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| author | Ray <[email protected]> | 2020-03-03 15:05:34 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-03-03 15:05:34 +0100 |
| commit | 2265e6a0ef34bd9f99cd767b7abebcc0a4d7725d (patch) | |
| tree | 76b8e8c44ee46c63346a4fadaecb094f1d24a5dc | |
| parent | 648a82b3a32a1be6fb415b1fc562fa185b931d8c (diff) | |
| download | raylib.com-2265e6a0ef34bd9f99cd767b7abebcc0a4d7725d.tar.gz raylib.com-2265e6a0ef34bd9f99cd767b7abebcc0a4d7725d.zip | |
Update raylib_textures.c
| -rw-r--r-- | cheatsheet/raylib_textures.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/cheatsheet/raylib_textures.c b/cheatsheet/raylib_textures.c index 1bdecee..cfe3bff 100644 --- a/cheatsheet/raylib_textures.c +++ b/cheatsheet/raylib_textures.c @@ -69,12 +69,7 @@ void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode - - // Texture2D configuration functions - void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture - void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode - void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode - + // Texture2D drawing functions void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 |
