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| author | Ray <[email protected]> | 2023-03-13 10:54:48 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-03-13 10:54:48 +0100 |
| commit | 49f906ad8fb13438e6ac1ec1151890b1cf7ed266 (patch) | |
| tree | 5a5b22f09451cfe7f269909edcba85f902473bb5 | |
| parent | 044dd9645e05fe1edacd5a63c80d5152abff2ddb (diff) | |
| download | raylib.com-49f906ad8fb13438e6ac1ec1151890b1cf7ed266.tar.gz raylib.com-49f906ad8fb13438e6ac1ec1151890b1cf7ed266.zip | |
Update raylib architecture for raylib 4.5
| -rw-r--r-- | images/raylib_architecture_v4.5.png | bin | 0 -> 93141 bytes | |||
| -rw-r--r-- | index.html | 6 |
2 files changed, 3 insertions, 3 deletions
diff --git a/images/raylib_architecture_v4.5.png b/images/raylib_architecture_v4.5.png Binary files differnew file mode 100644 index 0000000..be4146f --- /dev/null +++ b/images/raylib_architecture_v4.5.png @@ -207,10 +207,10 @@ <ul> <li><strong>NO external dependencies</strong>, all required libraries included with raylib</li> <li>Multiplatform: <strong>Windows, Linux, MacOS, RPI, Android, HTML5... and more!</strong></li> - <li>Written in plain C code (C99) in PascalCase/camelCase notation</li> + <li>Written in plain C code (C99) using PascalCase/camelCase notation</li> <li>Hardware accelerated with OpenGL (<strong>1.1, 2.1, 3.3, 4.3 or ES 2.0</strong>)</li> <li><strong>Unique OpenGL abstraction</strong> layer: <a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a></li> - <li>Powerful <strong>Fonts</strong> module (XNA SpriteFonts, BMfonts, TTF, SDF)</li> + <li>Powerful <strong>Fonts</strong> module (SpriteFonts, BMfonts, TTF, SDF)</li> <li>Multiple texture formats support, including compressed formats (DXT, ETC, ASTC)</li> <li><strong>Full 3d support</strong> for 3d Shapes, Models, Billboards, Heightmaps and more! </li> <li>Flexible Materials system, supporting classic maps and <strong>PBR maps</strong></li> @@ -228,7 +228,7 @@ <h2 id="architecture"><a class="anchor-link" href="#architecture"></a>raylib architecture</h2> <br> <p>raylib is a highly modular library. Everything is contained within a small number of well defined, specific and self-contained modules, named accordingly to its primary functionality. Note that some of those modules can be used in <strong>standalone mode</strong>, independently of raylib library.</p> - <a class="architecture-image-container" href="images/raylib_architecture_v4.2.png" target="_blank"><img src="images/raylib_architecture_v4.2.png" title="raylib architecture" alt="raylib architecture" width="800" /></a> + <a class="architecture-image-container" href="images/raylib_architecture_v4.5.png" target="_blank"><img src="images/raylib_architecture_v4.5.png" title="raylib architecture" alt="raylib architecture" width="800" /></a> <br> </div> |
