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authorGabriel B. Sant'Anna <[email protected]>2020-07-13 03:07:36 -0300
committerGabriel B. Sant'Anna <[email protected]>2020-07-13 03:07:36 -0300
commit0bcc0c011f1cf195efb5ca29df22fae359647996 (patch)
treebd018ad18ee702b1bb568e8434224c8fd764245e
parent2e9c9b356d33d60f72d16861a2939e7f8e4546f8 (diff)
downloadraylib.com-0bcc0c011f1cf195efb5ca29df22fae359647996.tar.gz
raylib.com-0bcc0c011f1cf195efb5ca29df22fae359647996.zip
Remove LoadText from shaders module
-rw-r--r--cheatsheet/raylib_shaders.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/cheatsheet/raylib_shaders.c b/cheatsheet/raylib_shaders.c
index 772ff3f..bca5dbe 100644
--- a/cheatsheet/raylib_shaders.c
+++ b/cheatsheet/raylib_shaders.c
@@ -1,6 +1,5 @@
// Shader loading/unloading functions
- char *LoadText(const char *fileName); // Load chars array from text file
Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)