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| author | Ray <[email protected]> | 2020-03-29 12:41:32 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-03-29 12:41:32 +0200 |
| commit | 20dcf2716d0f6f078117ded0a786587065d47d3d (patch) | |
| tree | 372e2e9db94305cb6b7633d2cc90fc43f911b910 | |
| parent | 14775c8e96b47e2cb312b07784d61de922aaf6a8 (diff) | |
| parent | 3584ed4a4d6bf4c013886149bdae340345cf0f5a (diff) | |
| download | raylib.com-20dcf2716d0f6f078117ded0a786587065d47d3d.tar.gz raylib.com-20dcf2716d0f6f078117ded0a786587065d47d3d.zip | |
Merge pull request #9 from RobLoach/patch-2
[textures] Update raylib_textures cheatsheet
| -rw-r--r-- | cheatsheet/raylib_textures.c | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/cheatsheet/raylib_textures.c b/cheatsheet/raylib_textures.c index bb4b39e..c9065ab 100644 --- a/cheatsheet/raylib_textures.c +++ b/cheatsheet/raylib_textures.c @@ -1,5 +1,4 @@ - - // Image/Texture2D data loading/unloading/saving functions + // Image/Texture2D data loading/unloading/saving functions Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit) Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters @@ -40,12 +39,17 @@ Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) - void ImageDrawRectangle(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image + void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image + void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) + void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image void ImageClearBackground(Image *dst, Color color); // Clear image background with given color - void ImageDrawPixel(Image *dst, Vector2 position, Color color); // Draw pixel within an image - void ImageDrawCircle(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image - void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image + void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image + void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) + void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image + void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) + void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image + void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination) void ImageFlipVertical(Image *image); // Flip image vertically @@ -58,7 +62,7 @@ void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color - + // Image generation functions Image GenImageColor(int width, int height, Color color); // Generate image: plain color Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient @@ -82,4 +86,3 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely - |
