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| author | Gabriel B. Sant'Anna <[email protected]> | 2020-07-13 03:07:36 -0300 |
|---|---|---|
| committer | Gabriel B. Sant'Anna <[email protected]> | 2020-07-13 03:07:36 -0300 |
| commit | 0bcc0c011f1cf195efb5ca29df22fae359647996 (patch) | |
| tree | bd018ad18ee702b1bb568e8434224c8fd764245e | |
| parent | 2e9c9b356d33d60f72d16861a2939e7f8e4546f8 (diff) | |
| download | raylib.com-0bcc0c011f1cf195efb5ca29df22fae359647996.tar.gz raylib.com-0bcc0c011f1cf195efb5ca29df22fae359647996.zip | |
Remove LoadText from shaders module
| -rw-r--r-- | cheatsheet/raylib_shaders.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/cheatsheet/raylib_shaders.c b/cheatsheet/raylib_shaders.c index 772ff3f..bca5dbe 100644 --- a/cheatsheet/raylib_shaders.c +++ b/cheatsheet/raylib_shaders.c @@ -1,6 +1,5 @@ // Shader loading/unloading functions - char *LoadText(const char *fileName); // Load chars array from text file Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) |
