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| author | raysan5 <[email protected]> | 2018-07-28 18:14:29 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2018-07-28 18:14:29 +0200 |
| commit | 730072ca6ec9b363eae2058456ba9b25f4b352d3 (patch) | |
| tree | 40fbd97c1a69a4977f995a60cba7bebd7a4655d9 | |
| parent | 17af677999c11fce88cfe198645a9233de13a9e2 (diff) | |
| download | raylib.com-730072ca6ec9b363eae2058456ba9b25f4b352d3.tar.gz raylib.com-730072ca6ec9b363eae2058456ba9b25f4b352d3.zip | |
Corrected typo
| -rw-r--r-- | cheatsheet/raylib_core.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cheatsheet/raylib_core.c b/cheatsheet/raylib_core.c index de690fd..dff2a07 100644 --- a/cheatsheet/raylib_core.c +++ b/cheatsheet/raylib_core.c @@ -38,7 +38,7 @@ Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) - // Timming-related functions + // Timing-related functions void SetTargetFPS(int fps); // Set target FPS (maximum) int GetFPS(void); // Returns current FPS float GetFrameTime(void); // Returns time in seconds for last frame drawn |
