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authorRay <[email protected]>2019-06-16 22:08:31 +0200
committerRay <[email protected]>2019-06-16 22:08:31 +0200
commit699ebfce1a79e223a07b88782b11182400ba824b (patch)
treee22ae2c90f751c842e6dc29df1e3467f331eedcd
parent7f5c7587e0343a87501ce1b2bc30cf997b1da46d (diff)
downloadraylib.com-699ebfce1a79e223a07b88782b11182400ba824b.tar.gz
raylib.com-699ebfce1a79e223a07b88782b11182400ba824b.zip
Update raylib_shapes.c
-rw-r--r--cheatsheet/raylib_shapes.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/cheatsheet/raylib_shapes.c b/cheatsheet/raylib_shapes.c
index 14b3cd7..9d5fc88 100644
--- a/cheatsheet/raylib_shapes.c
+++ b/cheatsheet/raylib_shapes.c
@@ -6,6 +6,7 @@
void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
+ void DrawLineStrip(Vector2 *points, int numPoints, Color color); // Draw lines sequence
void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
@@ -27,9 +28,8 @@
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
+ void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
- void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
- void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes