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authorRay <[email protected]>2017-12-13 20:10:52 +0100
committerRay <[email protected]>2017-12-13 20:10:52 +0100
commit2ab8d855c71a7538f0fbdc223eec05a560121eac (patch)
treef12afdde1cfd40638bf49a92ac7ccb5711c7111b
parent330b7cfa0c9b1b3e80ec59e5973f1be82faa14aa (diff)
downloadraylib.com-2ab8d855c71a7538f0fbdc223eec05a560121eac.tar.gz
raylib.com-2ab8d855c71a7538f0fbdc223eec05a560121eac.zip
Reviewed example for coherence with comments
-rw-r--r--examples/src/shaders/shaders_model_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/src/shaders/shaders_model_shader.c b/examples/src/shaders/shaders_model_shader.c
index f1a349c..b0ad1fd 100644
--- a/examples/src/shaders/shaders_model_shader.c
+++ b/examples/src/shaders/shaders_model_shader.c
@@ -12,7 +12,7 @@
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -42,7 +42,7 @@ int main()
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
- SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------