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| author | Ray <[email protected]> | 2022-05-08 16:07:39 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-05-08 16:07:39 +0200 |
| commit | d99ca8373399cfcfb348d86b58dada464b7fe741 (patch) | |
| tree | 324565a1dfb69f8251bde9ebdc6f8699a69f677c | |
| parent | 0ed8c4b79ad6c0d2fcd04aa3639cb3fc6d7dfd18 (diff) | |
| parent | 54b7c8afae8a1531e44555af86a447aa8fad4d56 (diff) | |
| download | raylib.com-d99ca8373399cfcfb348d86b58dada464b7fe741.tar.gz raylib.com-d99ca8373399cfcfb348d86b58dada464b7fe741.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib.com
| -rw-r--r-- | cheatsheet/cheatsheet.html | 2 | ||||
| -rw-r--r-- | cheatsheet/raylib_audio.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/cheatsheet/cheatsheet.html b/cheatsheet/cheatsheet.html index e238ad4..f2febe3 100644 --- a/cheatsheet/cheatsheet.html +++ b/cheatsheet/cheatsheet.html @@ -127,7 +127,7 @@ <div id="header"> <a id="logo" href="https://www.raylib.com/index.html"></a> <p id="title">A simple and easy-to-use library to enjoy videogames programming</p> - <p id="plinks">[<a href="https://discord.gg/raylib">raylib Discord server</a>][<a href="https://github.com/raysan5/raylib">github.com/raysan5/raylib</a>]</p> + <p id="plinks">[<a href="https://discord.gg/raylib">raylib Discord server</a>][<a href="https://github.com/raysan5/raylib">github.com/raysan5/raylib</a>][<a href="https://github.com/raysan5/raylib/blob/master/src/raylib.h">raylib.h</a>]</p> <p></p> <p id="version">v4.0 quick reference card [<a id="downpdf" href="https://www.raylib.com/cheatsheet/raylib_cheatsheet_v4.0.pdf">download as PDF</a>]</p> </div> diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c index 8204649..83e3e65 100644 --- a/cheatsheet/raylib_audio.c +++ b/cheatsheet/raylib_audio.c @@ -1,6 +1,6 @@ // Audio device management functions - void InitAudioDevice(void); // Initialize audio device and context + void LoadAudioStream(void); // Initialize audio device and context void CloseAudioDevice(void); // Close the audio device and context bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully void SetMasterVolume(float volume); // Set master volume (listener) |
