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authorRay <[email protected]>2020-03-03 15:05:34 +0100
committerRay <[email protected]>2020-03-03 15:05:34 +0100
commit2265e6a0ef34bd9f99cd767b7abebcc0a4d7725d (patch)
tree76b8e8c44ee46c63346a4fadaecb094f1d24a5dc
parent648a82b3a32a1be6fb415b1fc562fa185b931d8c (diff)
downloadraylib.com-2265e6a0ef34bd9f99cd767b7abebcc0a4d7725d.tar.gz
raylib.com-2265e6a0ef34bd9f99cd767b7abebcc0a4d7725d.zip
Update raylib_textures.c
-rw-r--r--cheatsheet/raylib_textures.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/cheatsheet/raylib_textures.c b/cheatsheet/raylib_textures.c
index 1bdecee..cfe3bff 100644
--- a/cheatsheet/raylib_textures.c
+++ b/cheatsheet/raylib_textures.c
@@ -69,12 +69,7 @@
void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
-
- // Texture2D configuration functions
- void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
- void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
- void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
-
+
// Texture2D drawing functions
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2