; - var timingValue = Browser.mainLoop.timingValue; - var func = Browser.mainLoop.func; - Browser.mainLoop.func = null; - _emscripten_set_main_loop(func, 0, false, Browser.mainLoop.arg, true /* do not set timing and call scheduler, we will do it on the next lines */); - _emscripten_set_main_loop_timing(timingMode, timingValue); - Browser.mainLoop.scheduler(); - },updateStatus:function () { - if (Module['setStatus']) { - var message = Module['statusMessage'] || 'Please wait...'; - var remaining = Browser.mainLoop.remainingBlockers; - var expected = Browser.mainLoop.expectedBlockers; - if (remaining) { - if (remaining < expected) { - Module['setStatus'](message + ' (' + (expected - remaining) + '/' + expected + ')'); - } else { - Module['setStatus'](message); - } - } else { - Module['setStatus'](''); - } - } - },runIter:function (func) { - if (ABORT) return; - if (Module['preMainLoop']) { - var preRet = Module['preMainLoop'](); - if (preRet === false) { - return; // |return false| skips a frame - } - } - try { - func(); - } catch (e) { - if (e instanceof ExitStatus) { - return; - } else { - if (e && typeof e === 'object' && e.stack) err('exception thrown: ' + [e, e.stack]); - throw e; - } - } - if (Module['postMainLoop']) Module['postMainLoop'](); - }},isFullscreen:false,pointerLock:false,moduleContextCreatedCallbacks:[],workers:[],init:function () { - if (!Module["preloadPlugins"]) Module["preloadPlugins"] = []; // needs to exist even in workers - - if (Browser.initted) return; - Browser.initted = true; - - try { - new Blob(); - Browser.hasBlobConstructor = true; - } catch(e) { - Browser.hasBlobConstructor = false; - console.log("warning: no blob constructor, cannot create blobs with mimetypes"); - } - Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : (typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : (!Browser.hasBlobConstructor ? console.log("warning: no BlobBuilder") : null)); - Browser.URLObject = typeof window != "undefined" ? (window.URL ? window.URL : window.webkitURL) : undefined; - if (!Module.noImageDecoding && typeof Browser.URLObject === 'undefined') { - console.log("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available."); - Module.noImageDecoding = true; - } - - // Support for plugins that can process preloaded files. You can add more of these to - // your app by creating and appending to Module.preloadPlugins. - // - // Each plugin is asked if it can handle a file based on the file's name. If it can, - // it is given the file's raw data. When it is done, it calls a callback with the file's - // (possibly modified) data. For example, a plugin might decompress a file, or it - // might create some side data structure for use later (like an Image element, etc.). - - var imagePlugin = {}; - imagePlugin['canHandle'] = function imagePlugin_canHandle(name) { - return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name); - }; - imagePlugin['handle'] = function imagePlugin_handle(byteArray, name, onload, onerror) { - var b = null; - if (Browser.hasBlobConstructor) { - try { - b = new Blob([byteArray], { type: Browser.getMimetype(name) }); - if (b.size !== byteArray.length) { // Safari bug #118630 - // Safari's Blob can only take an ArrayBuffer - b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) }); - } - } catch(e) { - warnOnce('Blob constructor present but fails: ' + e + '; falling back to blob builder'); - } - } - if (!b) { - var bb = new Browser.BlobBuilder(); - bb.append((new Uint8Array(byteArray)).buffer); // we need to pass a buffer, and must copy the array to get the right data range - b = bb.getBlob(); - } - var url = Browser.URLObject.createObjectURL(b); - var img = new Image(); - img.onload = function img_onload() { - assert(img.complete, 'Image ' + name + ' could not be decoded'); - var canvas = document.createElement('canvas'); - canvas.width = img.width; - canvas.height = img.height; - var ctx = canvas.getContext('2d'); - ctx.drawImage(img, 0, 0); - Module["preloadedImages"][name] = canvas; - Browser.URLObject.revokeObjectURL(url); - if (onload) onload(byteArray); - }; - img.onerror = function img_onerror(event) { - console.log('Image ' + url + ' could not be decoded'); - if (onerror) onerror(); - }; - img.src = url; - }; - Module['preloadPlugins'].push(imagePlugin); - - var audioPlugin = {}; - audioPlugin['canHandle'] = function audioPlugin_canHandle(name) { - return !Module.noAudioDecoding && name.substr(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 }; - }; - audioPlugin['handle'] = function audioPlugin_handle(byteArray, name, onload, onerror) { - var done = false; - function finish(audio) { - if (done) return; - done = true; - Module["preloadedAudios"][name] = audio; - if (onload) onload(byteArray); - } - function fail() { - if (done) return; - done = true; - Module["preloadedAudios"][name] = new Audio(); // empty shim - if (onerror) onerror(); - } - if (Browser.hasBlobConstructor) { - try { - var b = new Blob([byteArray], { type: Browser.getMimetype(name) }); - } catch(e) { - return fail(); - } - var url = Browser.URLObject.createObjectURL(b); // XXX we never revoke this! - var audio = new Audio(); - audio.addEventListener('canplaythrough', function() { finish(audio) }, false); // use addEventListener due to chromium bug 124926 - audio.onerror = function audio_onerror(event) { - if (done) return; - console.log('warning: browser could not fully decode audio ' + name + ', trying slower base64 approach'); - function encode64(data) { - var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; - var PAD = '='; - var ret = ''; - var leftchar = 0; - var leftbits = 0; - for (var i = 0; i < data.length; i++) { - leftchar = (leftchar << 8) | data[i]; - leftbits += 8; - while (leftbits >= 6) { - var curr = (leftchar >> (leftbits-6)) & 0x3f; - leftbits -= 6; - ret += BASE[curr]; - } - } - if (leftbits == 2) { - ret += BASE[(leftchar&3) << 4]; - ret += PAD + PAD; - } else if (leftbits == 4) { - ret += BASE[(leftchar&0xf) << 2]; - ret += PAD; - } - return ret; - } - audio.src = 'data:audio/x-' + name.substr(-3) + ';base64,' + encode64(byteArray); - finish(audio); // we don't wait for confirmation this worked - but it's worth trying - }; - audio.src = url; - // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror - Browser.safeSetTimeout(function() { - finish(audio); // try to use it even though it is not necessarily ready to play - }, 10000); - } else { - return fail(); - } - }; - Module['preloadPlugins'].push(audioPlugin); - - - // Canvas event setup - - function pointerLockChange() { - Browser.pointerLock = document['pointerLockElement'] === Module['canvas'] || - document['mozPointerLockElement'] === Module['canvas'] || - document['webkitPointerLockElement'] === Module['canvas'] || - document['msPointerLockElement'] === Module['canvas']; - } - var canvas = Module['canvas']; - if (canvas) { - // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module - // Module['forcedAspectRatio'] = 4 / 3; - - canvas.requestPointerLock = canvas['requestPointerLock'] || - canvas['mozRequestPointerLock'] || - canvas['webkitRequestPointerLock'] || - canvas['msRequestPointerLock'] || - function(){}; - canvas.exitPointerLock = document['exitPointerLock'] || - document['mozExitPointerLock'] || - document['webkitExitPointerLock'] || - document['msExitPointerLock'] || - function(){}; // no-op if function does not exist - canvas.exitPointerLock = canvas.exitPointerLock.bind(document); - - document.addEventListener('pointerlockchange', pointerLockChange, false); - document.addEventListener('mozpointerlockchange', pointerLockChange, false); - document.addEventListener('webkitpointerlockchange', pointerLockChange, false); - document.addEventListener('mspointerlockchange', pointerLockChange, false); - - if (Module['elementPointerLock']) { - canvas.addEventListener("click", function(ev) { - if (!Browser.pointerLock && Module['canvas'].requestPointerLock) { - Module['canvas'].requestPointerLock(); - ev.preventDefault(); - } - }, false); - } - } - },createContext:function (canvas, useWebGL, setInModule, webGLContextAttributes) { - if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx; // no need to recreate GL context if it's already been created for this canvas. - - var ctx; - var contextHandle; - if (useWebGL) { - // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults. - var contextAttributes = { - antialias: false, - alpha: false - }; - - if (webGLContextAttributes) { - for (var attribute in webGLContextAttributes) { - contextAttributes[attribute] = webGLContextAttributes[attribute]; - } - } - - contextHandle = GL.createContext(canvas, contextAttributes); - if (contextHandle) { - ctx = GL.getContext(contextHandle).GLctx; - } - } else { - ctx = canvas.getContext('2d'); - } - - if (!ctx) return null; - - if (setInModule) { - if (!useWebGL) assert(typeof GLctx === 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it'); - - Module.ctx = ctx; - if (useWebGL) GL.makeContextCurrent(contextHandle); - Module.useWebGL = useWebGL; - Browser.moduleContextCreatedCallbacks.forEach(function(callback) { callback() }); - Browser.init(); - } - return ctx; - },destroyContext:function (canvas, useWebGL, setInModule) {},fullscreenHandlersInstalled:false,lockPointer:undefined,resizeCanvas:undefined,requestFullscreen:function (lockPointer, resizeCanvas, vrDevice) { - Browser.lockPointer = lockPointer; - Browser.resizeCanvas = resizeCanvas; - Browser.vrDevice = vrDevice; - if (typeof Browser.lockPointer === 'undefined') Browser.lockPointer = true; - if (typeof Browser.resizeCanvas === 'undefined') Browser.resizeCanvas = false; - if (typeof Browser.vrDevice === 'undefined') Browser.vrDevice = null; - - var canvas = Module['canvas']; - function fullscreenChange() { - Browser.isFullscreen = false; - var canvasContainer = canvas.parentNode; - if ((document['fullscreenElement'] || document['mozFullScreenElement'] || - document['msFullscreenElement'] || document['webkitFullscreenElement'] || - document['webkitCurrentFullScreenElement']) === canvasContainer) { - canvas.exitFullscreen = document['exitFullscreen'] || - document['cancelFullScreen'] || - document['mozCancelFullScreen'] || - document['msExitFullscreen'] || - document['webkitCancelFullScreen'] || - function() {}; - canvas.exitFullscreen = canvas.exitFullscreen.bind(document); - if (Browser.lockPointer) canvas.requestPointerLock(); - Browser.isFullscreen = true; - if (Browser.resizeCanvas) { - Browser.setFullscreenCanvasSize(); - } else { - Browser.updateCanvasDimensions(canvas); - } - } else { - // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen - canvasContainer.parentNode.insertBefore(canvas, canvasContainer); - canvasContainer.parentNode.removeChild(canvasContainer); - - if (Browser.resizeCanvas) { - Browser.setWindowedCanvasSize(); - } else { - Browser.updateCanvasDimensions(canvas); - } - } - if (Module['onFullScreen']) Module['onFullScreen'](Browser.isFullscreen); - if (Module['onFullscreen']) Module['onFullscreen'](Browser.isFullscreen); - } - - if (!Browser.fullscreenHandlersInstalled) { - Browser.fullscreenHandlersInstalled = true; - document.addEventListener('fullscreenchange', fullscreenChange, false); - document.addEventListener('mozfullscreenchange', fullscreenChange, false); - document.addEventListener('webkitfullscreenchange', fullscreenChange, false); - document.addEventListener('MSFullscreenChange', fullscreenChange, false); - } - - // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root - var canvasContainer = document.createElement("div"); - canvas.parentNode.insertBefore(canvasContainer, canvas); - canvasContainer.appendChild(canvas); - - // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) - canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] || - canvasContainer['mozRequestFullScreen'] || - canvasContainer['msRequestFullscreen'] || - (canvasContainer['webkitRequestFullscreen'] ? function() { canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null) || - (canvasContainer['webkitRequestFullScreen'] ? function() { canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null); - - if (vrDevice) { - canvasContainer.requestFullscreen({ vrDisplay: vrDevice }); - } else { - canvasContainer.requestFullscreen(); - } - },requestFullScreen:function (lockPointer, resizeCanvas, vrDevice) { - err('Browser.requestFullScreen() is deprecated. Please call Browser.requestFullscreen instead.'); - Browser.requestFullScreen = function(lockPointer, resizeCanvas, vrDevice) { - return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); - } - return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); - },nextRAF:0,fakeRequestAnimationFrame:function (func) { - // try to keep 60fps between calls to here - var now = Date.now(); - if (Browser.nextRAF === 0) { - Browser.nextRAF = now + 1000/60; - } else { - while (now + 2 >= Browser.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 - Browser.nextRAF += 1000/60; - } - } - var delay = Math.max(Browser.nextRAF - now, 0); - setTimeout(func, delay); - },requestAnimationFrame:function requestAnimationFrame(func) { - if (typeof window === 'undefined') { // Provide fallback to setTimeout if window is undefined (e.g. in Node.js) - Browser.fakeRequestAnimationFrame(func); - } else { - if (!window.requestAnimationFrame) { - window.requestAnimationFrame = window['requestAnimationFrame'] || - window['mozRequestAnimationFrame'] || - window['webkitRequestAnimationFrame'] || - window['msRequestAnimationFrame'] || - window['oRequestAnimationFrame'] || - Browser.fakeRequestAnimationFrame; - } - window.requestAnimationFrame(func); - } - },safeCallback:function (func) { - return function() { - if (!ABORT) return func.apply(null, arguments); - }; - },allowAsyncCallbacks:true,queuedAsyncCallbacks:[],pauseAsyncCallbacks:function () { - Browser.allowAsyncCallbacks = false; - },resumeAsyncCallbacks:function () { // marks future callbacks as ok to execute, and synchronously runs any remaining ones right now - Browser.allowAsyncCallbacks = true; - if (Browser.queuedAsyncCallbacks.length > 0) { - var callbacks = Browser.queuedAsyncCallbacks; - Browser.queuedAsyncCallbacks = []; - callbacks.forEach(function(func) { - func(); - }); - } - },safeRequestAnimationFrame:function (func) { - return Browser.requestAnimationFrame(function() { - if (ABORT) return; - if (Browser.allowAsyncCallbacks) { - func(); - } else { - Browser.queuedAsyncCallbacks.push(func); - } - }); - },safeSetTimeout:function (func, timeout) { - Module['noExitRuntime'] = true; - return setTimeout(function() { - if (ABORT) return; - if (Browser.allowAsyncCallbacks) { - func(); - } else { - Browser.queuedAsyncCallbacks.push(func); - } - }, timeout); - },safeSetInterval:function (func, timeout) { - Module['noExitRuntime'] = true; - return setInterval(function() { - if (ABORT) return; - if (Browser.allowAsyncCallbacks) { - func(); - } // drop it on the floor otherwise, next interval will kick in - }, timeout); - },getMimetype:function (name) { - return { - 'jpg': 'image/jpeg', - 'jpeg': 'image/jpeg', - 'png': 'image/png', - 'bmp': 'image/bmp', - 'ogg': 'audio/ogg', - 'wav': 'audio/wav', - 'mp3': 'audio/mpeg' - }[name.substr(name.lastIndexOf('.')+1)]; - },getUserMedia:function (func) { - if(!window.getUserMedia) { - window.getUserMedia = navigator['getUserMedia'] || - navigator['mozGetUserMedia']; - } - window.getUserMedia(func); - },getMovementX:function (event) { - return event['movementX'] || - event['mozMovementX'] || - event['webkitMovementX'] || - 0; - },getMovementY:function (event) { - return event['movementY'] || - event['mozMovementY'] || - event['webkitMovementY'] || - 0; - },getMouseWheelDelta:function (event) { - var delta = 0; - switch (event.type) { - case 'DOMMouseScroll': - delta = event.detail; - break; - case 'mousewheel': - delta = event.wheelDelta; - break; - case 'wheel': - delta = event['deltaY']; - break; - default: - throw 'unrecognized mouse wheel event: ' + event.type; - } - return delta; - },mouseX:0,mouseY:0,mouseMovementX:0,mouseMovementY:0,touches:{},lastTouches:{},calculateMouseEvent:function (event) { // event should be mousemove, mousedown or mouseup - if (Browser.pointerLock) { - // When the pointer is locked, calculate the coordinates - // based on the movement of the mouse. - // Workaround for Firefox bug 764498 - if (event.type != 'mousemove' && - ('mozMovementX' in event)) { - Browser.mouseMovementX = Browser.mouseMovementY = 0; - } else { - Browser.mouseMovementX = Browser.getMovementX(event); - Browser.mouseMovementY = Browser.getMovementY(event); - } - - // check if SDL is available - if (typeof SDL != "undefined") { - Browser.mouseX = SDL.mouseX + Browser.mouseMovementX; - Browser.mouseY = SDL.mouseY + Browser.mouseMovementY; - } else { - // just add the mouse delta to the current absolut mouse position - // FIXME: ideally this should be clamped against the canvas size and zero - Browser.mouseX += Browser.mouseMovementX; - Browser.mouseY += Browser.mouseMovementY; - } - } else { - // Otherwise, calculate the movement based on the changes - // in the coordinates. - var rect = Module["canvas"].getBoundingClientRect(); - var cw = Module["canvas"].width; - var ch = Module["canvas"].height; - - // Neither .scrollX or .pageXOffset are defined in a spec, but - // we prefer .scrollX because it is currently in a spec draft. - // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) - var scrollX = ((typeof window.scrollX !== 'undefined') ? window.scrollX : window.pageXOffset); - var scrollY = ((typeof window.scrollY !== 'undefined') ? window.scrollY : window.pageYOffset); - - if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') { - var touch = event.touch; - if (touch === undefined) { - return; // the "touch" property is only defined in SDL - - } - var adjustedX = touch.pageX - (scrollX + rect.left); - var adjustedY = touch.pageY - (scrollY + rect.top); - - adjustedX = adjustedX * (cw / rect.width); - adjustedY = adjustedY * (ch / rect.height); - - var coords = { x: adjustedX, y: adjustedY }; - - if (event.type === 'touchstart') { - Browser.lastTouches[touch.identifier] = coords; - Browser.touches[touch.identifier] = coords; - } else if (event.type === 'touchend' || event.type === 'touchmove') { - var last = Browser.touches[touch.identifier]; - if (!last) last = coords; - Browser.lastTouches[touch.identifier] = last; - Browser.touches[touch.identifier] = coords; - } - return; - } - - var x = event.pageX - (scrollX + rect.left); - var y = event.pageY - (scrollY + rect.top); - - // the canvas might be CSS-scaled compared to its backbuffer; - // SDL-using content will want mouse coordinates in terms - // of backbuffer units. - x = x * (cw / rect.width); - y = y * (ch / rect.height); - - Browser.mouseMovementX = x - Browser.mouseX; - Browser.mouseMovementY = y - Browser.mouseY; - Browser.mouseX = x; - Browser.mouseY = y; - } - },asyncLoad:function (url, onload, onerror, noRunDep) { - var dep = !noRunDep ? getUniqueRunDependency('al ' + url) : ''; - Module['readAsync'](url, function(arrayBuffer) { - assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).'); - onload(new Uint8Array(arrayBuffer)); - if (dep) removeRunDependency(dep); - }, function(event) { - if (onerror) { - onerror(); - } else { - throw 'Loading data file "' + url + '" failed.'; - } - }); - if (dep) addRunDependency(dep); - },resizeListeners:[],updateResizeListeners:function () { - var canvas = Module['canvas']; - Browser.resizeListeners.forEach(function(listener) { - listener(canvas.width, canvas.height); - }); - },setCanvasSize:function (width, height, noUpdates) { - var canvas = Module['canvas']; - Browser.updateCanvasDimensions(canvas, width, height); - if (!noUpdates) Browser.updateResizeListeners(); - },windowedWidth:0,windowedHeight:0,setFullscreenCanvasSize:function () { - // check if SDL is available - if (typeof SDL != "undefined") { - var flags = HEAPU32[((SDL.screen)>>2)]; - flags = flags | 0x00800000; // set SDL_FULLSCREEN flag - HEAP32[((SDL.screen)>>2)]=flags - } - Browser.updateCanvasDimensions(Module['canvas']); - Browser.updateResizeListeners(); - },setWindowedCanvasSize:function () { - // check if SDL is available - if (typeof SDL != "undefined") { - var flags = HEAPU32[((SDL.screen)>>2)]; - flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag - HEAP32[((SDL.screen)>>2)]=flags - } - Browser.updateCanvasDimensions(Module['canvas']); - Browser.updateResizeListeners(); - },updateCanvasDimensions:function (canvas, wNative, hNative) { - if (wNative && hNative) { - canvas.widthNative = wNative; - canvas.heightNative = hNative; - } else { - wNative = canvas.widthNative; - hNative = canvas.heightNative; - } - var w = wNative; - var h = hNative; - if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) { - if (w/h < Module['forcedAspectRatio']) { - w = Math.round(h * Module['forcedAspectRatio']); - } else { - h = Math.round(w / Module['forcedAspectRatio']); - } - } - if (((document['fullscreenElement'] || document['mozFullScreenElement'] || - document['msFullscreenElement'] || document['webkitFullscreenElement'] || - document['webkitCurrentFullScreenElement']) === canvas.parentNode) && (typeof screen != 'undefined')) { - var factor = Math.min(screen.width / w, screen.height / h); - w = Math.round(w * factor); - h = Math.round(h * factor); - } - if (Browser.resizeCanvas) { - if (canvas.width != w) canvas.width = w; - if (canvas.height != h) canvas.height = h; - if (typeof canvas.style != 'undefined') { - canvas.style.removeProperty( "width"); - canvas.style.removeProperty("height"); - } - } else { - if (canvas.width != wNative) canvas.width = wNative; - if (canvas.height != hNative) canvas.height = hNative; - if (typeof canvas.style != 'undefined') { - if (w != wNative || h != hNative) { - canvas.style.setProperty( "width", w + "px", "important"); - canvas.style.setProperty("height", h + "px", "important"); - } else { - canvas.style.removeProperty( "width"); - canvas.style.removeProperty("height"); - } - } - } - },wgetRequests:{},nextWgetRequestHandle:0,getNextWgetRequestHandle:function () { - var handle = Browser.nextWgetRequestHandle; - Browser.nextWgetRequestHandle++; - return handle; - }}; - - function _SDL_GetTicks() { - return (Date.now() - SDL.startTime)|0; - } - - function _SDL_LockSurface(surf) { - var surfData = SDL.surfaces[surf]; - - surfData.locked++; - if (surfData.locked > 1) return 0; - - if (!surfData.buffer) { - surfData.buffer = _malloc(surfData.width * surfData.height * 4); - HEAP32[(((surf)+(20))>>2)]=surfData.buffer; - } - - // Mark in C/C++-accessible SDL structure - // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ... - // So we have fields all of the same size, and 5 of them before us. - // TODO: Use macros like in library.js - HEAP32[(((surf)+(20))>>2)]=surfData.buffer; - - if (surf == SDL.screen && Module.screenIsReadOnly && surfData.image) return 0; - - if (SDL.defaults.discardOnLock) { - if (!surfData.image) { - surfData.image = surfData.ctx.createImageData(surfData.width, surfData.height); - } - if (!SDL.defaults.opaqueFrontBuffer) return; - } else { - surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); - } - - // Emulate desktop behavior and kill alpha values on the locked surface. (very costly!) Set SDL.defaults.opaqueFrontBuffer = false - // if you don't want this. - if (surf == SDL.screen && SDL.defaults.opaqueFrontBuffer) { - var data = surfData.image.data; - var num = data.length; - for (var i = 0; i < num/4; i++) { - data[i*4+3] = 255; // opacity, as canvases blend alpha - } - } - - if (SDL.defaults.copyOnLock && !SDL.defaults.discardOnLock) { - // Copy pixel data to somewhere accessible to 'C/C++' - if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) { - // If this is neaded then - // we should compact the data from 32bpp to 8bpp index. - // I think best way to implement this is use - // additional colorMap hash (color->index). - // Something like this: - // - // var size = surfData.width * surfData.height; - // var data = ''; - // for (var i = 0; i<size; i++) { - // var color = SDL.translateRGBAToColor( - // surfData.image.data[i*4 ], - // surfData.image.data[i*4 +1], - // surfData.image.data[i*4 +2], - // 255); - // var index = surfData.colorMap[color]; - // HEAP8[(((surfData.buffer)+(i))>>0)]=index; - // } - throw 'CopyOnLock is not supported for SDL_LockSurface with SDL_HWPALETTE flag set' + new Error().stack; - } else { - HEAPU8.set(surfData.image.data, surfData.buffer); - } - } - - return 0; - }var SDL={defaults:{width:320,height:200,copyOnLock:true,discardOnLock:false,opaqueFrontBuffer:true},version:null,surfaces:{},canvasPool:[],events:[],fonts:[null],audios:[null],rwops:[null],music:{audio:null,volume:1},mixerFrequency:22050,mixerFormat:32784,mixerNumChannels:2,mixerChunkSize:1024,channelMinimumNumber:0,GL:false,glAttributes:{0:3,1:3,2:2,3:0,4:0,5:1,6:16,7:0,8:0,9:0,10:0,11:0,12:0,13:0,14:0,15:1,16:0,17:0,18:0},keyboardState:null,keyboardMap:{},canRequestFullscreen:false,isRequestingFullscreen:false,textInput:false,startTime:null,initFlags:0,buttonState:0,modState:0,DOMButtons:[0,0,0],DOMEventToSDLEvent:{},TOUCH_DEFAULT_ID:0,eventHandler:null,eventHandlerContext:null,eventHandlerTemp:0,keyCodes:{16:1249,17:1248,18:1250,20:1081,33:1099,34:1102,35:1101,36:1098,37:1104,38:1106,39:1103,40:1105,44:316,45:1097,46:127,91:1251,93:1125,96:1122,97:1113,98:1114,99:1115,100:1116,101:1117,102:1118,103:1119,104:1120,105:1121,106:1109,107:1111,109:1110,110:1123,111:1108,112:1082,113:1083,114:1084,115:1085,116:1086,117:1087,118:1088,119:1089,120:1090,121:1091,122:1092,123:1093,124:1128,125:1129,126:1130,127:1131,128:1132,129:1133,130:1134,131:1135,132:1136,133:1137,134:1138,135:1139,144:1107,160:94,161:33,162:34,163:35,164:36,165:37,166:38,167:95,168:40,169:41,170:42,171:43,172:124,173:45,174:123,175:125,176:126,181:127,182:129,183:128,188:44,190:46,191:47,192:96,219:91,220:92,221:93,222:39,224:1251},scanCodes:{8:42,9:43,13:40,27:41,32:44,35:204,39:53,44:54,46:55,47:56,48:39,49:30,50:31,51:32,52:33,53:34,54:35,55:36,56:37,57:38,58:203,59:51,61:46,91:47,92:49,93:48,96:52,97:4,98:5,99:6,100:7,101:8,102:9,103:10,104:11,105:12,106:13,107:14,108:15,109:16,110:17,111:18,112:19,113:20,114:21,115:22,116:23,117:24,118:25,119:26,120:27,121:28,122:29,127:76,305:224,308:226,316:70},loadRect:function (rect) { - return { - x: HEAP32[((rect + 0)>>2)], - y: HEAP32[((rect + 4)>>2)], - w: HEAP32[((rect + 8)>>2)], - h: HEAP32[((rect + 12)>>2)] - }; - },updateRect:function (rect, r) { - HEAP32[((rect)>>2)]=r.x; - HEAP32[(((rect)+(4))>>2)]=r.y; - HEAP32[(((rect)+(8))>>2)]=r.w; - HEAP32[(((rect)+(12))>>2)]=r.h; - },intersectionOfRects:function (first, second) { - var leftX = Math.max(first.x, second.x); - var leftY = Math.max(first.y, second.y); - var rightX = Math.min(first.x + first.w, second.x + second.w); - var rightY = Math.min(first.y + first.h, second.y + second.h); - - return { - x: leftX, - y: leftY, - w: Math.max(leftX, rightX) - leftX, - h: Math.max(leftY, rightY) - leftY - } - },checkPixelFormat:function (fmt) { - },loadColorToCSSRGB:function (color) { - var rgba = HEAP32[((color)>>2)]; - return 'rgb(' + (rgba&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba >> 16)&255) + ')'; - },loadColorToCSSRGBA:function (color) { - var rgba = HEAP32[((color)>>2)]; - return 'rgba(' + (rgba&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba >> 16)&255) + ',' + (((rgba >> 24)&255)/255) + ')'; - },translateColorToCSSRGBA:function (rgba) { - return 'rgba(' + (rgba&0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>>24)/0xff + ')'; - },translateRGBAToCSSRGBA:function (r, g, b, a) { - return 'rgba(' + (r&0xff) + ',' + (g&0xff) + ',' + (b&0xff) + ',' + (a&0xff)/255 + ')'; - },translateRGBAToColor:function (r, g, b, a) { - return r | g << 8 | b << 16 | a << 24; - },makeSurface:function (width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) { - flags = flags || 0; - var is_SDL_HWSURFACE = flags & 0x00000001; - var is_SDL_HWPALETTE = flags & 0x00200000; - var is_SDL_OPENGL = flags & 0x04000000; - - var surf = _malloc(60); - var pixelFormat = _malloc(44); - //surface with SDL_HWPALETTE flag is 8bpp surface (1 byte) - var bpp = is_SDL_HWPALETTE ? 1 : 4; - var buffer = 0; - - // preemptively initialize this for software surfaces, - // otherwise it will be lazily initialized inside of SDL_LockSurface - if (!is_SDL_HWSURFACE && !is_SDL_OPENGL) { - buffer = _malloc(width * height * 4); - } - - HEAP32[((surf)>>2)]=flags; - HEAP32[(((surf)+(4))>>2)]=pixelFormat; - HEAP32[(((surf)+(8))>>2)]=width; - HEAP32[(((surf)+(12))>>2)]=height; - HEAP32[(((surf)+(16))>>2)]=width * bpp; // assuming RGBA or indexed for now, - // since that is what ImageData gives us in browsers - HEAP32[(((surf)+(20))>>2)]=buffer; - - HEAP32[(((surf)+(36))>>2)]=0; - HEAP32[(((surf)+(40))>>2)]=0; - HEAP32[(((surf)+(44))>>2)]=Module["canvas"].width; - HEAP32[(((surf)+(48))>>2)]=Module["canvas"].height; - - HEAP32[(((surf)+(56))>>2)]=1; - - HEAP32[((pixelFormat)>>2)]=-2042224636; - HEAP32[(((pixelFormat)+(4))>>2)]=0;// TODO - HEAP8[(((pixelFormat)+(8))>>0)]=bpp * 8; - HEAP8[(((pixelFormat)+(9))>>0)]=bpp; - - HEAP32[(((pixelFormat)+(12))>>2)]=rmask || 0x000000ff; - HEAP32[(((pixelFormat)+(16))>>2)]=gmask || 0x0000ff00; - HEAP32[(((pixelFormat)+(20))>>2)]=bmask || 0x00ff0000; - HEAP32[(((pixelFormat)+(24))>>2)]=amask || 0xff000000; - - // Decide if we want to use WebGL or not - SDL.GL = SDL.GL || is_SDL_OPENGL; - var canvas; - if (!usePageCanvas) { - if (SDL.canvasPool.length > 0) { - canvas = SDL.canvasPool.pop(); - } else { - canvas = document.createElement('canvas'); - } - canvas.width = width; - canvas.height = height; - } else { - canvas = Module['canvas']; - } - - var webGLContextAttributes = { - antialias: ((SDL.glAttributes[13 /*SDL_GL_MULTISAMPLEBUFFERS*/] != 0) && (SDL.glAttributes[14 /*SDL_GL_MULTISAMPLESAMPLES*/] > 1)), - depth: (SDL.glAttributes[6 /*SDL_GL_DEPTH_SIZE*/] > 0), - stencil: (SDL.glAttributes[7 /*SDL_GL_STENCIL_SIZE*/] > 0), - alpha: (SDL.glAttributes[3 /*SDL_GL_ALPHA_SIZE*/] > 0) - }; - - var ctx = Browser.createContext(canvas, is_SDL_OPENGL, usePageCanvas, webGLContextAttributes); - - SDL.surfaces[surf] = { - width: width, - height: height, - canvas: canvas, - ctx: ctx, - surf: surf, - buffer: buffer, - pixelFormat: pixelFormat, - alpha: 255, - flags: flags, - locked: 0, - usePageCanvas: usePageCanvas, - source: source, - - isFlagSet: function(flag) { - return flags & flag; - } - }; - - return surf; - },copyIndexedColorData:function (surfData, rX, rY, rW, rH) { - // HWPALETTE works with palette - // setted by SDL_SetColors - if (!surfData.colors) { - return; - } - - var fullWidth = Module['canvas'].width; - var fullHeight = Module['canvas'].height; - - var startX = rX || 0; - var startY = rY || 0; - var endX = (rW || (fullWidth - startX)) + startX; - var endY = (rH || (fullHeight - startY)) + startY; - - var buffer = surfData.buffer; - - if (!surfData.image.data32) { - surfData.image.data32 = new Uint32Array(surfData.image.data.buffer); - } - var data32 = surfData.image.data32; - - var colors32 = surfData.colors32; - - for (var y = startY; y < endY; ++y) { - var base = y * fullWidth; - for (var x = startX; x < endX; ++x) { - data32[base + x] = colors32[HEAPU8[((buffer + base + x)>>0)]]; - } - } - },freeSurface:function (surf) { - var refcountPointer = surf + 56; - var refcount = HEAP32[((refcountPointer)>>2)]; - if (refcount > 1) { - HEAP32[((refcountPointer)>>2)]=refcount - 1; - return; - } - - var info = SDL.surfaces[surf]; - if (!info.usePageCanvas && info.canvas) SDL.canvasPool.push(info.canvas); - if (info.buffer) _free(info.buffer); - _free(info.pixelFormat); - _free(surf); - SDL.surfaces[surf] = null; - - if (surf === SDL.screen) { - SDL.screen = null; - } - },blitSurface:function (src, srcrect, dst, dstrect, scale) { - var srcData = SDL.surfaces[src]; - var dstData = SDL.surfaces[dst]; - var sr, dr; - if (srcrect) { - sr = SDL.loadRect(srcrect); - } else { - sr = { x: 0, y: 0, w: srcData.width, h: srcData.height }; - } - if (dstrect) { - dr = SDL.loadRect(dstrect); - } else { - dr = { x: 0, y: 0, w: srcData.width, h: srcData.height }; - } - if (dstData.clipRect) { - var widthScale = (!scale || sr.w === 0) ? 1 : sr.w / dr.w; - var heightScale = (!scale || sr.h === 0) ? 1 : sr.h / dr.h; - - dr = SDL.intersectionOfRects(dstData.clipRect, dr); - - sr.w = dr.w * widthScale; - sr.h = dr.h * heightScale; - - if (dstrect) { - SDL.updateRect(dstrect, dr); - } - } - var blitw, blith; - if (scale) { - blitw = dr.w; blith = dr.h; - } else { - blitw = sr.w; blith = sr.h; - } - if (sr.w === 0 || sr.h === 0 || blitw === 0 || blith === 0) { - return 0; - } - var oldAlpha = dstData.ctx.globalAlpha; - dstData.ctx.globalAlpha = srcData.alpha/255; - dstData.ctx.drawImage(srcData.canvas, sr.x, sr.y, sr.w, sr.h, dr.x, dr.y, blitw, blith); - dstData.ctx.globalAlpha = oldAlpha; - if (dst != SDL.screen) { - // XXX As in IMG_Load, for compatibility we write out |pixels| - warnOnce('WARNING: copying canvas data to memory for compatibility'); - _SDL_LockSurface(dst); - dstData.locked--; // The surface is not actually locked in this hack - } - return 0; - },downFingers:{},savedKeydown:null,receiveEvent:function (event) { - function unpressAllPressedKeys() { - // Un-press all pressed keys: TODO - for (var code in SDL.keyboardMap) { - SDL.events.push({ - type: 'keyup', - keyCode: SDL.keyboardMap[code] - }); - } - }; - switch(event.type) { - case 'touchstart': case 'touchmove': { - event.preventDefault(); - - var touches = []; - - // Clear out any touchstart events that we've already processed - if (event.type === 'touchstart') { - for (var i = 0; i < event.touches.length; i++) { - var touch = event.touches[i]; - if (SDL.downFingers[touch.identifier] != true) { - SDL.downFingers[touch.identifier] = true; - touches.push(touch); - } - } - } else { - touches = event.touches; - } - - var firstTouch = touches[0]; - if (firstTouch) { - if (event.type == 'touchstart') { - SDL.DOMButtons[0] = 1; - } - var mouseEventType; - switch(event.type) { - case 'touchstart': mouseEventType = 'mousedown'; break; - case 'touchmove': mouseEventType = 'mousemove'; break; - } - var mouseEvent = { - type: mouseEventType, - button: 0, - pageX: firstTouch.clientX, - pageY: firstTouch.clientY - }; - SDL.events.push(mouseEvent); - } - - for (var i = 0; i < touches.length; i++) { - var touch = touches[i]; - SDL.events.push({ - type: event.type, - touch: touch - }); - }; - break; - } - case 'touchend': { - event.preventDefault(); - - // Remove the entry in the SDL.downFingers hash - // because the finger is no longer down. - for(var i = 0; i < event.changedTouches.length; i++) { - var touch = event.changedTouches[i]; - if (SDL.downFingers[touch.identifier] === true) { - delete SDL.downFingers[touch.identifier]; - } - } - - var mouseEvent = { - type: 'mouseup', - button: 0, - pageX: event.changedTouches[0].clientX, - pageY: event.changedTouches[0].clientY - }; - SDL.DOMButtons[0] = 0; - SDL.events.push(mouseEvent); - - for (var i = 0; i < event.changedTouches.length; i++) { - var touch = event.changedTouches[i]; - SDL.events.push({ - type: 'touchend', - touch: touch - }); - }; - break; - } - case 'DOMMouseScroll': case 'mousewheel': case 'wheel': - var delta = -Browser.getMouseWheelDelta(event); // Flip the wheel direction to translate from browser wheel direction (+:down) to SDL direction (+:up) - delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. - - // Simulate old-style SDL events representing mouse wheel input as buttons - var button = delta > 0 ? 3 /*SDL_BUTTON_WHEELUP-1*/ : 4 /*SDL_BUTTON_WHEELDOWN-1*/; // Subtract one since JS->C marshalling is defined to add one back. - SDL.events.push({ type: 'mousedown', button: button, pageX: event.pageX, pageY: event.pageY }); - SDL.events.push({ type: 'mouseup', button: button, pageX: event.pageX, pageY: event.pageY }); - - // Pass a delta motion event. - SDL.events.push({ type: 'wheel', deltaX: 0, deltaY: delta }); - event.preventDefault(); // If we don't prevent this, then 'wheel' event will be sent again by the browser as 'DOMMouseScroll' and we will receive this same event the second time. - break; - case 'mousemove': - if (SDL.DOMButtons[0] === 1) { - SDL.events.push({ - type: 'touchmove', - touch: { - identifier: 0, - deviceID: -1, - pageX: event.pageX, - pageY: event.pageY - } - }); - } - if (Browser.pointerLock) { - // workaround for firefox bug 750111 - if ('mozMovementX' in event) { - event['movementX'] = event['mozMovementX']; - event['movementY'] = event['mozMovementY']; - } - // workaround for Firefox bug 782777 - if (event['movementX'] == 0 && event['movementY'] == 0) { - // ignore a mousemove event if it doesn't contain any movement info - // (without pointer lock, we infer movement from pageX/pageY, so this check is unnecessary) - event.preventDefault(); - return; - } - } - // fall through - case 'keydown': case 'keyup': case 'keypress': case 'mousedown': case 'mouseup': - // If we preventDefault on keydown events, the subsequent keypress events - // won't fire. However, it's fine (and in some cases necessary) to - // preventDefault for keys that don't generate a character. Otherwise, - // preventDefault is the right thing to do in general. - if (event.type !== 'keydown' || (!SDL.unicode && !SDL.textInput) || (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */)) { - event.preventDefault(); - } - - if (event.type == 'mousedown') { - SDL.DOMButtons[event.button] = 1; - SDL.events.push({ - type: 'touchstart', - touch: { - identifier: 0, - deviceID: -1, - pageX: event.pageX, - pageY: event.pageY - } - }); - } else if (event.type == 'mouseup') { - // ignore extra ups, can happen if we leave the canvas while pressing down, then return, - // since we add a mouseup in that case - if (!SDL.DOMButtons[event.button]) { - return; - } - - SDL.events.push({ - type: 'touchend', - touch: { - identifier: 0, - deviceID: -1, - pageX: event.pageX, - pageY: event.pageY - } - }); - SDL.DOMButtons[event.button] = 0; - } - - // We can only request fullscreen as the result of user input. - // Due to this limitation, we toggle a boolean on keydown which - // SDL_WM_ToggleFullScreen will check and subsequently set another - // flag indicating for us to request fullscreen on the following - // keyup. This isn't perfect, but it enables SDL_WM_ToggleFullScreen - // to work as the result of a keypress (which is an extremely - // common use case). - if (event.type === 'keydown' || event.type === 'mousedown') { - SDL.canRequestFullscreen = true; - } else if (event.type === 'keyup' || event.type === 'mouseup') { - if (SDL.isRequestingFullscreen) { - Module['requestFullscreen'](/*lockPointer=*/true, /*resizeCanvas=*/true); - SDL.isRequestingFullscreen = false; - } - SDL.canRequestFullscreen = false; - } - - // SDL expects a unicode character to be passed to its keydown events. - // Unfortunately, the browser APIs only provide a charCode property on - // keypress events, so we must backfill in keydown events with their - // subsequent keypress event's charCode. - if (event.type === 'keypress' && SDL.savedKeydown) { - // charCode is read-only - SDL.savedKeydown.keypressCharCode = event.charCode; - SDL.savedKeydown = null; - } else if (event.type === 'keydown') { - SDL.savedKeydown = event; - } - - // Don't push keypress events unless SDL_StartTextInput has been called. - if (event.type !== 'keypress' || SDL.textInput) { - SDL.events.push(event); - } - break; - case 'mouseout': - // Un-press all pressed mouse buttons, because we might miss the release outside of the canvas - for (var i = 0; i < 3; i++) { - if (SDL.DOMButtons[i]) { - SDL.events.push({ - type: 'mouseup', - button: i, - pageX: event.pageX, - pageY: event.pageY - }); - SDL.DOMButtons[i] = 0; - } - } - event.preventDefault(); - break; - case 'focus': - SDL.events.push(event); - event.preventDefault(); - break; - case 'blur': - SDL.events.push(event); - unpressAllPressedKeys(); - event.preventDefault(); - break; - case 'visibilitychange': - SDL.events.push({ - type: 'visibilitychange', - visible: !document.hidden - }); - unpressAllPressedKeys(); - event.preventDefault(); - break; - case 'unload': - if (Browser.mainLoop.runner) { - SDL.events.push(event); - // Force-run a main event loop, since otherwise this event will never be caught! - Browser.mainLoop.runner(); - } - return; - case 'resize': - SDL.events.push(event); - // manually triggered resize event doesn't have a preventDefault member - if (event.preventDefault) { - event.preventDefault(); - } - break; - } - if (SDL.events.length >= 10000) { - err('SDL event queue full, dropping events'); - SDL.events = SDL.events.slice(0, 10000); - } - // If we have a handler installed, this will push the events to the app - // instead of the app polling for them. - SDL.flushEventsToHandler(); - return; - },lookupKeyCodeForEvent:function (event) { - var code = event.keyCode; - if (code >= 65 && code <= 90) { - code += 32; // make lowercase for SDL - } else { - code = SDL.keyCodes[event.keyCode] || event.keyCode; - // If this is one of the modifier keys (224 | 1<<10 - 227 | 1<<10), and the event specifies that it is - // a right key, add 4 to get the right key SDL key code. - if (event.location === KeyboardEvent.DOM_KEY_LOCATION_RIGHT && code >= (224 | 1<<10) && code <= (227 | 1<<10)) { - code += 4; - } - } - return code; - },handleEvent:function (event) { - if (event.handled) return; - event.handled = true; - - switch (event.type) { - case 'touchstart': case 'touchend': case 'touchmove': { - Browser.calculateMouseEvent(event); - break; - } - case 'keydown': case 'keyup': { - var down = event.type === 'keydown'; - var code = SDL.lookupKeyCodeForEvent(event); - HEAP8[(((SDL.keyboardState)+(code))>>0)]=down; - // TODO: lmeta, rmeta, numlock, capslock, KMOD_MODE, KMOD_RESERVED - SDL.modState = (HEAP8[(((SDL.keyboardState)+(1248))>>0)] ? 0x0040 : 0) | // KMOD_LCTRL - (HEAP8[(((SDL.keyboardState)+(1249))>>0)] ? 0x0001 : 0) | // KMOD_LSHIFT - (HEAP8[(((SDL.keyboardState)+(1250))>>0)] ? 0x0100 : 0) | // KMOD_LALT - (HEAP8[(((SDL.keyboardState)+(1252))>>0)] ? 0x0080 : 0) | // KMOD_RCTRL - (HEAP8[(((SDL.keyboardState)+(1253))>>0)] ? 0x0002 : 0) | // KMOD_RSHIFT - (HEAP8[(((SDL.keyboardState)+(1254))>>0)] ? 0x0200 : 0); // KMOD_RALT - if (down) { - SDL.keyboardMap[code] = event.keyCode; // save the DOM input, which we can use to unpress it during blur - } else { - delete SDL.keyboardMap[code]; - } - - break; - } - case 'mousedown': case 'mouseup': - if (event.type == 'mousedown') { - // SDL_BUTTON(x) is defined as (1 << ((x)-1)). SDL buttons are 1-3, - // and DOM buttons are 0-2, so this means that the below formula is - // correct. - SDL.buttonState |= 1 << event.button; - } else if (event.type == 'mouseup') { - SDL.buttonState &= ~(1 << event.button); - } - // fall through - case 'mousemove': { - Browser.calculateMouseEvent(event); - break; - } - } - },flushEventsToHandler:function () { - if (!SDL.eventHandler) return; - - while (SDL.pollEvent(SDL.eventHandlerTemp)) { - Module['dynCall_iii'](SDL.eventHandler, SDL.eventHandlerContext, SDL.eventHandlerTemp); - } - },pollEvent:function (ptr) { - if (SDL.initFlags & 0x200 && SDL.joystickEventState) { - // If SDL_INIT_JOYSTICK was supplied AND the joystick system is configured - // to automatically query for events, query for joystick events. - SDL.queryJoysticks(); - } - if (ptr) { - while (SDL.events.length > 0) { - if (SDL.makeCEvent(SDL.events.shift(), ptr) !== false) return 1; - } - return 0; - } else { - // XXX: somewhat risky in that we do not check if the event is real or not (makeCEvent returns false) if no pointer supplied - return SDL.events.length > 0; - } - },makeCEvent:function (event, ptr) { - if (typeof event === 'number') { - // This is a pointer to a copy of a native C event that was SDL_PushEvent'ed - _memcpy(ptr, event, 28); - _free(event); // the copy is no longer needed - return; - } - - SDL.handleEvent(event); - - switch (event.type) { - case 'keydown': case 'keyup': { - var down = event.type === 'keydown'; - //out('Received key event: ' + event.keyCode); - var key = SDL.lookupKeyCodeForEvent(event); - var scan; - if (key >= 1024) { - scan = key - 1024; - } else { - scan = SDL.scanCodes[key] || key; - } - - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP8[(((ptr)+(8))>>0)]=down ? 1 : 0; - HEAP8[(((ptr)+(9))>>0)]=0; // TODO - HEAP32[(((ptr)+(12))>>2)]=scan; - HEAP32[(((ptr)+(16))>>2)]=key; - HEAP16[(((ptr)+(20))>>1)]=SDL.modState; - // some non-character keys (e.g. backspace and tab) won't have keypressCharCode set, fill in with the keyCode. - HEAP32[(((ptr)+(24))>>2)]=event.keypressCharCode || key; - - break; - } - case 'keypress': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - // Not filling in windowID for now - var cStr = intArrayFromString(String.fromCharCode(event.charCode)); - for (var i = 0; i < cStr.length; ++i) { - HEAP8[(((ptr)+(8 + i))>>0)]=cStr[i]; - } - break; - } - case 'mousedown': case 'mouseup': case 'mousemove': { - if (event.type != 'mousemove') { - var down = event.type === 'mousedown'; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP32[(((ptr)+(8))>>2)]=0; - HEAP32[(((ptr)+(12))>>2)]=0; - HEAP8[(((ptr)+(16))>>0)]=event.button+1; // DOM buttons are 0-2, SDL 1-3 - HEAP8[(((ptr)+(17))>>0)]=down ? 1 : 0; - HEAP32[(((ptr)+(20))>>2)]=Browser.mouseX; - HEAP32[(((ptr)+(24))>>2)]=Browser.mouseY; - } else { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP32[(((ptr)+(8))>>2)]=0; - HEAP32[(((ptr)+(12))>>2)]=0; - HEAP32[(((ptr)+(16))>>2)]=SDL.buttonState; - HEAP32[(((ptr)+(20))>>2)]=Browser.mouseX; - HEAP32[(((ptr)+(24))>>2)]=Browser.mouseY; - HEAP32[(((ptr)+(28))>>2)]=Browser.mouseMovementX; - HEAP32[(((ptr)+(32))>>2)]=Browser.mouseMovementY; - } - break; - } - case 'wheel': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(16))>>2)]=event.deltaX; - HEAP32[(((ptr)+(20))>>2)]=event.deltaY; - break; - } - case 'touchstart': case 'touchend': case 'touchmove': { - var touch = event.touch; - if (!Browser.touches[touch.identifier]) break; - var w = Module['canvas'].width; - var h = Module['canvas'].height; - var x = Browser.touches[touch.identifier].x / w; - var y = Browser.touches[touch.identifier].y / h; - var lx = Browser.lastTouches[touch.identifier].x / w; - var ly = Browser.lastTouches[touch.identifier].y / h; - var dx = x - lx; - var dy = y - ly; - if (touch['deviceID'] === undefined) touch.deviceID = SDL.TOUCH_DEFAULT_ID; - if (dx === 0 && dy === 0 && event.type === 'touchmove') return false; // don't send these if nothing happened - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=_SDL_GetTicks(); - (tempI64 = [touch.deviceID>>>0,(tempDouble=touch.deviceID,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((ptr)+(8))>>2)]=tempI64[0],HEAP32[(((ptr)+(12))>>2)]=tempI64[1]); - (tempI64 = [touch.identifier>>>0,(tempDouble=touch.identifier,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((ptr)+(16))>>2)]=tempI64[0],HEAP32[(((ptr)+(20))>>2)]=tempI64[1]); - HEAPF32[(((ptr)+(24))>>2)]=x; - HEAPF32[(((ptr)+(28))>>2)]=y; - HEAPF32[(((ptr)+(32))>>2)]=dx; - HEAPF32[(((ptr)+(36))>>2)]=dy; - if (touch.force !== undefined) { - HEAPF32[(((ptr)+(40))>>2)]=touch.force; - } else { // No pressure data, send a digital 0/1 pressure. - HEAPF32[(((ptr)+(40))>>2)]=event.type == "touchend" ? 0 : 1; - } - break; - } - case 'unload': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - break; - } - case 'resize': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=event.w; - HEAP32[(((ptr)+(8))>>2)]=event.h; - break; - } - case 'joystick_button_up': case 'joystick_button_down': { - var state = event.type === 'joystick_button_up' ? 0 : 1; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP8[(((ptr)+(4))>>0)]=event.index; - HEAP8[(((ptr)+(5))>>0)]=event.button; - HEAP8[(((ptr)+(6))>>0)]=state; - break; - } - case 'joystick_axis_motion': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP8[(((ptr)+(4))>>0)]=event.index; - HEAP8[(((ptr)+(5))>>0)]=event.axis; - HEAP32[(((ptr)+(8))>>2)]=SDL.joystickAxisValueConversion(event.value); - break; - } - case 'focus': { - var SDL_WINDOWEVENT_FOCUS_GAINED = 12 /* SDL_WINDOWEVENT_FOCUS_GAINED */; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP8[(((ptr)+(8))>>0)]=SDL_WINDOWEVENT_FOCUS_GAINED; - break; - } - case 'blur': { - var SDL_WINDOWEVENT_FOCUS_LOST = 13 /* SDL_WINDOWEVENT_FOCUS_LOST */; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP8[(((ptr)+(8))>>0)]=SDL_WINDOWEVENT_FOCUS_LOST; - break; - } - case 'visibilitychange': { - var SDL_WINDOWEVENT_SHOWN = 1 /* SDL_WINDOWEVENT_SHOWN */; - var SDL_WINDOWEVENT_HIDDEN = 2 /* SDL_WINDOWEVENT_HIDDEN */; - var visibilityEventID = event.visible ? SDL_WINDOWEVENT_SHOWN : SDL_WINDOWEVENT_HIDDEN; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP8[(((ptr)+(8))>>0)]=visibilityEventID; - break; - } - default: throw 'Unhandled SDL event: ' + event.type; - } - },makeFontString:function (height, fontName) { - if (fontName.charAt(0) != "'" && fontName.charAt(0) != '"') { - // https://developer.mozilla.org/ru/docs/Web/CSS/font-family - // Font family names containing whitespace should be quoted. - // BTW, quote all font names is easier than searching spaces - fontName = '"' + fontName + '"'; - } - return height + 'px ' + fontName + ', serif'; - },estimateTextWidth:function (fontData, text) { - var h = fontData.size; - var fontString = SDL.makeFontString(h, fontData.name); - var tempCtx = SDL.ttfContext; - tempCtx.save(); - tempCtx.font = fontString; - var ret = tempCtx.measureText(text).width | 0; - tempCtx.restore(); - return ret; - },allocateChannels:function (num) { // called from Mix_AllocateChannels and init - if (SDL.numChannels && SDL.numChannels >= num && num != 0) return; - SDL.numChannels = num; - SDL.channels = []; - for (var i = 0; i < num; i++) { - SDL.channels[i] = { - audio: null, - volume: 1.0 - }; - } - },setGetVolume:function (info, volume) { - if (!info) return 0; - var ret = info.volume * 128; // MIX_MAX_VOLUME - if (volume != -1) { - info.volume = Math.min(Math.max(volume, 0), 128) / 128; - if (info.audio) { - try { - info.audio.volume = info.volume; // For <audio> element - if (info.audio.webAudioGainNode) info.audio.webAudioGainNode['gain']['value'] = info.volume; // For WebAudio playback - } catch(e) { - err('setGetVolume failed to set audio volume: ' + e); - } - } - } - return ret; - },setPannerPosition:function (info, x, y, z) { - if (!info) return; - if (info.audio) { - if (info.audio.webAudioPannerNode) { - info.audio.webAudioPannerNode['setPosition'](x, y, z); - } - } - },playWebAudio:function (audio) { - if (!audio) return; - if (audio.webAudioNode) return; // This instance is already playing, don't start again. - if (!SDL.webAudioAvailable()) return; - try { - var webAudio = audio.resource.webAudio; - audio.paused = false; - if (!webAudio.decodedBuffer) { - if (webAudio.onDecodeComplete === undefined) abort("Cannot play back audio object that was not loaded"); - webAudio.onDecodeComplete.push(function() { if (!audio.paused) SDL.playWebAudio(audio); }); - return; - } - audio.webAudioNode = SDL.audioContext['createBufferSource'](); - audio.webAudioNode['buffer'] = webAudio.decodedBuffer; - audio.webAudioNode['loop'] = audio.loop; - audio.webAudioNode['onended'] = function() { audio['onended'](); } // For <media> element compatibility, route the onended signal to the instance. - - audio.webAudioPannerNode = SDL.audioContext['createPanner'](); - // avoid Chrome bug - // If posz = 0, the sound will come from only the right. - // By posz = -0.5 (slightly ahead), the sound will come from right and left correctly. - audio.webAudioPannerNode["setPosition"](0, 0, -.5); - audio.webAudioPannerNode['panningModel'] = 'equalpower'; - - // Add an intermediate gain node to control volume. - audio.webAudioGainNode = SDL.audioContext['createGain'](); - audio.webAudioGainNode['gain']['value'] = audio.volume; - - audio.webAudioNode['connect'](audio.webAudioPannerNode); - audio.webAudioPannerNode['connect'](audio.webAudioGainNode); - audio.webAudioGainNode['connect'](SDL.audioContext['destination']); - - audio.webAudioNode['start'](0, audio.currentPosition); - audio.startTime = SDL.audioContext['currentTime'] - audio.currentPosition; - } catch(e) { - err('playWebAudio failed: ' + e); - } - },pauseWebAudio:function (audio) { - if (!audio) return; - if (audio.webAudioNode) { - try { - // Remember where we left off, so that if/when we resume, we can restart the playback at a proper place. - audio.currentPosition = (SDL.audioContext['currentTime'] - audio.startTime) % audio.resource.webAudio.decodedBuffer.duration; - // Important: When we reach here, the audio playback is stopped by the user. But when calling .stop() below, the Web Audio - // graph will send the onended signal, but we don't want to process that, since pausing should not clear/destroy the audio - // channel. - audio.webAudioNode['onended'] = undefined; - audio.webAudioNode.stop(0); // 0 is a default parameter, but WebKit is confused by it #3861 - audio.webAudioNode = undefined; - } catch(e) { - err('pauseWebAudio failed: ' + e); - } - } - audio.paused = true; - },openAudioContext:function () { - // Initialize Web Audio API if we haven't done so yet. Note: Only initialize Web Audio context ever once on the web page, - // since initializing multiple times fails on Chrome saying 'audio resources have been exhausted'. - if (!SDL.audioContext) { - if (typeof(AudioContext) !== 'undefined') SDL.audioContext = new AudioContext(); - else if (typeof(webkitAudioContext) !== 'undefined') SDL.audioContext = new webkitAudioContext(); - } - },webAudioAvailable:function () { return !!SDL.audioContext; },fillWebAudioBufferFromHeap:function (heapPtr, sizeSamplesPerChannel, dstAudioBuffer) { - // The input audio data is interleaved across the channels, i.e. [L, R, L, R, L, R, ...] and is either 8-bit, 16-bit or float as - // supported by the SDL API. The output audio wave data for Web Audio API must be in planar buffers of [-1,1]-normalized Float32 data, - // so perform a buffer conversion for the data. - var numChannels = SDL.audio.channels; - for(var c = 0; c < numChannels; ++c) { - var channelData = dstAudioBuffer['getChannelData'](c); - if (channelData.length != sizeSamplesPerChannel) { - throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + sizeSamplesPerChannel + ' samples!'; - } - if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) { - for(var j = 0; j < sizeSamplesPerChannel; ++j) { - channelData[j] = (HEAP16[(((heapPtr)+((j*numChannels + c)*2))>>1)]) / 0x8000; - } - } else if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) { - for(var j = 0; j < sizeSamplesPerChannel; ++j) { - var v = (HEAP8[(((heapPtr)+(j*numChannels + c))>>0)]); - channelData[j] = ((v >= 0) ? v-128 : v+128) /128; - } - } else if (SDL.audio.format == 0x8120 /*AUDIO_F32*/) { - for(var j = 0; j < sizeSamplesPerChannel; ++j) { - channelData[j] = (HEAPF32[(((heapPtr)+((j*numChannels + c)*4))>>2)]); - } - } else { - throw 'Invalid SDL audio format ' + SDL.audio.format + '!'; - } - } - },debugSurface:function (surfData) { - console.log('dumping surface ' + [surfData.surf, surfData.source, surfData.width, surfData.height]); - var image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); - var data = image.data; - var num = Math.min(surfData.width, surfData.height); - for (var i = 0; i < num; i++) { - console.log(' diagonal ' + i + ':' + [data[i*surfData.width*4 + i*4 + 0], data[i*surfData.width*4 + i*4 + 1], data[i*surfData.width*4 + i*4 + 2], data[i*surfData.width*4 + i*4 + 3]]); - } - },joystickEventState:1,lastJoystickState:{},joystickNamePool:{},recordJoystickState:function (joystick, state) { - // Standardize button state. - var buttons = new Array(state.buttons.length); - for (var i = 0; i < state.buttons.length; i++) { - buttons[i] = SDL.getJoystickButtonState(state.buttons[i]); - } - - SDL.lastJoystickState[joystick] = { - buttons: buttons, - axes: state.axes.slice(0), - timestamp: state.timestamp, - index: state.index, - id: state.id - }; - },getJoystickButtonState:function (button) { - if (typeof button === 'object') { - // Current gamepad API editor's draft (Firefox Nightly) - // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#idl-def-GamepadButton - return button['pressed']; - } else { - // Current gamepad API working draft (Firefox / Chrome Stable) - // http://www.w3.org/TR/2012/WD-gamepad-20120529/#gamepad-interface - return button > 0; - } - },queryJoysticks:function () { - for (var joystick in SDL.lastJoystickState) { - var state = SDL.getGamepad(joystick - 1); - var prevState = SDL.lastJoystickState[joystick]; - // If joystick was removed, state returns null. - if (typeof state === 'undefined') return; - if (state === null) return; - // Check only if the timestamp has differed. - // NOTE: Timestamp is not available in Firefox. - // NOTE: Timestamp is currently not properly set for the GearVR controller - // on Samsung Internet: it is always zero. - if (typeof state.timestamp !== 'number' || state.timestamp !== prevState.timestamp || !state.timestamp) { - var i; - for (i = 0; i < state.buttons.length; i++) { - var buttonState = SDL.getJoystickButtonState(state.buttons[i]); - // NOTE: The previous state already has a boolean representation of - // its button, so no need to standardize its button state here. - if (buttonState !== prevState.buttons[i]) { - // Insert button-press event. - SDL.events.push({ - type: buttonState ? 'joystick_button_down' : 'joystick_button_up', - joystick: joystick, - index: joystick - 1, - button: i - }); - } - } - for (i = 0; i < state.axes.length; i++) { - if (state.axes[i] !== prevState.axes[i]) { - // Insert axes-change event. - SDL.events.push({ - type: 'joystick_axis_motion', - joystick: joystick, - index: joystick - 1, - axis: i, - value: state.axes[i] - }); - } - } - - SDL.recordJoystickState(joystick, state); - } - } - },joystickAxisValueConversion:function (value) { - // Make sure value is properly clamped - value = Math.min(1, Math.max(value, -1)); - // Ensures that 0 is 0, 1 is 32767, and -1 is 32768. - return Math.ceil(((value+1) * 32767.5) - 32768); - },getGamepads:function () { - var fcn = navigator.getGamepads || navigator.webkitGamepads || navigator.mozGamepads || navigator.gamepads || navigator.webkitGetGamepads; - if (fcn !== undefined) { - // The function must be applied on the navigator object. - return fcn.apply(navigator); - } else { - return []; - } - },getGamepad:function (deviceIndex) { - var gamepads = SDL.getGamepads(); - if (gamepads.length > deviceIndex && deviceIndex >= 0) { - return gamepads[deviceIndex]; - } - return null; - }};function _SDL_PauseAudio(pauseOn) { - if (!SDL.audio) { - return; - } - if (pauseOn) { - if (SDL.audio.timer !== undefined) { - clearTimeout(SDL.audio.timer); - SDL.audio.numAudioTimersPending = 0; - SDL.audio.timer = undefined; - } - } else if (!SDL.audio.timer) { - // Start the audio playback timer callback loop. - SDL.audio.numAudioTimersPending = 1; - SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, 1); - } - SDL.audio.paused = pauseOn; - }function _SDL_CloseAudio() { - if (SDL.audio) { - _SDL_PauseAudio(1); - _free(SDL.audio.buffer); - SDL.audio = null; - SDL.allocateChannels(0); - } - } - - function _SDL_InitSubSystem(flags) { return 0 } - - function _SDL_OpenAudio(desired, obtained) { - try { - SDL.audio = { - freq: HEAPU32[((desired)>>2)], - format: HEAPU16[(((desired)+(4))>>1)], - channels: HEAPU8[(((desired)+(6))>>0)], - samples: HEAPU16[(((desired)+(8))>>1)], // Samples in the CB buffer per single sound channel. - callback: HEAPU32[(((desired)+(16))>>2)], - userdata: HEAPU32[(((desired)+(20))>>2)], - paused: true, - timer: null - }; - // The .silence field tells the constant sample value that corresponds to the safe un-skewed silence value for the wave data. - if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) { - SDL.audio.silence = 128; // Audio ranges in [0, 255], so silence is half-way in between. - } else if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) { - SDL.audio.silence = 0; // Signed data in range [-32768, 32767], silence is 0. - } else if (SDL.audio.format == 0x8120 /*AUDIO_F32*/) { - SDL.audio.silence = 0.0; // Float data in range [-1.0, 1.0], silence is 0.0 - } else { - throw 'Invalid SDL audio format ' + SDL.audio.format + '!'; - } - // Round the desired audio frequency up to the next 'common' frequency value. - // Web Audio API spec states 'An implementation must support sample-rates in at least the range 22050 to 96000.' - if (SDL.audio.freq <= 0) { - throw 'Unsupported sound frequency ' + SDL.audio.freq + '!'; - } else if (SDL.audio.freq <= 22050) { - SDL.audio.freq = 22050; // Take it safe and clamp everything lower than 22kHz to that. - } else if (SDL.audio.freq <= 32000) { - SDL.audio.freq = 32000; - } else if (SDL.audio.freq <= 44100) { - SDL.audio.freq = 44100; - } else if (SDL.audio.freq <= 48000) { - SDL.audio.freq = 48000; - } else if (SDL.audio.freq <= 96000) { - SDL.audio.freq = 96000; - } else { - throw 'Unsupported sound frequency ' + SDL.audio.freq + '!'; - } - if (SDL.audio.channels == 0) { - SDL.audio.channels = 1; // In SDL both 0 and 1 mean mono. - } else if (SDL.audio.channels < 0 || SDL.audio.channels > 32) { - throw 'Unsupported number of audio channels for SDL audio: ' + SDL.audio.channels + '!'; - } else if (SDL.audio.channels != 1 && SDL.audio.channels != 2) { // Unsure what SDL audio spec supports. Web Audio spec supports up to 32 channels. - console.log('Warning: Using untested number of audio channels ' + SDL.audio.channels); - } - if (SDL.audio.samples < 128 || SDL.audio.samples > 524288 /* arbitrary cap */) { - throw 'Unsupported audio callback buffer size ' + SDL.audio.samples + '!'; - } else if ((SDL.audio.samples & (SDL.audio.samples-1)) != 0) { - throw 'Audio callback buffer size ' + SDL.audio.samples + ' must be a power-of-two!'; - } - - var totalSamples = SDL.audio.samples*SDL.audio.channels; - if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) { - SDL.audio.bytesPerSample = 1; - } else if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) { - SDL.audio.bytesPerSample = 2; - } else if (SDL.audio.format == 0x8120 /*AUDIO_F32*/) { - SDL.audio.bytesPerSample = 4; - } else { - throw 'Invalid SDL audio format ' + SDL.audio.format + '!'; - } - SDL.audio.bufferSize = totalSamples*SDL.audio.bytesPerSample; - SDL.audio.bufferDurationSecs = SDL.audio.bufferSize / SDL.audio.bytesPerSample / SDL.audio.channels / SDL.audio.freq; // Duration of a single queued buffer in seconds. - SDL.audio.bufferingDelay = 50 / 1000; // Audio samples are played with a constant delay of this many seconds to account for browser and jitter. - SDL.audio.buffer = _malloc(SDL.audio.bufferSize); - - // To account for jittering in frametimes, always have multiple audio buffers queued up for the audio output device. - // This helps that we won't starve that easily if a frame takes long to complete. - SDL.audio.numSimultaneouslyQueuedBuffers = Module['SDL_numSimultaneouslyQueuedBuffers'] || 5; - - // Pulls and queues new audio data if appropriate. This function gets "over-called" in both requestAnimationFrames and - // setTimeouts to ensure that we get the finest granularity possible and as many chances from the browser to fill - // new audio data. This is because setTimeouts alone have very poor granularity for audio streaming purposes, but also - // the application might not be using emscripten_set_main_loop to drive the main loop, so we cannot rely on that alone. - SDL.audio.queueNewAudioData = function SDL_queueNewAudioData() { - if (!SDL.audio) return; - - for(var i = 0; i < SDL.audio.numSimultaneouslyQueuedBuffers; ++i) { - // Only queue new data if we don't have enough audio data already in queue. Otherwise skip this time slot - // and wait to queue more in the next time the callback is run. - var secsUntilNextPlayStart = SDL.audio.nextPlayTime - SDL.audioContext['currentTime']; - if (secsUntilNextPlayStart >= SDL.audio.bufferingDelay + SDL.audio.bufferDurationSecs*SDL.audio.numSimultaneouslyQueuedBuffers) return; - - // Ask SDL audio data from the user code. - Module['dynCall_viii'](SDL.audio.callback, SDL.audio.userdata, SDL.audio.buffer, SDL.audio.bufferSize); - // And queue it to be played after the currently playing audio stream. - SDL.audio.pushAudio(SDL.audio.buffer, SDL.audio.bufferSize); - } - } - - - // Create a callback function that will be routinely called to ask more audio data from the user application. - SDL.audio.caller = function SDL_audioCaller() { - if (!SDL.audio) return; - - --SDL.audio.numAudioTimersPending; - - SDL.audio.queueNewAudioData(); - - // Queue this callback function to be called again later to pull more audio data. - var secsUntilNextPlayStart = SDL.audio.nextPlayTime - SDL.audioContext['currentTime']; - - // Queue the next audio frame push to be performed half-way when the previously queued buffer has finished playing. - var preemptBufferFeedSecs = SDL.audio.bufferDurationSecs/2.0; - - if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) { - ++SDL.audio.numAudioTimersPending; - SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, Math.max(0.0, 1000.0*(secsUntilNextPlayStart-preemptBufferFeedSecs))); - - // If we are risking starving, immediately queue an extra buffer. - if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) { - ++SDL.audio.numAudioTimersPending; - Browser.safeSetTimeout(SDL.audio.caller, 1.0); - } - } - }; - - SDL.audio.audioOutput = new Audio(); - - // Initialize Web Audio API if we haven't done so yet. Note: Only initialize Web Audio context ever once on the web page, - // since initializing multiple times fails on Chrome saying 'audio resources have been exhausted'. - SDL.openAudioContext(); - if (!SDL.audioContext) throw 'Web Audio API is not available!'; - SDL.audio.nextPlayTime = 0; // Time in seconds when the next audio block is due to start. - - // The pushAudio function with a new audio buffer whenever there is new audio data to schedule to be played back on the device. - SDL.audio.pushAudio=function(ptr,sizeBytes) { - try { - if (SDL.audio.paused) return; - - var sizeSamples = sizeBytes / SDL.audio.bytesPerSample; // How many samples fit in the callback buffer? - var sizeSamplesPerChannel = sizeSamples / SDL.audio.channels; // How many samples per a single channel fit in the cb buffer? - if (sizeSamplesPerChannel != SDL.audio.samples) { - throw 'Received mismatching audio buffer size!'; - } - // Allocate new sound buffer to be played. - var source = SDL.audioContext['createBufferSource'](); - var soundBuffer = SDL.audioContext['createBuffer'](SDL.audio.channels,sizeSamplesPerChannel,SDL.audio.freq); - source['connect'](SDL.audioContext['destination']); - - SDL.fillWebAudioBufferFromHeap(ptr, sizeSamplesPerChannel, soundBuffer); - // Workaround https://bugzilla.mozilla.org/show_bug.cgi?id=883675 by setting the buffer only after filling. The order is important here! - source['buffer'] = soundBuffer; - - // Schedule the generated sample buffer to be played out at the correct time right after the previously scheduled - // sample buffer has finished. - var curtime = SDL.audioContext['currentTime']; - // Don't ever start buffer playbacks earlier from current time than a given constant 'SDL.audio.bufferingDelay', since a browser - // may not be able to mix that audio clip in immediately, and there may be subsequent jitter that might cause the stream to starve. - var playtime = Math.max(curtime + SDL.audio.bufferingDelay, SDL.audio.nextPlayTime); - if (typeof source['start'] !== 'undefined') { - source['start'](playtime); // New Web Audio API: sound sources are started with a .start() call. - } else if (typeof source['noteOn'] !== 'undefined') { - source['noteOn'](playtime); // Support old Web Audio API specification which had the .noteOn() API. - } - /* - // Uncomment to debug SDL buffer feed starves. - if (SDL.audio.curBufferEnd) { - var thisBufferStart = Math.round(playtime * SDL.audio.freq); - if (thisBufferStart != SDL.audio.curBufferEnd) console.log('SDL starved ' + (thisBufferStart - SDL.audio.curBufferEnd) + ' samples!'); - } - SDL.audio.curBufferEnd = Math.round(playtime * SDL.audio.freq + sizeSamplesPerChannel); - */ - - SDL.audio.nextPlayTime = playtime + SDL.audio.bufferDurationSecs; - } catch(e) { - console.log('Web Audio API error playing back audio: ' + e.toString()); - } - } - - if (obtained) { - // Report back the initialized audio parameters. - HEAP32[((obtained)>>2)]=SDL.audio.freq; - HEAP16[(((obtained)+(4))>>1)]=SDL.audio.format; - HEAP8[(((obtained)+(6))>>0)]=SDL.audio.channels; - HEAP8[(((obtained)+(7))>>0)]=SDL.audio.silence; - HEAP16[(((obtained)+(8))>>1)]=SDL.audio.samples; - HEAP32[(((obtained)+(16))>>2)]=SDL.audio.callback; - HEAP32[(((obtained)+(20))>>2)]=SDL.audio.userdata; - } - SDL.allocateChannels(32); - - } catch(e) { - console.log('Initializing SDL audio threw an exception: "' + e.toString() + '"! Continuing without audio.'); - SDL.audio = null; - SDL.allocateChannels(0); - if (obtained) { - HEAP32[((obtained)>>2)]=0; - HEAP16[(((obtained)+(4))>>1)]=0; - HEAP8[(((obtained)+(6))>>0)]=0; - HEAP8[(((obtained)+(7))>>0)]=0; - HEAP16[(((obtained)+(8))>>1)]=0; - HEAP32[(((obtained)+(16))>>2)]=0; - HEAP32[(((obtained)+(20))>>2)]=0; - } - } - if (!SDL.audio) { - return -1; - } - return 0; - } - - - function _SDL_QuitSubSystem(flags) { - out('SDL_QuitSubSystem called (and ignored)'); - } - - function _TextFormat() { - err('missing function: TextFormat'); abort(-1); - } - - function ___assert_fail(condition, filename, line, func) { - abort('Assertion failed: ' + Pointer_stringify(condition) + ', at: ' + [filename ? Pointer_stringify(filename) : 'unknown filename', line, func ? Pointer_stringify(func) : 'unknown function']); - } - - function ___lock() {} - - - var SYSCALLS={DEFAULT_POLLMASK:5,mappings:{},umask:511,calculateAt:function (dirfd, path) { - if (path[0] !== '/') { - // relative path - var dir; - if (dirfd === -100) { - dir = FS.cwd(); - } else { - var dirstream = FS.getStream(dirfd); - if (!dirstream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); - dir = dirstream.path; - } - path = PATH.join2(dir, path); - } - return path; - },doStat:function (func, path, buf) { - try { - var stat = func(path); - } catch (e) { - if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) { - // an error occurred while trying to look up the path; we should just report ENOTDIR - return -ERRNO_CODES.ENOTDIR; - } - throw e; - } - HEAP32[((buf)>>2)]=stat.dev; - HEAP32[(((buf)+(4))>>2)]=0; - HEAP32[(((buf)+(8))>>2)]=stat.ino; - HEAP32[(((buf)+(12))>>2)]=stat.mode; - HEAP32[(((buf)+(16))>>2)]=stat.nlink; - HEAP32[(((buf)+(20))>>2)]=stat.uid; - HEAP32[(((buf)+(24))>>2)]=stat.gid; - HEAP32[(((buf)+(28))>>2)]=stat.rdev; - HEAP32[(((buf)+(32))>>2)]=0; - HEAP32[(((buf)+(36))>>2)]=stat.size; - HEAP32[(((buf)+(40))>>2)]=4096; - HEAP32[(((buf)+(44))>>2)]=stat.blocks; - HEAP32[(((buf)+(48))>>2)]=(stat.atime.getTime() / 1000)|0; - HEAP32[(((buf)+(52))>>2)]=0; - HEAP32[(((buf)+(56))>>2)]=(stat.mtime.getTime() / 1000)|0; - HEAP32[(((buf)+(60))>>2)]=0; - HEAP32[(((buf)+(64))>>2)]=(stat.ctime.getTime() / 1000)|0; - HEAP32[(((buf)+(68))>>2)]=0; - HEAP32[(((buf)+(72))>>2)]=stat.ino; - return 0; - },doMsync:function (addr, stream, len, flags) { - var buffer = new Uint8Array(HEAPU8.subarray(addr, addr + len)); - FS.msync(stream, buffer, 0, len, flags); - },doMkdir:function (path, mode) { - // remove a trailing slash, if one - /a/b/ has basename of '', but - // we want to create b in the context of this function - path = PATH.normalize(path); - if (path[path.length-1] === '/') path = path.substr(0, path.length-1); - FS.mkdir(path, mode, 0); - return 0; - },doMknod:function (path, mode, dev) { - // we don't want this in the JS API as it uses mknod to create all nodes. - switch (mode & 61440) { - case 32768: - case 8192: - case 24576: - case 4096: - case 49152: - break; - default: return -ERRNO_CODES.EINVAL; - } - FS.mknod(path, mode, dev); - return 0; - },doReadlink:function (path, buf, bufsize) { - if (bufsize <= 0) return -ERRNO_CODES.EINVAL; - var ret = FS.readlink(path); - - var len = Math.min(bufsize, lengthBytesUTF8(ret)); - var endChar = HEAP8[buf+len]; - stringToUTF8(ret, buf, bufsize+1); - // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!) - // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write. - HEAP8[buf+len] = endChar; - - return len; - },doAccess:function (path, amode) { - if (amode & ~7) { - // need a valid mode - return -ERRNO_CODES.EINVAL; - } - var node; - var lookup = FS.lookupPath(path, { follow: true }); - node = lookup.node; - var perms = ''; - if (amode & 4) perms += 'r'; - if (amode & 2) perms += 'w'; - if (amode & 1) perms += 'x'; - if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) { - return -ERRNO_CODES.EACCES; - } - return 0; - },doDup:function (path, flags, suggestFD) { - var suggest = FS.getStream(suggestFD); - if (suggest) FS.close(suggest); - return FS.open(path, flags, 0, suggestFD, suggestFD).fd; - },doReadv:function (stream, iov, iovcnt, offset) { - var ret = 0; - for (var i = 0; i < iovcnt; i++) { - var ptr = HEAP32[(((iov)+(i*8))>>2)]; - var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; - var curr = FS.read(stream, HEAP8,ptr, len, offset); - if (curr < 0) return -1; - ret += curr; - if (curr < len) break; // nothing more to read - } - return ret; - },doWritev:function (stream, iov, iovcnt, offset) { - var ret = 0; - for (var i = 0; i < iovcnt; i++) { - var ptr = HEAP32[(((iov)+(i*8))>>2)]; - var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; - var curr = FS.write(stream, HEAP8,ptr, len, offset); - if (curr < 0) return -1; - ret += curr; - } - return ret; - },varargs:0,get:function (varargs) { - SYSCALLS.varargs += 4; - var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; - return ret; - },getStr:function () { - var ret = Pointer_stringify(SYSCALLS.get()); - return ret; - },getStreamFromFD:function () { - var stream = FS.getStream(SYSCALLS.get()); - if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); - return stream; - },getSocketFromFD:function () { - var socket = SOCKFS.getSocket(SYSCALLS.get()); - if (!socket) throw new FS.ErrnoError(ERRNO_CODES.EBADF); - return socket; - },getSocketAddress:function (allowNull) { - var addrp = SYSCALLS.get(), addrlen = SYSCALLS.get(); - if (allowNull && addrp === 0) return null; - var info = __read_sockaddr(addrp, addrlen); - if (info.errno) throw new FS.ErrnoError(info.errno); - info.addr = DNS.lookup_addr(info.addr) || info.addr; - return info; - },get64:function () { - var low = SYSCALLS.get(), high = SYSCALLS.get(); - if (low >= 0) assert(high === 0); - else assert(high === -1); - return low; - },getZero:function () { - assert(SYSCALLS.get() === 0); - }};function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs; - try { - // llseek - var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get(); - // NOTE: offset_high is unused - Emscripten's off_t is 32-bit - var offset = offset_low; - FS.llseek(stream, offset, whence); - HEAP32[((result)>>2)]=stream.position; - if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state - return 0; - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___syscall145(which, varargs) {SYSCALLS.varargs = varargs; - try { - // readv - var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); - return SYSCALLS.doReadv(stream, iov, iovcnt); - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs; - try { - // writev - var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); - return SYSCALLS.doWritev(stream, iov, iovcnt); - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___syscall221(which, varargs) {SYSCALLS.varargs = varargs; - try { - // fcntl64 - var stream = SYSCALLS.getStreamFromFD(), cmd = SYSCALLS.get(); - switch (cmd) { - case 0: { - var arg = SYSCALLS.get(); - if (arg < 0) { - return -ERRNO_CODES.EINVAL; - } - var newStream; - newStream = FS.open(stream.path, stream.flags, 0, arg); - return newStream.fd; - } - case 1: - case 2: - return 0; // FD_CLOEXEC makes no sense for a single process. - case 3: - return stream.flags; - case 4: { - var arg = SYSCALLS.get(); - stream.flags |= arg; - return 0; - } - case 12: - case 12: { - var arg = SYSCALLS.get(); - var offset = 0; - // We're always unlocked. - HEAP16[(((arg)+(offset))>>1)]=2; - return 0; - } - case 13: - case 14: - case 13: - case 14: - return 0; // Pretend that the locking is successful. - case 16: - case 8: - return -ERRNO_CODES.EINVAL; // These are for sockets. We don't have them fully implemented yet. - case 9: - // musl trusts getown return values, due to a bug where they must be, as they overlap with errors. just return -1 here, so fnctl() returns that, and we set errno ourselves. - ___setErrNo(ERRNO_CODES.EINVAL); - return -1; - default: { - return -ERRNO_CODES.EINVAL; - } - } - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___syscall5(which, varargs) {SYSCALLS.varargs = varargs; - try { - // open - var pathname = SYSCALLS.getStr(), flags = SYSCALLS.get(), mode = SYSCALLS.get() // optional TODO - var stream = FS.open(pathname, flags, mode); - return stream.fd; - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs; - try { - // ioctl - var stream = SYSCALLS.getStreamFromFD(), op = SYSCALLS.get(); - switch (op) { - case 21509: - case 21505: { - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return 0; - } - case 21510: - case 21511: - case 21512: - case 21506: - case 21507: - case 21508: { - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return 0; // no-op, not actually adjusting terminal settings - } - case 21519: { - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - var argp = SYSCALLS.get(); - HEAP32[((argp)>>2)]=0; - return 0; - } - case 21520: { - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return -ERRNO_CODES.EINVAL; // not supported - } - case 21531: { - var argp = SYSCALLS.get(); - return FS.ioctl(stream, op, argp); - } - case 21523: { - // TODO: in theory we should write to the winsize struct that gets - // passed in, but for now musl doesn't read anything on it - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return 0; - } - case 21524: { - // TODO: technically, this ioctl call should change the window size. - // but, since emscripten doesn't have any concept of a terminal window - // yet, we'll just silently throw it away as we do TIOCGWINSZ - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return 0; - } - default: abort('bad ioctl syscall ' + op); - } - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs; - try { - // close - var stream = SYSCALLS.getStreamFromFD(); - FS.close(stream); - return 0; - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___unlock() {} - - - var EGL={errorCode:12288,defaultDisplayInitialized:false,currentContext:0,currentReadSurface:0,currentDrawSurface:0,alpha:false,depth:true,stencil:true,antialias:true,stringCache:{},setErrorCode:function (code) { - EGL.errorCode = code; - },chooseConfig:function (display, attribList, config, config_size, numConfigs) { - if (display != 62000 /* Magic ID for Emscripten 'default display' */) { - EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); - return 0; - } - - if (attribList) { - // read attribList if it is non-null - for(;;) { - var param = HEAP32[((attribList)>>2)]; - if (param == 0x3021 /*EGL_ALPHA_SIZE*/) { - var alphaSize = HEAP32[(((attribList)+(4))>>2)]; - EGL.alpha = (alphaSize > 0); - } else if (param == 0x3025 /*EGL_DEPTH_SIZE*/) { - var depthSize = HEAP32[(((attribList)+(4))>>2)]; - EGL.depth = (depthSize > 0); - } else if (param == 0x3026 /*EGL_STENCIL_SIZE*/) { - var stencilSize = HEAP32[(((attribList)+(4))>>2)]; - EGL.stencil = (stencilSize > 0); - } else if (param == 0x3031 /*EGL_SAMPLES*/) { - var samples = HEAP32[(((attribList)+(4))>>2)]; - EGL.antialias = (samples > 0); - } else if (param == 0x3032 /*EGL_SAMPLE_BUFFERS*/) { - var samples = HEAP32[(((attribList)+(4))>>2)]; - EGL.antialias = (samples == 1); - } else if (param == 0x3038 /*EGL_NONE*/) { - break; - } - attribList += 8; - } - } - - if ((!config || !config_size) && !numConfigs) { - EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); - return 0; - } - if (numConfigs) { - HEAP32[((numConfigs)>>2)]=1; // Total number of supported configs: 1. - } - if (config && config_size > 0) { - HEAP32[((config)>>2)]=62002; - } - - EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); - return 1; - }};function _eglGetProcAddress(name_) { - return _emscripten_GetProcAddress(name_); - } - - - - - function _emscripten_get_canvas_element_size(target, width, height) { - var canvas = JSEvents.findCanvasEventTarget(target); - if (!canvas) return -4; - HEAP32[((width)>>2)]=canvas.width; - HEAP32[((height)>>2)]=canvas.height; - }function __get_canvas_element_size(target) { - var stackTop = stackSave(); - var w = stackAlloc(8); - var h = w + 4; - - var targetInt = stackAlloc(target.id.length+1); - stringToUTF8(target.id, targetInt, target.id.length+1); - var ret = _emscripten_get_canvas_element_size(targetInt, w, h); - var size = [HEAP32[((w)>>2)], HEAP32[((h)>>2)]]; - stackRestore(stackTop); - return size; - } - - - function _emscripten_set_canvas_element_size(target, width, height) { - var canvas = JSEvents.findCanvasEventTarget(target); - if (!canvas) return -4; - canvas.width = width; - canvas.height = height; - return 0; - }function __set_canvas_element_size(target, width, height) { - if (!target.controlTransferredOffscreen) { - target.width = width; - target.height = height; - } else { - // This function is being called from high-level JavaScript code instead of asm.js/Wasm, - // and it needs to synchronously proxy over to another thread, so marshal the string onto the heap to do the call. - var stackTop = stackSave(); - var targetInt = stackAlloc(target.id.length+1); - stringToUTF8(target.id, targetInt, target.id.length+1); - _emscripten_set_canvas_element_size(targetInt, width, height); - stackRestore(stackTop); - } - }var JSEvents={keyEvent:0,mouseEvent:0,wheelEvent:0,uiEvent:0,focusEvent:0,deviceOrientationEvent:0,deviceMotionEvent:0,fullscreenChangeEvent:0,pointerlockChangeEvent:0,visibilityChangeEvent:0,touchEvent:0,lastGamepadState:null,lastGamepadStateFrame:null,numGamepadsConnected:0,previousFullscreenElement:null,previousScreenX:null,previousScreenY:null,removeEventListenersRegistered:false,_onGamepadConnected:function () { ++JSEvents.numGamepadsConnected; },_onGamepadDisconnected:function () { --JSEvents.numGamepadsConnected; },staticInit:function () { - if (typeof window !== 'undefined') { - window.addEventListener("gamepadconnected", JSEvents._onGamepadConnected); - window.addEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected); - - // Chromium does not fire the gamepadconnected event on reload, so we need to get the number of gamepads here as a workaround. - // See https://bugs.chromium.org/p/chromium/issues/detail?id=502824 - var firstState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : null); - if (firstState) { - JSEvents.numGamepadsConnected = firstState.length; - } - } - },removeAllEventListeners:function () { - for(var i = JSEvents.eventHandlers.length-1; i >= 0; --i) { - JSEvents._removeHandler(i); - } - JSEvents.eventHandlers = []; - JSEvents.deferredCalls = []; - if (typeof window !== 'undefined') { - window.removeEventListener("gamepadconnected", JSEvents._onGamepadConnected); - window.removeEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected); - } - },registerRemoveEventListeners:function () { - if (!JSEvents.removeEventListenersRegistered) { - __ATEXIT__.push(JSEvents.removeAllEventListeners); - JSEvents.removeEventListenersRegistered = true; - } - },findEventTarget:function (target) { - try { - // The sensible "default" target varies between events, but use window as the default - // since DOM events mostly can default to that. Specific callback registrations - // override their own defaults. - if (!target) return window; - if (typeof target === "number") target = Pointer_stringify(target); - if (target === '#window') return window; - else if (target === '#document') return document; - else if (target === '#screen') return window.screen; - else if (target === '#canvas') return Module['canvas']; - return (typeof target === 'string') ? document.getElementById(target) : target; - } catch(e) { - // In Web Workers, some objects above, such as '#document' do not exist. Gracefully - // return null for them. - return null; - } - },findCanvasEventTarget:function (target) { - if (typeof target === 'number') target = Pointer_stringify(target); - if (!target || target === '#canvas') { - if (typeof GL !== 'undefined' && GL.offscreenCanvases['canvas']) return GL.offscreenCanvases['canvas']; // TODO: Remove this line, target '#canvas' should refer only to Module['canvas'], not to GL.offscreenCanvases['canvas'] - but need stricter tests to be able to remove this line. - return Module['canvas']; - } - if (typeof GL !== 'undefined' && GL.offscreenCanvases[target]) return GL.offscreenCanvases[target]; - return JSEvents.findEventTarget(target); - },deferredCalls:[],deferCall:function (targetFunction, precedence, argsList) { - function arraysHaveEqualContent(arrA, arrB) { - if (arrA.length != arrB.length) return false; - - for(var i in arrA) { - if (arrA[i] != arrB[i]) return false; - } - return true; - } - // Test if the given call was already queued, and if so, don't add it again. - for(var i in JSEvents.deferredCalls) { - var call = JSEvents.deferredCalls[i]; - if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { - return; - } - } - JSEvents.deferredCalls.push({ - targetFunction: targetFunction, - precedence: precedence, - argsList: argsList - }); - - JSEvents.deferredCalls.sort(function(x,y) { return x.precedence < y.precedence; }); - },removeDeferredCalls:function (targetFunction) { - for(var i = 0; i < JSEvents.deferredCalls.length; ++i) { - if (JSEvents.deferredCalls[i].targetFunction == targetFunction) { - JSEvents.deferredCalls.splice(i, 1); - --i; - } - } - },canPerformEventHandlerRequests:function () { - return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; - },runDeferredCalls:function () { - if (!JSEvents.canPerformEventHandlerRequests()) { - return; - } - for(var i = 0; i < JSEvents.deferredCalls.length; ++i) { - var call = JSEvents.deferredCalls[i]; - JSEvents.deferredCalls.splice(i, 1); - --i; - call.targetFunction.apply(this, call.argsList); - } - },inEventHandler:0,currentEventHandler:null,eventHandlers:[],isInternetExplorer:function () { return navigator.userAgent.indexOf('MSIE') !== -1 || navigator.appVersion.indexOf('Trident/') > 0; },removeAllHandlersOnTarget:function (target, eventTypeString) { - for(var i = 0; i < JSEvents.eventHandlers.length; ++i) { - if (JSEvents.eventHandlers[i].target == target && - (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { - JSEvents._removeHandler(i--); - } - } - },_removeHandler:function (i) { - var h = JSEvents.eventHandlers[i]; - h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); - JSEvents.eventHandlers.splice(i, 1); - },registerOrRemoveHandler:function (eventHandler) { - var jsEventHandler = function jsEventHandler(event) { - // Increment nesting count for the event handler. - ++JSEvents.inEventHandler; - JSEvents.currentEventHandler = eventHandler; - // Process any old deferred calls the user has placed. - JSEvents.runDeferredCalls(); - // Process the actual event, calls back to user C code handler. - eventHandler.handlerFunc(event); - // Process any new deferred calls that were placed right now from this event handler. - JSEvents.runDeferredCalls(); - // Out of event handler - restore nesting count. - --JSEvents.inEventHandler; - } - - if (eventHandler.callbackfunc) { - eventHandler.eventListenerFunc = jsEventHandler; - eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture); - JSEvents.eventHandlers.push(eventHandler); - JSEvents.registerRemoveEventListeners(); - } else { - for(var i = 0; i < JSEvents.eventHandlers.length; ++i) { - if (JSEvents.eventHandlers[i].target == eventHandler.target - && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { - JSEvents._removeHandler(i--); - } - } - } - },registerKeyEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.keyEvent) JSEvents.keyEvent = _malloc( 164 ); - - var keyEventHandlerFunc = function(event) { - var e = event || window.event; - - var keyEventData = JSEvents.keyEvent; - stringToUTF8(e.key ? e.key : "", keyEventData + 0, 32); - stringToUTF8(e.code ? e.code : "", keyEventData + 32, 32); - HEAP32[(((keyEventData)+(64))>>2)]=e.location; - HEAP32[(((keyEventData)+(68))>>2)]=e.ctrlKey; - HEAP32[(((keyEventData)+(72))>>2)]=e.shiftKey; - HEAP32[(((keyEventData)+(76))>>2)]=e.altKey; - HEAP32[(((keyEventData)+(80))>>2)]=e.metaKey; - HEAP32[(((keyEventData)+(84))>>2)]=e.repeat; - stringToUTF8(e.locale ? e.locale : "", keyEventData + 88, 32); - stringToUTF8(e.char ? e.char : "", keyEventData + 120, 32); - HEAP32[(((keyEventData)+(152))>>2)]=e.charCode; - HEAP32[(((keyEventData)+(156))>>2)]=e.keyCode; - HEAP32[(((keyEventData)+(160))>>2)]=e.which; - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, keyEventData, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: JSEvents.findEventTarget(target), - allowsDeferredCalls: JSEvents.isInternetExplorer() ? false : true, // MSIE doesn't allow fullscreen and pointerlock requests from key handlers, others do. - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: keyEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },getBoundingClientRectOrZeros:function (target) { - return target.getBoundingClientRect ? target.getBoundingClientRect() : { left: 0, top: 0 }; - },fillMouseEventData:function (eventStruct, e, target) { - HEAPF64[((eventStruct)>>3)]=JSEvents.tick(); - HEAP32[(((eventStruct)+(8))>>2)]=e.screenX; - HEAP32[(((eventStruct)+(12))>>2)]=e.screenY; - HEAP32[(((eventStruct)+(16))>>2)]=e.clientX; - HEAP32[(((eventStruct)+(20))>>2)]=e.clientY; - HEAP32[(((eventStruct)+(24))>>2)]=e.ctrlKey; - HEAP32[(((eventStruct)+(28))>>2)]=e.shiftKey; - HEAP32[(((eventStruct)+(32))>>2)]=e.altKey; - HEAP32[(((eventStruct)+(36))>>2)]=e.metaKey; - HEAP16[(((eventStruct)+(40))>>1)]=e.button; - HEAP16[(((eventStruct)+(42))>>1)]=e.buttons; - HEAP32[(((eventStruct)+(44))>>2)]=e["movementX"] || e["mozMovementX"] || e["webkitMovementX"] || (e.screenX-JSEvents.previousScreenX); - HEAP32[(((eventStruct)+(48))>>2)]=e["movementY"] || e["mozMovementY"] || e["webkitMovementY"] || (e.screenY-JSEvents.previousScreenY); - - if (Module['canvas']) { - var rect = Module['canvas'].getBoundingClientRect(); - HEAP32[(((eventStruct)+(60))>>2)]=e.clientX - rect.left; - HEAP32[(((eventStruct)+(64))>>2)]=e.clientY - rect.top; - } else { // Canvas is not initialized, return 0. - HEAP32[(((eventStruct)+(60))>>2)]=0; - HEAP32[(((eventStruct)+(64))>>2)]=0; - } - if (target) { - var rect = JSEvents.getBoundingClientRectOrZeros(target); - HEAP32[(((eventStruct)+(52))>>2)]=e.clientX - rect.left; - HEAP32[(((eventStruct)+(56))>>2)]=e.clientY - rect.top; - } else { // No specific target passed, return 0. - HEAP32[(((eventStruct)+(52))>>2)]=0; - HEAP32[(((eventStruct)+(56))>>2)]=0; - } - // wheel and mousewheel events contain wrong screenX/screenY on chrome/opera - // https://github.com/kripken/emscripten/pull/4997 - // https://bugs.chromium.org/p/chromium/issues/detail?id=699956 - if (e.type !== 'wheel' && e.type !== 'mousewheel') { - JSEvents.previousScreenX = e.screenX; - JSEvents.previousScreenY = e.screenY; - } - },registerMouseEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.mouseEvent) JSEvents.mouseEvent = _malloc( 72 ); - target = JSEvents.findEventTarget(target); - - var mouseEventHandlerFunc = function(event) { - var e = event || window.event; - - // TODO: Make this access thread safe, or this could update live while app is reading it. - JSEvents.fillMouseEventData(JSEvents.mouseEvent, e, target); - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: target, - allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: mouseEventHandlerFunc, - useCapture: useCapture - }; - // In IE, mousedown events don't either allow deferred calls to be run! - if (JSEvents.isInternetExplorer() && eventTypeString == 'mousedown') eventHandler.allowsDeferredCalls = false; - JSEvents.registerOrRemoveHandler(eventHandler); - },registerWheelEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.wheelEvent) JSEvents.wheelEvent = _malloc( 104 ); - target = JSEvents.findEventTarget(target); - - - // The DOM Level 3 events spec event 'wheel' - var wheelHandlerFunc = function(event) { - var e = event || window.event; - var wheelEvent = JSEvents.wheelEvent; - JSEvents.fillMouseEventData(wheelEvent, e, target); - HEAPF64[(((wheelEvent)+(72))>>3)]=e["deltaX"]; - HEAPF64[(((wheelEvent)+(80))>>3)]=e["deltaY"]; - HEAPF64[(((wheelEvent)+(88))>>3)]=e["deltaZ"]; - HEAP32[(((wheelEvent)+(96))>>2)]=e["deltaMode"]; - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, wheelEvent, userData)) e.preventDefault(); - }; - // The 'mousewheel' event as implemented in Safari 6.0.5 - var mouseWheelHandlerFunc = function(event) { - var e = event || window.event; - JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target); - HEAPF64[(((JSEvents.wheelEvent)+(72))>>3)]=e["wheelDeltaX"] || 0; - HEAPF64[(((JSEvents.wheelEvent)+(80))>>3)]=-(e["wheelDeltaY"] ? e["wheelDeltaY"] : e["wheelDelta"]) /* 1. Invert to unify direction with the DOM Level 3 wheel event. 2. MSIE does not provide wheelDeltaY, so wheelDelta is used as a fallback. */; - HEAPF64[(((JSEvents.wheelEvent)+(88))>>3)]=0 /* Not available */; - HEAP32[(((JSEvents.wheelEvent)+(96))>>2)]=0 /* DOM_DELTA_PIXEL */; - var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData); - if (shouldCancel) { - e.preventDefault(); - } - }; - - var eventHandler = { - target: target, - allowsDeferredCalls: true, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: (eventTypeString == 'wheel') ? wheelHandlerFunc : mouseWheelHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },pageScrollPos:function () { - if (window.pageXOffset > 0 || window.pageYOffset > 0) { - return [window.pageXOffset, window.pageYOffset]; - } - if (typeof document.documentElement.scrollLeft !== 'undefined' || typeof document.documentElement.scrollTop !== 'undefined') { - return [document.documentElement.scrollLeft, document.documentElement.scrollTop]; - } - return [document.body.scrollLeft|0, document.body.scrollTop|0]; - },registerUiEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.uiEvent) JSEvents.uiEvent = _malloc( 36 ); - - if (eventTypeString == "scroll" && !target) { - target = document; // By default read scroll events on document rather than window. - } else { - target = JSEvents.findEventTarget(target); - } - - var uiEventHandlerFunc = function(event) { - var e = event || window.event; - if (e.target != target) { - // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that - // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log - // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, - // causing a new scroll, etc.. - return; - } - var scrollPos = JSEvents.pageScrollPos(); - - var uiEvent = JSEvents.uiEvent; - HEAP32[((uiEvent)>>2)]=e.detail; - HEAP32[(((uiEvent)+(4))>>2)]=document.body.clientWidth; - HEAP32[(((uiEvent)+(8))>>2)]=document.body.clientHeight; - HEAP32[(((uiEvent)+(12))>>2)]=window.innerWidth; - HEAP32[(((uiEvent)+(16))>>2)]=window.innerHeight; - HEAP32[(((uiEvent)+(20))>>2)]=window.outerWidth; - HEAP32[(((uiEvent)+(24))>>2)]=window.outerHeight; - HEAP32[(((uiEvent)+(28))>>2)]=scrollPos[0]; - HEAP32[(((uiEvent)+(32))>>2)]=scrollPos[1]; - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, uiEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: target, - allowsDeferredCalls: false, // Neither scroll or resize events allow running requests inside them. - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: uiEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },getNodeNameForTarget:function (target) { - if (!target) return ''; - if (target == window) return '#window'; - if (target == window.screen) return '#screen'; - return (target && target.nodeName) ? target.nodeName : ''; - },registerFocusEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.focusEvent) JSEvents.focusEvent = _malloc( 256 ); - - var focusEventHandlerFunc = function(event) { - var e = event || window.event; - - var nodeName = JSEvents.getNodeNameForTarget(e.target); - var id = e.target.id ? e.target.id : ''; - - var focusEvent = JSEvents.focusEvent; - stringToUTF8(nodeName, focusEvent + 0, 128); - stringToUTF8(id, focusEvent + 128, 128); - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, focusEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: JSEvents.findEventTarget(target), - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: focusEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },tick:function () { - if (window['performance'] && window['performance']['now']) return window['performance']['now'](); - else return Date.now(); - },fillDeviceOrientationEventData:function (eventStruct, e, target) { - HEAPF64[((eventStruct)>>3)]=JSEvents.tick(); - HEAPF64[(((eventStruct)+(8))>>3)]=e.alpha; - HEAPF64[(((eventStruct)+(16))>>3)]=e.beta; - HEAPF64[(((eventStruct)+(24))>>3)]=e.gamma; - HEAP32[(((eventStruct)+(32))>>2)]=e.absolute; - },registerDeviceOrientationEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.deviceOrientationEvent) JSEvents.deviceOrientationEvent = _malloc( 40 ); - - var deviceOrientationEventHandlerFunc = function(event) { - var e = event || window.event; - - JSEvents.fillDeviceOrientationEventData(JSEvents.deviceOrientationEvent, e, target); // TODO: Thread-safety with respect to emscripten_get_deviceorientation_status() - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceOrientationEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: JSEvents.findEventTarget(target), - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: deviceOrientationEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },fillDeviceMotionEventData:function (eventStruct, e, target) { - HEAPF64[((eventStruct)>>3)]=JSEvents.tick(); - HEAPF64[(((eventStruct)+(8))>>3)]=e.acceleration.x; - HEAPF64[(((eventStruct)+(16))>>3)]=e.acceleration.y; - HEAPF64[(((eventStruct)+(24))>>3)]=e.acceleration.z; - HEAPF64[(((eventStruct)+(32))>>3)]=e.accelerationIncludingGravity.x; - HEAPF64[(((eventStruct)+(40))>>3)]=e.accelerationIncludingGravity.y; - HEAPF64[(((eventStruct)+(48))>>3)]=e.accelerationIncludingGravity.z; - HEAPF64[(((eventStruct)+(56))>>3)]=e.rotationRate.alpha; - HEAPF64[(((eventStruct)+(64))>>3)]=e.rotationRate.beta; - HEAPF64[(((eventStruct)+(72))>>3)]=e.rotationRate.gamma; - },registerDeviceMotionEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.deviceMotionEvent) JSEvents.deviceMotionEvent = _malloc( 80 ); - - var deviceMotionEventHandlerFunc = function(event) { - var e = event || window.event; - - JSEvents.fillDeviceMotionEventData(JSEvents.deviceMotionEvent, e, target); // TODO: Thread-safety with respect to emscripten_get_devicemotion_status() - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceMotionEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: JSEvents.findEventTarget(target), - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: deviceMotionEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },screenOrientation:function () { - if (!window.screen) return undefined; - return window.screen.orientation || window.screen.mozOrientation || window.screen.webkitOrientation || window.screen.msOrientation; - },fillOrientationChangeEventData:function (eventStruct, e) { - var orientations = ["portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary"]; - var orientations2 = ["portrait", "portrait", "landscape", "landscape"]; - - var orientationString = JSEvents.screenOrientation(); - var orientation = orientations.indexOf(orientationString); - if (orientation == -1) { - orientation = orientations2.indexOf(orientationString); - } - - HEAP32[((eventStruct)>>2)]=1 << orientation; - HEAP32[(((eventStruct)+(4))>>2)]=window.orientation; - },registerOrientationChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.orientationChangeEvent) JSEvents.orientationChangeEvent = _malloc( 8 ); - - if (!target) { - target = window.screen; // Orientation events need to be captured from 'window.screen' instead of 'window' - } else { - target = JSEvents.findEventTarget(target); - } - - var orientationChangeEventHandlerFunc = function(event) { - var e = event || window.event; - - var orientationChangeEvent = JSEvents.orientationChangeEvent; - - JSEvents.fillOrientationChangeEventData(orientationChangeEvent, e); - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, orientationChangeEvent, userData)) e.preventDefault(); - }; - - if (eventTypeString == "orientationchange" && window.screen.mozOrientation !== undefined) { - eventTypeString = "mozorientationchange"; - } - - var eventHandler = { - target: target, - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: orientationChangeEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },fullscreenEnabled:function () { - return document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled; - },fillFullscreenChangeEventData:function (eventStruct, e) { - var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement; - var isFullscreen = !!fullscreenElement; - HEAP32[((eventStruct)>>2)]=isFullscreen; - HEAP32[(((eventStruct)+(4))>>2)]=JSEvents.fullscreenEnabled(); - // If transitioning to fullscreen, report info about the element that is now fullscreen. - // If transitioning to windowed mode, report info about the element that just was fullscreen. - var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement; - var nodeName = JSEvents.getNodeNameForTarget(reportedElement); - var id = (reportedElement && reportedElement.id) ? reportedElement.id : ''; - stringToUTF8(nodeName, eventStruct + 8, 128); - stringToUTF8(id, eventStruct + 136, 128); - HEAP32[(((eventStruct)+(264))>>2)]=reportedElement ? reportedElement.clientWidth : 0; - HEAP32[(((eventStruct)+(268))>>2)]=reportedElement ? reportedElement.clientHeight : 0; - HEAP32[(((eventStruct)+(272))>>2)]=screen.width; - HEAP32[(((eventStruct)+(276))>>2)]=screen.height; - if (isFullscreen) { - JSEvents.previousFullscreenElement = fullscreenElement; - } - },registerFullscreenChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.fullscreenChangeEvent) JSEvents.fullscreenChangeEvent = _malloc( 280 ); - - if (!target) target = document; // Fullscreen change events need to be captured from 'document' by default instead of 'window' - else target = JSEvents.findEventTarget(target); - - var fullscreenChangeEventhandlerFunc = function(event) { - var e = event || window.event; - - var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent; - - JSEvents.fillFullscreenChangeEventData(fullscreenChangeEvent, e); - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: target, - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: fullscreenChangeEventhandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },resizeCanvasForFullscreen:function (target, strategy) { - var restoreOldStyle = __registerRestoreOldStyle(target); - var cssWidth = strategy.softFullscreen ? window.innerWidth : screen.width; - var cssHeight = strategy.softFullscreen ? window.innerHeight : screen.height; - var rect = target.getBoundingClientRect(); - var windowedCssWidth = rect.right - rect.left; - var windowedCssHeight = rect.bottom - rect.top; - var canvasSize = __get_canvas_element_size(target); - var windowedRttWidth = canvasSize[0]; - var windowedRttHeight = canvasSize[1]; - - if (strategy.scaleMode == 3) { - __setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2); - cssWidth = windowedCssWidth; - cssHeight = windowedCssHeight; - } else if (strategy.scaleMode == 2) { - if (cssWidth*windowedRttHeight < windowedRttWidth*cssHeight) { - var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth; - __setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0); - cssHeight = desiredCssHeight; - } else { - var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight; - __setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2); - cssWidth = desiredCssWidth; - } - } - - // If we are adding padding, must choose a background color or otherwise Chrome will give the - // padding a default white color. Do it only if user has not customized their own background color. - if (!target.style.backgroundColor) target.style.backgroundColor = 'black'; - // IE11 does the same, but requires the color to be set in the document body. - if (!document.body.style.backgroundColor) document.body.style.backgroundColor = 'black'; // IE11 - // Firefox always shows black letterboxes independent of style color. - - target.style.width = cssWidth + 'px'; - target.style.height = cssHeight + 'px'; - - if (strategy.filteringMode == 1) { - target.style.imageRendering = 'optimizeSpeed'; - target.style.imageRendering = '-moz-crisp-edges'; - target.style.imageRendering = '-o-crisp-edges'; - target.style.imageRendering = '-webkit-optimize-contrast'; - target.style.imageRendering = 'optimize-contrast'; - target.style.imageRendering = 'crisp-edges'; - target.style.imageRendering = 'pixelated'; - } - - var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? window.devicePixelRatio : 1; - if (strategy.canvasResolutionScaleMode != 0) { - var newWidth = (cssWidth * dpiScale)|0; - var newHeight = (cssHeight * dpiScale)|0; - __set_canvas_element_size(target, newWidth, newHeight); - if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight); - } - return restoreOldStyle; - },requestFullscreen:function (target, strategy) { - // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements. - if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) { - JSEvents.resizeCanvasForFullscreen(target, strategy); - } - - if (target.requestFullscreen) { - target.requestFullscreen(); - } else if (target.msRequestFullscreen) { - target.msRequestFullscreen(); - } else if (target.mozRequestFullScreen) { - target.mozRequestFullScreen(); - } else if (target.mozRequestFullscreen) { - target.mozRequestFullscreen(); - } else if (target.webkitRequestFullscreen) { - target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); - } else { - if (typeof JSEvents.fullscreenEnabled() === 'undefined') { - return -1; - } else { - return -3; - } - } - - if (strategy.canvasResizedCallback) { - Module['dynCall_iiii'](strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData); - } - - return 0; - },fillPointerlockChangeEventData:function (eventStruct, e) { - var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement; - var isPointerlocked = !!pointerLockElement; - HEAP32[((eventStruct)>>2)]=isPointerlocked; - var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); - var id = (pointerLockElement && pointerLockElement.id) ? pointerLockElement.id : ''; - stringToUTF8(nodeName, eventStruct + 4, 128); - stringToUTF8(id, eventStruct + 132, 128); - },registerPointerlockChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.pointerlockChangeEvent) JSEvents.pointerlockChangeEvent = _malloc( 260 ); - - if (!target) target = document; // Pointer lock change events need to be captured from 'document' by default instead of 'window' - else target = JSEvents.findEventTarget(target); - - var pointerlockChangeEventHandlerFunc = function(event) { - var e = event || window.event; - - var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent; - JSEvents.fillPointerlockChangeEventData(pointerlockChangeEvent, e); - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: target, - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: pointerlockChangeEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },registerPointerlockErrorEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { - if (!target) target = document; // Pointer lock events need to be captured from 'document' by default instead of 'window' - else target = JSEvents.findEventTarget(target); - - var pointerlockErrorEventHandlerFunc = function(event) { - var e = event || window.event; - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: target, - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: pointerlockErrorEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },requestPointerLock:function (target) { - if (target.requestPointerLock) { - target.requestPointerLock(); - } else if (target.mozRequestPointerLock) { - target.mozRequestPointerLock(); - } else if (target.webkitRequestPointerLock) { - target.webkitRequestPointerLock(); - } else if (target.msRequestPointerLock) { - target.msRequestPointerLock(); - } else { - // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element, - // or if the whole browser just doesn't support the feature. - if (document.body.requestPointerLock || document.body.mozRequestPointerLock || document.body.webkitRequestPointerLock || document.body.msRequestPointerLock) { - return -3; - } else { - return -1; - } - } - return 0; - },fillVisibilityChangeEventData:function (eventStruct, e) { - var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ]; - var visibilityState = visibilityStates.indexOf(document.visibilityState); - - HEAP32[((eventStruct)>>2)]=document.hidden; - HEAP32[(((eventStruct)+(4))>>2)]=visibilityState; - },registerVisibilityChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.visibilityChangeEvent) JSEvents.visibilityChangeEvent = _malloc( 8 ); - - if (!target) target = document; // Visibility change events need to be captured from 'document' by default instead of 'window' - else target = JSEvents.findEventTarget(target); - - var visibilityChangeEventHandlerFunc = function(event) { - var e = event || window.event; - - var visibilityChangeEvent = JSEvents.visibilityChangeEvent; - - JSEvents.fillVisibilityChangeEventData(visibilityChangeEvent, e); - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, visibilityChangeEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: target, - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: visibilityChangeEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },registerTouchEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.touchEvent) JSEvents.touchEvent = _malloc( 1684 ); - - target = JSEvents.findEventTarget(target); - - var touchEventHandlerFunc = function(event) { - var e = event || window.event; - - var touches = {}; - for(var i = 0; i < e.touches.length; ++i) { - var touch = e.touches[i]; - touches[touch.identifier] = touch; - } - for(var i = 0; i < e.changedTouches.length; ++i) { - var touch = e.changedTouches[i]; - touches[touch.identifier] = touch; - touch.changed = true; - } - for(var i = 0; i < e.targetTouches.length; ++i) { - var touch = e.targetTouches[i]; - touches[touch.identifier].onTarget = true; - } - - var touchEvent = JSEvents.touchEvent; - var ptr = touchEvent; - HEAP32[(((ptr)+(4))>>2)]=e.ctrlKey; - HEAP32[(((ptr)+(8))>>2)]=e.shiftKey; - HEAP32[(((ptr)+(12))>>2)]=e.altKey; - HEAP32[(((ptr)+(16))>>2)]=e.metaKey; - ptr += 20; // Advance to the start of the touch array. - var canvasRect = Module['canvas'] ? Module['canvas'].getBoundingClientRect() : undefined; - var targetRect = JSEvents.getBoundingClientRectOrZeros(target); - var numTouches = 0; - for(var i in touches) { - var t = touches[i]; - HEAP32[((ptr)>>2)]=t.identifier; - HEAP32[(((ptr)+(4))>>2)]=t.screenX; - HEAP32[(((ptr)+(8))>>2)]=t.screenY; - HEAP32[(((ptr)+(12))>>2)]=t.clientX; - HEAP32[(((ptr)+(16))>>2)]=t.clientY; - HEAP32[(((ptr)+(20))>>2)]=t.pageX; - HEAP32[(((ptr)+(24))>>2)]=t.pageY; - HEAP32[(((ptr)+(28))>>2)]=t.changed; - HEAP32[(((ptr)+(32))>>2)]=t.onTarget; - if (canvasRect) { - HEAP32[(((ptr)+(44))>>2)]=t.clientX - canvasRect.left; - HEAP32[(((ptr)+(48))>>2)]=t.clientY - canvasRect.top; - } else { - HEAP32[(((ptr)+(44))>>2)]=0; - HEAP32[(((ptr)+(48))>>2)]=0; - } - HEAP32[(((ptr)+(36))>>2)]=t.clientX - targetRect.left; - HEAP32[(((ptr)+(40))>>2)]=t.clientY - targetRect.top; - - ptr += 52; - - if (++numTouches >= 32) { - break; - } - } - HEAP32[((touchEvent)>>2)]=numTouches; - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, touchEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: target, - allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend', - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: touchEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },fillGamepadEventData:function (eventStruct, e) { - HEAPF64[((eventStruct)>>3)]=e.timestamp; - for(var i = 0; i < e.axes.length; ++i) { - HEAPF64[(((eventStruct+i*8)+(16))>>3)]=e.axes[i]; - } - for(var i = 0; i < e.buttons.length; ++i) { - if (typeof(e.buttons[i]) === 'object') { - HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i].value; - } else { - HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i]; - } - } - for(var i = 0; i < e.buttons.length; ++i) { - if (typeof(e.buttons[i]) === 'object') { - HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i].pressed; - } else { - HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i] == 1.0; - } - } - HEAP32[(((eventStruct)+(1296))>>2)]=e.connected; - HEAP32[(((eventStruct)+(1300))>>2)]=e.index; - HEAP32[(((eventStruct)+(8))>>2)]=e.axes.length; - HEAP32[(((eventStruct)+(12))>>2)]=e.buttons.length; - stringToUTF8(e.id, eventStruct + 1304, 64); - stringToUTF8(e.mapping, eventStruct + 1368, 64); - },registerGamepadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.gamepadEvent) JSEvents.gamepadEvent = _malloc( 1432 ); - - var gamepadEventHandlerFunc = function(event) { - var e = event || window.event; - - var gamepadEvent = JSEvents.gamepadEvent; - JSEvents.fillGamepadEventData(gamepadEvent, e.gamepad); - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, gamepadEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: JSEvents.findEventTarget(target), - allowsDeferredCalls: true, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: gamepadEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },registerBeforeUnloadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { - var beforeUnloadEventHandlerFunc = function(event) { - var e = event || window.event; - - // Note: This is always called on the main browser thread, since it needs synchronously return a value! - var confirmationMessage = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData); - - if (confirmationMessage) { - confirmationMessage = Pointer_stringify(confirmationMessage); - } - if (confirmationMessage) { - e.preventDefault(); - e.returnValue = confirmationMessage; - return confirmationMessage; - } - }; - - var eventHandler = { - target: JSEvents.findEventTarget(target), - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: beforeUnloadEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },battery:function () { return navigator.battery || navigator.mozBattery || navigator.webkitBattery; },fillBatteryEventData:function (eventStruct, e) { - HEAPF64[((eventStruct)>>3)]=e.chargingTime; - HEAPF64[(((eventStruct)+(8))>>3)]=e.dischargingTime; - HEAPF64[(((eventStruct)+(16))>>3)]=e.level; - HEAP32[(((eventStruct)+(24))>>2)]=e.charging; - },registerBatteryEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!JSEvents.batteryEvent) JSEvents.batteryEvent = _malloc( 32 ); - - var batteryEventHandlerFunc = function(event) { - var e = event || window.event; - - var batteryEvent = JSEvents.batteryEvent; - JSEvents.fillBatteryEventData(batteryEvent, JSEvents.battery()); - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, batteryEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: JSEvents.findEventTarget(target), - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: batteryEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - },registerWebGlEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { - if (!target) target = Module['canvas']; - - var webGlEventHandlerFunc = function(event) { - var e = event || window.event; - - if (Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: JSEvents.findEventTarget(target), - allowsDeferredCalls: false, - eventTypeString: eventTypeString, - callbackfunc: callbackfunc, - handlerFunc: webGlEventHandlerFunc, - useCapture: useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - }};function _emscripten_exit_pointerlock() { - // Make sure no queued up calls will fire after this. - JSEvents.removeDeferredCalls(JSEvents.requestPointerLock); - - if (document.exitPointerLock) { - document.exitPointerLock(); - } else if (document.msExitPointerLock) { - document.msExitPointerLock(); - } else if (document.mozExitPointerLock) { - document.mozExitPointerLock(); - } else if (document.webkitExitPointerLock) { - document.webkitExitPointerLock(); - } else { - return -1; - } - return 0; - } - - - function __emscripten_sample_gamepad_data() { - // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected. - if (!JSEvents.numGamepadsConnected) return; - - // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation. - if (Browser.mainLoop.currentFrameNumber !== JSEvents.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) { - JSEvents.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null); - JSEvents.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber; - } - }function _emscripten_get_gamepad_status(index, gamepadState) { - __emscripten_sample_gamepad_data(); - if (!JSEvents.lastGamepadState) return -1; - - // INVALID_PARAM is returned on a Gamepad index that never was there. - if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5; - - // NO_DATA is returned on a Gamepad index that was removed. - // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index. - // This is because gamepads must keep their original position in the array. - // For example, removing the first of two gamepads produces [null/undefined/false, gamepad]. - if (!JSEvents.lastGamepadState[index]) return -7; - - JSEvents.fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]); - return 0; - } - - function _emscripten_get_num_gamepads() { - // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected. - if (!JSEvents.numGamepadsConnected) return 0; - - __emscripten_sample_gamepad_data(); - if (!JSEvents.lastGamepadState) return -1; - return JSEvents.lastGamepadState.length; - } - - function _emscripten_get_pointerlock_status(pointerlockStatus) { - if (pointerlockStatus) JSEvents.fillPointerlockChangeEventData(pointerlockStatus); - if (!document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) { - return -1; - } - return 0; - } - - function _emscripten_glAccum() { - err('missing function: emscripten_glAccum'); abort(-1); - } - - - var GL={counter:1,lastError:0,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:{},currentContext:null,offscreenCanvases:{},timerQueriesEXT:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],programInfos:{},stringCache:{},tempFixedLengthArray:[],packAlignment:4,unpackAlignment:4,init:function () { - GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE); - for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) { - GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i+1); - } - - // For functions such as glDrawBuffers, glInvalidateFramebuffer and glInvalidateSubFramebuffer that need to pass a short array to the WebGL API, - // create a set of short fixed-length arrays to avoid having to generate any garbage when calling those functions. - for (var i = 0; i < 32; i++) { - GL.tempFixedLengthArray.push(new Array(i)); - } - },recordError:function recordError(errorCode) { - if (!GL.lastError) { - GL.lastError = errorCode; - } - },getNewId:function (table) { - var ret = GL.counter++; - for (var i = table.length; i < ret; i++) { - table[i] = null; - } - return ret; - },MINI_TEMP_BUFFER_SIZE:256,miniTempBuffer:null,miniTempBufferViews:[0],getSource:function (shader, count, string, length) { - var source = ''; - for (var i = 0; i < count; ++i) { - var frag; - if (length) { - var len = HEAP32[(((length)+(i*4))>>2)]; - if (len < 0) { - frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); - } else { - frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)], len); - } - } else { - frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); - } - source += frag; - } - return source; - },createContext:function (canvas, webGLContextAttributes) { - if (typeof webGLContextAttributes['majorVersion'] === 'undefined' && typeof webGLContextAttributes['minorVersion'] === 'undefined') { - webGLContextAttributes['majorVersion'] = 1; - webGLContextAttributes['minorVersion'] = 0; - } - - - - var ctx; - var errorInfo = '?'; - function onContextCreationError(event) { - errorInfo = event.statusMessage || errorInfo; - } - try { - canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false); - try { - if (webGLContextAttributes['majorVersion'] == 1 && webGLContextAttributes['minorVersion'] == 0) { - ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes); - } else if (webGLContextAttributes['majorVersion'] == 2 && webGLContextAttributes['minorVersion'] == 0) { - ctx = canvas.getContext("webgl2", webGLContextAttributes); - } else { - throw 'Unsupported WebGL context version ' + majorVersion + '.' + minorVersion + '!' - } - } finally { - canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false); - } - if (!ctx) throw ':('; - } catch (e) { - return 0; - } - - if (!ctx) return 0; - var context = GL.registerContext(ctx, webGLContextAttributes); - return context; - },registerContext:function (ctx, webGLContextAttributes) { - var handle = _malloc(8); // Make space on the heap to store GL context attributes that need to be accessible as shared between threads. - HEAP32[((handle)>>2)]=webGLContextAttributes["explicitSwapControl"]; // explicitSwapControl - var context = { - handle: handle, - attributes: webGLContextAttributes, - version: webGLContextAttributes['majorVersion'], - GLctx: ctx - }; - - - - // Store the created context object so that we can access the context given a canvas without having to pass the parameters again. - if (ctx.canvas) ctx.canvas.GLctxObject = context; - GL.contexts[handle] = context; - if (typeof webGLContextAttributes['enableExtensionsByDefault'] === 'undefined' || webGLContextAttributes['enableExtensionsByDefault']) { - GL.initExtensions(context); - } - - - - - return handle; - },makeContextCurrent:function (contextHandle) { - // Deactivating current context? - if (!contextHandle) { - GLctx = Module.ctx = GL.currentContext = null; - return true; - } - var context = GL.contexts[contextHandle]; - if (!context) { - return false; - } - GLctx = Module.ctx = context.GLctx; // Active WebGL context object. - GL.currentContext = context; // Active Emscripten GL layer context object. - return true; - },getContext:function (contextHandle) { - return GL.contexts[contextHandle]; - },deleteContext:function (contextHandle) { - if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; - if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted. - if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises. - _free(GL.contexts[contextHandle]); - GL.contexts[contextHandle] = null; - },initExtensions:function (context) { - // If this function is called without a specific context object, init the extensions of the currently active context. - if (!context) context = GL.currentContext; - - if (context.initExtensionsDone) return; - context.initExtensionsDone = true; - - var GLctx = context.GLctx; - - // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist. - - if (context.version < 2) { - // Extension available from Firefox 26 and Google Chrome 30 - var instancedArraysExt = GLctx.getExtension('ANGLE_instanced_arrays'); - if (instancedArraysExt) { - GLctx['vertexAttribDivisor'] = function(index, divisor) { instancedArraysExt['vertexAttribDivisorANGLE'](index, divisor); }; - GLctx['drawArraysInstanced'] = function(mode, first, count, primcount) { instancedArraysExt['drawArraysInstancedANGLE'](mode, first, count, primcount); }; - GLctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { instancedArraysExt['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); }; - } - - // Extension available from Firefox 25 and WebKit - var vaoExt = GLctx.getExtension('OES_vertex_array_object'); - if (vaoExt) { - GLctx['createVertexArray'] = function() { return vaoExt['createVertexArrayOES'](); }; - GLctx['deleteVertexArray'] = function(vao) { vaoExt['deleteVertexArrayOES'](vao); }; - GLctx['bindVertexArray'] = function(vao) { vaoExt['bindVertexArrayOES'](vao); }; - GLctx['isVertexArray'] = function(vao) { return vaoExt['isVertexArrayOES'](vao); }; - } - - var drawBuffersExt = GLctx.getExtension('WEBGL_draw_buffers'); - if (drawBuffersExt) { - GLctx['drawBuffers'] = function(n, bufs) { drawBuffersExt['drawBuffersWEBGL'](n, bufs); }; - } - } - - GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); - - // These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and - // should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working. - // As new extensions are ratified at http://www.khronos.org/registry/webgl/extensions/ , feel free to add your new extensions - // here, as long as they don't produce a performance impact for users that might not be using those extensions. - // E.g. debugging-related extensions should probably be off by default. - var automaticallyEnabledExtensions = [ // Khronos ratified WebGL extensions ordered by number (no debug extensions): - "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", - "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", - "OES_element_index_uint", "EXT_texture_filter_anisotropic", "EXT_frag_depth", - "WEBGL_draw_buffers", "ANGLE_instanced_arrays", "OES_texture_float_linear", - "OES_texture_half_float_linear", "EXT_blend_minmax", "EXT_shader_texture_lod", - // Community approved WebGL extensions ordered by number: - "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", - "EXT_sRGB", "WEBGL_compressed_texture_etc1", "EXT_disjoint_timer_query", - "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_astc", "EXT_color_buffer_float", - "WEBGL_compressed_texture_s3tc_srgb", "EXT_disjoint_timer_query_webgl2"]; - - function shouldEnableAutomatically(extension) { - var ret = false; - automaticallyEnabledExtensions.forEach(function(include) { - if (extension.indexOf(include) != -1) { - ret = true; - } - }); - return ret; - } - - var exts = GLctx.getSupportedExtensions(); - if (exts && exts.length > 0) { - GLctx.getSupportedExtensions().forEach(function(ext) { - if (automaticallyEnabledExtensions.indexOf(ext) != -1) { - GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled. - } - }); - } - },populateUniformTable:function (program) { - var p = GL.programs[program]; - GL.programInfos[program] = { - uniforms: {}, - maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway. - maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet. - maxUniformBlockNameLength: -1 // Lazily computed as well - }; - - var ptable = GL.programInfos[program]; - var utable = ptable.uniforms; - // A program's uniform table maps the string name of an uniform to an integer location of that uniform. - // The global GL.uniforms map maps integer locations to WebGLUniformLocations. - var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS); - for (var i = 0; i < numUniforms; ++i) { - var u = GLctx.getActiveUniform(p, i); - - var name = u.name; - ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1); - - // Strip off any trailing array specifier we might have got, e.g. "[0]". - if (name.indexOf(']', name.length-1) !== -1) { - var ls = name.lastIndexOf('['); - name = name.slice(0, ls); - } - - // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then - // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i. - // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices. - var loc = GLctx.getUniformLocation(p, name); - if (loc != null) - { - var id = GL.getNewId(GL.uniforms); - utable[name] = [u.size, id]; - GL.uniforms[id] = loc; - - for (var j = 1; j < u.size; ++j) { - var n = name + '['+j+']'; - loc = GLctx.getUniformLocation(p, n); - id = GL.getNewId(GL.uniforms); - - GL.uniforms[id] = loc; - } - } - } - }};function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) } - - function _emscripten_glAlphaFunc() { - err('missing function: emscripten_glAlphaFunc'); abort(-1); - } - - function _emscripten_glAreTexturesResident() { - err('missing function: emscripten_glAreTexturesResident'); abort(-1); - } - - function _emscripten_glArrayElement() { - err('missing function: emscripten_glArrayElement'); abort(-1); - } - - function _emscripten_glAttachObjectARB() { - err('missing function: emscripten_glAttachObjectARB'); abort(-1); - } - - function _emscripten_glAttachShader(program, shader) { - GLctx.attachShader(GL.programs[program], - GL.shaders[shader]); - } - - function _emscripten_glBegin(){ throw 'Legacy GL function (glBegin) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } - - function _emscripten_glBeginConditionalRender() { - err('missing function: emscripten_glBeginConditionalRender'); abort(-1); - } - - function _emscripten_glBeginQuery() { - err('missing function: emscripten_glBeginQuery'); abort(-1); - } - - function _emscripten_glBeginTransformFeedback() { - err('missing function: emscripten_glBeginTransformFeedback'); abort(-1); - } - - function _emscripten_glBindAttribLocation(program, index, name) { - name = Pointer_stringify(name); - GLctx.bindAttribLocation(GL.programs[program], index, name); - } - - function _emscripten_glBindBuffer(target, buffer) { - var bufferObj = buffer ? GL.buffers[buffer] : null; - - - GLctx.bindBuffer(target, bufferObj); - } - - function _emscripten_glBindBufferBase() { - err('missing function: emscripten_glBindBufferBase'); abort(-1); - } - - function _emscripten_glBindBufferRange() { - err('missing function: emscripten_glBindBufferRange'); abort(-1); - } - - function _emscripten_glBindFragDataLocation() { - err('missing function: emscripten_glBindFragDataLocation'); abort(-1); - } - - function _emscripten_glBindFramebuffer(target, framebuffer) { - - GLctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null); - - } - - function _emscripten_glBindProgramARB() { - err('missing function: emscripten_glBindProgramARB'); abort(-1); - } - - function _emscripten_glBindRenderbuffer(target, renderbuffer) { - GLctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null); - } - - function _emscripten_glBindTexture(target, texture) { - GLctx.bindTexture(target, texture ? GL.textures[texture] : null); - } - - function _emscripten_glBindVertexArray(vao) { - GLctx['bindVertexArray'](GL.vaos[vao]); - } - - function _emscripten_glBitmap() { - err('missing function: emscripten_glBitmap'); abort(-1); - } - - function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) } - - function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) } - - function _emscripten_glBlendEquationSeparate(x0, x1) { GLctx['blendEquationSeparate'](x0, x1) } - - function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } - - function _emscripten_glBlendFuncSeparate(x0, x1, x2, x3) { GLctx['blendFuncSeparate'](x0, x1, x2, x3) } - - function _emscripten_glBlitFramebuffer() { - err('missing function: emscripten_glBlitFramebuffer'); abort(-1); - } - - function _emscripten_glBufferData(target, size, data, usage) { - if (!data) { - GLctx.bufferData(target, size, usage); - } else { - GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage); - } - } - - function _emscripten_glBufferSubData(target, offset, size, data) { - GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); - } - - function _emscripten_glCallList() { - err('missing function: emscripten_glCallList'); abort(-1); - } - - function _emscripten_glCallLists() { - err('missing function: emscripten_glCallLists'); abort(-1); - } - - function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) } - - function _emscripten_glClampColor() { - err('missing function: emscripten_glClampColor'); abort(-1); - } - - function _emscripten_glClear(x0) { GLctx['clear'](x0) } - - function _emscripten_glClearAccum() { - err('missing function: emscripten_glClearAccum'); abort(-1); - } - - function _emscripten_glClearBufferfi() { - err('missing function: emscripten_glClearBufferfi'); abort(-1); - } - - function _emscripten_glClearBufferfv() { - err('missing function: emscripten_glClearBufferfv'); abort(-1); - } - - function _emscripten_glClearBufferiv() { - err('missing function: emscripten_glClearBufferiv'); abort(-1); - } - - function _emscripten_glClearBufferuiv() { - err('missing function: emscripten_glClearBufferuiv'); abort(-1); - } - - function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } - - function _emscripten_glClearDepth(x0) { GLctx['clearDepth'](x0) } - - function _emscripten_glClearDepthf(x0) { GLctx['clearDepth'](x0) } - - function _emscripten_glClearIndex() { - err('missing function: emscripten_glClearIndex'); abort(-1); - } - - function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) } - - function _emscripten_glClientActiveTexture() { - err('missing function: emscripten_glClientActiveTexture'); abort(-1); - } - - function _emscripten_glClipPlane() { - err('missing function: emscripten_glClipPlane'); abort(-1); - } - - function _emscripten_glColor3b() { - err('missing function: emscripten_glColor3b'); abort(-1); - } - - function _emscripten_glColor3bv() { - err('missing function: emscripten_glColor3bv'); abort(-1); - } - - function _emscripten_glColor3d() { - err('missing function: emscripten_glColor3d'); abort(-1); - } - - function _emscripten_glColor3dv() { - err('missing function: emscripten_glColor3dv'); abort(-1); - } - - function _emscripten_glColor3f() { - err('missing function: emscripten_glColor3f'); abort(-1); - } - - function _emscripten_glColor3fv() { - err('missing function: emscripten_glColor3fv'); abort(-1); - } - - function _emscripten_glColor3i() { - err('missing function: emscripten_glColor3i'); abort(-1); - } - - function _emscripten_glColor3iv() { - err('missing function: emscripten_glColor3iv'); abort(-1); - } - - function _emscripten_glColor3s() { - err('missing function: emscripten_glColor3s'); abort(-1); - } - - function _emscripten_glColor3sv() { - err('missing function: emscripten_glColor3sv'); abort(-1); - } - - function _emscripten_glColor3ub() { - err('missing function: emscripten_glColor3ub'); abort(-1); - } - - function _emscripten_glColor3ubv() { - err('missing function: emscripten_glColor3ubv'); abort(-1); - } - - function _emscripten_glColor3ui() { - err('missing function: emscripten_glColor3ui'); abort(-1); - } - - function _emscripten_glColor3uiv() { - err('missing function: emscripten_glColor3uiv'); abort(-1); - } - - function _emscripten_glColor3us() { - err('missing function: emscripten_glColor3us'); abort(-1); - } - - function _emscripten_glColor3usv() { - err('missing function: emscripten_glColor3usv'); abort(-1); - } - - function _emscripten_glColor4b() { - err('missing function: emscripten_glColor4b'); abort(-1); - } - - function _emscripten_glColor4bv() { - err('missing function: emscripten_glColor4bv'); abort(-1); - } - - function _emscripten_glColor4d() { - err('missing function: emscripten_glColor4d'); abort(-1); - } - - function _emscripten_glColor4dv() { - err('missing function: emscripten_glColor4dv'); abort(-1); - } - - function _emscripten_glColor4f() { - err('missing function: emscripten_glColor4f'); abort(-1); - } - - function _emscripten_glColor4fv() { - err('missing function: emscripten_glColor4fv'); abort(-1); - } - - function _emscripten_glColor4i() { - err('missing function: emscripten_glColor4i'); abort(-1); - } - - function _emscripten_glColor4iv() { - err('missing function: emscripten_glColor4iv'); abort(-1); - } - - function _emscripten_glColor4s() { - err('missing function: emscripten_glColor4s'); abort(-1); - } - - function _emscripten_glColor4sv() { - err('missing function: emscripten_glColor4sv'); abort(-1); - } - - function _emscripten_glColor4ub() { - err('missing function: emscripten_glColor4ub'); abort(-1); - } - - function _emscripten_glColor4ubv() { - err('missing function: emscripten_glColor4ubv'); abort(-1); - } - - function _emscripten_glColor4ui() { - err('missing function: emscripten_glColor4ui'); abort(-1); - } - - function _emscripten_glColor4uiv() { - err('missing function: emscripten_glColor4uiv'); abort(-1); - } - - function _emscripten_glColor4us() { - err('missing function: emscripten_glColor4us'); abort(-1); - } - - function _emscripten_glColor4usv() { - err('missing function: emscripten_glColor4usv'); abort(-1); - } - - function _emscripten_glColorMask(red, green, blue, alpha) { - GLctx.colorMask(!!red, !!green, !!blue, !!alpha); - } - - function _emscripten_glColorMaski() { - err('missing function: emscripten_glColorMaski'); abort(-1); - } - - function _emscripten_glColorMaterial() { - err('missing function: emscripten_glColorMaterial'); abort(-1); - } - - function _emscripten_glColorPointer() { - err('missing function: emscripten_glColorPointer'); abort(-1); - } - - function _emscripten_glColorSubTable() { - err('missing function: emscripten_glColorSubTable'); abort(-1); - } - - function _emscripten_glColorTable() { - err('missing function: emscripten_glColorTable'); abort(-1); - } - - function _emscripten_glColorTableParameterfv() { - err('missing function: emscripten_glColorTableParameterfv'); abort(-1); - } - - function _emscripten_glColorTableParameteriv() { - err('missing function: emscripten_glColorTableParameteriv'); abort(-1); - } - - function _emscripten_glCompileShader(shader) { - GLctx.compileShader(GL.shaders[shader]); - } - - function _emscripten_glCompressedTexImage1D() { - err('missing function: emscripten_glCompressedTexImage1D'); abort(-1); - } - - function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { - GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null); - } - - function _emscripten_glCompressedTexImage3D() { - err('missing function: emscripten_glCompressedTexImage3D'); abort(-1); - } - - function _emscripten_glCompressedTexSubImage1D() { - err('missing function: emscripten_glCompressedTexSubImage1D'); abort(-1); - } - - function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { - GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data),(data+imageSize)) : null); - } - - function _emscripten_glCompressedTexSubImage3D() { - err('missing function: emscripten_glCompressedTexSubImage3D'); abort(-1); - } - - function _emscripten_glConvolutionFilter1D() { - err('missing function: emscripten_glConvolutionFilter1D'); abort(-1); - } - - function _emscripten_glConvolutionFilter2D() { - err('missing function: emscripten_glConvolutionFilter2D'); abort(-1); - } - - function _emscripten_glConvolutionParameterf() { - err('missing function: emscripten_glConvolutionParameterf'); abort(-1); - } - - function _emscripten_glConvolutionParameterfv() { - err('missing function: emscripten_glConvolutionParameterfv'); abort(-1); - } - - function _emscripten_glConvolutionParameteri() { - err('missing function: emscripten_glConvolutionParameteri'); abort(-1); - } - - function _emscripten_glConvolutionParameteriv() { - err('missing function: emscripten_glConvolutionParameteriv'); abort(-1); - } - - function _emscripten_glCopyColorSubTable() { - err('missing function: emscripten_glCopyColorSubTable'); abort(-1); - } - - function _emscripten_glCopyColorTable() { - err('missing function: emscripten_glCopyColorTable'); abort(-1); - } - - function _emscripten_glCopyConvolutionFilter1D() { - err('missing function: emscripten_glCopyConvolutionFilter1D'); abort(-1); - } - - function _emscripten_glCopyConvolutionFilter2D() { - err('missing function: emscripten_glCopyConvolutionFilter2D'); abort(-1); - } - - function _emscripten_glCopyPixels() { - err('missing function: emscripten_glCopyPixels'); abort(-1); - } - - function _emscripten_glCopyTexImage1D() { - err('missing function: emscripten_glCopyTexImage1D'); abort(-1); - } - - function _emscripten_glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } - - function _emscripten_glCopyTexSubImage1D() { - err('missing function: emscripten_glCopyTexSubImage1D'); abort(-1); - } - - function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } - - function _emscripten_glCopyTexSubImage3D() { - err('missing function: emscripten_glCopyTexSubImage3D'); abort(-1); - } - - function _emscripten_glCreateProgram() { - var id = GL.getNewId(GL.programs); - var program = GLctx.createProgram(); - program.name = id; - GL.programs[id] = program; - return id; - } - - function _emscripten_glCreateProgramObjectARB() { - err('missing function: emscripten_glCreateProgramObjectARB'); abort(-1); - } - - function _emscripten_glCreateShader(shaderType) { - var id = GL.getNewId(GL.shaders); - GL.shaders[id] = GLctx.createShader(shaderType); - return id; - } - - function _emscripten_glCreateShaderObjectARB() { - err('missing function: emscripten_glCreateShaderObjectARB'); abort(-1); - } - - function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) } - - function _emscripten_glDeleteBuffers(n, buffers) { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((buffers)+(i*4))>>2)]; - var buffer = GL.buffers[id]; - - // From spec: "glDeleteBuffers silently ignores 0's and names that do not - // correspond to existing buffer objects." - if (!buffer) continue; - - GLctx.deleteBuffer(buffer); - buffer.name = 0; - GL.buffers[id] = null; - - if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; - if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; - } - } - - function _emscripten_glDeleteFramebuffers(n, framebuffers) { - for (var i = 0; i < n; ++i) { - var id = HEAP32[(((framebuffers)+(i*4))>>2)]; - var framebuffer = GL.framebuffers[id]; - if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". - GLctx.deleteFramebuffer(framebuffer); - framebuffer.name = 0; - GL.framebuffers[id] = null; - } - } - - function _emscripten_glDeleteLists() { - err('missing function: emscripten_glDeleteLists'); abort(-1); - } - - function _emscripten_glDeleteObjectARB() { - err('missing function: emscripten_glDeleteObjectARB'); abort(-1); - } - - function _emscripten_glDeleteProgram(id) { - if (!id) return; - var program = GL.programs[id]; - if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteProgram(program); - program.name = 0; - GL.programs[id] = null; - GL.programInfos[id] = null; - } - - function _emscripten_glDeleteProgramsARB() { - err('missing function: emscripten_glDeleteProgramsARB'); abort(-1); - } - - function _emscripten_glDeleteQueries() { - err('missing function: emscripten_glDeleteQueries'); abort(-1); - } - - function _emscripten_glDeleteRenderbuffers(n, renderbuffers) { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; - var renderbuffer = GL.renderbuffers[id]; - if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". - GLctx.deleteRenderbuffer(renderbuffer); - renderbuffer.name = 0; - GL.renderbuffers[id] = null; - } - } - - function _emscripten_glDeleteShader(id) { - if (!id) return; - var shader = GL.shaders[id]; - if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteShader(shader); - GL.shaders[id] = null; - } - - function _emscripten_glDeleteTextures(n, textures) { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((textures)+(i*4))>>2)]; - var texture = GL.textures[id]; - if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". - GLctx.deleteTexture(texture); - texture.name = 0; - GL.textures[id] = null; - } - } - - function _emscripten_glDeleteVertexArrays(n, vaos) { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((vaos)+(i*4))>>2)]; - GLctx['deleteVertexArray'](GL.vaos[id]); - GL.vaos[id] = null; - } - } - - function _emscripten_glDepthFunc(x0) { GLctx['depthFunc'](x0) } - - function _emscripten_glDepthMask(flag) { - GLctx.depthMask(!!flag); - } - - function _emscripten_glDepthRange(x0, x1) { GLctx['depthRange'](x0, x1) } - - function _emscripten_glDepthRangef(x0, x1) { GLctx['depthRange'](x0, x1) } - - function _emscripten_glDetachObjectARB() { - err('missing function: emscripten_glDetachObjectARB'); abort(-1); - } - - function _emscripten_glDetachShader(program, shader) { - GLctx.detachShader(GL.programs[program], - GL.shaders[shader]); - } - - function _emscripten_glDisable(x0) { GLctx['disable'](x0) } - - function _emscripten_glDisableClientState() { - err('missing function: emscripten_glDisableClientState'); abort(-1); - } - - function _emscripten_glDisableVertexAttribArray(index) { - GLctx.disableVertexAttribArray(index); - } - - function _emscripten_glDisablei() { - err('missing function: emscripten_glDisablei'); abort(-1); - } - - function _emscripten_glDrawArrays(mode, first, count) { - - GLctx.drawArrays(mode, first, count); - - } - - function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) { - GLctx['drawArraysInstanced'](mode, first, count, primcount); - } - - function _emscripten_glDrawBuffer() { - err('missing function: emscripten_glDrawBuffer'); abort(-1); - } - - function _emscripten_glDrawBuffers(n, bufs) { - - var bufArray = GL.tempFixedLengthArray[n]; - for (var i = 0; i < n; i++) { - bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; - } - - GLctx['drawBuffers'](bufArray); - } - - function _emscripten_glDrawElements(mode, count, type, indices) { - - GLctx.drawElements(mode, count, type, indices); - - } - - function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) { - GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); - } - - function _emscripten_glDrawPixels() { - err('missing function: emscripten_glDrawPixels'); abort(-1); - } - - function _emscripten_glDrawRangeElements() { - err('missing function: emscripten_glDrawRangeElements'); abort(-1); - } - - function _emscripten_glEdgeFlag() { - err('missing function: emscripten_glEdgeFlag'); abort(-1); - } - - function _emscripten_glEdgeFlagPointer() { - err('missing function: emscripten_glEdgeFlagPointer'); abort(-1); - } - - function _emscripten_glEdgeFlagv() { - err('missing function: emscripten_glEdgeFlagv'); abort(-1); - } - - function _emscripten_glEnable(x0) { GLctx['enable'](x0) } - - function _emscripten_glEnableClientState() { - err('missing function: emscripten_glEnableClientState'); abort(-1); - } - - function _emscripten_glEnableVertexAttribArray(index) { - GLctx.enableVertexAttribArray(index); - } - - function _emscripten_glEnablei() { - err('missing function: emscripten_glEnablei'); abort(-1); - } - - function _emscripten_glEnd() { - err('missing function: emscripten_glEnd'); abort(-1); - } - - function _emscripten_glEndConditionalRender() { - err('missing function: emscripten_glEndConditionalRender'); abort(-1); - } - - function _emscripten_glEndList() { - err('missing function: emscripten_glEndList'); abort(-1); - } - - function _emscripten_glEndQuery() { - err('missing function: emscripten_glEndQuery'); abort(-1); - } - - function _emscripten_glEndTransformFeedback() { - err('missing function: emscripten_glEndTransformFeedback'); abort(-1); - } - - function _emscripten_glEvalCoord1d() { - err('missing function: emscripten_glEvalCoord1d'); abort(-1); - } - - function _emscripten_glEvalCoord1dv() { - err('missing function: emscripten_glEvalCoord1dv'); abort(-1); - } - - function _emscripten_glEvalCoord1f() { - err('missing function: emscripten_glEvalCoord1f'); abort(-1); - } - - function _emscripten_glEvalCoord1fv() { - err('missing function: emscripten_glEvalCoord1fv'); abort(-1); - } - - function _emscripten_glEvalCoord2d() { - err('missing function: emscripten_glEvalCoord2d'); abort(-1); - } - - function _emscripten_glEvalCoord2dv() { - err('missing function: emscripten_glEvalCoord2dv'); abort(-1); - } - - function _emscripten_glEvalCoord2f() { - err('missing function: emscripten_glEvalCoord2f'); abort(-1); - } - - function _emscripten_glEvalCoord2fv() { - err('missing function: emscripten_glEvalCoord2fv'); abort(-1); - } - - function _emscripten_glEvalMesh1() { - err('missing function: emscripten_glEvalMesh1'); abort(-1); - } - - function _emscripten_glEvalMesh2() { - err('missing function: emscripten_glEvalMesh2'); abort(-1); - } - - function _emscripten_glEvalPoint1() { - err('missing function: emscripten_glEvalPoint1'); abort(-1); - } - - function _emscripten_glEvalPoint2() { - err('missing function: emscripten_glEvalPoint2'); abort(-1); - } - - function _emscripten_glFeedbackBuffer() { - err('missing function: emscripten_glFeedbackBuffer'); abort(-1); - } - - function _emscripten_glFinish() { GLctx['finish']() } - - function _emscripten_glFlush() { GLctx['flush']() } - - function _emscripten_glFogCoordPointer() { - err('missing function: emscripten_glFogCoordPointer'); abort(-1); - } - - function _emscripten_glFogCoordd() { - err('missing function: emscripten_glFogCoordd'); abort(-1); - } - - function _emscripten_glFogCoorddv() { - err('missing function: emscripten_glFogCoorddv'); abort(-1); - } - - function _emscripten_glFogCoordf() { - err('missing function: emscripten_glFogCoordf'); abort(-1); - } - - function _emscripten_glFogCoordfv() { - err('missing function: emscripten_glFogCoordfv'); abort(-1); - } - - function _emscripten_glFogf() { - err('missing function: emscripten_glFogf'); abort(-1); - } - - function _emscripten_glFogfv() { - err('missing function: emscripten_glFogfv'); abort(-1); - } - - function _emscripten_glFogi() { - err('missing function: emscripten_glFogi'); abort(-1); - } - - function _emscripten_glFogiv() { - err('missing function: emscripten_glFogiv'); abort(-1); - } - - function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { - GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, - GL.renderbuffers[renderbuffer]); - } - - function _emscripten_glFramebufferTexture1D() { - err('missing function: emscripten_glFramebufferTexture1D'); abort(-1); - } - - function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) { - GLctx.framebufferTexture2D(target, attachment, textarget, - GL.textures[texture], level); - } - - function _emscripten_glFramebufferTexture3D() { - err('missing function: emscripten_glFramebufferTexture3D'); abort(-1); - } - - function _emscripten_glFramebufferTextureLayer() { - err('missing function: emscripten_glFramebufferTextureLayer'); abort(-1); - } - - function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) } - - function _emscripten_glFrustum() { - err('missing function: emscripten_glFrustum'); abort(-1); - } - - function _emscripten_glGenBuffers(n, buffers) { - for (var i = 0; i < n; i++) { - var buffer = GLctx.createBuffer(); - if (!buffer) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); - while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0; - return; - } - var id = GL.getNewId(GL.buffers); - buffer.name = id; - GL.buffers[id] = buffer; - HEAP32[(((buffers)+(i*4))>>2)]=id; - } - } - - function _emscripten_glGenFramebuffers(n, ids) { - for (var i = 0; i < n; ++i) { - var framebuffer = GLctx.createFramebuffer(); - if (!framebuffer) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); - while(i < n) HEAP32[(((ids)+(i++*4))>>2)]=0; - return; - } - var id = GL.getNewId(GL.framebuffers); - framebuffer.name = id; - GL.framebuffers[id] = framebuffer; - HEAP32[(((ids)+(i*4))>>2)]=id; - } - } - - function _emscripten_glGenLists() { - err('missing function: emscripten_glGenLists'); abort(-1); - } - - function _emscripten_glGenProgramsARB() { - err('missing function: emscripten_glGenProgramsARB'); abort(-1); - } - - function _emscripten_glGenQueries() { - err('missing function: emscripten_glGenQueries'); abort(-1); - } - - function _emscripten_glGenRenderbuffers(n, renderbuffers) { - for (var i = 0; i < n; i++) { - var renderbuffer = GLctx.createRenderbuffer(); - if (!renderbuffer) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); - while(i < n) HEAP32[(((renderbuffers)+(i++*4))>>2)]=0; - return; - } - var id = GL.getNewId(GL.renderbuffers); - renderbuffer.name = id; - GL.renderbuffers[id] = renderbuffer; - HEAP32[(((renderbuffers)+(i*4))>>2)]=id; - } - } - - function _emscripten_glGenTextures(n, textures) { - for (var i = 0; i < n; i++) { - var texture = GLctx.createTexture(); - if (!texture) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0. - while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0; - return; - } - var id = GL.getNewId(GL.textures); - texture.name = id; - GL.textures[id] = texture; - HEAP32[(((textures)+(i*4))>>2)]=id; - } - } - - function _emscripten_glGenVertexArrays(n, arrays) { - - for (var i = 0; i < n; i++) { - var vao = GLctx['createVertexArray'](); - if (!vao) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); - while(i < n) HEAP32[(((arrays)+(i++*4))>>2)]=0; - return; - } - var id = GL.getNewId(GL.vaos); - vao.name = id; - GL.vaos[id] = vao; - HEAP32[(((arrays)+(i*4))>>2)]=id; - } - } - - function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) } - - function _emscripten_glGetActiveAttrib(program, index, bufSize, length, size, type, name) { - program = GL.programs[program]; - var info = GLctx.getActiveAttrib(program, index); - if (!info) return; // If an error occurs, nothing will be written to length, size and type and name. - - if (bufSize > 0 && name) { - var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); - if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)]=0; - } - - if (size) HEAP32[((size)>>2)]=info.size; - if (type) HEAP32[((type)>>2)]=info.type; - } - - function _emscripten_glGetActiveUniform(program, index, bufSize, length, size, type, name) { - program = GL.programs[program]; - var info = GLctx.getActiveUniform(program, index); - if (!info) return; // If an error occurs, nothing will be written to length, size, type and name. - - if (bufSize > 0 && name) { - var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); - if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)]=0; - } - - if (size) HEAP32[((size)>>2)]=info.size; - if (type) HEAP32[((type)>>2)]=info.type; - } - - function _emscripten_glGetActiveUniformBlockName() { - err('missing function: emscripten_glGetActiveUniformBlockName'); abort(-1); - } - - function _emscripten_glGetActiveUniformBlockiv() { - err('missing function: emscripten_glGetActiveUniformBlockiv'); abort(-1); - } - - function _emscripten_glGetActiveUniformName() { - err('missing function: emscripten_glGetActiveUniformName'); abort(-1); - } - - function _emscripten_glGetActiveUniformsiv() { - err('missing function: emscripten_glGetActiveUniformsiv'); abort(-1); - } - - function _emscripten_glGetAttachedObjectsARB() { - err('missing function: emscripten_glGetAttachedObjectsARB'); abort(-1); - } - - function _emscripten_glGetAttachedShaders(program, maxCount, count, shaders) { - var result = GLctx.getAttachedShaders(GL.programs[program]); - var len = result.length; - if (len > maxCount) { - len = maxCount; - } - HEAP32[((count)>>2)]=len; - for (var i = 0; i < len; ++i) { - var id = GL.shaders.indexOf(result[i]); - HEAP32[(((shaders)+(i*4))>>2)]=id; - } - } - - function _emscripten_glGetAttribLocation(program, name) { - return GLctx.getAttribLocation(GL.programs[program], Pointer_stringify(name)); - } - - function _emscripten_glGetBooleani_v() { - err('missing function: emscripten_glGetBooleani_v'); abort(-1); - } - - - function emscriptenWebGLGet(name_, p, type) { - // Guard against user passing a null pointer. - // Note that GLES2 spec does not say anything about how passing a null pointer should be treated. - // Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but - // better to report an error instead of doing anything random. - if (!p) { - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - var ret = undefined; - switch(name_) { // Handle a few trivial GLES values - case 0x8DFA: // GL_SHADER_COMPILER - ret = 1; - break; - case 0x8DF8: // GL_SHADER_BINARY_FORMATS - if (type !== 'Integer' && type !== 'Integer64') { - GL.recordError(0x0500); // GL_INVALID_ENUM - } - return; // Do not write anything to the out pointer, since no binary formats are supported. - case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS - ret = 0; - break; - case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS - // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length), - // so implement it ourselves to allow C++ GLES2 code get the length. - var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); - ret = formats ? formats.length : 0; - break; - } - - if (ret === undefined) { - var result = GLctx.getParameter(name_); - switch (typeof(result)) { - case "number": - ret = result; - break; - case "boolean": - ret = result ? 1 : 0; - break; - case "string": - GL.recordError(0x0500); // GL_INVALID_ENUM - return; - case "object": - if (result === null) { - // null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise - // can mean an invalid name_, which we need to report as an error - switch(name_) { - case 0x8894: // ARRAY_BUFFER_BINDING - case 0x8B8D: // CURRENT_PROGRAM - case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING - case 0x8CA6: // FRAMEBUFFER_BINDING - case 0x8CA7: // RENDERBUFFER_BINDING - case 0x8069: // TEXTURE_BINDING_2D - case 0x8514: { // TEXTURE_BINDING_CUBE_MAP - ret = 0; - break; - } - default: { - GL.recordError(0x0500); // GL_INVALID_ENUM - return; - } - } - } else if (result instanceof Float32Array || - result instanceof Uint32Array || - result instanceof Int32Array || - result instanceof Array) { - for (var i = 0; i < result.length; ++i) { - switch (type) { - case 'Integer': HEAP32[(((p)+(i*4))>>2)]=result[i]; break; - case 'Float': HEAPF32[(((p)+(i*4))>>2)]=result[i]; break; - case 'Boolean': HEAP8[(((p)+(i))>>0)]=result[i] ? 1 : 0; break; - default: throw 'internal glGet error, bad type: ' + type; - } - } - return; - } else { - try { - ret = result.name | 0; - } catch(e) { - GL.recordError(0x0500); // GL_INVALID_ENUM - err('GL_INVALID_ENUM in glGet' + type + 'v: Unknown object returned from WebGL getParameter(' + name_ + ')! (error: ' + e + ')'); - return; - } - } - break; - default: - GL.recordError(0x0500); // GL_INVALID_ENUM - return; - } - } - - switch (type) { - case 'Integer64': (tempI64 = [ret>>>0,(tempDouble=ret,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((p)>>2)]=tempI64[0],HEAP32[(((p)+(4))>>2)]=tempI64[1]); break; - case 'Integer': HEAP32[((p)>>2)]=ret; break; - case 'Float': HEAPF32[((p)>>2)]=ret; break; - case 'Boolean': HEAP8[((p)>>0)]=ret ? 1 : 0; break; - default: throw 'internal glGet error, bad type: ' + type; - } - }function _emscripten_glGetBooleanv(name_, p) { - emscriptenWebGLGet(name_, p, 'Boolean'); - } - - function _emscripten_glGetBufferParameteriv(target, value, data) { - if (!data) { - // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense - // if data == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((data)>>2)]=GLctx.getBufferParameter(target, value); - } - - function _emscripten_glGetBufferPointerv() { - err('missing function: emscripten_glGetBufferPointerv'); abort(-1); - } - - function _emscripten_glGetBufferSubData() { - err('missing function: emscripten_glGetBufferSubData'); abort(-1); - } - - function _emscripten_glGetClipPlane() { - err('missing function: emscripten_glGetClipPlane'); abort(-1); - } - - function _emscripten_glGetColorTable() { - err('missing function: emscripten_glGetColorTable'); abort(-1); - } - - function _emscripten_glGetColorTableParameterfv() { - err('missing function: emscripten_glGetColorTableParameterfv'); abort(-1); - } - - function _emscripten_glGetColorTableParameteriv() { - err('missing function: emscripten_glGetColorTableParameteriv'); abort(-1); - } - - function _emscripten_glGetCompressedTexImage() { - err('missing function: emscripten_glGetCompressedTexImage'); abort(-1); - } - - function _emscripten_glGetConvolutionFilter() { - err('missing function: emscripten_glGetConvolutionFilter'); abort(-1); - } - - function _emscripten_glGetConvolutionParameterfv() { - err('missing function: emscripten_glGetConvolutionParameterfv'); abort(-1); - } - - function _emscripten_glGetConvolutionParameteriv() { - err('missing function: emscripten_glGetConvolutionParameteriv'); abort(-1); - } - - function _emscripten_glGetDoublev() { - err('missing function: emscripten_glGetDoublev'); abort(-1); - } - - function _emscripten_glGetError() { - // First return any GL error generated by the emscripten library_gl.js interop layer. - if (GL.lastError) { - var error = GL.lastError; - GL.lastError = 0/*GL_NO_ERROR*/; - return error; - } else { // If there were none, return the GL error from the browser GL context. - return GLctx.getError(); - } - } - - function _emscripten_glGetFloatv(name_, p) { - emscriptenWebGLGet(name_, p, 'Float'); - } - - function _emscripten_glGetFragDataLocation() { - err('missing function: emscripten_glGetFragDataLocation'); abort(-1); - } - - function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { - var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); - if (result instanceof WebGLRenderbuffer || - result instanceof WebGLTexture) { - result = result.name | 0; - } - HEAP32[((params)>>2)]=result; - } - - function _emscripten_glGetHandleARB() { - err('missing function: emscripten_glGetHandleARB'); abort(-1); - } - - function _emscripten_glGetHistogram() { - err('missing function: emscripten_glGetHistogram'); abort(-1); - } - - function _emscripten_glGetHistogramParameterfv() { - err('missing function: emscripten_glGetHistogramParameterfv'); abort(-1); - } - - function _emscripten_glGetHistogramParameteriv() { - err('missing function: emscripten_glGetHistogramParameteriv'); abort(-1); - } - - function _emscripten_glGetInfoLogARB() { - err('missing function: emscripten_glGetInfoLogARB'); abort(-1); - } - - function _emscripten_glGetIntegeri_v() { - err('missing function: emscripten_glGetIntegeri_v'); abort(-1); - } - - function _emscripten_glGetIntegerv(name_, p) { - emscriptenWebGLGet(name_, p, 'Integer'); - } - - function _emscripten_glGetLightfv() { - err('missing function: emscripten_glGetLightfv'); abort(-1); - } - - function _emscripten_glGetLightiv() { - err('missing function: emscripten_glGetLightiv'); abort(-1); - } - - function _emscripten_glGetMapdv() { - err('missing function: emscripten_glGetMapdv'); abort(-1); - } - - function _emscripten_glGetMapfv() { - err('missing function: emscripten_glGetMapfv'); abort(-1); - } - - function _emscripten_glGetMapiv() { - err('missing function: emscripten_glGetMapiv'); abort(-1); - } - - function _emscripten_glGetMaterialfv() { - err('missing function: emscripten_glGetMaterialfv'); abort(-1); - } - - function _emscripten_glGetMaterialiv() { - err('missing function: emscripten_glGetMaterialiv'); abort(-1); - } - - function _emscripten_glGetMinmax() { - err('missing function: emscripten_glGetMinmax'); abort(-1); - } - - function _emscripten_glGetMinmaxParameterfv() { - err('missing function: emscripten_glGetMinmaxParameterfv'); abort(-1); - } - - function _emscripten_glGetMinmaxParameteriv() { - err('missing function: emscripten_glGetMinmaxParameteriv'); abort(-1); - } - - function _emscripten_glGetObjectParameterfvARB() { - err('missing function: emscripten_glGetObjectParameterfvARB'); abort(-1); - } - - function _emscripten_glGetObjectParameterivARB() { - err('missing function: emscripten_glGetObjectParameterivARB'); abort(-1); - } - - function _emscripten_glGetPixelMapfv() { - err('missing function: emscripten_glGetPixelMapfv'); abort(-1); - } - - function _emscripten_glGetPixelMapuiv() { - err('missing function: emscripten_glGetPixelMapuiv'); abort(-1); - } - - function _emscripten_glGetPixelMapusv() { - err('missing function: emscripten_glGetPixelMapusv'); abort(-1); - } - - function _emscripten_glGetPointerv() { - err('missing function: emscripten_glGetPointerv'); abort(-1); - } - - function _emscripten_glGetPolygonStipple() { - err('missing function: emscripten_glGetPolygonStipple'); abort(-1); - } - - function _emscripten_glGetProgramEnvParameterdvARB() { - err('missing function: emscripten_glGetProgramEnvParameterdvARB'); abort(-1); - } - - function _emscripten_glGetProgramEnvParameterfvARB() { - err('missing function: emscripten_glGetProgramEnvParameterfvARB'); abort(-1); - } - - function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) { - var log = GLctx.getProgramInfoLog(GL.programs[program]); - if (log === null) log = '(unknown error)'; - - if (maxLength > 0 && infoLog) { - var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); - if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)]=0; - } - } - - function _emscripten_glGetProgramLocalParameterdvARB() { - err('missing function: emscripten_glGetProgramLocalParameterdvARB'); abort(-1); - } - - function _emscripten_glGetProgramLocalParameterfvARB() { - err('missing function: emscripten_glGetProgramLocalParameterfvARB'); abort(-1); - } - - function _emscripten_glGetProgramStringARB() { - err('missing function: emscripten_glGetProgramStringARB'); abort(-1); - } - - function _emscripten_glGetProgramiv(program, pname, p) { - if (!p) { - // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - - if (program >= GL.counter) { - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - - var ptable = GL.programInfos[program]; - if (!ptable) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); - return; - } - - if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH - var log = GLctx.getProgramInfoLog(GL.programs[program]); - if (log === null) log = '(unknown error)'; - HEAP32[((p)>>2)]=log.length + 1; - } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { - HEAP32[((p)>>2)]=ptable.maxUniformLength; - } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { - if (ptable.maxAttributeLength == -1) { - program = GL.programs[program]; - var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES); - ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned. - for (var i = 0; i < numAttribs; ++i) { - var activeAttrib = GLctx.getActiveAttrib(program, i); - ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1); - } - } - HEAP32[((p)>>2)]=ptable.maxAttributeLength; - } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { - if (ptable.maxUniformBlockNameLength == -1) { - program = GL.programs[program]; - var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS); - ptable.maxUniformBlockNameLength = 0; - for (var i = 0; i < numBlocks; ++i) { - var activeBlockName = GLctx.getActiveUniformBlockName(program, i); - ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1); - } - } - HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength; - } else { - HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname); - } - } - - function _emscripten_glGetQueryObjectiv() { - err('missing function: emscripten_glGetQueryObjectiv'); abort(-1); - } - - function _emscripten_glGetQueryObjectuiv() { - err('missing function: emscripten_glGetQueryObjectuiv'); abort(-1); - } - - function _emscripten_glGetQueryiv() { - err('missing function: emscripten_glGetQueryiv'); abort(-1); - } - - function _emscripten_glGetRenderbufferParameteriv(target, pname, params) { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if params == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((params)>>2)]=GLctx.getRenderbufferParameter(target, pname); - } - - function _emscripten_glGetSeparableFilter() { - err('missing function: emscripten_glGetSeparableFilter'); abort(-1); - } - - function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) { - var log = GLctx.getShaderInfoLog(GL.shaders[shader]); - if (log === null) log = '(unknown error)'; - if (maxLength > 0 && infoLog) { - var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); - if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)]=0; - } - } - - function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) { - var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); - HEAP32[((range)>>2)]=result.rangeMin; - HEAP32[(((range)+(4))>>2)]=result.rangeMax; - HEAP32[((precision)>>2)]=result.precision; - } - - function _emscripten_glGetShaderSource(shader, bufSize, length, source) { - var result = GLctx.getShaderSource(GL.shaders[shader]); - if (!result) return; // If an error occurs, nothing will be written to length or source. - if (bufSize > 0 && source) { - var numBytesWrittenExclNull = stringToUTF8(result, source, bufSize); - if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)]=0; - } - } - - function _emscripten_glGetShaderiv(shader, pname, p) { - if (!p) { - // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH - var log = GLctx.getShaderInfoLog(GL.shaders[shader]); - if (log === null) log = '(unknown error)'; - HEAP32[((p)>>2)]=log.length + 1; - } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH - var source = GLctx.getShaderSource(GL.shaders[shader]); - var sourceLength = (source === null || source.length == 0) ? 0 : source.length + 1; - HEAP32[((p)>>2)]=sourceLength; - } else { - HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname); - } - } - - function _emscripten_glGetString(name_) { - if (GL.stringCache[name_]) return GL.stringCache[name_]; - var ret; - switch(name_) { - case 0x1F03 /* GL_EXTENSIONS */: - var exts = GLctx.getSupportedExtensions(); - var gl_exts = []; - for (var i = 0; i < exts.length; ++i) { - gl_exts.push(exts[i]); - gl_exts.push("GL_" + exts[i]); - } - ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL); - break; - case 0x1F00 /* GL_VENDOR */: - case 0x1F01 /* GL_RENDERER */: - case 0x9245 /* UNMASKED_VENDOR_WEBGL */: - case 0x9246 /* UNMASKED_RENDERER_WEBGL */: - var s = GLctx.getParameter(name_); - if (!s) { - GL.recordError(0x0500/*GL_INVALID_ENUM*/); - } - ret = allocate(intArrayFromString(s), 'i8', ALLOC_NORMAL); - break; - - case 0x1F02 /* GL_VERSION */: - var glVersion = GLctx.getParameter(GLctx.VERSION); - // return GLES version string corresponding to the version of the WebGL context - { - glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; - } - ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL); - break; - case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: - var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION); - // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' - var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; - var ver_num = glslVersion.match(ver_re); - if (ver_num !== null) { - if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits - glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; - } - ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL); - break; - default: - GL.recordError(0x0500/*GL_INVALID_ENUM*/); - return 0; - } - GL.stringCache[name_] = ret; - return ret; - } - - function _emscripten_glGetStringi() { - err('missing function: emscripten_glGetStringi'); abort(-1); - } - - function _emscripten_glGetTexEnvfv() { - err('missing function: emscripten_glGetTexEnvfv'); abort(-1); - } - - function _emscripten_glGetTexEnviv() { - err('missing function: emscripten_glGetTexEnviv'); abort(-1); - } - - function _emscripten_glGetTexGendv() { - err('missing function: emscripten_glGetTexGendv'); abort(-1); - } - - function _emscripten_glGetTexGenfv() { - err('missing function: emscripten_glGetTexGenfv'); abort(-1); - } - - function _emscripten_glGetTexGeniv() { - err('missing function: emscripten_glGetTexGeniv'); abort(-1); - } - - function _emscripten_glGetTexImage() { - err('missing function: emscripten_glGetTexImage'); abort(-1); - } - - function _emscripten_glGetTexLevelParameterfv() { - err('missing function: emscripten_glGetTexLevelParameterfv'); abort(-1); - } - - function _emscripten_glGetTexLevelParameteriv() { - err('missing function: emscripten_glGetTexLevelParameteriv'); abort(-1); - } - - function _emscripten_glGetTexParameterIiv() { - err('missing function: emscripten_glGetTexParameterIiv'); abort(-1); - } - - function _emscripten_glGetTexParameterIuiv() { - err('missing function: emscripten_glGetTexParameterIuiv'); abort(-1); - } - - function _emscripten_glGetTexParameterfv(target, pname, params) { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - HEAPF32[((params)>>2)]=GLctx.getTexParameter(target, pname); - } - - function _emscripten_glGetTexParameteriv(target, pname, params) { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((params)>>2)]=GLctx.getTexParameter(target, pname); - } - - function _emscripten_glGetTransformFeedbackVarying() { - err('missing function: emscripten_glGetTransformFeedbackVarying'); abort(-1); - } - - function _emscripten_glGetUniformBlockIndex() { - err('missing function: emscripten_glGetUniformBlockIndex'); abort(-1); - } - - function _emscripten_glGetUniformIndices() { - err('missing function: emscripten_glGetUniformIndices'); abort(-1); - } - - function _emscripten_glGetUniformLocation(program, name) { - name = Pointer_stringify(name); - - var arrayOffset = 0; - // If user passed an array accessor "[index]", parse the array index off the accessor. - if (name.indexOf(']', name.length-1) !== -1) { - var ls = name.lastIndexOf('['); - var arrayIndex = name.slice(ls+1, -1); - if (arrayIndex.length > 0) { - arrayOffset = parseInt(arrayIndex); - if (arrayOffset < 0) { - return -1; - } - } - name = name.slice(0, ls); - } - - var ptable = GL.programInfos[program]; - if (!ptable) { - return -1; - } - var utable = ptable.uniforms; - var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ] - if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1. - return uniformInfo[1]+arrayOffset; - } else { - return -1; - } - } - - - function emscriptenWebGLGetUniform(program, location, params, type) { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if params == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]); - if (typeof data == 'number' || typeof data == 'boolean') { - switch (type) { - case 'Integer': HEAP32[((params)>>2)]=data; break; - case 'Float': HEAPF32[((params)>>2)]=data; break; - default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type; - } - } else { - for (var i = 0; i < data.length; i++) { - switch (type) { - case 'Integer': HEAP32[(((params)+(i*4))>>2)]=data[i]; break; - case 'Float': HEAPF32[(((params)+(i*4))>>2)]=data[i]; break; - default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type; - } - } - } - }function _emscripten_glGetUniformfv(program, location, params) { - emscriptenWebGLGetUniform(program, location, params, 'Float'); - } - - function _emscripten_glGetUniformiv(program, location, params) { - emscriptenWebGLGetUniform(program, location, params, 'Integer'); - } - - function _emscripten_glGetUniformuiv() { - err('missing function: emscripten_glGetUniformuiv'); abort(-1); - } - - function _emscripten_glGetVertexAttribIiv() { - err('missing function: emscripten_glGetVertexAttribIiv'); abort(-1); - } - - function _emscripten_glGetVertexAttribIuiv() { - err('missing function: emscripten_glGetVertexAttribIuiv'); abort(-1); - } - - function _emscripten_glGetVertexAttribPointerv(index, pname, pointer) { - if (!pointer) { - // GLES2 specification does not specify how to behave if pointer is a null pointer. Since calling this function does not make sense - // if pointer == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - HEAP32[((pointer)>>2)]=GLctx.getVertexAttribOffset(index, pname); - } - - function _emscripten_glGetVertexAttribdv() { - err('missing function: emscripten_glGetVertexAttribdv'); abort(-1); - } - - - function emscriptenWebGLGetVertexAttrib(index, pname, params, type) { - if (!params) { - // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense - // if params == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - var data = GLctx.getVertexAttrib(index, pname); - if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { - HEAP32[((params)>>2)]=data["name"]; - } else if (typeof data == 'number' || typeof data == 'boolean') { - switch (type) { - case 'Integer': HEAP32[((params)>>2)]=data; break; - case 'Float': HEAPF32[((params)>>2)]=data; break; - case 'FloatToInteger': HEAP32[((params)>>2)]=Math.fround(data); break; - default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type; - } - } else { - for (var i = 0; i < data.length; i++) { - switch (type) { - case 'Integer': HEAP32[(((params)+(i*4))>>2)]=data[i]; break; - case 'Float': HEAPF32[(((params)+(i*4))>>2)]=data[i]; break; - case 'FloatToInteger': HEAP32[(((params)+(i*4))>>2)]=Math.fround(data[i]); break; - default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type; - } - } - } - }function _emscripten_glGetVertexAttribfv(index, pname, params) { - // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), - // otherwise the results are undefined. (GLES3 spec 6.1.12) - emscriptenWebGLGetVertexAttrib(index, pname, params, 'Float'); - } - - function _emscripten_glGetVertexAttribiv(index, pname, params) { - // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), - // otherwise the results are undefined. (GLES3 spec 6.1.12) - emscriptenWebGLGetVertexAttrib(index, pname, params, 'FloatToInteger'); - } - - function _emscripten_glHint(x0, x1) { GLctx['hint'](x0, x1) } - - function _emscripten_glHistogram() { - err('missing function: emscripten_glHistogram'); abort(-1); - } - - function _emscripten_glIndexMask() { - err('missing function: emscripten_glIndexMask'); abort(-1); - } - - function _emscripten_glIndexPointer() { - err('missing function: emscripten_glIndexPointer'); abort(-1); - } - - function _emscripten_glIndexd() { - err('missing function: emscripten_glIndexd'); abort(-1); - } - - function _emscripten_glIndexdv() { - err('missing function: emscripten_glIndexdv'); abort(-1); - } - - function _emscripten_glIndexf() { - err('missing function: emscripten_glIndexf'); abort(-1); - } - - function _emscripten_glIndexfv() { - err('missing function: emscripten_glIndexfv'); abort(-1); - } - - function _emscripten_glIndexi() { - err('missing function: emscripten_glIndexi'); abort(-1); - } - - function _emscripten_glIndexiv() { - err('missing function: emscripten_glIndexiv'); abort(-1); - } - - function _emscripten_glIndexs() { - err('missing function: emscripten_glIndexs'); abort(-1); - } - - function _emscripten_glIndexsv() { - err('missing function: emscripten_glIndexsv'); abort(-1); - } - - function _emscripten_glIndexub() { - err('missing function: emscripten_glIndexub'); abort(-1); - } - - function _emscripten_glIndexubv() { - err('missing function: emscripten_glIndexubv'); abort(-1); - } - - function _emscripten_glInitNames() { - err('missing function: emscripten_glInitNames'); abort(-1); - } - - function _emscripten_glInterleavedArrays() { - err('missing function: emscripten_glInterleavedArrays'); abort(-1); - } - - function _emscripten_glIsBuffer(buffer) { - var b = GL.buffers[buffer]; - if (!b) return 0; - return GLctx.isBuffer(b); - } - - function _emscripten_glIsEnabled(x0) { return GLctx['isEnabled'](x0) } - - function _emscripten_glIsEnabledi() { - err('missing function: emscripten_glIsEnabledi'); abort(-1); - } - - function _emscripten_glIsFramebuffer(framebuffer) { - var fb = GL.framebuffers[framebuffer]; - if (!fb) return 0; - return GLctx.isFramebuffer(fb); - } - - function _emscripten_glIsList() { - err('missing function: emscripten_glIsList'); abort(-1); - } - - function _emscripten_glIsProgram(program) { - program = GL.programs[program]; - if (!program) return 0; - return GLctx.isProgram(program); - } - - function _emscripten_glIsQuery() { - err('missing function: emscripten_glIsQuery'); abort(-1); - } - - function _emscripten_glIsRenderbuffer(renderbuffer) { - var rb = GL.renderbuffers[renderbuffer]; - if (!rb) return 0; - return GLctx.isRenderbuffer(rb); - } - - function _emscripten_glIsShader(shader) { - var s = GL.shaders[shader]; - if (!s) return 0; - return GLctx.isShader(s); - } - - function _emscripten_glIsTexture(texture) { - var texture = GL.textures[texture]; - if (!texture) return 0; - return GLctx.isTexture(texture); - } - - function _emscripten_glIsVertexArray(array) { - - var vao = GL.vaos[array]; - if (!vao) return 0; - return GLctx['isVertexArray'](vao); - } - - function _emscripten_glLightModelf() { - err('missing function: emscripten_glLightModelf'); abort(-1); - } - - function _emscripten_glLightModelfv() { - err('missing function: emscripten_glLightModelfv'); abort(-1); - } - - function _emscripten_glLightModeli() { - err('missing function: emscripten_glLightModeli'); abort(-1); - } - - function _emscripten_glLightModeliv() { - err('missing function: emscripten_glLightModeliv'); abort(-1); - } - - function _emscripten_glLightf() { - err('missing function: emscripten_glLightf'); abort(-1); - } - - function _emscripten_glLightfv() { - err('missing function: emscripten_glLightfv'); abort(-1); - } - - function _emscripten_glLighti() { - err('missing function: emscripten_glLighti'); abort(-1); - } - - function _emscripten_glLightiv() { - err('missing function: emscripten_glLightiv'); abort(-1); - } - - function _emscripten_glLineStipple() { - err('missing function: emscripten_glLineStipple'); abort(-1); - } - - function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) } - - function _emscripten_glLinkProgram(program) { - GLctx.linkProgram(GL.programs[program]); - GL.programInfos[program] = null; // uniforms no longer keep the same names after linking - GL.populateUniformTable(program); - } - - function _emscripten_glListBase() { - err('missing function: emscripten_glListBase'); abort(-1); - } - - function _emscripten_glLoadIdentity(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } - - function _emscripten_glLoadMatrixd() { - err('missing function: emscripten_glLoadMatrixd'); abort(-1); - } - - function _emscripten_glLoadMatrixf() { - err('missing function: emscripten_glLoadMatrixf'); abort(-1); - } - - function _emscripten_glLoadName() { - err('missing function: emscripten_glLoadName'); abort(-1); - } - - function _emscripten_glLoadTransposeMatrixd() { - err('missing function: emscripten_glLoadTransposeMatrixd'); abort(-1); - } - - function _emscripten_glLoadTransposeMatrixf() { - err('missing function: emscripten_glLoadTransposeMatrixf'); abort(-1); - } - - function _emscripten_glLogicOp() { - err('missing function: emscripten_glLogicOp'); abort(-1); - } - - function _emscripten_glMap1d() { - err('missing function: emscripten_glMap1d'); abort(-1); - } - - function _emscripten_glMap1f() { - err('missing function: emscripten_glMap1f'); abort(-1); - } - - function _emscripten_glMap2d() { - err('missing function: emscripten_glMap2d'); abort(-1); - } - - function _emscripten_glMap2f() { - err('missing function: emscripten_glMap2f'); abort(-1); - } - - function _emscripten_glMapBuffer() { - err('missing function: emscripten_glMapBuffer'); abort(-1); - } - - function _emscripten_glMapGrid1d() { - err('missing function: emscripten_glMapGrid1d'); abort(-1); - } - - function _emscripten_glMapGrid1f() { - err('missing function: emscripten_glMapGrid1f'); abort(-1); - } - - function _emscripten_glMapGrid2d() { - err('missing function: emscripten_glMapGrid2d'); abort(-1); - } - - function _emscripten_glMapGrid2f() { - err('missing function: emscripten_glMapGrid2f'); abort(-1); - } - - function _emscripten_glMaterialf() { - err('missing function: emscripten_glMaterialf'); abort(-1); - } - - function _emscripten_glMaterialfv() { - err('missing function: emscripten_glMaterialfv'); abort(-1); - } - - function _emscripten_glMateriali() { - err('missing function: emscripten_glMateriali'); abort(-1); - } - - function _emscripten_glMaterialiv() { - err('missing function: emscripten_glMaterialiv'); abort(-1); - } - - function _emscripten_glMatrixMode(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } - - function _emscripten_glMinmax() { - err('missing function: emscripten_glMinmax'); abort(-1); - } - - function _emscripten_glMultMatrixd() { - err('missing function: emscripten_glMultMatrixd'); abort(-1); - } - - function _emscripten_glMultMatrixf() { - err('missing function: emscripten_glMultMatrixf'); abort(-1); - } - - function _emscripten_glMultTransposeMatrixd() { - err('missing function: emscripten_glMultTransposeMatrixd'); abort(-1); - } - - function _emscripten_glMultTransposeMatrixf() { - err('missing function: emscripten_glMultTransposeMatrixf'); abort(-1); - } - - function _emscripten_glMultiDrawArrays() { - err('missing function: emscripten_glMultiDrawArrays'); abort(-1); - } - - function _emscripten_glMultiDrawElements() { - err('missing function: emscripten_glMultiDrawElements'); abort(-1); - } - - function _emscripten_glMultiTexCoord1d() { - err('missing function: emscripten_glMultiTexCoord1d'); abort(-1); - } - - function _emscripten_glMultiTexCoord1dv() { - err('missing function: emscripten_glMultiTexCoord1dv'); abort(-1); - } - - function _emscripten_glMultiTexCoord1f() { - err('missing function: emscripten_glMultiTexCoord1f'); abort(-1); - } - - function _emscripten_glMultiTexCoord1fv() { - err('missing function: emscripten_glMultiTexCoord1fv'); abort(-1); - } - - function _emscripten_glMultiTexCoord1i() { - err('missing function: emscripten_glMultiTexCoord1i'); abort(-1); - } - - function _emscripten_glMultiTexCoord1iv() { - err('missing function: emscripten_glMultiTexCoord1iv'); abort(-1); - } - - function _emscripten_glMultiTexCoord1s() { - err('missing function: emscripten_glMultiTexCoord1s'); abort(-1); - } - - function _emscripten_glMultiTexCoord1sv() { - err('missing function: emscripten_glMultiTexCoord1sv'); abort(-1); - } - - function _emscripten_glMultiTexCoord2d() { - err('missing function: emscripten_glMultiTexCoord2d'); abort(-1); - } - - function _emscripten_glMultiTexCoord2dv() { - err('missing function: emscripten_glMultiTexCoord2dv'); abort(-1); - } - - function _emscripten_glMultiTexCoord2f() { - err('missing function: emscripten_glMultiTexCoord2f'); abort(-1); - } - - function _emscripten_glMultiTexCoord2fv() { - err('missing function: emscripten_glMultiTexCoord2fv'); abort(-1); - } - - function _emscripten_glMultiTexCoord2i() { - err('missing function: emscripten_glMultiTexCoord2i'); abort(-1); - } - - function _emscripten_glMultiTexCoord2iv() { - err('missing function: emscripten_glMultiTexCoord2iv'); abort(-1); - } - - function _emscripten_glMultiTexCoord2s() { - err('missing function: emscripten_glMultiTexCoord2s'); abort(-1); - } - - function _emscripten_glMultiTexCoord2sv() { - err('missing function: emscripten_glMultiTexCoord2sv'); abort(-1); - } - - function _emscripten_glMultiTexCoord3d() { - err('missing function: emscripten_glMultiTexCoord3d'); abort(-1); - } - - function _emscripten_glMultiTexCoord3dv() { - err('missing function: emscripten_glMultiTexCoord3dv'); abort(-1); - } - - function _emscripten_glMultiTexCoord3f() { - err('missing function: emscripten_glMultiTexCoord3f'); abort(-1); - } - - function _emscripten_glMultiTexCoord3fv() { - err('missing function: emscripten_glMultiTexCoord3fv'); abort(-1); - } - - function _emscripten_glMultiTexCoord3i() { - err('missing function: emscripten_glMultiTexCoord3i'); abort(-1); - } - - function _emscripten_glMultiTexCoord3iv() { - err('missing function: emscripten_glMultiTexCoord3iv'); abort(-1); - } - - function _emscripten_glMultiTexCoord3s() { - err('missing function: emscripten_glMultiTexCoord3s'); abort(-1); - } - - function _emscripten_glMultiTexCoord3sv() { - err('missing function: emscripten_glMultiTexCoord3sv'); abort(-1); - } - - function _emscripten_glMultiTexCoord4d() { - err('missing function: emscripten_glMultiTexCoord4d'); abort(-1); - } - - function _emscripten_glMultiTexCoord4dv() { - err('missing function: emscripten_glMultiTexCoord4dv'); abort(-1); - } - - function _emscripten_glMultiTexCoord4f() { - err('missing function: emscripten_glMultiTexCoord4f'); abort(-1); - } - - function _emscripten_glMultiTexCoord4fv() { - err('missing function: emscripten_glMultiTexCoord4fv'); abort(-1); - } - - function _emscripten_glMultiTexCoord4i() { - err('missing function: emscripten_glMultiTexCoord4i'); abort(-1); - } - - function _emscripten_glMultiTexCoord4iv() { - err('missing function: emscripten_glMultiTexCoord4iv'); abort(-1); - } - - function _emscripten_glMultiTexCoord4s() { - err('missing function: emscripten_glMultiTexCoord4s'); abort(-1); - } - - function _emscripten_glMultiTexCoord4sv() { - err('missing function: emscripten_glMultiTexCoord4sv'); abort(-1); - } - - function _emscripten_glNewList() { - err('missing function: emscripten_glNewList'); abort(-1); - } - - function _emscripten_glNormal3b() { - err('missing function: emscripten_glNormal3b'); abort(-1); - } - - function _emscripten_glNormal3bv() { - err('missing function: emscripten_glNormal3bv'); abort(-1); - } - - function _emscripten_glNormal3d() { - err('missing function: emscripten_glNormal3d'); abort(-1); - } - - function _emscripten_glNormal3dv() { - err('missing function: emscripten_glNormal3dv'); abort(-1); - } - - function _emscripten_glNormal3f() { - err('missing function: emscripten_glNormal3f'); abort(-1); - } - - function _emscripten_glNormal3fv() { - err('missing function: emscripten_glNormal3fv'); abort(-1); - } - - function _emscripten_glNormal3i() { - err('missing function: emscripten_glNormal3i'); abort(-1); - } - - function _emscripten_glNormal3iv() { - err('missing function: emscripten_glNormal3iv'); abort(-1); - } - - function _emscripten_glNormal3s() { - err('missing function: emscripten_glNormal3s'); abort(-1); - } - - function _emscripten_glNormal3sv() { - err('missing function: emscripten_glNormal3sv'); abort(-1); - } - - function _emscripten_glNormalPointer() { - err('missing function: emscripten_glNormalPointer'); abort(-1); - } - - function _emscripten_glOrtho() { - err('missing function: emscripten_glOrtho'); abort(-1); - } - - function _emscripten_glPassThrough() { - err('missing function: emscripten_glPassThrough'); abort(-1); - } - - function _emscripten_glPixelMapfv() { - err('missing function: emscripten_glPixelMapfv'); abort(-1); - } - - function _emscripten_glPixelMapuiv() { - err('missing function: emscripten_glPixelMapuiv'); abort(-1); - } - - function _emscripten_glPixelMapusv() { - err('missing function: emscripten_glPixelMapusv'); abort(-1); - } - - function _emscripten_glPixelStoref() { - err('missing function: emscripten_glPixelStoref'); abort(-1); - } - - function _emscripten_glPixelStorei(pname, param) { - if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) { - GL.packAlignment = param; - } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) { - GL.unpackAlignment = param; - } - GLctx.pixelStorei(pname, param); - } - - function _emscripten_glPixelTransferf() { - err('missing function: emscripten_glPixelTransferf'); abort(-1); - } - - function _emscripten_glPixelTransferi() { - err('missing function: emscripten_glPixelTransferi'); abort(-1); - } - - function _emscripten_glPixelZoom() { - err('missing function: emscripten_glPixelZoom'); abort(-1); - } - - function _emscripten_glPointParameterf() { - err('missing function: emscripten_glPointParameterf'); abort(-1); - } - - function _emscripten_glPointParameterfv() { - err('missing function: emscripten_glPointParameterfv'); abort(-1); - } - - function _emscripten_glPointParameteri() { - err('missing function: emscripten_glPointParameteri'); abort(-1); - } - - function _emscripten_glPointParameteriv() { - err('missing function: emscripten_glPointParameteriv'); abort(-1); - } - - function _emscripten_glPointSize() { - err('missing function: emscripten_glPointSize'); abort(-1); - } - - function _emscripten_glPolygonMode() { - err('missing function: emscripten_glPolygonMode'); abort(-1); - } - - function _emscripten_glPolygonOffset(x0, x1) { GLctx['polygonOffset'](x0, x1) } - - function _emscripten_glPolygonStipple() { - err('missing function: emscripten_glPolygonStipple'); abort(-1); - } - - function _emscripten_glPopAttrib() { - err('missing function: emscripten_glPopAttrib'); abort(-1); - } - - function _emscripten_glPopClientAttrib() { - err('missing function: emscripten_glPopClientAttrib'); abort(-1); - } - - function _emscripten_glPopMatrix() { - err('missing function: emscripten_glPopMatrix'); abort(-1); - } - - function _emscripten_glPopName() { - err('missing function: emscripten_glPopName'); abort(-1); - } - - function _emscripten_glPrimitiveRestartIndex() { - err('missing function: emscripten_glPrimitiveRestartIndex'); abort(-1); - } - - function _emscripten_glPrioritizeTextures() { - err('missing function: emscripten_glPrioritizeTextures'); abort(-1); - } - - function _emscripten_glProgramEnvParameter4dARB() { - err('missing function: emscripten_glProgramEnvParameter4dARB'); abort(-1); - } - - function _emscripten_glProgramEnvParameter4dvARB() { - err('missing function: emscripten_glProgramEnvParameter4dvARB'); abort(-1); - } - - function _emscripten_glProgramEnvParameter4fARB() { - err('missing function: emscripten_glProgramEnvParameter4fARB'); abort(-1); - } - - function _emscripten_glProgramEnvParameter4fvARB() { - err('missing function: emscripten_glProgramEnvParameter4fvARB'); abort(-1); - } - - function _emscripten_glProgramLocalParameter4dARB() { - err('missing function: emscripten_glProgramLocalParameter4dARB'); abort(-1); - } - - function _emscripten_glProgramLocalParameter4dvARB() { - err('missing function: emscripten_glProgramLocalParameter4dvARB'); abort(-1); - } - - function _emscripten_glProgramLocalParameter4fARB() { - err('missing function: emscripten_glProgramLocalParameter4fARB'); abort(-1); - } - - function _emscripten_glProgramLocalParameter4fvARB() { - err('missing function: emscripten_glProgramLocalParameter4fvARB'); abort(-1); - } - - function _emscripten_glProgramStringARB() { - err('missing function: emscripten_glProgramStringARB'); abort(-1); - } - - function _emscripten_glPushAttrib() { - err('missing function: emscripten_glPushAttrib'); abort(-1); - } - - function _emscripten_glPushClientAttrib() { - err('missing function: emscripten_glPushClientAttrib'); abort(-1); - } - - function _emscripten_glPushMatrix() { - err('missing function: emscripten_glPushMatrix'); abort(-1); - } - - function _emscripten_glPushName() { - err('missing function: emscripten_glPushName'); abort(-1); - } - - function _emscripten_glRasterPos2d() { - err('missing function: emscripten_glRasterPos2d'); abort(-1); - } - - function _emscripten_glRasterPos2dv() { - err('missing function: emscripten_glRasterPos2dv'); abort(-1); - } - - function _emscripten_glRasterPos2f() { - err('missing function: emscripten_glRasterPos2f'); abort(-1); - } - - function _emscripten_glRasterPos2fv() { - err('missing function: emscripten_glRasterPos2fv'); abort(-1); - } - - function _emscripten_glRasterPos2i() { - err('missing function: emscripten_glRasterPos2i'); abort(-1); - } - - function _emscripten_glRasterPos2iv() { - err('missing function: emscripten_glRasterPos2iv'); abort(-1); - } - - function _emscripten_glRasterPos2s() { - err('missing function: emscripten_glRasterPos2s'); abort(-1); - } - - function _emscripten_glRasterPos2sv() { - err('missing function: emscripten_glRasterPos2sv'); abort(-1); - } - - function _emscripten_glRasterPos3d() { - err('missing function: emscripten_glRasterPos3d'); abort(-1); - } - - function _emscripten_glRasterPos3dv() { - err('missing function: emscripten_glRasterPos3dv'); abort(-1); - } - - function _emscripten_glRasterPos3f() { - err('missing function: emscripten_glRasterPos3f'); abort(-1); - } - - function _emscripten_glRasterPos3fv() { - err('missing function: emscripten_glRasterPos3fv'); abort(-1); - } - - function _emscripten_glRasterPos3i() { - err('missing function: emscripten_glRasterPos3i'); abort(-1); - } - - function _emscripten_glRasterPos3iv() { - err('missing function: emscripten_glRasterPos3iv'); abort(-1); - } - - function _emscripten_glRasterPos3s() { - err('missing function: emscripten_glRasterPos3s'); abort(-1); - } - - function _emscripten_glRasterPos3sv() { - err('missing function: emscripten_glRasterPos3sv'); abort(-1); - } - - function _emscripten_glRasterPos4d() { - err('missing function: emscripten_glRasterPos4d'); abort(-1); - } - - function _emscripten_glRasterPos4dv() { - err('missing function: emscripten_glRasterPos4dv'); abort(-1); - } - - function _emscripten_glRasterPos4f() { - err('missing function: emscripten_glRasterPos4f'); abort(-1); - } - - function _emscripten_glRasterPos4fv() { - err('missing function: emscripten_glRasterPos4fv'); abort(-1); - } - - function _emscripten_glRasterPos4i() { - err('missing function: emscripten_glRasterPos4i'); abort(-1); - } - - function _emscripten_glRasterPos4iv() { - err('missing function: emscripten_glRasterPos4iv'); abort(-1); - } - - function _emscripten_glRasterPos4s() { - err('missing function: emscripten_glRasterPos4s'); abort(-1); - } - - function _emscripten_glRasterPos4sv() { - err('missing function: emscripten_glRasterPos4sv'); abort(-1); - } - - function _emscripten_glReadBuffer() { - err('missing function: emscripten_glReadBuffer'); abort(-1); - } - - - - function emscriptenWebGLComputeImageSize(width, height, sizePerPixel, alignment) { - function roundedToNextMultipleOf(x, y) { - return Math.floor((x + y - 1) / y) * y - } - var plainRowSize = width * sizePerPixel; - var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment); - return (height <= 0) ? 0 : - ((height - 1) * alignedRowSize + plainRowSize); - }function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) { - var sizePerPixel; - var numChannels; - switch(format) { - case 0x1906 /* GL_ALPHA */: - case 0x1909 /* GL_LUMINANCE */: - case 0x1902 /* GL_DEPTH_COMPONENT */: - numChannels = 1; - break; - case 0x190A /* GL_LUMINANCE_ALPHA */: - numChannels = 2; - break; - case 0x1907 /* GL_RGB */: - case 0x8C40 /* GL_SRGB_EXT */: - numChannels = 3; - break; - case 0x1908 /* GL_RGBA */: - case 0x8C42 /* GL_SRGB_ALPHA_EXT */: - numChannels = 4; - break; - default: - GL.recordError(0x0500); // GL_INVALID_ENUM - return null; - } - switch (type) { - case 0x1401 /* GL_UNSIGNED_BYTE */: - sizePerPixel = numChannels*1; - break; - case 0x1403 /* GL_UNSIGNED_SHORT */: - case 0x8D61 /* GL_HALF_FLOAT_OES */: - sizePerPixel = numChannels*2; - break; - case 0x1405 /* GL_UNSIGNED_INT */: - case 0x1406 /* GL_FLOAT */: - sizePerPixel = numChannels*4; - break; - case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */: - sizePerPixel = 4; - break; - case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */: - case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */: - case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */: - sizePerPixel = 2; - break; - default: - GL.recordError(0x0500); // GL_INVALID_ENUM - return null; - } - var bytes = emscriptenWebGLComputeImageSize(width, height, sizePerPixel, GL.unpackAlignment); - switch(type) { - case 0x1401 /* GL_UNSIGNED_BYTE */: - return HEAPU8.subarray((pixels),(pixels+bytes)); - case 0x1406 /* GL_FLOAT */: - return HEAPF32.subarray((pixels)>>2,(pixels+bytes)>>2); - case 0x1405 /* GL_UNSIGNED_INT */: - case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */: - return HEAPU32.subarray((pixels)>>2,(pixels+bytes)>>2); - case 0x1403 /* GL_UNSIGNED_SHORT */: - case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */: - case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */: - case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */: - case 0x8D61 /* GL_HALF_FLOAT_OES */: - return HEAPU16.subarray((pixels)>>1,(pixels+bytes)>>1); - default: - GL.recordError(0x0500); // GL_INVALID_ENUM - return null; - } - }function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) { - var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); - if (!pixelData) { - GL.recordError(0x0500/*GL_INVALID_ENUM*/); - return; - } - GLctx.readPixels(x, y, width, height, format, type, pixelData); - } - - function _emscripten_glRectd() { - err('missing function: emscripten_glRectd'); abort(-1); - } - - function _emscripten_glRectdv() { - err('missing function: emscripten_glRectdv'); abort(-1); - } - - function _emscripten_glRectf() { - err('missing function: emscripten_glRectf'); abort(-1); - } - - function _emscripten_glRectfv() { - err('missing function: emscripten_glRectfv'); abort(-1); - } - - function _emscripten_glRecti() { - err('missing function: emscripten_glRecti'); abort(-1); - } - - function _emscripten_glRectiv() { - err('missing function: emscripten_glRectiv'); abort(-1); - } - - function _emscripten_glRects() { - err('missing function: emscripten_glRects'); abort(-1); - } - - function _emscripten_glRectsv() { - err('missing function: emscripten_glRectsv'); abort(-1); - } - - function _emscripten_glReleaseShaderCompiler() { - // NOP (as allowed by GLES 2.0 spec) - } - - function _emscripten_glRenderMode() { - err('missing function: emscripten_glRenderMode'); abort(-1); - } - - function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) } - - function _emscripten_glRenderbufferStorageMultisample() { - err('missing function: emscripten_glRenderbufferStorageMultisample'); abort(-1); - } - - function _emscripten_glResetHistogram() { - err('missing function: emscripten_glResetHistogram'); abort(-1); - } - - function _emscripten_glResetMinmax() { - err('missing function: emscripten_glResetMinmax'); abort(-1); - } - - function _emscripten_glRotated() { - err('missing function: emscripten_glRotated'); abort(-1); - } - - function _emscripten_glRotatef() { - err('missing function: emscripten_glRotatef'); abort(-1); - } - - function _emscripten_glSampleCoverage(value, invert) { - GLctx.sampleCoverage(value, !!invert); - } - - function _emscripten_glScaled() { - err('missing function: emscripten_glScaled'); abort(-1); - } - - function _emscripten_glScalef() { - err('missing function: emscripten_glScalef'); abort(-1); - } - - function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) } - - function _emscripten_glSecondaryColor3b() { - err('missing function: emscripten_glSecondaryColor3b'); abort(-1); - } - - function _emscripten_glSecondaryColor3bv() { - err('missing function: emscripten_glSecondaryColor3bv'); abort(-1); - } - - function _emscripten_glSecondaryColor3d() { - err('missing function: emscripten_glSecondaryColor3d'); abort(-1); - } - - function _emscripten_glSecondaryColor3dv() { - err('missing function: emscripten_glSecondaryColor3dv'); abort(-1); - } - - function _emscripten_glSecondaryColor3f() { - err('missing function: emscripten_glSecondaryColor3f'); abort(-1); - } - - function _emscripten_glSecondaryColor3fv() { - err('missing function: emscripten_glSecondaryColor3fv'); abort(-1); - } - - function _emscripten_glSecondaryColor3i() { - err('missing function: emscripten_glSecondaryColor3i'); abort(-1); - } - - function _emscripten_glSecondaryColor3iv() { - err('missing function: emscripten_glSecondaryColor3iv'); abort(-1); - } - - function _emscripten_glSecondaryColor3s() { - err('missing function: emscripten_glSecondaryColor3s'); abort(-1); - } - - function _emscripten_glSecondaryColor3sv() { - err('missing function: emscripten_glSecondaryColor3sv'); abort(-1); - } - - function _emscripten_glSecondaryColor3ub() { - err('missing function: emscripten_glSecondaryColor3ub'); abort(-1); - } - - function _emscripten_glSecondaryColor3ubv() { - err('missing function: emscripten_glSecondaryColor3ubv'); abort(-1); - } - - function _emscripten_glSecondaryColor3ui() { - err('missing function: emscripten_glSecondaryColor3ui'); abort(-1); - } - - function _emscripten_glSecondaryColor3uiv() { - err('missing function: emscripten_glSecondaryColor3uiv'); abort(-1); - } - - function _emscripten_glSecondaryColor3us() { - err('missing function: emscripten_glSecondaryColor3us'); abort(-1); - } - - function _emscripten_glSecondaryColor3usv() { - err('missing function: emscripten_glSecondaryColor3usv'); abort(-1); - } - - function _emscripten_glSecondaryColorPointer() { - err('missing function: emscripten_glSecondaryColorPointer'); abort(-1); - } - - function _emscripten_glSelectBuffer() { - err('missing function: emscripten_glSelectBuffer'); abort(-1); - } - - function _emscripten_glSeparableFilter2D() { - err('missing function: emscripten_glSeparableFilter2D'); abort(-1); - } - - function _emscripten_glShadeModel() { - err('missing function: emscripten_glShadeModel'); abort(-1); - } - - function _emscripten_glShaderBinary() { - GL.recordError(0x0500/*GL_INVALID_ENUM*/); - } - - function _emscripten_glShaderSource(shader, count, string, length) { - var source = GL.getSource(shader, count, string, length); - - - GLctx.shaderSource(GL.shaders[shader], source); - } - - function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) } - - function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) } - - function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) } - - function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) } - - function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) } - - function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) } - - function _emscripten_glTexBuffer() { - err('missing function: emscripten_glTexBuffer'); abort(-1); - } - - function _emscripten_glTexCoord1d() { - err('missing function: emscripten_glTexCoord1d'); abort(-1); - } - - function _emscripten_glTexCoord1dv() { - err('missing function: emscripten_glTexCoord1dv'); abort(-1); - } - - function _emscripten_glTexCoord1f() { - err('missing function: emscripten_glTexCoord1f'); abort(-1); - } - - function _emscripten_glTexCoord1fv() { - err('missing function: emscripten_glTexCoord1fv'); abort(-1); - } - - function _emscripten_glTexCoord1i() { - err('missing function: emscripten_glTexCoord1i'); abort(-1); - } - - function _emscripten_glTexCoord1iv() { - err('missing function: emscripten_glTexCoord1iv'); abort(-1); - } - - function _emscripten_glTexCoord1s() { - err('missing function: emscripten_glTexCoord1s'); abort(-1); - } - - function _emscripten_glTexCoord1sv() { - err('missing function: emscripten_glTexCoord1sv'); abort(-1); - } - - function _emscripten_glTexCoord2d() { - err('missing function: emscripten_glTexCoord2d'); abort(-1); - } - - function _emscripten_glTexCoord2dv() { - err('missing function: emscripten_glTexCoord2dv'); abort(-1); - } - - function _emscripten_glTexCoord2f() { - err('missing function: emscripten_glTexCoord2f'); abort(-1); - } - - function _emscripten_glTexCoord2fv() { - err('missing function: emscripten_glTexCoord2fv'); abort(-1); - } - - function _emscripten_glTexCoord2i() { - err('missing function: emscripten_glTexCoord2i'); abort(-1); - } - - function _emscripten_glTexCoord2iv() { - err('missing function: emscripten_glTexCoord2iv'); abort(-1); - } - - function _emscripten_glTexCoord2s() { - err('missing function: emscripten_glTexCoord2s'); abort(-1); - } - - function _emscripten_glTexCoord2sv() { - err('missing function: emscripten_glTexCoord2sv'); abort(-1); - } - - function _emscripten_glTexCoord3d() { - err('missing function: emscripten_glTexCoord3d'); abort(-1); - } - - function _emscripten_glTexCoord3dv() { - err('missing function: emscripten_glTexCoord3dv'); abort(-1); - } - - function _emscripten_glTexCoord3f() { - err('missing function: emscripten_glTexCoord3f'); abort(-1); - } - - function _emscripten_glTexCoord3fv() { - err('missing function: emscripten_glTexCoord3fv'); abort(-1); - } - - function _emscripten_glTexCoord3i() { - err('missing function: emscripten_glTexCoord3i'); abort(-1); - } - - function _emscripten_glTexCoord3iv() { - err('missing function: emscripten_glTexCoord3iv'); abort(-1); - } - - function _emscripten_glTexCoord3s() { - err('missing function: emscripten_glTexCoord3s'); abort(-1); - } - - function _emscripten_glTexCoord3sv() { - err('missing function: emscripten_glTexCoord3sv'); abort(-1); - } - - function _emscripten_glTexCoord4d() { - err('missing function: emscripten_glTexCoord4d'); abort(-1); - } - - function _emscripten_glTexCoord4dv() { - err('missing function: emscripten_glTexCoord4dv'); abort(-1); - } - - function _emscripten_glTexCoord4f() { - err('missing function: emscripten_glTexCoord4f'); abort(-1); - } - - function _emscripten_glTexCoord4fv() { - err('missing function: emscripten_glTexCoord4fv'); abort(-1); - } - - function _emscripten_glTexCoord4i() { - err('missing function: emscripten_glTexCoord4i'); abort(-1); - } - - function _emscripten_glTexCoord4iv() { - err('missing function: emscripten_glTexCoord4iv'); abort(-1); - } - - function _emscripten_glTexCoord4s() { - err('missing function: emscripten_glTexCoord4s'); abort(-1); - } - - function _emscripten_glTexCoord4sv() { - err('missing function: emscripten_glTexCoord4sv'); abort(-1); - } - - function _emscripten_glTexCoordPointer() { - err('missing function: emscripten_glTexCoordPointer'); abort(-1); - } - - function _emscripten_glTexEnvf() { - err('missing function: emscripten_glTexEnvf'); abort(-1); - } - - function _emscripten_glTexEnvfv() { - err('missing function: emscripten_glTexEnvfv'); abort(-1); - } - - function _emscripten_glTexEnvi() { - err('missing function: emscripten_glTexEnvi'); abort(-1); - } - - function _emscripten_glTexEnviv() { - err('missing function: emscripten_glTexEnviv'); abort(-1); - } - - function _emscripten_glTexGend() { - err('missing function: emscripten_glTexGend'); abort(-1); - } - - function _emscripten_glTexGendv() { - err('missing function: emscripten_glTexGendv'); abort(-1); - } - - function _emscripten_glTexGenf() { - err('missing function: emscripten_glTexGenf'); abort(-1); - } - - function _emscripten_glTexGenfv() { - err('missing function: emscripten_glTexGenfv'); abort(-1); - } - - function _emscripten_glTexGeni() { - err('missing function: emscripten_glTexGeni'); abort(-1); - } - - function _emscripten_glTexGeniv() { - err('missing function: emscripten_glTexGeniv'); abort(-1); - } - - function _emscripten_glTexImage1D() { - err('missing function: emscripten_glTexImage1D'); abort(-1); - } - - function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { - - var pixelData = null; - if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat); - GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); - } - - function _emscripten_glTexImage3D() { - err('missing function: emscripten_glTexImage3D'); abort(-1); - } - - function _emscripten_glTexParameterIiv() { - err('missing function: emscripten_glTexParameterIiv'); abort(-1); - } - - function _emscripten_glTexParameterIuiv() { - err('missing function: emscripten_glTexParameterIuiv'); abort(-1); - } - - function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) } - - function _emscripten_glTexParameterfv(target, pname, params) { - var param = HEAPF32[((params)>>2)]; - GLctx.texParameterf(target, pname, param); - } - - function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } - - function _emscripten_glTexParameteriv(target, pname, params) { - var param = HEAP32[((params)>>2)]; - GLctx.texParameteri(target, pname, param); - } - - function _emscripten_glTexStorage2D() { - err('missing function: emscripten_glTexStorage2D'); abort(-1); - } - - function _emscripten_glTexStorage3D() { - err('missing function: emscripten_glTexStorage3D'); abort(-1); - } - - function _emscripten_glTexSubImage1D() { - err('missing function: emscripten_glTexSubImage1D'); abort(-1); - } - - function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { - var pixelData = null; - if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0); - GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); - } - - function _emscripten_glTexSubImage3D() { - err('missing function: emscripten_glTexSubImage3D'); abort(-1); - } - - function _emscripten_glTransformFeedbackVaryings() { - err('missing function: emscripten_glTransformFeedbackVaryings'); abort(-1); - } - - function _emscripten_glTranslated() { - err('missing function: emscripten_glTranslated'); abort(-1); - } - - function _emscripten_glTranslatef() { - err('missing function: emscripten_glTranslatef'); abort(-1); - } - - function _emscripten_glUniform1f(location, v0) { - GLctx.uniform1f(GL.uniforms[location], v0); - } - - function _emscripten_glUniform1fv(location, count, value) { - - - var view; - if (count <= GL.MINI_TEMP_BUFFER_SIZE) { - // avoid allocation when uploading few enough uniforms - view = GL.miniTempBufferViews[count-1]; - for (var i = 0; i < count; ++i) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - } - } else { - view = HEAPF32.subarray((value)>>2,(value+count*4)>>2); - } - GLctx.uniform1fv(GL.uniforms[location], view); - } - - function _emscripten_glUniform1i(location, v0) { - GLctx.uniform1i(GL.uniforms[location], v0); - } - - function _emscripten_glUniform1iv(location, count, value) { - - - GLctx.uniform1iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*4)>>2)); - } - - function _emscripten_glUniform1ui() { - err('missing function: emscripten_glUniform1ui'); abort(-1); - } - - function _emscripten_glUniform1uiv() { - err('missing function: emscripten_glUniform1uiv'); abort(-1); - } - - function _emscripten_glUniform2f(location, v0, v1) { - GLctx.uniform2f(GL.uniforms[location], v0, v1); - } - - function _emscripten_glUniform2fv(location, count, value) { - - - var view; - if (2*count <= GL.MINI_TEMP_BUFFER_SIZE) { - // avoid allocation when uploading few enough uniforms - view = GL.miniTempBufferViews[2*count-1]; - for (var i = 0; i < 2*count; i += 2) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - } - } else { - view = HEAPF32.subarray((value)>>2,(value+count*8)>>2); - } - GLctx.uniform2fv(GL.uniforms[location], view); - } - - function _emscripten_glUniform2i(location, v0, v1) { - GLctx.uniform2i(GL.uniforms[location], v0, v1); - } - - function _emscripten_glUniform2iv(location, count, value) { - - - GLctx.uniform2iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*8)>>2)); - } - - function _emscripten_glUniform2ui() { - err('missing function: emscripten_glUniform2ui'); abort(-1); - } - - function _emscripten_glUniform2uiv() { - err('missing function: emscripten_glUniform2uiv'); abort(-1); - } - - function _emscripten_glUniform3f(location, v0, v1, v2) { - GLctx.uniform3f(GL.uniforms[location], v0, v1, v2); - } - - function _emscripten_glUniform3fv(location, count, value) { - - - var view; - if (3*count <= GL.MINI_TEMP_BUFFER_SIZE) { - // avoid allocation when uploading few enough uniforms - view = GL.miniTempBufferViews[3*count-1]; - for (var i = 0; i < 3*count; i += 3) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - } - } else { - view = HEAPF32.subarray((value)>>2,(value+count*12)>>2); - } - GLctx.uniform3fv(GL.uniforms[location], view); - } - - function _emscripten_glUniform3i(location, v0, v1, v2) { - GLctx.uniform3i(GL.uniforms[location], v0, v1, v2); - } - - function _emscripten_glUniform3iv(location, count, value) { - - - GLctx.uniform3iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*12)>>2)); - } - - function _emscripten_glUniform3ui() { - err('missing function: emscripten_glUniform3ui'); abort(-1); - } - - function _emscripten_glUniform3uiv() { - err('missing function: emscripten_glUniform3uiv'); abort(-1); - } - - function _emscripten_glUniform4f(location, v0, v1, v2, v3) { - GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3); - } - - function _emscripten_glUniform4fv(location, count, value) { - - - var view; - if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) { - // avoid allocation when uploading few enough uniforms - view = GL.miniTempBufferViews[4*count-1]; - for (var i = 0; i < 4*count; i += 4) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; - } - } else { - view = HEAPF32.subarray((value)>>2,(value+count*16)>>2); - } - GLctx.uniform4fv(GL.uniforms[location], view); - } - - function _emscripten_glUniform4i(location, v0, v1, v2, v3) { - GLctx.uniform4i(GL.uniforms[location], v0, v1, v2, v3); - } - - function _emscripten_glUniform4iv(location, count, value) { - - - GLctx.uniform4iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*16)>>2)); - } - - function _emscripten_glUniform4ui() { - err('missing function: emscripten_glUniform4ui'); abort(-1); - } - - function _emscripten_glUniform4uiv() { - err('missing function: emscripten_glUniform4uiv'); abort(-1); - } - - function _emscripten_glUniformBlockBinding() { - err('missing function: emscripten_glUniformBlockBinding'); abort(-1); - } - - function _emscripten_glUniformMatrix2fv(location, count, transpose, value) { - - - var view; - if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) { - // avoid allocation when uploading few enough uniforms - view = GL.miniTempBufferViews[4*count-1]; - for (var i = 0; i < 4*count; i += 4) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; - } - } else { - view = HEAPF32.subarray((value)>>2,(value+count*16)>>2); - } - GLctx.uniformMatrix2fv(GL.uniforms[location], !!transpose, view); - } - - function _emscripten_glUniformMatrix2x3fv() { - err('missing function: emscripten_glUniformMatrix2x3fv'); abort(-1); - } - - function _emscripten_glUniformMatrix2x4fv() { - err('missing function: emscripten_glUniformMatrix2x4fv'); abort(-1); - } - - function _emscripten_glUniformMatrix3fv(location, count, transpose, value) { - - - var view; - if (9*count <= GL.MINI_TEMP_BUFFER_SIZE) { - // avoid allocation when uploading few enough uniforms - view = GL.miniTempBufferViews[9*count-1]; - for (var i = 0; i < 9*count; i += 9) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; - view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; - view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; - view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; - view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; - view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; - } - } else { - view = HEAPF32.subarray((value)>>2,(value+count*36)>>2); - } - GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, view); - } - - function _emscripten_glUniformMatrix3x2fv() { - err('missing function: emscripten_glUniformMatrix3x2fv'); abort(-1); - } - - function _emscripten_glUniformMatrix3x4fv() { - err('missing function: emscripten_glUniformMatrix3x4fv'); abort(-1); - } - - function _emscripten_glUniformMatrix4fv(location, count, transpose, value) { - - - var view; - if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) { - // avoid allocation when uploading few enough uniforms - view = GL.miniTempBufferViews[16*count-1]; - for (var i = 0; i < 16*count; i += 16) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; - view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; - view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; - view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; - view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; - view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; - view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)]; - view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)]; - view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)]; - view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)]; - view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)]; - view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)]; - view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)]; - } - } else { - view = HEAPF32.subarray((value)>>2,(value+count*64)>>2); - } - GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view); - } - - function _emscripten_glUniformMatrix4x2fv() { - err('missing function: emscripten_glUniformMatrix4x2fv'); abort(-1); - } - - function _emscripten_glUniformMatrix4x3fv() { - err('missing function: emscripten_glUniformMatrix4x3fv'); abort(-1); - } - - function _emscripten_glUnmapBuffer() { - err('missing function: emscripten_glUnmapBuffer'); abort(-1); - } - - function _emscripten_glUseProgram(program) { - GLctx.useProgram(program ? GL.programs[program] : null); - } - - function _emscripten_glUseProgramObjectARB() { - err('missing function: emscripten_glUseProgramObjectARB'); abort(-1); - } - - function _emscripten_glValidateProgram(program) { - GLctx.validateProgram(GL.programs[program]); - } - - function _emscripten_glVertex2d() { - err('missing function: emscripten_glVertex2d'); abort(-1); - } - - function _emscripten_glVertex2dv() { - err('missing function: emscripten_glVertex2dv'); abort(-1); - } - - function _emscripten_glVertex2f() { - err('missing function: emscripten_glVertex2f'); abort(-1); - } - - function _emscripten_glVertex2fv() { - err('missing function: emscripten_glVertex2fv'); abort(-1); - } - - function _emscripten_glVertex2i() { - err('missing function: emscripten_glVertex2i'); abort(-1); - } - - function _emscripten_glVertex2iv() { - err('missing function: emscripten_glVertex2iv'); abort(-1); - } - - function _emscripten_glVertex2s() { - err('missing function: emscripten_glVertex2s'); abort(-1); - } - - function _emscripten_glVertex2sv() { - err('missing function: emscripten_glVertex2sv'); abort(-1); - } - - function _emscripten_glVertex3d() { - err('missing function: emscripten_glVertex3d'); abort(-1); - } - - function _emscripten_glVertex3dv() { - err('missing function: emscripten_glVertex3dv'); abort(-1); - } - - function _emscripten_glVertex3f() { - err('missing function: emscripten_glVertex3f'); abort(-1); - } - - function _emscripten_glVertex3fv() { - err('missing function: emscripten_glVertex3fv'); abort(-1); - } - - function _emscripten_glVertex3i() { - err('missing function: emscripten_glVertex3i'); abort(-1); - } - - function _emscripten_glVertex3iv() { - err('missing function: emscripten_glVertex3iv'); abort(-1); - } - - function _emscripten_glVertex3s() { - err('missing function: emscripten_glVertex3s'); abort(-1); - } - - function _emscripten_glVertex3sv() { - err('missing function: emscripten_glVertex3sv'); abort(-1); - } - - function _emscripten_glVertex4d() { - err('missing function: emscripten_glVertex4d'); abort(-1); - } - - function _emscripten_glVertex4dv() { - err('missing function: emscripten_glVertex4dv'); abort(-1); - } - - function _emscripten_glVertex4f() { - err('missing function: emscripten_glVertex4f'); abort(-1); - } - - function _emscripten_glVertex4fv() { - err('missing function: emscripten_glVertex4fv'); abort(-1); - } - - function _emscripten_glVertex4i() { - err('missing function: emscripten_glVertex4i'); abort(-1); - } - - function _emscripten_glVertex4iv() { - err('missing function: emscripten_glVertex4iv'); abort(-1); - } - - function _emscripten_glVertex4s() { - err('missing function: emscripten_glVertex4s'); abort(-1); - } - - function _emscripten_glVertex4sv() { - err('missing function: emscripten_glVertex4sv'); abort(-1); - } - - function _emscripten_glVertexAttrib1d() { - err('missing function: emscripten_glVertexAttrib1d'); abort(-1); - } - - function _emscripten_glVertexAttrib1dv() { - err('missing function: emscripten_glVertexAttrib1dv'); abort(-1); - } - - function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) } - - function _emscripten_glVertexAttrib1fv(index, v) { - - GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); - } - - function _emscripten_glVertexAttrib1s() { - err('missing function: emscripten_glVertexAttrib1s'); abort(-1); - } - - function _emscripten_glVertexAttrib1sv() { - err('missing function: emscripten_glVertexAttrib1sv'); abort(-1); - } - - function _emscripten_glVertexAttrib2d() { - err('missing function: emscripten_glVertexAttrib2d'); abort(-1); - } - - function _emscripten_glVertexAttrib2dv() { - err('missing function: emscripten_glVertexAttrib2dv'); abort(-1); - } - - function _emscripten_glVertexAttrib2f(x0, x1, x2) { GLctx['vertexAttrib2f'](x0, x1, x2) } - - function _emscripten_glVertexAttrib2fv(index, v) { - - GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); - } - - function _emscripten_glVertexAttrib2s() { - err('missing function: emscripten_glVertexAttrib2s'); abort(-1); - } - - function _emscripten_glVertexAttrib2sv() { - err('missing function: emscripten_glVertexAttrib2sv'); abort(-1); - } - - function _emscripten_glVertexAttrib3d() { - err('missing function: emscripten_glVertexAttrib3d'); abort(-1); - } - - function _emscripten_glVertexAttrib3dv() { - err('missing function: emscripten_glVertexAttrib3dv'); abort(-1); - } - - function _emscripten_glVertexAttrib3f(x0, x1, x2, x3) { GLctx['vertexAttrib3f'](x0, x1, x2, x3) } - - function _emscripten_glVertexAttrib3fv(index, v) { - - GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); - } - - function _emscripten_glVertexAttrib3s() { - err('missing function: emscripten_glVertexAttrib3s'); abort(-1); - } - - function _emscripten_glVertexAttrib3sv() { - err('missing function: emscripten_glVertexAttrib3sv'); abort(-1); - } - - function _emscripten_glVertexAttrib4Nbv() { - err('missing function: emscripten_glVertexAttrib4Nbv'); abort(-1); - } - - function _emscripten_glVertexAttrib4Niv() { - err('missing function: emscripten_glVertexAttrib4Niv'); abort(-1); - } - - function _emscripten_glVertexAttrib4Nsv() { - err('missing function: emscripten_glVertexAttrib4Nsv'); abort(-1); - } - - function _emscripten_glVertexAttrib4Nub() { - err('missing function: emscripten_glVertexAttrib4Nub'); abort(-1); - } - - function _emscripten_glVertexAttrib4Nubv() { - err('missing function: emscripten_glVertexAttrib4Nubv'); abort(-1); - } - - function _emscripten_glVertexAttrib4Nuiv() { - err('missing function: emscripten_glVertexAttrib4Nuiv'); abort(-1); - } - - function _emscripten_glVertexAttrib4Nusv() { - err('missing function: emscripten_glVertexAttrib4Nusv'); abort(-1); - } - - function _emscripten_glVertexAttrib4bv() { - err('missing function: emscripten_glVertexAttrib4bv'); abort(-1); - } - - function _emscripten_glVertexAttrib4d() { - err('missing function: emscripten_glVertexAttrib4d'); abort(-1); - } - - function _emscripten_glVertexAttrib4dv() { - err('missing function: emscripten_glVertexAttrib4dv'); abort(-1); - } - - function _emscripten_glVertexAttrib4f(x0, x1, x2, x3, x4) { GLctx['vertexAttrib4f'](x0, x1, x2, x3, x4) } - - function _emscripten_glVertexAttrib4fv(index, v) { - - GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); - } - - function _emscripten_glVertexAttrib4iv() { - err('missing function: emscripten_glVertexAttrib4iv'); abort(-1); - } - - function _emscripten_glVertexAttrib4s() { - err('missing function: emscripten_glVertexAttrib4s'); abort(-1); - } - - function _emscripten_glVertexAttrib4sv() { - err('missing function: emscripten_glVertexAttrib4sv'); abort(-1); - } - - function _emscripten_glVertexAttrib4ubv() { - err('missing function: emscripten_glVertexAttrib4ubv'); abort(-1); - } - - function _emscripten_glVertexAttrib4uiv() { - err('missing function: emscripten_glVertexAttrib4uiv'); abort(-1); - } - - function _emscripten_glVertexAttrib4usv() { - err('missing function: emscripten_glVertexAttrib4usv'); abort(-1); - } - - function _emscripten_glVertexAttribDivisor(index, divisor) { - GLctx['vertexAttribDivisor'](index, divisor); - } - - function _emscripten_glVertexAttribI1i() { - err('missing function: emscripten_glVertexAttribI1i'); abort(-1); - } - - function _emscripten_glVertexAttribI1iv() { - err('missing function: emscripten_glVertexAttribI1iv'); abort(-1); - } - - function _emscripten_glVertexAttribI1ui() { - err('missing function: emscripten_glVertexAttribI1ui'); abort(-1); - } - - function _emscripten_glVertexAttribI1uiv() { - err('missing function: emscripten_glVertexAttribI1uiv'); abort(-1); - } - - function _emscripten_glVertexAttribI2i() { - err('missing function: emscripten_glVertexAttribI2i'); abort(-1); - } - - function _emscripten_glVertexAttribI2iv() { - err('missing function: emscripten_glVertexAttribI2iv'); abort(-1); - } - - function _emscripten_glVertexAttribI2ui() { - err('missing function: emscripten_glVertexAttribI2ui'); abort(-1); - } - - function _emscripten_glVertexAttribI2uiv() { - err('missing function: emscripten_glVertexAttribI2uiv'); abort(-1); - } - - function _emscripten_glVertexAttribI3i() { - err('missing function: emscripten_glVertexAttribI3i'); abort(-1); - } - - function _emscripten_glVertexAttribI3iv() { - err('missing function: emscripten_glVertexAttribI3iv'); abort(-1); - } - - function _emscripten_glVertexAttribI3ui() { - err('missing function: emscripten_glVertexAttribI3ui'); abort(-1); - } - - function _emscripten_glVertexAttribI3uiv() { - err('missing function: emscripten_glVertexAttribI3uiv'); abort(-1); - } - - function _emscripten_glVertexAttribI4bv() { - err('missing function: emscripten_glVertexAttribI4bv'); abort(-1); - } - - function _emscripten_glVertexAttribI4i() { - err('missing function: emscripten_glVertexAttribI4i'); abort(-1); - } - - function _emscripten_glVertexAttribI4iv() { - err('missing function: emscripten_glVertexAttribI4iv'); abort(-1); - } - - function _emscripten_glVertexAttribI4sv() { - err('missing function: emscripten_glVertexAttribI4sv'); abort(-1); - } - - function _emscripten_glVertexAttribI4ubv() { - err('missing function: emscripten_glVertexAttribI4ubv'); abort(-1); - } - - function _emscripten_glVertexAttribI4ui() { - err('missing function: emscripten_glVertexAttribI4ui'); abort(-1); - } - - function _emscripten_glVertexAttribI4uiv() { - err('missing function: emscripten_glVertexAttribI4uiv'); abort(-1); - } - - function _emscripten_glVertexAttribI4usv() { - err('missing function: emscripten_glVertexAttribI4usv'); abort(-1); - } - - function _emscripten_glVertexAttribIPointer() { - err('missing function: emscripten_glVertexAttribIPointer'); abort(-1); - } - - function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) { - GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); - } - - function _emscripten_glVertexPointer(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } - - function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } - - function _emscripten_glWindowPos2d() { - err('missing function: emscripten_glWindowPos2d'); abort(-1); - } - - function _emscripten_glWindowPos2dv() { - err('missing function: emscripten_glWindowPos2dv'); abort(-1); - } - - function _emscripten_glWindowPos2f() { - err('missing function: emscripten_glWindowPos2f'); abort(-1); - } - - function _emscripten_glWindowPos2fv() { - err('missing function: emscripten_glWindowPos2fv'); abort(-1); - } - - function _emscripten_glWindowPos2i() { - err('missing function: emscripten_glWindowPos2i'); abort(-1); - } - - function _emscripten_glWindowPos2iv() { - err('missing function: emscripten_glWindowPos2iv'); abort(-1); - } - - function _emscripten_glWindowPos2s() { - err('missing function: emscripten_glWindowPos2s'); abort(-1); - } - - function _emscripten_glWindowPos2sv() { - err('missing function: emscripten_glWindowPos2sv'); abort(-1); - } - - function _emscripten_glWindowPos3d() { - err('missing function: emscripten_glWindowPos3d'); abort(-1); - } - - function _emscripten_glWindowPos3dv() { - err('missing function: emscripten_glWindowPos3dv'); abort(-1); - } - - function _emscripten_glWindowPos3f() { - err('missing function: emscripten_glWindowPos3f'); abort(-1); - } - - function _emscripten_glWindowPos3fv() { - err('missing function: emscripten_glWindowPos3fv'); abort(-1); - } - - function _emscripten_glWindowPos3i() { - err('missing function: emscripten_glWindowPos3i'); abort(-1); - } - - function _emscripten_glWindowPos3iv() { - err('missing function: emscripten_glWindowPos3iv'); abort(-1); - } - - function _emscripten_glWindowPos3s() { - err('missing function: emscripten_glWindowPos3s'); abort(-1); - } - - function _emscripten_glWindowPos3sv() { - err('missing function: emscripten_glWindowPos3sv'); abort(-1); - } - - function _emscripten_request_pointerlock(target, deferUntilInEventHandler) { - if (!target) target = '#canvas'; - target = JSEvents.findEventTarget(target); - if (!target) return -4; - if (!target.requestPointerLock && !target.mozRequestPointerLock && !target.webkitRequestPointerLock && !target.msRequestPointerLock) { - return -1; - } - - var canPerformRequests = JSEvents.canPerformEventHandlerRequests(); - - // Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so. - if (!canPerformRequests) { - if (deferUntilInEventHandler) { - JSEvents.deferCall(JSEvents.requestPointerLock, 2 /* priority below fullscreen */, [target]); - return 1; - } else { - return -2; - } - } - - return JSEvents.requestPointerLock(target); - } - - function _emscripten_set_click_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread); - return 0; - } - - function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1; - if (!target) target = document; - else { - target = JSEvents.findEventTarget(target); - if (!target) return -4; - } - JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread); - JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "mozfullscreenchange", targetThread); - JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread); - JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "msfullscreenchange", targetThread); - return 0; - } - - function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { - if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1; - JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread); - return 0; - } - - function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { - if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1; - JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread); - return 0; - } - - function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread); - return 0; - } - - - function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); - return 0; - } - - function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); - return 0; - } - - function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); - return 0; - } - - function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); - return 0; - } - - - function __exit(status) { - // void _exit(int status); - // http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html - exit(status); - }function _exit(status) { - __exit(status); - } - - function _glActiveTexture(x0) { GLctx['activeTexture'](x0) } - - function _glAttachShader(program, shader) { - GLctx.attachShader(GL.programs[program], - GL.shaders[shader]); - } - - function _glBindAttribLocation(program, index, name) { - name = Pointer_stringify(name); - GLctx.bindAttribLocation(GL.programs[program], index, name); - } - - function _glBindBuffer(target, buffer) { - var bufferObj = buffer ? GL.buffers[buffer] : null; - - - GLctx.bindBuffer(target, bufferObj); - } - - function _glBindTexture(target, texture) { - GLctx.bindTexture(target, texture ? GL.textures[texture] : null); - } - - function _glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } - - function _glBufferData(target, size, data, usage) { - if (!data) { - GLctx.bufferData(target, size, usage); - } else { - GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage); - } - } - - function _glBufferSubData(target, offset, size, data) { - GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); - } - - function _glClear(x0) { GLctx['clear'](x0) } - - function _glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } - - function _glClearDepthf(x0) { GLctx['clearDepth'](x0) } - - function _glCompileShader(shader) { - GLctx.compileShader(GL.shaders[shader]); - } - - function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { - GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null); - } - - function _glCreateProgram() { - var id = GL.getNewId(GL.programs); - var program = GLctx.createProgram(); - program.name = id; - GL.programs[id] = program; - return id; - } - - function _glCreateShader(shaderType) { - var id = GL.getNewId(GL.shaders); - GL.shaders[id] = GLctx.createShader(shaderType); - return id; - } - - function _glCullFace(x0) { GLctx['cullFace'](x0) } - - function _glDeleteBuffers(n, buffers) { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((buffers)+(i*4))>>2)]; - var buffer = GL.buffers[id]; - - // From spec: "glDeleteBuffers silently ignores 0's and names that do not - // correspond to existing buffer objects." - if (!buffer) continue; - - GLctx.deleteBuffer(buffer); - buffer.name = 0; - GL.buffers[id] = null; - - if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; - if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; - } - } - - function _glDeleteProgram(id) { - if (!id) return; - var program = GL.programs[id]; - if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteProgram(program); - program.name = 0; - GL.programs[id] = null; - GL.programInfos[id] = null; - } - - function _glDeleteShader(id) { - if (!id) return; - var shader = GL.shaders[id]; - if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteShader(shader); - GL.shaders[id] = null; - } - - function _glDeleteTextures(n, textures) { - for (var i = 0; i < n; i++) { - var id = HEAP32[(((textures)+(i*4))>>2)]; - var texture = GL.textures[id]; - if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". - GLctx.deleteTexture(texture); - texture.name = 0; - GL.textures[id] = null; - } - } - - function _glDepthFunc(x0) { GLctx['depthFunc'](x0) } - - function _glDetachShader(program, shader) { - GLctx.detachShader(GL.programs[program], - GL.shaders[shader]); - } - - function _glDisable(x0) { GLctx['disable'](x0) } - - function _glDisableVertexAttribArray(index) { - GLctx.disableVertexAttribArray(index); - } - - function _glDrawArrays(mode, first, count) { - - GLctx.drawArrays(mode, first, count); - - } - - function _glDrawElements(mode, count, type, indices) { - - GLctx.drawElements(mode, count, type, indices); - - } - - function _glEnable(x0) { GLctx['enable'](x0) } - - function _glEnableVertexAttribArray(index) { - GLctx.enableVertexAttribArray(index); - } - - function _glFrontFace(x0) { GLctx['frontFace'](x0) } - - function _glGenBuffers(n, buffers) { - for (var i = 0; i < n; i++) { - var buffer = GLctx.createBuffer(); - if (!buffer) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); - while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0; - return; - } - var id = GL.getNewId(GL.buffers); - buffer.name = id; - GL.buffers[id] = buffer; - HEAP32[(((buffers)+(i*4))>>2)]=id; - } - } - - function _glGenTextures(n, textures) { - for (var i = 0; i < n; i++) { - var texture = GLctx.createTexture(); - if (!texture) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0. - while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0; - return; - } - var id = GL.getNewId(GL.textures); - texture.name = id; - GL.textures[id] = texture; - HEAP32[(((textures)+(i*4))>>2)]=id; - } - } - - function _glGetAttribLocation(program, name) { - return GLctx.getAttribLocation(GL.programs[program], Pointer_stringify(name)); - } - - function _glGetFloatv(name_, p) { - emscriptenWebGLGet(name_, p, 'Float'); - } - - function _glGetProgramInfoLog(program, maxLength, length, infoLog) { - var log = GLctx.getProgramInfoLog(GL.programs[program]); - if (log === null) log = '(unknown error)'; - - if (maxLength > 0 && infoLog) { - var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); - if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)]=0; - } - } - - function _glGetProgramiv(program, pname, p) { - if (!p) { - // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - - if (program >= GL.counter) { - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - - var ptable = GL.programInfos[program]; - if (!ptable) { - GL.recordError(0x0502 /* GL_INVALID_OPERATION */); - return; - } - - if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH - var log = GLctx.getProgramInfoLog(GL.programs[program]); - if (log === null) log = '(unknown error)'; - HEAP32[((p)>>2)]=log.length + 1; - } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { - HEAP32[((p)>>2)]=ptable.maxUniformLength; - } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { - if (ptable.maxAttributeLength == -1) { - program = GL.programs[program]; - var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES); - ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned. - for (var i = 0; i < numAttribs; ++i) { - var activeAttrib = GLctx.getActiveAttrib(program, i); - ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1); - } - } - HEAP32[((p)>>2)]=ptable.maxAttributeLength; - } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { - if (ptable.maxUniformBlockNameLength == -1) { - program = GL.programs[program]; - var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS); - ptable.maxUniformBlockNameLength = 0; - for (var i = 0; i < numBlocks; ++i) { - var activeBlockName = GLctx.getActiveUniformBlockName(program, i); - ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1); - } - } - HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength; - } else { - HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname); - } - } - - function _glGetShaderInfoLog(shader, maxLength, length, infoLog) { - var log = GLctx.getShaderInfoLog(GL.shaders[shader]); - if (log === null) log = '(unknown error)'; - if (maxLength > 0 && infoLog) { - var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); - if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; - } else { - if (length) HEAP32[((length)>>2)]=0; - } - } - - function _glGetShaderiv(shader, pname, p) { - if (!p) { - // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense - // if p == null, issue a GL error to notify user about it. - GL.recordError(0x0501 /* GL_INVALID_VALUE */); - return; - } - if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH - var log = GLctx.getShaderInfoLog(GL.shaders[shader]); - if (log === null) log = '(unknown error)'; - HEAP32[((p)>>2)]=log.length + 1; - } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH - var source = GLctx.getShaderSource(GL.shaders[shader]); - var sourceLength = (source === null || source.length == 0) ? 0 : source.length + 1; - HEAP32[((p)>>2)]=sourceLength; - } else { - HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname); - } - } - - function _glGetString(name_) { - if (GL.stringCache[name_]) return GL.stringCache[name_]; - var ret; - switch(name_) { - case 0x1F03 /* GL_EXTENSIONS */: - var exts = GLctx.getSupportedExtensions(); - var gl_exts = []; - for (var i = 0; i < exts.length; ++i) { - gl_exts.push(exts[i]); - gl_exts.push("GL_" + exts[i]); - } - ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL); - break; - case 0x1F00 /* GL_VENDOR */: - case 0x1F01 /* GL_RENDERER */: - case 0x9245 /* UNMASKED_VENDOR_WEBGL */: - case 0x9246 /* UNMASKED_RENDERER_WEBGL */: - var s = GLctx.getParameter(name_); - if (!s) { - GL.recordError(0x0500/*GL_INVALID_ENUM*/); - } - ret = allocate(intArrayFromString(s), 'i8', ALLOC_NORMAL); - break; - - case 0x1F02 /* GL_VERSION */: - var glVersion = GLctx.getParameter(GLctx.VERSION); - // return GLES version string corresponding to the version of the WebGL context - { - glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; - } - ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL); - break; - case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: - var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION); - // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' - var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; - var ver_num = glslVersion.match(ver_re); - if (ver_num !== null) { - if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits - glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; - } - ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL); - break; - default: - GL.recordError(0x0500/*GL_INVALID_ENUM*/); - return 0; - } - GL.stringCache[name_] = ret; - return ret; - } - - function _glGetUniformLocation(program, name) { - name = Pointer_stringify(name); - - var arrayOffset = 0; - // If user passed an array accessor "[index]", parse the array index off the accessor. - if (name.indexOf(']', name.length-1) !== -1) { - var ls = name.lastIndexOf('['); - var arrayIndex = name.slice(ls+1, -1); - if (arrayIndex.length > 0) { - arrayOffset = parseInt(arrayIndex); - if (arrayOffset < 0) { - return -1; - } - } - name = name.slice(0, ls); - } - - var ptable = GL.programInfos[program]; - if (!ptable) { - return -1; - } - var utable = ptable.uniforms; - var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ] - if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1. - return uniformInfo[1]+arrayOffset; - } else { - return -1; - } - } - - function _glLinkProgram(program) { - GLctx.linkProgram(GL.programs[program]); - GL.programInfos[program] = null; // uniforms no longer keep the same names after linking - GL.populateUniformTable(program); - } - - function _glPixelStorei(pname, param) { - if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) { - GL.packAlignment = param; - } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) { - GL.unpackAlignment = param; - } - GLctx.pixelStorei(pname, param); - } - - function _glShaderSource(shader, count, string, length) { - var source = GL.getSource(shader, count, string, length); - - - GLctx.shaderSource(GL.shaders[shader], source); - } - - function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { - - var pixelData = null; - if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat); - GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); - } - - function _glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) } - - function _glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } - - function _glUniform1i(location, v0) { - GLctx.uniform1i(GL.uniforms[location], v0); - } - - function _glUniform4f(location, v0, v1, v2, v3) { - GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3); - } - - function _glUniformMatrix4fv(location, count, transpose, value) { - - - var view; - if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) { - // avoid allocation when uploading few enough uniforms - view = GL.miniTempBufferViews[16*count-1]; - for (var i = 0; i < 16*count; i += 16) { - view[i] = HEAPF32[(((value)+(4*i))>>2)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; - view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; - view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; - view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; - view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; - view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; - view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; - view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)]; - view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)]; - view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)]; - view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)]; - view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)]; - view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)]; - view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)]; - } - } else { - view = HEAPF32.subarray((value)>>2,(value+count*64)>>2); - } - GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view); - } - - function _glUseProgram(program) { - GLctx.useProgram(program ? GL.programs[program] : null); - } - - function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) { - GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); - } - - function _glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } - - - var GLFW={Window:function (id, width, height, title, monitor, share) { - this.id = id; - this.x = 0; - this.y = 0; - this.fullscreen = false; // Used to determine if app in fullscreen mode - this.storedX = 0; // Used to store X before fullscreen - this.storedY = 0; // Used to store Y before fullscreen - this.width = width; - this.height = height; - this.storedWidth = width; // Used to store width before fullscreen - this.storedHeight = height; // Used to store height before fullscreen - this.title = title; - this.monitor = monitor; - this.share = share; - this.attributes = GLFW.hints; - this.inputModes = { - 0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL) - 0x00033002:0, // GLFW_STICKY_KEYS - 0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS - }; - this.buttons = 0; - this.keys = new Array(); - this.domKeys = new Array(); - this.shouldClose = 0; - this.title = null; - this.windowPosFunc = null; // GLFWwindowposfun - this.windowSizeFunc = null; // GLFWwindowsizefun - this.windowCloseFunc = null; // GLFWwindowclosefun - this.windowRefreshFunc = null; // GLFWwindowrefreshfun - this.windowFocusFunc = null; // GLFWwindowfocusfun - this.windowIconifyFunc = null; // GLFWwindowiconifyfun - this.framebufferSizeFunc = null; // GLFWframebuffersizefun - this.mouseButtonFunc = null; // GLFWmousebuttonfun - this.cursorPosFunc = null; // GLFWcursorposfun - this.cursorEnterFunc = null; // GLFWcursorenterfun - this.scrollFunc = null; // GLFWscrollfun - this.dropFunc = null; // GLFWdropfun - this.keyFunc = null; // GLFWkeyfun - this.charFunc = null; // GLFWcharfun - this.userptr = null; - },WindowFromId:function (id) { - if (id <= 0 || !GLFW.windows) return null; - return GLFW.windows[id - 1]; - },joystickFunc:null,errorFunc:null,monitorFunc:null,active:null,windows:null,monitors:null,monitorString:null,versionString:null,initialTime:null,extensions:null,hints:null,defaultHints:{131073:0,131074:0,131075:1,131076:1,131077:1,135169:8,135170:8,135171:8,135172:8,135173:24,135174:8,135175:0,135176:0,135177:0,135178:0,135179:0,135180:0,135181:0,135182:0,135183:0,139265:196609,139266:1,139267:0,139268:0,139269:0,139270:0,139271:0,139272:0},DOMToGLFWKeyCode:function (keycode) { - switch (keycode) { - // these keycodes are only defined for GLFW3, assume they are the same for GLFW2 - case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE - case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE - case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA - case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS - case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS - case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD - case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH - case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0 - case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1 - case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2 - case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3 - case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4 - case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5 - case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6 - case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7 - case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8 - case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9 - case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON - case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL - case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL - case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A - case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B - case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C - case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D - case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E - case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F - case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G - case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H - case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I - case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J - case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K - case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L - case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M - case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N - case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O - case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P - case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q - case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R - case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S - case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T - case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U - case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V - case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W - case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X - case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y - case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z - case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET - case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH - case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET - case 0xC0:return 94; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT - - - case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE - case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER - case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB - case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE - case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT - case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE - case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT - case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT - case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN - case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP - case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP - case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN - case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME - case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END - case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK - case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK - case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK - case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN - case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE - case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1 - case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2 - case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3 - case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4 - case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5 - case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6 - case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7 - case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8 - case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9 - case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10 - case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11 - case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12 - case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13 - case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14 - case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15 - case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16 - case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17 - case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18 - case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19 - case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20 - case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21 - case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22 - case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23 - case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24 - case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25 - case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0 - case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1 - case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2 - case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3 - case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4 - case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5 - case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6 - case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7 - case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8 - case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9 - case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL - case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE - case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY - case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT - case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD - // case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT) - // case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT) - case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT - case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL - case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT - case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER - // case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT) - // case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT) - // case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT) - // case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT) - case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU - // XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these? - default:return -1; // GLFW_KEY_UNKNOWN - }; - },getModBits:function (win) { - var mod = 0; - if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT - if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL - if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT - if (win.keys[343]) mod |= 0x0008; // GLFW_MOD_SUPER - return mod; - },onKeyPress:function (event) { - if (!GLFW.active || !GLFW.active.charFunc) return; - if (event.ctrlKey || event.metaKey) return; - - // correct unicode charCode is only available with onKeyPress event - var charCode = event.charCode; - if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return; - - - Module['dynCall_vii'](GLFW.active.charFunc, GLFW.active.id, charCode); - },onKeyChanged:function (keyCode, status) { - if (!GLFW.active) return; - - var key = GLFW.DOMToGLFWKeyCode(keyCode); - if (key == -1) return; - - var repeat = status && GLFW.active.keys[key]; - GLFW.active.keys[key] = status; - GLFW.active.domKeys[keyCode] = status; - if (!GLFW.active.keyFunc) return; - - - if (repeat) status = 2; // GLFW_REPEAT - Module['dynCall_viiiii'](GLFW.active.keyFunc, GLFW.active.id, key, keyCode, status, GLFW.getModBits(GLFW.active)); - },onGamepadConnected:function (event) { - GLFW.refreshJoysticks(); - },onGamepadDisconnected:function (event) { - GLFW.refreshJoysticks(); - },onKeydown:function (event) { - GLFW.onKeyChanged(event.keyCode, 1); // GLFW_PRESS or GLFW_REPEAT - - // This logic comes directly from the sdl implementation. We cannot - // call preventDefault on all keydown events otherwise onKeyPress will - // not get called - if (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */) { - event.preventDefault(); - } - },onKeyup:function (event) { - GLFW.onKeyChanged(event.keyCode, 0); // GLFW_RELEASE - },onBlur:function (event) { - if (!GLFW.active) return; - - for (var i = 0; i < GLFW.active.domKeys.length; ++i) { - if (GLFW.active.domKeys[i]) { - GLFW.onKeyChanged(i, 0); // GLFW_RELEASE - } - } - },onMousemove:function (event) { - if (!GLFW.active) return; - - Browser.calculateMouseEvent(event); - - if (event.target != Module["canvas"] || !GLFW.active.cursorPosFunc) return; - - - Module['dynCall_vidd'](GLFW.active.cursorPosFunc, GLFW.active.id, Browser.mouseX, Browser.mouseY); - },DOMToGLFWMouseButton:function (event) { - // DOM and glfw have different button codes. - // See http://www.w3schools.com/jsref/event_button.asp. - var eventButton = event['button']; - if (eventButton > 0) { - if (eventButton == 1) { - eventButton = 2; - } else { - eventButton = 1; - } - } - return eventButton; - },onMouseenter:function (event) { - if (!GLFW.active) return; - - if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return; - - Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 1); - },onMouseleave:function (event) { - if (!GLFW.active) return; - - if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return; - - Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 0); - },onMouseButtonChanged:function (event, status) { - if (!GLFW.active) return; - - Browser.calculateMouseEvent(event); - - if (event.target != Module["canvas"]) return; - - var eventButton = GLFW.DOMToGLFWMouseButton(event); - - if (status == 1) { // GLFW_PRESS - GLFW.active.buttons |= (1 << eventButton); - try { - event.target.setCapture(); - } catch (e) {} - } else { // GLFW_RELEASE - GLFW.active.buttons &= ~(1 << eventButton); - } - - if (!GLFW.active.mouseButtonFunc) return; - - - Module['dynCall_viiii'](GLFW.active.mouseButtonFunc, GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active)); - },onMouseButtonDown:function (event) { - if (!GLFW.active) return; - GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS - },onMouseButtonUp:function (event) { - if (!GLFW.active) return; - GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE - },onMouseWheel:function (event) { - // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up) - var delta = -Browser.getMouseWheelDelta(event); - delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. - GLFW.wheelPos += delta; - - if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Module['canvas']) return; - - - var sx = 0; - var sy = 0; - if (event.type == 'mousewheel') { - sx = event.wheelDeltaX; - sy = event.wheelDeltaY; - } else { - sx = event.deltaX; - sy = event.deltaY; - } - - Module['dynCall_vidd'](GLFW.active.scrollFunc, GLFW.active.id, sx, sy); - - event.preventDefault(); - },onCanvasResize:function (width, height) { - if (!GLFW.active) return; - - var resizeNeeded = true; - - // If the client is requesting fullscreen mode - if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) { - GLFW.active.storedX = GLFW.active.x; - GLFW.active.storedY = GLFW.active.y; - GLFW.active.storedWidth = GLFW.active.width; - GLFW.active.storedHeight = GLFW.active.height; - GLFW.active.x = GLFW.active.y = 0; - GLFW.active.width = screen.width; - GLFW.active.height = screen.height; - GLFW.active.fullscreen = true; - - // If the client is reverting from fullscreen mode - } else if (GLFW.active.fullscreen == true) { - GLFW.active.x = GLFW.active.storedX; - GLFW.active.y = GLFW.active.storedY; - GLFW.active.width = GLFW.active.storedWidth; - GLFW.active.height = GLFW.active.storedHeight; - GLFW.active.fullscreen = false; - - // If the width/height values do not match current active window sizes - } else if (GLFW.active.width != width || GLFW.active.height != height) { - GLFW.active.width = width; - GLFW.active.height = height; - } else { - resizeNeeded = false; - } - - // If any of the above conditions were true, we need to resize the canvas - if (resizeNeeded) { - // resets the canvas size to counter the aspect preservation of Browser.updateCanvasDimensions - Browser.setCanvasSize(GLFW.active.width, GLFW.active.height, true); - // TODO: Client dimensions (clientWidth/clientHeight) vs pixel dimensions (width/height) of - // the canvas should drive window and framebuffer size respectfully. - GLFW.onWindowSizeChanged(); - GLFW.onFramebufferSizeChanged(); - } - },onWindowSizeChanged:function () { - if (!GLFW.active) return; - - if (!GLFW.active.windowSizeFunc) return; - - - Module['dynCall_viii'](GLFW.active.windowSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height); - },onFramebufferSizeChanged:function () { - if (!GLFW.active) return; - - if (!GLFW.active.framebufferSizeFunc) return; - - Module['dynCall_viii'](GLFW.active.framebufferSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height); - },requestFullscreen:function () { - var RFS = Module["canvas"]['requestFullscreen'] || - Module["canvas"]['mozRequestFullScreen'] || - Module["canvas"]['webkitRequestFullScreen'] || - (function() {}); - RFS.apply(Module["canvas"], []); - },requestFullScreen:function () { - err('GLFW.requestFullScreen() is deprecated. Please call GLFW.requestFullscreen instead.'); - GLFW.requestFullScreen = function() { - return GLFW.requestFullscreen(); - } - return GLFW.requestFullscreen(); - },exitFullscreen:function () { - var CFS = document['exitFullscreen'] || - document['cancelFullScreen'] || - document['mozCancelFullScreen'] || - document['webkitCancelFullScreen'] || - (function() {}); - CFS.apply(document, []); - },cancelFullScreen:function () { - err('GLFW.cancelFullScreen() is deprecated. Please call GLFW.exitFullscreen instead.'); - GLFW.cancelFullScreen = function() { - return GLFW.exitFullscreen(); - } - return GLFW.exitFullscreen(); - },getTime:function () { - return _emscripten_get_now() / 1000; - },setWindowTitle:function (winid, title) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - - win.title = Pointer_stringify(title); - if (GLFW.active.id == win.id) { - document.title = win.title; - } - },setJoystickCallback:function (cbfun) { - GLFW.joystickFunc = cbfun; - GLFW.refreshJoysticks(); - },joys:{},lastGamepadState:null,lastGamepadStateFrame:null,refreshJoysticks:function () { - // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation. - if (Browser.mainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) { - GLFW.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null); - GLFW.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber; - - for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) { - var gamepad = GLFW.lastGamepadState[joy]; - - if (gamepad) { - if (!GLFW.joys[joy]) { - console.log('glfw joystick connected:',joy); - GLFW.joys[joy] = { - id: allocate(intArrayFromString(gamepad.id), 'i8', ALLOC_NORMAL), - buttonsCount: gamepad.buttons.length, - axesCount: gamepad.axes.length, - buttons: allocate(new Array(gamepad.buttons.length), 'i8', ALLOC_NORMAL), - axes: allocate(new Array(gamepad.axes.length*4), 'float', ALLOC_NORMAL) - }; - - if (GLFW.joystickFunc) { - Module['dynCall_vii'](GLFW.joystickFunc, joy, 0x00040001); // GLFW_CONNECTED - } - } - - var data = GLFW.joys[joy]; - - for (var i = 0; i < gamepad.buttons.length; ++i) { - setValue(data.buttons + i, gamepad.buttons[i].pressed, 'i8'); - } - - for (var i = 0; i < gamepad.axes.length; ++i) { - setValue(data.axes + i*4, gamepad.axes[i], 'float'); - } - } else { - if (GLFW.joys[joy]) { - console.log('glfw joystick disconnected',joy); - - if (GLFW.joystickFunc) { - Module['dynCall_vii'](GLFW.joystickFunc, joy, 0x00040002); // GLFW_DISCONNECTED - } - - _free(GLFW.joys[joy].id); - _free(GLFW.joys[joy].buttons); - _free(GLFW.joys[joy].axes); - - delete GLFW.joys[joy]; - } - } - } - } - },setKeyCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.keyFunc = cbfun; - },setCharCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.charFunc = cbfun; - },setMouseButtonCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.mouseButtonFunc = cbfun; - },setCursorPosCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.cursorPosFunc = cbfun; - },setScrollCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.scrollFunc = cbfun; - },setDropCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.dropFunc = cbfun; - },onDrop:function (event) { - if (!GLFW.active || !GLFW.active.dropFunc) return; - if (!event.dataTransfer || !event.dataTransfer.files || event.dataTransfer.files.length == 0) return; - - event.preventDefault(); - - var filenames = allocate(new Array(event.dataTransfer.files.length*4), 'i8*', ALLOC_NORMAL); - var filenamesArray = []; - var count = event.dataTransfer.files.length; - - // Read and save the files to emscripten's FS - var written = 0; - var drop_dir = '.glfw_dropped_files'; - FS.createPath('/', drop_dir); - - function save(file) { - var path = '/' + drop_dir + '/' + file.name.replace(/\//g, '_'); - var reader = new FileReader(); - reader.onloadend = function(e) { - if (reader.readyState != 2) { // not DONE - ++written; - console.log('failed to read dropped file: '+file.name+': '+reader.error); - return; - } - - var data = e.target.result; - FS.writeFile(path, new Uint8Array(data)); - if (++written === count) { - Module['dynCall_viii'](GLFW.active.dropFunc, GLFW.active.id, count, filenames); - - for (var i = 0; i < filenamesArray.length; ++i) { - _free(filenamesArray[i]); - } - _free(filenames); - } - }; - reader.readAsArrayBuffer(file); - - var filename = allocate(intArrayFromString(path), 'i8', ALLOC_NORMAL); - filenamesArray.push(filename); - setValue(filenames + i*4, filename, 'i8*'); - } - - for (var i = 0; i < count; ++i) { - save(event.dataTransfer.files[i]); - } - - return false; - },onDragover:function (event) { - if (!GLFW.active || !GLFW.active.dropFunc) return; - - event.preventDefault(); - return false; - },setWindowSizeCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.windowSizeFunc = cbfun; - - },setWindowCloseCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.windowCloseFunc = cbfun; - },setWindowRefreshCallback:function (winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.windowRefreshFunc = cbfun; - },onClickRequestPointerLock:function (e) { - if (!Browser.pointerLock && Module['canvas'].requestPointerLock) { - Module['canvas'].requestPointerLock(); - e.preventDefault(); - } - },setInputMode:function (winid, mode, value) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - - switch(mode) { - case 0x00033001: { // GLFW_CURSOR - switch(value) { - case 0x00034001: { // GLFW_CURSOR_NORMAL - win.inputModes[mode] = value; - Module['canvas'].removeEventListener('click', GLFW.onClickRequestPointerLock, true); - Module['canvas'].exitPointerLock(); - break; - } - case 0x00034002: { // GLFW_CURSOR_HIDDEN - console.log("glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented."); - break; - } - case 0x00034003: { // GLFW_CURSOR_DISABLED - win.inputModes[mode] = value; - Module['canvas'].addEventListener('click', GLFW.onClickRequestPointerLock, true); - Module['canvas'].requestPointerLock(); - break; - } - default: { - console.log("glfwSetInputMode called with unknown value parameter value: " + value + "."); - break; - } - } - break; - } - case 0x00033002: { // GLFW_STICKY_KEYS - console.log("glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented."); - break; - } - case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS - console.log("glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented."); - break; - } - default: { - console.log("glfwSetInputMode called with unknown mode parameter value: " + mode + "."); - break; - } - } - },getKey:function (winid, key) { - var win = GLFW.WindowFromId(winid); - if (!win) return 0; - return win.keys[key]; - },getMouseButton:function (winid, button) { - var win = GLFW.WindowFromId(winid); - if (!win) return 0; - return (win.buttons & (1 << button)) > 0; - },getCursorPos:function (winid, x, y) { - setValue(x, Browser.mouseX, 'double'); - setValue(y, Browser.mouseY, 'double'); - },getMousePos:function (winid, x, y) { - setValue(x, Browser.mouseX, 'i32'); - setValue(y, Browser.mouseY, 'i32'); - },setCursorPos:function (winid, x, y) { - },getWindowPos:function (winid, x, y) { - var wx = 0; - var wy = 0; - - var win = GLFW.WindowFromId(winid); - if (win) { - wx = win.x; - wy = win.y; - } - - setValue(x, wx, 'i32'); - setValue(y, wy, 'i32'); - },setWindowPos:function (winid, x, y) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.x = x; - win.y = y; - },getWindowSize:function (winid, width, height) { - var ww = 0; - var wh = 0; - - var win = GLFW.WindowFromId(winid); - if (win) { - ww = win.width; - wh = win.height; - } - - setValue(width, ww, 'i32'); - setValue(height, wh, 'i32'); - },setWindowSize:function (winid, width, height) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - - if (GLFW.active.id == win.id) { - if (width == screen.width && height == screen.height) { - GLFW.requestFullscreen(); - } else { - GLFW.exitFullscreen(); - Browser.setCanvasSize(width, height); - win.width = width; - win.height = height; - } - } - - if (!win.windowSizeFunc) return; - - - Module['dynCall_viii'](win.windowSizeFunc, win.id, width, height); - },createWindow:function (width, height, title, monitor, share) { - var i, id; - for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++); - if (i > 0) throw "glfwCreateWindow only supports one window at time currently"; - - // id for window - id = i + 1; - - // not valid - if (width <= 0 || height <= 0) return 0; - - if (monitor) { - GLFW.requestFullscreen(); - } else { - Browser.setCanvasSize(width, height); - } - - // Create context when there are no existing alive windows - for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++); - if (i == GLFW.windows.length) { - var contextAttributes = { - antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES - depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS - stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS - alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS - } - Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes); - } - - // If context creation failed, do not return a valid window - if (!Module.ctx) return 0; - - // Get non alive id - var win = new GLFW.Window(id, width, height, title, monitor, share); - - // Set window to array - if (id - 1 == GLFW.windows.length) { - GLFW.windows.push(win); - } else { - GLFW.windows[id - 1] = win; - } - - GLFW.active = win; - return win.id; - },destroyWindow:function (winid) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - - if (win.windowCloseFunc) - Module['dynCall_vi'](win.windowCloseFunc, win.id); - - GLFW.windows[win.id - 1] = null; - if (GLFW.active.id == win.id) - GLFW.active = null; - - // Destroy context when no alive windows - for (var i = 0; i < GLFW.windows.length; i++) - if (GLFW.windows[i] !== null) return; - - Module.ctx = Browser.destroyContext(Module['canvas'], true, true); - },swapBuffers:function (winid) { - },GLFW2ParamToGLFW3Param:function (param) { - var table = { - 0x00030001:0, // GLFW_MOUSE_CURSOR - 0x00030002:0, // GLFW_STICKY_KEYS - 0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS - 0x00030004:0, // GLFW_SYSTEM_KEYS - 0x00030005:0, // GLFW_KEY_REPEAT - 0x00030006:0, // GLFW_AUTO_POLL_EVENTS - 0x00020001:0, // GLFW_OPENED - 0x00020002:0, // GLFW_ACTIVE - 0x00020003:0, // GLFW_ICONIFIED - 0x00020004:0, // GLFW_ACCELERATED - 0x00020005:0x00021001, // GLFW_RED_BITS - 0x00020006:0x00021002, // GLFW_GREEN_BITS - 0x00020007:0x00021003, // GLFW_BLUE_BITS - 0x00020008:0x00021004, // GLFW_ALPHA_BITS - 0x00020009:0x00021005, // GLFW_DEPTH_BITS - 0x0002000A:0x00021006, // GLFW_STENCIL_BITS - 0x0002000B:0x0002100F, // GLFW_REFRESH_RATE - 0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS - 0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS - 0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS - 0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS - 0x00020010:0x0002100B, // GLFW_AUX_BUFFERS - 0x00020011:0x0002100C, // GLFW_STEREO - 0x00020012:0, // GLFW_WINDOW_NO_RESIZE - 0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES - 0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR - 0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR - 0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT - 0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT - 0x00020018:0x00022008, // GLFW_OPENGL_PROFILE - }; - return table[param]; - }};function _glfwCreateWindow(width, height, title, monitor, share) { - return GLFW.createWindow(width, height, title, monitor, share); - } - - function _glfwDefaultWindowHints() { - GLFW.hints = GLFW.defaultHints; - } - - function _glfwDestroyWindow(winid) { - return GLFW.destroyWindow(winid); - } - - function _glfwGetCursorPos(winid, x, y) { - GLFW.getCursorPos(winid, x, y); - } - - function _glfwGetKey(winid, key) { - return GLFW.getKey(winid, key); - } - - function _glfwGetPrimaryMonitor() { - return 1; - } - - function _glfwGetTime() { - return GLFW.getTime() - GLFW.initialTime; - } - - function _glfwGetVideoModes(monitor, count) { - setValue(count, 0, 'i32'); - return 0; - } - - function _glfwInit() { - if (GLFW.windows) return 1; // GL_TRUE - - GLFW.initialTime = GLFW.getTime(); - GLFW.hints = GLFW.defaultHints; - GLFW.windows = new Array() - GLFW.active = null; - - window.addEventListener("gamepadconnected", GLFW.onGamepadConnected, true); - window.addEventListener("gamepaddisconnected", GLFW.onGamepadDisconnected, true); - window.addEventListener("keydown", GLFW.onKeydown, true); - window.addEventListener("keypress", GLFW.onKeyPress, true); - window.addEventListener("keyup", GLFW.onKeyup, true); - window.addEventListener("blur", GLFW.onBlur, true); - Module["canvas"].addEventListener("mousemove", GLFW.onMousemove, true); - Module["canvas"].addEventListener("mousedown", GLFW.onMouseButtonDown, true); - Module["canvas"].addEventListener("mouseup", GLFW.onMouseButtonUp, true); - Module["canvas"].addEventListener('wheel', GLFW.onMouseWheel, true); - Module["canvas"].addEventListener('mousewheel', GLFW.onMouseWheel, true); - Module["canvas"].addEventListener('mouseenter', GLFW.onMouseenter, true); - Module["canvas"].addEventListener('mouseleave', GLFW.onMouseleave, true); - Module["canvas"].addEventListener('drop', GLFW.onDrop, true); - Module["canvas"].addEventListener('dragover', GLFW.onDragover, true); - - Browser.resizeListeners.push(function(width, height) { - GLFW.onCanvasResize(width, height); - }); - return 1; // GL_TRUE - } - - function _glfwMakeContextCurrent(winid) {} - - function _glfwSetCharCallback(winid, cbfun) { - GLFW.setCharCallback(winid, cbfun); - } - - function _glfwSetCursorEnterCallback(winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.cursorEnterFunc = cbfun; - } - - function _glfwSetCursorPosCallback(winid, cbfun) { - GLFW.setCursorPosCallback(winid, cbfun); - } - - function _glfwSetDropCallback(winid, cbfun) { - GLFW.setDropCallback(winid, cbfun); - } - - function _glfwSetErrorCallback(cbfun) { - GLFW.errorFunc = cbfun; - } - - function _glfwSetKeyCallback(winid, cbfun) { - GLFW.setKeyCallback(winid, cbfun); - } - - function _glfwSetMouseButtonCallback(winid, cbfun) { - GLFW.setMouseButtonCallback(winid, cbfun); - } - - function _glfwSetScrollCallback(winid, cbfun) { - GLFW.setScrollCallback(winid, cbfun); - } - - function _glfwSetWindowIconifyCallback(winid, cbfun) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.windowIconifyFunc = cbfun; - } - - function _glfwSetWindowShouldClose(winid, value) { - var win = GLFW.WindowFromId(winid); - if (!win) return; - win.shouldClose = value; - } - - function _glfwSetWindowSizeCallback(winid, cbfun) { - GLFW.setWindowSizeCallback(winid, cbfun); - } - - function _glfwSwapBuffers(winid) { - GLFW.swapBuffers(winid); - } - - function _glfwSwapInterval(interval) { - interval = Math.abs(interval); // GLFW uses negative values to enable GLX_EXT_swap_control_tear, which we don't have, so just treat negative and positive the same. - if (interval == 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 0); - else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, interval); - } - - function _glfwTerminate() { - window.removeEventListener("gamepadconnected", GLFW.onGamepadConnected, true); - window.removeEventListener("gamepaddisconnected", GLFW.onGamepadDisconnected, true); - window.removeEventListener("keydown", GLFW.onKeydown, true); - window.removeEventListener("keypress", GLFW.onKeyPress, true); - window.removeEventListener("keyup", GLFW.onKeyup, true); - window.removeEventListener("blur", GLFW.onBlur, true); - Module["canvas"].removeEventListener("mousemove", GLFW.onMousemove, true); - Module["canvas"].removeEventListener("mousedown", GLFW.onMouseButtonDown, true); - Module["canvas"].removeEventListener("mouseup", GLFW.onMouseButtonUp, true); - Module["canvas"].removeEventListener('wheel', GLFW.onMouseWheel, true); - Module["canvas"].removeEventListener('mousewheel', GLFW.onMouseWheel, true); - Module["canvas"].removeEventListener('mouseenter', GLFW.onMouseenter, true); - Module["canvas"].removeEventListener('mouseleave', GLFW.onMouseleave, true); - Module["canvas"].removeEventListener('drop', GLFW.onDrop, true); - Module["canvas"].removeEventListener('dragover', GLFW.onDragover, true); - - - Module["canvas"].width = Module["canvas"].height = 1; - GLFW.windows = null; - GLFW.active = null; - } - - function _glfwWindowHint(target, hint) { - GLFW.hints[target] = hint; - } - - - - function _llvm_exp2_f32(x) { - return Math.pow(2, x); - } - - - - function _llvm_stackrestore(p) { - var self = _llvm_stacksave; - var ret = self.LLVM_SAVEDSTACKS[p]; - self.LLVM_SAVEDSTACKS.splice(p, 1); - stackRestore(ret); - } - - function _llvm_stacksave() { - var self = _llvm_stacksave; - if (!self.LLVM_SAVEDSTACKS) { - self.LLVM_SAVEDSTACKS = []; - } - self.LLVM_SAVEDSTACKS.push(stackSave()); - return self.LLVM_SAVEDSTACKS.length-1; - } - - - function _emscripten_memcpy_big(dest, src, num) { - HEAPU8.set(HEAPU8.subarray(src, src+num), dest); - return dest; - } - - - - - - function _pthread_attr_destroy(attr) { - /* int pthread_attr_destroy(pthread_attr_t *attr); */ - //FIXME: should destroy the pthread_attr_t struct - return 0; - } - - function _pthread_attr_init(attr) { - /* int pthread_attr_init(pthread_attr_t *attr); */ - //FIXME: should allocate a pthread_attr_t - return 0; - } - - function _pthread_cond_destroy() { return 0; } - - function _pthread_cond_init() { return 0; } - - function _pthread_cond_signal() { return 0; } - - function _pthread_cond_wait() { return 0; } - - function _pthread_create() { - return 11; - } - - function _pthread_join() {} - - function _pthread_mutex_destroy() {} - - function _pthread_mutex_init() {} - - - - - - - - function _time(ptr) { - var ret = (Date.now()/1000)|0; - if (ptr) { - HEAP32[((ptr)>>2)]=ret; - } - return ret; - } - - function _usleep(useconds) { - // int usleep(useconds_t useconds); - // http://pubs.opengroup.org/onlinepubs/000095399/functions/usleep.html - // We're single-threaded, so use a busy loop. Super-ugly. - var msec = useconds / 1000; - if ((ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self['performance'] && self['performance']['now']) { - var start = self['performance']['now'](); - while (self['performance']['now']() - start < msec) { - // Do nothing. - } - } else { - var start = Date.now(); - while (Date.now() - start < msec) { - // Do nothing. - } - } - return 0; - } - -FS.staticInit();__ATINIT__.unshift(function() { if (!Module["noFSInit"] && !FS.init.initialized) FS.init() });__ATMAIN__.push(function() { FS.ignorePermissions = false });__ATEXIT__.push(function() { FS.quit() });Module["FS_createFolder"] = FS.createFolder;Module["FS_createPath"] = FS.createPath;Module["FS_createDataFile"] = FS.createDataFile;Module["FS_createPreloadedFile"] = FS.createPreloadedFile;Module["FS_createLazyFile"] = FS.createLazyFile;Module["FS_createLink"] = FS.createLink;Module["FS_createDevice"] = FS.createDevice;Module["FS_unlink"] = FS.unlink;; -__ATINIT__.unshift(function() { TTY.init() });__ATEXIT__.push(function() { TTY.shutdown() });; -if (ENVIRONMENT_IS_NODE) { var fs = require("fs"); var NODEJS_PATH = require("path"); NODEFS.staticInit(); }; -Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) { err("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead."); Module["requestFullScreen"] = Module["requestFullscreen"]; Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice) }; - Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) { Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice) }; - Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { Browser.requestAnimationFrame(func) }; - Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { Browser.setCanvasSize(width, height, noUpdates) }; - Module["pauseMainLoop"] = function Module_pauseMainLoop() { Browser.mainLoop.pause() }; - Module["resumeMainLoop"] = function Module_resumeMainLoop() { Browser.mainLoop.resume() }; - Module["getUserMedia"] = function Module_getUserMedia() { Browser.getUserMedia() } - Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes) }; -if (ENVIRONMENT_IS_NODE) { - _emscripten_get_now = function _emscripten_get_now_actual() { - var t = process['hrtime'](); - return t[0] * 1e3 + t[1] / 1e6; - }; - } else if (typeof dateNow !== 'undefined') { - _emscripten_get_now = dateNow; - } else if (typeof self === 'object' && self['performance'] && typeof self['performance']['now'] === 'function') { - _emscripten_get_now = function() { return self['performance']['now'](); }; - } else if (typeof performance === 'object' && typeof performance['now'] === 'function') { - _emscripten_get_now = function() { return performance['now'](); }; - } else { - _emscripten_get_now = Date.now; - }; -JSEvents.staticInit();; -var GLctx; GL.init(); -DYNAMICTOP_PTR = staticAlloc(4); - -STACK_BASE = STACKTOP = alignMemory(STATICTOP); - -STACK_MAX = STACK_BASE + TOTAL_STACK; - -DYNAMIC_BASE = alignMemory(STACK_MAX); - -HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE; - -staticSealed = true; // seal the static portion of memory - -var ASSERTIONS = false; - -// Copyright 2017 The Emscripten Authors. All rights reserved. -// Emscripten is available under two separate licenses, the MIT license and the -// University of Illinois/NCSA Open Source License. Both these licenses can be -// found in the LICENSE file. - -/** @type {function(string, boolean=, number=)} */ -function intArrayFromString(stringy, dontAddNull, length) { - var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; - var u8array = new Array(len); - var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); - if (dontAddNull) u8array.length = numBytesWritten; - return u8array; -} - -function intArrayToString(array) { - var ret = []; - for (var i = 0; i < array.length; i++) { - var chr = array[i]; - if (chr > 0xFF) { - if (ASSERTIONS) { - assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.'); - } - chr &= 0xFF; - } - ret.push(String.fromCharCode(chr)); - } - return ret.join(''); -} - - - -Module['wasmTableSize'] = 1478; - -Module['wasmMaxTableSize'] = 1478; - -Module.asmGlobalArg = {}; - -Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "setTempRet0": setTempRet0, "getTempRet0": getTempRet0, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "_SDL_CloseAudio": _SDL_CloseAudio, "_SDL_GetTicks": _SDL_GetTicks, "_SDL_InitSubSystem": _SDL_InitSubSystem, "_SDL_LockSurface": _SDL_LockSurface, "_SDL_OpenAudio": _SDL_OpenAudio, "_SDL_PauseAudio": _SDL_PauseAudio, "_SDL_QuitSubSystem": _SDL_QuitSubSystem, "_TextFormat": _TextFormat, "___assert_fail": ___assert_fail, "___lock": ___lock, "___setErrNo": ___setErrNo, "___syscall140": ___syscall140, "___syscall145": ___syscall145, "___syscall146": ___syscall146, "___syscall221": ___syscall221, "___syscall5": ___syscall5, "___syscall54": ___syscall54, "___syscall6": ___syscall6, "___unlock": ___unlock, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "__exit": __exit, "__get_canvas_element_size": __get_canvas_element_size, "__set_canvas_element_size": __set_canvas_element_size, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_emscripten_get_canvas_element_size": _emscripten_get_canvas_element_size, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_get_now": _emscripten_get_now, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_emscripten_glAccum": _emscripten_glAccum, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glAlphaFunc": _emscripten_glAlphaFunc, "_emscripten_glAreTexturesResident": _emscripten_glAreTexturesResident, "_emscripten_glArrayElement": _emscripten_glArrayElement, "_emscripten_glAttachObjectARB": _emscripten_glAttachObjectARB, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_emscripten_glBegin": _emscripten_glBegin, "_emscripten_glBeginConditionalRender": _emscripten_glBeginConditionalRender, "_emscripten_glBeginQuery": _emscripten_glBeginQuery, "_emscripten_glBeginTransformFeedback": _emscripten_glBeginTransformFeedback, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glBindBufferBase": _emscripten_glBindBufferBase, "_emscripten_glBindBufferRange": _emscripten_glBindBufferRange, "_emscripten_glBindFragDataLocation": _emscripten_glBindFragDataLocation, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glBitmap": _emscripten_glBitmap, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glBlitFramebuffer": _emscripten_glBlitFramebuffer, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_emscripten_glCallList": _emscripten_glCallList, "_emscripten_glCallLists": _emscripten_glCallLists, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glClampColor": _emscripten_glClampColor, "_emscripten_glClear": _emscripten_glClear, "_emscripten_glClearAccum": _emscripten_glClearAccum, "_emscripten_glClearBufferfi": _emscripten_glClearBufferfi, "_emscripten_glClearBufferfv": _emscripten_glClearBufferfv, "_emscripten_glClearBufferiv": _emscripten_glClearBufferiv, "_emscripten_glClearBufferuiv": _emscripten_glClearBufferuiv, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glClearDepth": _emscripten_glClearDepth, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glClearIndex": _emscripten_glClearIndex, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glClipPlane": _emscripten_glClipPlane, "_emscripten_glColor3b": _emscripten_glColor3b, "_emscripten_glColor3bv": _emscripten_glColor3bv, "_emscripten_glColor3d": _emscripten_glColor3d, "_emscripten_glColor3dv": _emscripten_glColor3dv, "_emscripten_glColor3f": _emscripten_glColor3f, "_emscripten_glColor3fv": _emscripten_glColor3fv, "_emscripten_glColor3i": _emscripten_glColor3i, "_emscripten_glColor3iv": _emscripten_glColor3iv, "_emscripten_glColor3s": _emscripten_glColor3s, "_emscripten_glColor3sv": _emscripten_glColor3sv, "_emscripten_glColor3ub": _emscripten_glColor3ub, "_emscripten_glColor3ubv": _emscripten_glColor3ubv, "_emscripten_glColor3ui": _emscripten_glColor3ui, "_emscripten_glColor3uiv": _emscripten_glColor3uiv, "_emscripten_glColor3us": _emscripten_glColor3us, "_emscripten_glColor3usv": _emscripten_glColor3usv, "_emscripten_glColor4b": _emscripten_glColor4b, "_emscripten_glColor4bv": _emscripten_glColor4bv, "_emscripten_glColor4d": _emscripten_glColor4d, "_emscripten_glColor4dv": _emscripten_glColor4dv, "_emscripten_glColor4f": _emscripten_glColor4f, "_emscripten_glColor4fv": _emscripten_glColor4fv, "_emscripten_glColor4i": _emscripten_glColor4i, "_emscripten_glColor4iv": _emscripten_glColor4iv, "_emscripten_glColor4s": _emscripten_glColor4s, "_emscripten_glColor4sv": _emscripten_glColor4sv, "_emscripten_glColor4ub": _emscripten_glColor4ub, "_emscripten_glColor4ubv": _emscripten_glColor4ubv, "_emscripten_glColor4ui": _emscripten_glColor4ui, "_emscripten_glColor4uiv": _emscripten_glColor4uiv, "_emscripten_glColor4us": _emscripten_glColor4us, "_emscripten_glColor4usv": _emscripten_glColor4usv, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glColorMaski": _emscripten_glColorMaski, "_emscripten_glColorMaterial": _emscripten_glColorMaterial, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glColorSubTable": _emscripten_glColorSubTable, "_emscripten_glColorTable": _emscripten_glColorTable, "_emscripten_glColorTableParameterfv": _emscripten_glColorTableParameterfv, "_emscripten_glColorTableParameteriv": _emscripten_glColorTableParameteriv, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_emscripten_glCompressedTexImage1D": _emscripten_glCompressedTexImage1D, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glCompressedTexImage3D": _emscripten_glCompressedTexImage3D, "_emscripten_glCompressedTexSubImage1D": _emscripten_glCompressedTexSubImage1D, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "_emscripten_glCompressedTexSubImage3D": _emscripten_glCompressedTexSubImage3D, "_emscripten_glConvolutionFilter1D": _emscripten_glConvolutionFilter1D, "_emscripten_glConvolutionFilter2D": _emscripten_glConvolutionFilter2D, "_emscripten_glConvolutionParameterf": _emscripten_glConvolutionParameterf, "_emscripten_glConvolutionParameterfv": _emscripten_glConvolutionParameterfv, "_emscripten_glConvolutionParameteri": _emscripten_glConvolutionParameteri, "_emscripten_glConvolutionParameteriv": _emscripten_glConvolutionParameteriv, "_emscripten_glCopyColorSubTable": _emscripten_glCopyColorSubTable, "_emscripten_glCopyColorTable": _emscripten_glCopyColorTable, "_emscripten_glCopyConvolutionFilter1D": _emscripten_glCopyConvolutionFilter1D, "_emscripten_glCopyConvolutionFilter2D": _emscripten_glCopyConvolutionFilter2D, "_emscripten_glCopyPixels": _emscripten_glCopyPixels, "_emscripten_glCopyTexImage1D": _emscripten_glCopyTexImage1D, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glCopyTexSubImage1D": _emscripten_glCopyTexSubImage1D, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_emscripten_glCopyTexSubImage3D": _emscripten_glCopyTexSubImage3D, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCreateProgramObjectARB": _emscripten_glCreateProgramObjectARB, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glCreateShaderObjectARB": _emscripten_glCreateShaderObjectARB, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_emscripten_glDeleteLists": _emscripten_glDeleteLists, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteProgramsARB": _emscripten_glDeleteProgramsARB, "_emscripten_glDeleteQueries": _emscripten_glDeleteQueries, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "_emscripten_glDetachObjectARB": _emscripten_glDetachObjectARB, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glDisableClientState": _emscripten_glDisableClientState, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_emscripten_glDisablei": _emscripten_glDisablei, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_glDrawBuffer": _emscripten_glDrawBuffer, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glDrawPixels": _emscripten_glDrawPixels, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_emscripten_glEdgeFlag": _emscripten_glEdgeFlag, "_emscripten_glEdgeFlagPointer": _emscripten_glEdgeFlagPointer, "_emscripten_glEdgeFlagv": _emscripten_glEdgeFlagv, "_emscripten_glEnable": _emscripten_glEnable, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glEnablei": _emscripten_glEnablei, "_emscripten_glEnd": _emscripten_glEnd, "_emscripten_glEndConditionalRender": _emscripten_glEndConditionalRender, "_emscripten_glEndList": _emscripten_glEndList, "_emscripten_glEndQuery": _emscripten_glEndQuery, "_emscripten_glEndTransformFeedback": _emscripten_glEndTransformFeedback, "_emscripten_glEvalCoord1d": _emscripten_glEvalCoord1d, "_emscripten_glEvalCoord1dv": _emscripten_glEvalCoord1dv, "_emscripten_glEvalCoord1f": _emscripten_glEvalCoord1f, "_emscripten_glEvalCoord1fv": _emscripten_glEvalCoord1fv, "_emscripten_glEvalCoord2d": _emscripten_glEvalCoord2d, "_emscripten_glEvalCoord2dv": _emscripten_glEvalCoord2dv, "_emscripten_glEvalCoord2f": _emscripten_glEvalCoord2f, "_emscripten_glEvalCoord2fv": _emscripten_glEvalCoord2fv, "_emscripten_glEvalMesh1": _emscripten_glEvalMesh1, "_emscripten_glEvalMesh2": _emscripten_glEvalMesh2, "_emscripten_glEvalPoint1": _emscripten_glEvalPoint1, "_emscripten_glEvalPoint2": _emscripten_glEvalPoint2, "_emscripten_glFeedbackBuffer": _emscripten_glFeedbackBuffer, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glFogCoordPointer": _emscripten_glFogCoordPointer, "_emscripten_glFogCoordd": _emscripten_glFogCoordd, "_emscripten_glFogCoorddv": _emscripten_glFogCoorddv, "_emscripten_glFogCoordf": _emscripten_glFogCoordf, "_emscripten_glFogCoordfv": _emscripten_glFogCoordfv, "_emscripten_glFogf": _emscripten_glFogf, "_emscripten_glFogfv": _emscripten_glFogfv, "_emscripten_glFogi": _emscripten_glFogi, "_emscripten_glFogiv": _emscripten_glFogiv, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "_emscripten_glFramebufferTexture1D": _emscripten_glFramebufferTexture1D, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glFramebufferTexture3D": _emscripten_glFramebufferTexture3D, "_emscripten_glFramebufferTextureLayer": _emscripten_glFramebufferTextureLayer, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_emscripten_glFrustum": _emscripten_glFrustum, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glGenLists": _emscripten_glGenLists, "_emscripten_glGenProgramsARB": _emscripten_glGenProgramsARB, "_emscripten_glGenQueries": _emscripten_glGenQueries, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_emscripten_glGetActiveUniformBlockName": _emscripten_glGetActiveUniformBlockName, "_emscripten_glGetActiveUniformBlockiv": _emscripten_glGetActiveUniformBlockiv, "_emscripten_glGetActiveUniformName": _emscripten_glGetActiveUniformName, "_emscripten_glGetActiveUniformsiv": _emscripten_glGetActiveUniformsiv, "_emscripten_glGetAttachedObjectsARB": _emscripten_glGetAttachedObjectsARB, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_glGetBooleani_v": _emscripten_glGetBooleani_v, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glGetBufferPointerv": _emscripten_glGetBufferPointerv, "_emscripten_glGetBufferSubData": _emscripten_glGetBufferSubData, "_emscripten_glGetClipPlane": _emscripten_glGetClipPlane, "_emscripten_glGetColorTable": _emscripten_glGetColorTable, "_emscripten_glGetColorTableParameterfv": _emscripten_glGetColorTableParameterfv, "_emscripten_glGetColorTableParameteriv": _emscripten_glGetColorTableParameteriv, "_emscripten_glGetCompressedTexImage": _emscripten_glGetCompressedTexImage, "_emscripten_glGetConvolutionFilter": _emscripten_glGetConvolutionFilter, "_emscripten_glGetConvolutionParameterfv": _emscripten_glGetConvolutionParameterfv, "_emscripten_glGetConvolutionParameteriv": _emscripten_glGetConvolutionParameteriv, "_emscripten_glGetDoublev": _emscripten_glGetDoublev, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glGetFragDataLocation": _emscripten_glGetFragDataLocation, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glGetHandleARB": _emscripten_glGetHandleARB, "_emscripten_glGetHistogram": _emscripten_glGetHistogram, "_emscripten_glGetHistogramParameterfv": _emscripten_glGetHistogramParameterfv, "_emscripten_glGetHistogramParameteriv": _emscripten_glGetHistogramParameteriv, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glGetIntegeri_v": _emscripten_glGetIntegeri_v, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glGetLightfv": _emscripten_glGetLightfv, "_emscripten_glGetLightiv": _emscripten_glGetLightiv, "_emscripten_glGetMapdv": _emscripten_glGetMapdv, "_emscripten_glGetMapfv": _emscripten_glGetMapfv, "_emscripten_glGetMapiv": _emscripten_glGetMapiv, "_emscripten_glGetMaterialfv": _emscripten_glGetMaterialfv, "_emscripten_glGetMaterialiv": _emscripten_glGetMaterialiv, "_emscripten_glGetMinmax": _emscripten_glGetMinmax, "_emscripten_glGetMinmaxParameterfv": _emscripten_glGetMinmaxParameterfv, "_emscripten_glGetMinmaxParameteriv": _emscripten_glGetMinmaxParameteriv, "_emscripten_glGetObjectParameterfvARB": _emscripten_glGetObjectParameterfvARB, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_glGetPixelMapfv": _emscripten_glGetPixelMapfv, "_emscripten_glGetPixelMapuiv": _emscripten_glGetPixelMapuiv, "_emscripten_glGetPixelMapusv": _emscripten_glGetPixelMapusv, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_glGetPolygonStipple": _emscripten_glGetPolygonStipple, "_emscripten_glGetProgramEnvParameterdvARB": _emscripten_glGetProgramEnvParameterdvARB, "_emscripten_glGetProgramEnvParameterfvARB": _emscripten_glGetProgramEnvParameterfvARB, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_emscripten_glGetProgramLocalParameterdvARB": _emscripten_glGetProgramLocalParameterdvARB, "_emscripten_glGetProgramLocalParameterfvARB": _emscripten_glGetProgramLocalParameterfvARB, "_emscripten_glGetProgramStringARB": _emscripten_glGetProgramStringARB, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_emscripten_glGetQueryObjectiv": _emscripten_glGetQueryObjectiv, "_emscripten_glGetQueryObjectuiv": _emscripten_glGetQueryObjectuiv, "_emscripten_glGetQueryiv": _emscripten_glGetQueryiv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glGetSeparableFilter": _emscripten_glGetSeparableFilter, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glGetStringi": _emscripten_glGetStringi, "_emscripten_glGetTexEnvfv": _emscripten_glGetTexEnvfv, "_emscripten_glGetTexEnviv": _emscripten_glGetTexEnviv, "_emscripten_glGetTexGendv": _emscripten_glGetTexGendv, "_emscripten_glGetTexGenfv": _emscripten_glGetTexGenfv, "_emscripten_glGetTexGeniv": _emscripten_glGetTexGeniv, "_emscripten_glGetTexImage": _emscripten_glGetTexImage, "_emscripten_glGetTexLevelParameterfv": _emscripten_glGetTexLevelParameterfv, "_emscripten_glGetTexLevelParameteriv": _emscripten_glGetTexLevelParameteriv, "_emscripten_glGetTexParameterIiv": _emscripten_glGetTexParameterIiv, "_emscripten_glGetTexParameterIuiv": _emscripten_glGetTexParameterIuiv, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "_emscripten_glGetTransformFeedbackVarying": _emscripten_glGetTransformFeedbackVarying, "_emscripten_glGetUniformBlockIndex": _emscripten_glGetUniformBlockIndex, "_emscripten_glGetUniformIndices": _emscripten_glGetUniformIndices, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_emscripten_glGetUniformuiv": _emscripten_glGetUniformuiv, "_emscripten_glGetVertexAttribIiv": _emscripten_glGetVertexAttribIiv, "_emscripten_glGetVertexAttribIuiv": _emscripten_glGetVertexAttribIuiv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_emscripten_glGetVertexAttribdv": _emscripten_glGetVertexAttribdv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glHint": _emscripten_glHint, "_emscripten_glHistogram": _emscripten_glHistogram, "_emscripten_glIndexMask": _emscripten_glIndexMask, "_emscripten_glIndexPointer": _emscripten_glIndexPointer, "_emscripten_glIndexd": _emscripten_glIndexd, "_emscripten_glIndexdv": _emscripten_glIndexdv, "_emscripten_glIndexf": _emscripten_glIndexf, "_emscripten_glIndexfv": _emscripten_glIndexfv, "_emscripten_glIndexi": _emscripten_glIndexi, "_emscripten_glIndexiv": _emscripten_glIndexiv, "_emscripten_glIndexs": _emscripten_glIndexs, "_emscripten_glIndexsv": _emscripten_glIndexsv, "_emscripten_glIndexub": _emscripten_glIndexub, "_emscripten_glIndexubv": _emscripten_glIndexubv, "_emscripten_glInitNames": _emscripten_glInitNames, "_emscripten_glInterleavedArrays": _emscripten_glInterleavedArrays, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glIsEnabledi": _emscripten_glIsEnabledi, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsList": _emscripten_glIsList, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glIsQuery": _emscripten_glIsQuery, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glIsVertexArray": _emscripten_glIsVertexArray, "_emscripten_glLightModelf": _emscripten_glLightModelf, "_emscripten_glLightModelfv": _emscripten_glLightModelfv, "_emscripten_glLightModeli": _emscripten_glLightModeli, "_emscripten_glLightModeliv": _emscripten_glLightModeliv, "_emscripten_glLightf": _emscripten_glLightf, "_emscripten_glLightfv": _emscripten_glLightfv, "_emscripten_glLighti": _emscripten_glLighti, "_emscripten_glLightiv": _emscripten_glLightiv, "_emscripten_glLineStipple": _emscripten_glLineStipple, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glListBase": _emscripten_glListBase, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_emscripten_glLoadMatrixd": _emscripten_glLoadMatrixd, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glLoadName": _emscripten_glLoadName, "_emscripten_glLoadTransposeMatrixd": _emscripten_glLoadTransposeMatrixd, "_emscripten_glLoadTransposeMatrixf": _emscripten_glLoadTransposeMatrixf, "_emscripten_glLogicOp": _emscripten_glLogicOp, "_emscripten_glMap1d": _emscripten_glMap1d, "_emscripten_glMap1f": _emscripten_glMap1f, "_emscripten_glMap2d": _emscripten_glMap2d, "_emscripten_glMap2f": _emscripten_glMap2f, "_emscripten_glMapBuffer": _emscripten_glMapBuffer, "_emscripten_glMapGrid1d": _emscripten_glMapGrid1d, "_emscripten_glMapGrid1f": _emscripten_glMapGrid1f, "_emscripten_glMapGrid2d": _emscripten_glMapGrid2d, "_emscripten_glMapGrid2f": _emscripten_glMapGrid2f, "_emscripten_glMaterialf": _emscripten_glMaterialf, "_emscripten_glMaterialfv": _emscripten_glMaterialfv, "_emscripten_glMateriali": _emscripten_glMateriali, "_emscripten_glMaterialiv": _emscripten_glMaterialiv, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_emscripten_glMinmax": _emscripten_glMinmax, "_emscripten_glMultMatrixd": _emscripten_glMultMatrixd, "_emscripten_glMultMatrixf": _emscripten_glMultMatrixf, "_emscripten_glMultTransposeMatrixd": _emscripten_glMultTransposeMatrixd, "_emscripten_glMultTransposeMatrixf": _emscripten_glMultTransposeMatrixf, "_emscripten_glMultiDrawArrays": _emscripten_glMultiDrawArrays, "_emscripten_glMultiDrawElements": _emscripten_glMultiDrawElements, "_emscripten_glMultiTexCoord1d": _emscripten_glMultiTexCoord1d, "_emscripten_glMultiTexCoord1dv": _emscripten_glMultiTexCoord1dv, "_emscripten_glMultiTexCoord1f": _emscripten_glMultiTexCoord1f, "_emscripten_glMultiTexCoord1fv": _emscripten_glMultiTexCoord1fv, "_emscripten_glMultiTexCoord1i": _emscripten_glMultiTexCoord1i, "_emscripten_glMultiTexCoord1iv": _emscripten_glMultiTexCoord1iv, "_emscripten_glMultiTexCoord1s": _emscripten_glMultiTexCoord1s, "_emscripten_glMultiTexCoord1sv": _emscripten_glMultiTexCoord1sv, "_emscripten_glMultiTexCoord2d": _emscripten_glMultiTexCoord2d, "_emscripten_glMultiTexCoord2dv": _emscripten_glMultiTexCoord2dv, "_emscripten_glMultiTexCoord2f": _emscripten_glMultiTexCoord2f, "_emscripten_glMultiTexCoord2fv": _emscripten_glMultiTexCoord2fv, "_emscripten_glMultiTexCoord2i": _emscripten_glMultiTexCoord2i, "_emscripten_glMultiTexCoord2iv": _emscripten_glMultiTexCoord2iv, "_emscripten_glMultiTexCoord2s": _emscripten_glMultiTexCoord2s, "_emscripten_glMultiTexCoord2sv": _emscripten_glMultiTexCoord2sv, "_emscripten_glMultiTexCoord3d": _emscripten_glMultiTexCoord3d, "_emscripten_glMultiTexCoord3dv": _emscripten_glMultiTexCoord3dv, "_emscripten_glMultiTexCoord3f": _emscripten_glMultiTexCoord3f, "_emscripten_glMultiTexCoord3fv": _emscripten_glMultiTexCoord3fv, "_emscripten_glMultiTexCoord3i": _emscripten_glMultiTexCoord3i, "_emscripten_glMultiTexCoord3iv": _emscripten_glMultiTexCoord3iv, "_emscripten_glMultiTexCoord3s": _emscripten_glMultiTexCoord3s, "_emscripten_glMultiTexCoord3sv": _emscripten_glMultiTexCoord3sv, "_emscripten_glMultiTexCoord4d": _emscripten_glMultiTexCoord4d, "_emscripten_glMultiTexCoord4dv": _emscripten_glMultiTexCoord4dv, "_emscripten_glMultiTexCoord4f": _emscripten_glMultiTexCoord4f, "_emscripten_glMultiTexCoord4fv": _emscripten_glMultiTexCoord4fv, "_emscripten_glMultiTexCoord4i": _emscripten_glMultiTexCoord4i, "_emscripten_glMultiTexCoord4iv": _emscripten_glMultiTexCoord4iv, "_emscripten_glMultiTexCoord4s": _emscripten_glMultiTexCoord4s, "_emscripten_glMultiTexCoord4sv": _emscripten_glMultiTexCoord4sv, "_emscripten_glNewList": _emscripten_glNewList, "_emscripten_glNormal3b": _emscripten_glNormal3b, "_emscripten_glNormal3bv": _emscripten_glNormal3bv, "_emscripten_glNormal3d": _emscripten_glNormal3d, "_emscripten_glNormal3dv": _emscripten_glNormal3dv, "_emscripten_glNormal3f": _emscripten_glNormal3f, "_emscripten_glNormal3fv": _emscripten_glNormal3fv, "_emscripten_glNormal3i": _emscripten_glNormal3i, "_emscripten_glNormal3iv": _emscripten_glNormal3iv, "_emscripten_glNormal3s": _emscripten_glNormal3s, "_emscripten_glNormal3sv": _emscripten_glNormal3sv, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_emscripten_glOrtho": _emscripten_glOrtho, "_emscripten_glPassThrough": _emscripten_glPassThrough, "_emscripten_glPixelMapfv": _emscripten_glPixelMapfv, "_emscripten_glPixelMapuiv": _emscripten_glPixelMapuiv, "_emscripten_glPixelMapusv": _emscripten_glPixelMapusv, "_emscripten_glPixelStoref": _emscripten_glPixelStoref, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_emscripten_glPixelTransferf": _emscripten_glPixelTransferf, "_emscripten_glPixelTransferi": _emscripten_glPixelTransferi, "_emscripten_glPixelZoom": _emscripten_glPixelZoom, "_emscripten_glPointParameterf": _emscripten_glPointParameterf, "_emscripten_glPointParameterfv": _emscripten_glPointParameterfv, "_emscripten_glPointParameteri": _emscripten_glPointParameteri, "_emscripten_glPointParameteriv": _emscripten_glPointParameteriv, "_emscripten_glPointSize": _emscripten_glPointSize, "_emscripten_glPolygonMode": _emscripten_glPolygonMode, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glPolygonStipple": _emscripten_glPolygonStipple, "_emscripten_glPopAttrib": _emscripten_glPopAttrib, "_emscripten_glPopClientAttrib": _emscripten_glPopClientAttrib, "_emscripten_glPopMatrix": _emscripten_glPopMatrix, "_emscripten_glPopName": _emscripten_glPopName, "_emscripten_glPrimitiveRestartIndex": _emscripten_glPrimitiveRestartIndex, "_emscripten_glPrioritizeTextures": _emscripten_glPrioritizeTextures, "_emscripten_glProgramEnvParameter4dARB": _emscripten_glProgramEnvParameter4dARB, "_emscripten_glProgramEnvParameter4dvARB": _emscripten_glProgramEnvParameter4dvARB, "_emscripten_glProgramEnvParameter4fARB": _emscripten_glProgramEnvParameter4fARB, "_emscripten_glProgramEnvParameter4fvARB": _emscripten_glProgramEnvParameter4fvARB, "_emscripten_glProgramLocalParameter4dARB": _emscripten_glProgramLocalParameter4dARB, "_emscripten_glProgramLocalParameter4dvARB": _emscripten_glProgramLocalParameter4dvARB, "_emscripten_glProgramLocalParameter4fARB": _emscripten_glProgramLocalParameter4fARB, "_emscripten_glProgramLocalParameter4fvARB": _emscripten_glProgramLocalParameter4fvARB, "_emscripten_glProgramStringARB": _emscripten_glProgramStringARB, "_emscripten_glPushAttrib": _emscripten_glPushAttrib, "_emscripten_glPushClientAttrib": _emscripten_glPushClientAttrib, "_emscripten_glPushMatrix": _emscripten_glPushMatrix, "_emscripten_glPushName": _emscripten_glPushName, "_emscripten_glRasterPos2d": _emscripten_glRasterPos2d, "_emscripten_glRasterPos2dv": _emscripten_glRasterPos2dv, "_emscripten_glRasterPos2f": _emscripten_glRasterPos2f, "_emscripten_glRasterPos2fv": _emscripten_glRasterPos2fv, "_emscripten_glRasterPos2i": _emscripten_glRasterPos2i, "_emscripten_glRasterPos2iv": _emscripten_glRasterPos2iv, "_emscripten_glRasterPos2s": _emscripten_glRasterPos2s, "_emscripten_glRasterPos2sv": _emscripten_glRasterPos2sv, "_emscripten_glRasterPos3d": _emscripten_glRasterPos3d, "_emscripten_glRasterPos3dv": _emscripten_glRasterPos3dv, "_emscripten_glRasterPos3f": _emscripten_glRasterPos3f, "_emscripten_glRasterPos3fv": _emscripten_glRasterPos3fv, "_emscripten_glRasterPos3i": _emscripten_glRasterPos3i, "_emscripten_glRasterPos3iv": _emscripten_glRasterPos3iv, "_emscripten_glRasterPos3s": _emscripten_glRasterPos3s, "_emscripten_glRasterPos3sv": _emscripten_glRasterPos3sv, "_emscripten_glRasterPos4d": _emscripten_glRasterPos4d, "_emscripten_glRasterPos4dv": _emscripten_glRasterPos4dv, "_emscripten_glRasterPos4f": _emscripten_glRasterPos4f, "_emscripten_glRasterPos4fv": _emscripten_glRasterPos4fv, "_emscripten_glRasterPos4i": _emscripten_glRasterPos4i, "_emscripten_glRasterPos4iv": _emscripten_glRasterPos4iv, "_emscripten_glRasterPos4s": _emscripten_glRasterPos4s, "_emscripten_glRasterPos4sv": _emscripten_glRasterPos4sv, "_emscripten_glReadBuffer": _emscripten_glReadBuffer, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_emscripten_glRectd": _emscripten_glRectd, "_emscripten_glRectdv": _emscripten_glRectdv, "_emscripten_glRectf": _emscripten_glRectf, "_emscripten_glRectfv": _emscripten_glRectfv, "_emscripten_glRecti": _emscripten_glRecti, "_emscripten_glRectiv": _emscripten_glRectiv, "_emscripten_glRects": _emscripten_glRects, "_emscripten_glRectsv": _emscripten_glRectsv, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glRenderMode": _emscripten_glRenderMode, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_glRenderbufferStorageMultisample": _emscripten_glRenderbufferStorageMultisample, "_emscripten_glResetHistogram": _emscripten_glResetHistogram, "_emscripten_glResetMinmax": _emscripten_glResetMinmax, "_emscripten_glRotated": _emscripten_glRotated, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glScaled": _emscripten_glScaled, "_emscripten_glScalef": _emscripten_glScalef, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glSecondaryColor3b": _emscripten_glSecondaryColor3b, "_emscripten_glSecondaryColor3bv": _emscripten_glSecondaryColor3bv, "_emscripten_glSecondaryColor3d": _emscripten_glSecondaryColor3d, "_emscripten_glSecondaryColor3dv": _emscripten_glSecondaryColor3dv, "_emscripten_glSecondaryColor3f": _emscripten_glSecondaryColor3f, "_emscripten_glSecondaryColor3fv": _emscripten_glSecondaryColor3fv, "_emscripten_glSecondaryColor3i": _emscripten_glSecondaryColor3i, "_emscripten_glSecondaryColor3iv": _emscripten_glSecondaryColor3iv, "_emscripten_glSecondaryColor3s": _emscripten_glSecondaryColor3s, "_emscripten_glSecondaryColor3sv": _emscripten_glSecondaryColor3sv, "_emscripten_glSecondaryColor3ub": _emscripten_glSecondaryColor3ub, "_emscripten_glSecondaryColor3ubv": _emscripten_glSecondaryColor3ubv, "_emscripten_glSecondaryColor3ui": _emscripten_glSecondaryColor3ui, "_emscripten_glSecondaryColor3uiv": _emscripten_glSecondaryColor3uiv, "_emscripten_glSecondaryColor3us": _emscripten_glSecondaryColor3us, "_emscripten_glSecondaryColor3usv": _emscripten_glSecondaryColor3usv, "_emscripten_glSecondaryColorPointer": _emscripten_glSecondaryColorPointer, "_emscripten_glSelectBuffer": _emscripten_glSelectBuffer, "_emscripten_glSeparableFilter2D": _emscripten_glSeparableFilter2D, "_emscripten_glShadeModel": _emscripten_glShadeModel, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glTexBuffer": _emscripten_glTexBuffer, "_emscripten_glTexCoord1d": _emscripten_glTexCoord1d, "_emscripten_glTexCoord1dv": _emscripten_glTexCoord1dv, "_emscripten_glTexCoord1f": _emscripten_glTexCoord1f, "_emscripten_glTexCoord1fv": _emscripten_glTexCoord1fv, "_emscripten_glTexCoord1i": _emscripten_glTexCoord1i, "_emscripten_glTexCoord1iv": _emscripten_glTexCoord1iv, "_emscripten_glTexCoord1s": _emscripten_glTexCoord1s, "_emscripten_glTexCoord1sv": _emscripten_glTexCoord1sv, "_emscripten_glTexCoord2d": _emscripten_glTexCoord2d, "_emscripten_glTexCoord2dv": _emscripten_glTexCoord2dv, "_emscripten_glTexCoord2f": _emscripten_glTexCoord2f, "_emscripten_glTexCoord2fv": _emscripten_glTexCoord2fv, "_emscripten_glTexCoord2i": _emscripten_glTexCoord2i, "_emscripten_glTexCoord2iv": _emscripten_glTexCoord2iv, "_emscripten_glTexCoord2s": _emscripten_glTexCoord2s, "_emscripten_glTexCoord2sv": _emscripten_glTexCoord2sv, "_emscripten_glTexCoord3d": _emscripten_glTexCoord3d, "_emscripten_glTexCoord3dv": _emscripten_glTexCoord3dv, "_emscripten_glTexCoord3f": _emscripten_glTexCoord3f, "_emscripten_glTexCoord3fv": _emscripten_glTexCoord3fv, "_emscripten_glTexCoord3i": _emscripten_glTexCoord3i, "_emscripten_glTexCoord3iv": _emscripten_glTexCoord3iv, "_emscripten_glTexCoord3s": _emscripten_glTexCoord3s, "_emscripten_glTexCoord3sv": _emscripten_glTexCoord3sv, "_emscripten_glTexCoord4d": _emscripten_glTexCoord4d, "_emscripten_glTexCoord4dv": _emscripten_glTexCoord4dv, "_emscripten_glTexCoord4f": _emscripten_glTexCoord4f, "_emscripten_glTexCoord4fv": _emscripten_glTexCoord4fv, "_emscripten_glTexCoord4i": _emscripten_glTexCoord4i, "_emscripten_glTexCoord4iv": _emscripten_glTexCoord4iv, "_emscripten_glTexCoord4s": _emscripten_glTexCoord4s, "_emscripten_glTexCoord4sv": _emscripten_glTexCoord4sv, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glTexEnvf": _emscripten_glTexEnvf, "_emscripten_glTexEnvfv": _emscripten_glTexEnvfv, "_emscripten_glTexEnvi": _emscripten_glTexEnvi, "_emscripten_glTexEnviv": _emscripten_glTexEnviv, "_emscripten_glTexGend": _emscripten_glTexGend, "_emscripten_glTexGendv": _emscripten_glTexGendv, "_emscripten_glTexGenf": _emscripten_glTexGenf, "_emscripten_glTexGenfv": _emscripten_glTexGenfv, "_emscripten_glTexGeni": _emscripten_glTexGeni, "_emscripten_glTexGeniv": _emscripten_glTexGeniv, "_emscripten_glTexImage1D": _emscripten_glTexImage1D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "_emscripten_glTexImage3D": _emscripten_glTexImage3D, "_emscripten_glTexParameterIiv": _emscripten_glTexParameterIiv, "_emscripten_glTexParameterIuiv": _emscripten_glTexParameterIuiv, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glTexStorage2D": _emscripten_glTexStorage2D, "_emscripten_glTexStorage3D": _emscripten_glTexStorage3D, "_emscripten_glTexSubImage1D": _emscripten_glTexSubImage1D, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_glTexSubImage3D": _emscripten_glTexSubImage3D, "_emscripten_glTransformFeedbackVaryings": _emscripten_glTransformFeedbackVaryings, "_emscripten_glTranslated": _emscripten_glTranslated, "_emscripten_glTranslatef": _emscripten_glTranslatef, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glUniform1ui": _emscripten_glUniform1ui, "_emscripten_glUniform1uiv": _emscripten_glUniform1uiv, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_emscripten_glUniform2ui": _emscripten_glUniform2ui, "_emscripten_glUniform2uiv": _emscripten_glUniform2uiv, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform3ui": _emscripten_glUniform3ui, "_emscripten_glUniform3uiv": _emscripten_glUniform3uiv, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glUniform4ui": _emscripten_glUniform4ui, "_emscripten_glUniform4uiv": _emscripten_glUniform4uiv, "_emscripten_glUniformBlockBinding": _emscripten_glUniformBlockBinding, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_emscripten_glUniformMatrix2x3fv": _emscripten_glUniformMatrix2x3fv, "_emscripten_glUniformMatrix2x4fv": _emscripten_glUniformMatrix2x4fv, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glUniformMatrix3x2fv": _emscripten_glUniformMatrix3x2fv, "_emscripten_glUniformMatrix3x4fv": _emscripten_glUniformMatrix3x4fv, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glUniformMatrix4x2fv": _emscripten_glUniformMatrix4x2fv, "_emscripten_glUniformMatrix4x3fv": _emscripten_glUniformMatrix4x3fv, "_emscripten_glUnmapBuffer": _emscripten_glUnmapBuffer, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glUseProgramObjectARB": _emscripten_glUseProgramObjectARB, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertex2d": _emscripten_glVertex2d, "_emscripten_glVertex2dv": _emscripten_glVertex2dv, "_emscripten_glVertex2f": _emscripten_glVertex2f, "_emscripten_glVertex2fv": _emscripten_glVertex2fv, "_emscripten_glVertex2i": _emscripten_glVertex2i, "_emscripten_glVertex2iv": _emscripten_glVertex2iv, "_emscripten_glVertex2s": _emscripten_glVertex2s, "_emscripten_glVertex2sv": _emscripten_glVertex2sv, "_emscripten_glVertex3d": _emscripten_glVertex3d, "_emscripten_glVertex3dv": _emscripten_glVertex3dv, "_emscripten_glVertex3f": _emscripten_glVertex3f, "_emscripten_glVertex3fv": _emscripten_glVertex3fv, "_emscripten_glVertex3i": _emscripten_glVertex3i, "_emscripten_glVertex3iv": _emscripten_glVertex3iv, "_emscripten_glVertex3s": _emscripten_glVertex3s, "_emscripten_glVertex3sv": _emscripten_glVertex3sv, "_emscripten_glVertex4d": _emscripten_glVertex4d, "_emscripten_glVertex4dv": _emscripten_glVertex4dv, "_emscripten_glVertex4f": _emscripten_glVertex4f, "_emscripten_glVertex4fv": _emscripten_glVertex4fv, "_emscripten_glVertex4i": _emscripten_glVertex4i, "_emscripten_glVertex4iv": _emscripten_glVertex4iv, "_emscripten_glVertex4s": _emscripten_glVertex4s, "_emscripten_glVertex4sv": _emscripten_glVertex4sv, "_emscripten_glVertexAttrib1d": _emscripten_glVertexAttrib1d, "_emscripten_glVertexAttrib1dv": _emscripten_glVertexAttrib1dv, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_emscripten_glVertexAttrib1s": _emscripten_glVertexAttrib1s, "_emscripten_glVertexAttrib1sv": _emscripten_glVertexAttrib1sv, "_emscripten_glVertexAttrib2d": _emscripten_glVertexAttrib2d, "_emscripten_glVertexAttrib2dv": _emscripten_glVertexAttrib2dv, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_emscripten_glVertexAttrib2s": _emscripten_glVertexAttrib2s, "_emscripten_glVertexAttrib2sv": _emscripten_glVertexAttrib2sv, "_emscripten_glVertexAttrib3d": _emscripten_glVertexAttrib3d, "_emscripten_glVertexAttrib3dv": _emscripten_glVertexAttrib3dv, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_emscripten_glVertexAttrib3s": _emscripten_glVertexAttrib3s, "_emscripten_glVertexAttrib3sv": _emscripten_glVertexAttrib3sv, "_emscripten_glVertexAttrib4Nbv": _emscripten_glVertexAttrib4Nbv, "_emscripten_glVertexAttrib4Niv": _emscripten_glVertexAttrib4Niv, "_emscripten_glVertexAttrib4Nsv": _emscripten_glVertexAttrib4Nsv, "_emscripten_glVertexAttrib4Nub": _emscripten_glVertexAttrib4Nub, "_emscripten_glVertexAttrib4Nubv": _emscripten_glVertexAttrib4Nubv, "_emscripten_glVertexAttrib4Nuiv": _emscripten_glVertexAttrib4Nuiv, "_emscripten_glVertexAttrib4Nusv": _emscripten_glVertexAttrib4Nusv, "_emscripten_glVertexAttrib4bv": _emscripten_glVertexAttrib4bv, "_emscripten_glVertexAttrib4d": _emscripten_glVertexAttrib4d, "_emscripten_glVertexAttrib4dv": _emscripten_glVertexAttrib4dv, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glVertexAttrib4iv": _emscripten_glVertexAttrib4iv, "_emscripten_glVertexAttrib4s": _emscripten_glVertexAttrib4s, "_emscripten_glVertexAttrib4sv": _emscripten_glVertexAttrib4sv, "_emscripten_glVertexAttrib4ubv": _emscripten_glVertexAttrib4ubv, "_emscripten_glVertexAttrib4uiv": _emscripten_glVertexAttrib4uiv, "_emscripten_glVertexAttrib4usv": _emscripten_glVertexAttrib4usv, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_glVertexAttribI1i": _emscripten_glVertexAttribI1i, "_emscripten_glVertexAttribI1iv": _emscripten_glVertexAttribI1iv, "_emscripten_glVertexAttribI1ui": _emscripten_glVertexAttribI1ui, "_emscripten_glVertexAttribI1uiv": _emscripten_glVertexAttribI1uiv, "_emscripten_glVertexAttribI2i": _emscripten_glVertexAttribI2i, "_emscripten_glVertexAttribI2iv": _emscripten_glVertexAttribI2iv, "_emscripten_glVertexAttribI2ui": _emscripten_glVertexAttribI2ui, "_emscripten_glVertexAttribI2uiv": _emscripten_glVertexAttribI2uiv, "_emscripten_glVertexAttribI3i": _emscripten_glVertexAttribI3i, "_emscripten_glVertexAttribI3iv": _emscripten_glVertexAttribI3iv, "_emscripten_glVertexAttribI3ui": _emscripten_glVertexAttribI3ui, "_emscripten_glVertexAttribI3uiv": _emscripten_glVertexAttribI3uiv, "_emscripten_glVertexAttribI4bv": _emscripten_glVertexAttribI4bv, "_emscripten_glVertexAttribI4i": _emscripten_glVertexAttribI4i, "_emscripten_glVertexAttribI4iv": _emscripten_glVertexAttribI4iv, "_emscripten_glVertexAttribI4sv": _emscripten_glVertexAttribI4sv, "_emscripten_glVertexAttribI4ubv": _emscripten_glVertexAttribI4ubv, "_emscripten_glVertexAttribI4ui": _emscripten_glVertexAttribI4ui, "_emscripten_glVertexAttribI4uiv": _emscripten_glVertexAttribI4uiv, "_emscripten_glVertexAttribI4usv": _emscripten_glVertexAttribI4usv, "_emscripten_glVertexAttribIPointer": _emscripten_glVertexAttribIPointer, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_glViewport": _emscripten_glViewport, "_emscripten_glWindowPos2d": _emscripten_glWindowPos2d, "_emscripten_glWindowPos2dv": _emscripten_glWindowPos2dv, "_emscripten_glWindowPos2f": _emscripten_glWindowPos2f, "_emscripten_glWindowPos2fv": _emscripten_glWindowPos2fv, "_emscripten_glWindowPos2i": _emscripten_glWindowPos2i, "_emscripten_glWindowPos2iv": _emscripten_glWindowPos2iv, "_emscripten_glWindowPos2s": _emscripten_glWindowPos2s, "_emscripten_glWindowPos2sv": _emscripten_glWindowPos2sv, "_emscripten_glWindowPos3d": _emscripten_glWindowPos3d, "_emscripten_glWindowPos3dv": _emscripten_glWindowPos3dv, "_emscripten_glWindowPos3f": _emscripten_glWindowPos3f, "_emscripten_glWindowPos3fv": _emscripten_glWindowPos3fv, "_emscripten_glWindowPos3i": _emscripten_glWindowPos3i, "_emscripten_glWindowPos3iv": _emscripten_glWindowPos3iv, "_emscripten_glWindowPos3s": _emscripten_glWindowPos3s, "_emscripten_glWindowPos3sv": _emscripten_glWindowPos3sv, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_emscripten_set_canvas_element_size": _emscripten_set_canvas_element_size, "_emscripten_set_click_callback_on_thread": _emscripten_set_click_callback_on_thread, "_emscripten_set_fullscreenchange_callback_on_thread": _emscripten_set_fullscreenchange_callback_on_thread, "_emscripten_set_gamepadconnected_callback_on_thread": _emscripten_set_gamepadconnected_callback_on_thread, "_emscripten_set_gamepaddisconnected_callback_on_thread": _emscripten_set_gamepaddisconnected_callback_on_thread, "_emscripten_set_keypress_callback_on_thread": _emscripten_set_keypress_callback_on_thread, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_emscripten_set_touchcancel_callback_on_thread": _emscripten_set_touchcancel_callback_on_thread, "_emscripten_set_touchend_callback_on_thread": _emscripten_set_touchend_callback_on_thread, "_emscripten_set_touchmove_callback_on_thread": _emscripten_set_touchmove_callback_on_thread, "_emscripten_set_touchstart_callback_on_thread": _emscripten_set_touchstart_callback_on_thread, "_exit": _exit, "_glActiveTexture": _glActiveTexture, "_glAttachShader": _glAttachShader, "_glBindAttribLocation": _glBindAttribLocation, "_glBindBuffer": _glBindBuffer, "_glBindTexture": _glBindTexture, "_glBlendFunc": _glBlendFunc, "_glBufferData": _glBufferData, "_glBufferSubData": _glBufferSubData, "_glClear": _glClear, "_glClearColor": _glClearColor, "_glClearDepthf": _glClearDepthf, "_glCompileShader": _glCompileShader, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_glCreateProgram": _glCreateProgram, "_glCreateShader": _glCreateShader, "_glCullFace": _glCullFace, "_glDeleteBuffers": _glDeleteBuffers, "_glDeleteProgram": _glDeleteProgram, "_glDeleteShader": _glDeleteShader, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_glDetachShader": _glDetachShader, "_glDisable": _glDisable, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glDrawArrays": _glDrawArrays, "_glDrawElements": _glDrawElements, "_glEnable": _glEnable, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_glFrontFace": _glFrontFace, "_glGenBuffers": _glGenBuffers, "_glGenTextures": _glGenTextures, "_glGetAttribLocation": _glGetAttribLocation, "_glGetFloatv": _glGetFloatv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glGetProgramiv": _glGetProgramiv, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_glGetShaderiv": _glGetShaderiv, "_glGetString": _glGetString, "_glGetUniformLocation": _glGetUniformLocation, "_glLinkProgram": _glLinkProgram, "_glPixelStorei": _glPixelStorei, "_glShaderSource": _glShaderSource, "_glTexImage2D": _glTexImage2D, "_glTexParameterf": _glTexParameterf, "_glTexParameteri": _glTexParameteri, "_glUniform1i": _glUniform1i, "_glUniform4f": _glUniform4f, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_glUseProgram": _glUseProgram, "_glVertexAttribPointer": _glVertexAttribPointer, "_glViewport": _glViewport, "_glfwCreateWindow": _glfwCreateWindow, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "_glfwGetCursorPos": _glfwGetCursorPos, "_glfwGetKey": _glfwGetKey, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glfwGetTime": _glfwGetTime, "_glfwGetVideoModes": _glfwGetVideoModes, "_glfwInit": _glfwInit, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_glfwSetCharCallback": _glfwSetCharCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetDropCallback": _glfwSetDropCallback, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_glfwSwapBuffers": _glfwSwapBuffers, "_glfwSwapInterval": _glfwSwapInterval, "_glfwTerminate": _glfwTerminate, "_glfwWindowHint": _glfwWindowHint, "_llvm_exp2_f32": _llvm_exp2_f32, "_llvm_stackrestore": _llvm_stackrestore, "_llvm_stacksave": _llvm_stacksave, "_pthread_attr_destroy": _pthread_attr_destroy, "_pthread_attr_init": _pthread_attr_init, "_pthread_cond_destroy": _pthread_cond_destroy, "_pthread_cond_init": _pthread_cond_init, "_pthread_cond_signal": _pthread_cond_signal, "_pthread_cond_wait": _pthread_cond_wait, "_pthread_create": _pthread_create, "_pthread_join": _pthread_join, "_pthread_mutex_destroy": _pthread_mutex_destroy, "_pthread_mutex_init": _pthread_mutex_init, "_time": _time, "_usleep": _usleep, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "emscriptenWebGLGet": emscriptenWebGLGet, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX }; -// EMSCRIPTEN_START_ASM -var asm =Module["asm"]// EMSCRIPTEN_END_ASM -(Module.asmGlobalArg, Module.asmLibraryArg, buffer); - -Module["asm"] = asm; -var ___errno_location = Module["___errno_location"] = function() { return Module["asm"]["___errno_location"].apply(null, arguments) }; -var _emscripten_GetProcAddress = Module["_emscripten_GetProcAddress"] = function() { return Module["asm"]["_emscripten_GetProcAddress"].apply(null, arguments) }; -var _emscripten_replace_memory = Module["_emscripten_replace_memory"] = function() { return Module["asm"]["_emscripten_replace_memory"].apply(null, arguments) }; -var _free = Module["_free"] = function() { return Module["asm"]["_free"].apply(null, arguments) }; -var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = function() { return Module["asm"]["_llvm_bswap_i32"].apply(null, arguments) }; -var _llvm_round_f32 = Module["_llvm_round_f32"] = function() { return Module["asm"]["_llvm_round_f32"].apply(null, arguments) }; -var _main = Module["_main"] = function() { return Module["asm"]["_main"].apply(null, arguments) }; -var _malloc = Module["_malloc"] = function() { return Module["asm"]["_malloc"].apply(null, arguments) }; -var _memcpy = Module["_memcpy"] = function() { return Module["asm"]["_memcpy"].apply(null, arguments) }; -var _memmove = Module["_memmove"] = function() { return Module["asm"]["_memmove"].apply(null, arguments) }; -var _memset = Module["_memset"] = function() { return Module["asm"]["_memset"].apply(null, arguments) }; -var _pthread_mutex_lock = Module["_pthread_mutex_lock"] = function() { return Module["asm"]["_pthread_mutex_lock"].apply(null, arguments) }; -var _pthread_mutex_unlock = Module["_pthread_mutex_unlock"] = function() { return Module["asm"]["_pthread_mutex_unlock"].apply(null, arguments) }; -var _sbrk = Module["_sbrk"] = function() { return Module["asm"]["_sbrk"].apply(null, arguments) }; -var _strstr = Module["_strstr"] = function() { return Module["asm"]["_strstr"].apply(null, arguments) }; -var establishStackSpace = Module["establishStackSpace"] = function() { return Module["asm"]["establishStackSpace"].apply(null, arguments) }; -var setThrew = Module["setThrew"] = function() { return Module["asm"]["setThrew"].apply(null, arguments) }; -var stackAlloc = Module["stackAlloc"] = function() { return Module["asm"]["stackAlloc"].apply(null, arguments) }; -var stackRestore = Module["stackRestore"] = function() { return Module["asm"]["stackRestore"].apply(null, arguments) }; -var stackSave = Module["stackSave"] = function() { return Module["asm"]["stackSave"].apply(null, arguments) }; -var dynCall_ff = Module["dynCall_ff"] = function() { return Module["asm"]["dynCall_ff"].apply(null, arguments) }; -var dynCall_fff = Module["dynCall_fff"] = function() { return Module["asm"]["dynCall_fff"].apply(null, arguments) }; -var dynCall_i = Module["dynCall_i"] = function() { return Module["asm"]["dynCall_i"].apply(null, arguments) }; -var dynCall_ii = Module["dynCall_ii"] = function() { return Module["asm"]["dynCall_ii"].apply(null, arguments) }; -var dynCall_iii = Module["dynCall_iii"] = function() { return Module["asm"]["dynCall_iii"].apply(null, arguments) }; -var dynCall_iiii = Module["dynCall_iiii"] = function() { return Module["asm"]["dynCall_iiii"].apply(null, arguments) }; -var dynCall_iiiii = Module["dynCall_iiiii"] = function() { return Module["asm"]["dynCall_iiiii"].apply(null, arguments) }; -var dynCall_iiiiii = Module["dynCall_iiiiii"] = function() { return Module["asm"]["dynCall_iiiiii"].apply(null, arguments) }; -var dynCall_jijii = Module["dynCall_jijii"] = function() { return Module["asm"]["dynCall_jijii"].apply(null, arguments) }; -var dynCall_v = Module["dynCall_v"] = function() { return Module["asm"]["dynCall_v"].apply(null, arguments) }; -var dynCall_vd = Module["dynCall_vd"] = function() { return Module["asm"]["dynCall_vd"].apply(null, arguments) }; -var dynCall_vdd = Module["dynCall_vdd"] = function() { return Module["asm"]["dynCall_vdd"].apply(null, arguments) }; -var dynCall_vddd = Module["dynCall_vddd"] = function() { return Module["asm"]["dynCall_vddd"].apply(null, arguments) }; -var dynCall_vdddd = Module["dynCall_vdddd"] = function() { return Module["asm"]["dynCall_vdddd"].apply(null, arguments) }; -var dynCall_vdddddd = Module["dynCall_vdddddd"] = function() { return Module["asm"]["dynCall_vdddddd"].apply(null, arguments) }; -var dynCall_vf = Module["dynCall_vf"] = function() { return Module["asm"]["dynCall_vf"].apply(null, arguments) }; -var dynCall_vff = Module["dynCall_vff"] = function() { return Module["asm"]["dynCall_vff"].apply(null, arguments) }; -var dynCall_vfff = Module["dynCall_vfff"] = function() { return Module["asm"]["dynCall_vfff"].apply(null, arguments) }; -var dynCall_vffff = Module["dynCall_vffff"] = function() { return Module["asm"]["dynCall_vffff"].apply(null, arguments) }; -var dynCall_vfi = Module["dynCall_vfi"] = function() { return Module["asm"]["dynCall_vfi"].apply(null, arguments) }; -var dynCall_vi = Module["dynCall_vi"] = function() { return Module["asm"]["dynCall_vi"].apply(null, arguments) }; -var dynCall_vid = Module["dynCall_vid"] = function() { return Module["asm"]["dynCall_vid"].apply(null, arguments) }; -var dynCall_vidd = Module["dynCall_vidd"] = function() { return Module["asm"]["dynCall_vidd"].apply(null, arguments) }; -var dynCall_viddd = Module["dynCall_viddd"] = function() { return Module["asm"]["dynCall_viddd"].apply(null, arguments) }; -var dynCall_vidddd = Module["dynCall_vidddd"] = function() { return Module["asm"]["dynCall_vidddd"].apply(null, arguments) }; -var dynCall_viddidd = Module["dynCall_viddidd"] = function() { return Module["asm"]["dynCall_viddidd"].apply(null, arguments) }; -var dynCall_viddiiddiii = Module["dynCall_viddiiddiii"] = function() { return Module["asm"]["dynCall_viddiiddiii"].apply(null, arguments) }; -var dynCall_viddiii = Module["dynCall_viddiii"] = function() { return Module["asm"]["dynCall_viddiii"].apply(null, arguments) }; -var dynCall_vif = Module["dynCall_vif"] = function() { return Module["asm"]["dynCall_vif"].apply(null, arguments) }; -var dynCall_viff = Module["dynCall_viff"] = function() { return Module["asm"]["dynCall_viff"].apply(null, arguments) }; -var dynCall_vifff = Module["dynCall_vifff"] = function() { return Module["asm"]["dynCall_vifff"].apply(null, arguments) }; -var dynCall_viffff = Module["dynCall_viffff"] = function() { return Module["asm"]["dynCall_viffff"].apply(null, arguments) }; -var dynCall_viffiff = Module["dynCall_viffiff"] = function() { return Module["asm"]["dynCall_viffiff"].apply(null, arguments) }; -var dynCall_viffiiffiii = Module["dynCall_viffiiffiii"] = function() { return Module["asm"]["dynCall_viffiiffiii"].apply(null, arguments) }; -var dynCall_viffiii = Module["dynCall_viffiii"] = function() { return Module["asm"]["dynCall_viffiii"].apply(null, arguments) }; -var dynCall_vii = Module["dynCall_vii"] = function() { return Module["asm"]["dynCall_vii"].apply(null, arguments) }; -var dynCall_viid = Module["dynCall_viid"] = function() { return Module["asm"]["dynCall_viid"].apply(null, arguments) }; -var dynCall_viidddd = Module["dynCall_viidddd"] = function() { return Module["asm"]["dynCall_viidddd"].apply(null, arguments) }; -var dynCall_viif = Module["dynCall_viif"] = function() { return Module["asm"]["dynCall_viif"].apply(null, arguments) }; -var dynCall_viiffff = Module["dynCall_viiffff"] = function() { return Module["asm"]["dynCall_viiffff"].apply(null, arguments) }; -var dynCall_viiffffi = Module["dynCall_viiffffi"] = function() { return Module["asm"]["dynCall_viiffffi"].apply(null, arguments) }; -var dynCall_viifi = Module["dynCall_viifi"] = function() { return Module["asm"]["dynCall_viifi"].apply(null, arguments) }; -var dynCall_viii = Module["dynCall_viii"] = function() { return Module["asm"]["dynCall_viii"].apply(null, arguments) }; -var dynCall_viiii = Module["dynCall_viiii"] = function() { return Module["asm"]["dynCall_viiii"].apply(null, arguments) }; -var dynCall_viiiii = Module["dynCall_viiiii"] = function() { return Module["asm"]["dynCall_viiiii"].apply(null, arguments) }; -var dynCall_viiiiii = Module["dynCall_viiiiii"] = function() { return Module["asm"]["dynCall_viiiiii"].apply(null, arguments) }; -var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiii"].apply(null, arguments) }; -var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiiii"].apply(null, arguments) }; -var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiiiii"].apply(null, arguments) }; -var dynCall_viiiiiiiiii = Module["dynCall_viiiiiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiiiiii"].apply(null, arguments) }; -var dynCall_viiiiiiiiiii = Module["dynCall_viiiiiiiiiii"] = function() { return Module["asm"]["dynCall_viiiiiiiiiii"].apply(null, arguments) }; -var dynCall_viiji = Module["dynCall_viiji"] = function() { return Module["asm"]["dynCall_viiji"].apply(null, arguments) }; -; - - - -// === Auto-generated postamble setup entry stuff === - -Module['asm'] = asm; - - - - - - - - -Module["getMemory"] = getMemory; - - - - - - - - - - - - - - - - - - - - - - - - -Module["addRunDependency"] = addRunDependency; -Module["removeRunDependency"] = removeRunDependency; - - -Module["FS_createFolder"] = FS.createFolder; -Module["FS_createPath"] = FS.createPath; -Module["FS_createDataFile"] = FS.createDataFile; -Module["FS_createPreloadedFile"] = FS.createPreloadedFile; -Module["FS_createLazyFile"] = FS.createLazyFile; -Module["FS_createLink"] = FS.createLink; -Module["FS_createDevice"] = FS.createDevice; -Module["FS_unlink"] = FS.unlink; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -/** - * @constructor - * @extends {Error} - * @this {ExitStatus} - */ -function ExitStatus(status) { - this.name = "ExitStatus"; - this.message = "Program terminated with exit(" + status + ")"; - this.status = status; -}; -ExitStatus.prototype = new Error(); -ExitStatus.prototype.constructor = ExitStatus; - -var initialStackTop; -var calledMain = false; - -dependenciesFulfilled = function runCaller() { - // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) - if (!Module['calledRun']) run(); - if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled -} - -Module['callMain'] = function callMain(args) { - - args = args || []; - - ensureInitRuntime(); - - var argc = args.length+1; - var argv = stackAlloc((argc + 1) * 4); - HEAP32[argv >> 2] = allocateUTF8OnStack(Module['thisProgram']); - for (var i = 1; i < argc; i++) { - HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]); - } - HEAP32[(argv >> 2) + argc] = 0; - - - try { - - var ret = Module['_main'](argc, argv, 0); - - - // if we're not running an evented main loop, it's time to exit - exit(ret, /* implicit = */ true); - } - catch(e) { - if (e instanceof ExitStatus) { - // exit() throws this once it's done to make sure execution - // has been stopped completely - return; - } else if (e == 'SimulateInfiniteLoop') { - // running an evented main loop, don't immediately exit - Module['noExitRuntime'] = true; - return; - } else { - var toLog = e; - if (e && typeof e === 'object' && e.stack) { - toLog = [e, e.stack]; - } - err('exception thrown: ' + toLog); - Module['quit'](1, e); - } - } finally { - calledMain = true; - } -} - - - - -/** @type {function(Array=)} */ -function run(args) { - args = args || Module['arguments']; - - if (runDependencies > 0) { - return; - } - - - preRun(); - - if (runDependencies > 0) return; // a preRun added a dependency, run will be called later - if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame - - function doRun() { - if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening - Module['calledRun'] = true; - - if (ABORT) return; - - ensureInitRuntime(); - - preMain(); - - if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); - - if (Module['_main'] && shouldRunNow) Module['callMain'](args); - - postRun(); - } - - if (Module['setStatus']) { - Module['setStatus']('Running...'); - setTimeout(function() { - setTimeout(function() { - Module['setStatus'](''); - }, 1); - doRun(); - }, 1); - } else { - doRun(); - } -} -Module['run'] = run; - - -function exit(status, implicit) { - - // if this is just main exit-ing implicitly, and the status is 0, then we - // don't need to do anything here and can just leave. if the status is - // non-zero, though, then we need to report it. - // (we may have warned about this earlier, if a situation justifies doing so) - if (implicit && Module['noExitRuntime'] && status === 0) { - return; - } - - if (Module['noExitRuntime']) { - } else { - - ABORT = true; - EXITSTATUS = status; - STACKTOP = initialStackTop; - - exitRuntime(); - - if (Module['onExit']) Module['onExit'](status); - } - - Module['quit'](status, new ExitStatus(status)); -} - -var abortDecorators = []; - -function abort(what) { - if (Module['onAbort']) { - Module['onAbort'](what); - } - - if (what !== undefined) { - out(what); - err(what); - what = JSON.stringify(what) - } else { - what = ''; - } - - ABORT = true; - EXITSTATUS = 1; - - throw 'abort(' + what + '). Build with -s ASSERTIONS=1 for more info.'; -} -Module['abort'] = abort; - -if (Module['preInit']) { - if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; - while (Module['preInit'].length > 0) { - Module['preInit'].pop()(); - } -} - -// shouldRunNow refers to calling main(), not run(). -var shouldRunNow = true; -if (Module['noInitialRun']) { - shouldRunNow = false; -} - - Module["noExitRuntime"] = true; - -run(); - - - - - -// {{MODULE_ADDITIONS}} - - - diff --git a/games/jurista.wasm b/games/jurista.wasm Binary files differdeleted file mode 100644 index 1c2ee2a..0000000 --- a/games/jurista.wasm +++ /dev/null |
