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authorRay <[email protected]>2022-05-08 16:07:39 +0200
committerRay <[email protected]>2022-05-08 16:07:39 +0200
commitd99ca8373399cfcfb348d86b58dada464b7fe741 (patch)
tree324565a1dfb69f8251bde9ebdc6f8699a69f677c
parent0ed8c4b79ad6c0d2fcd04aa3639cb3fc6d7dfd18 (diff)
parent54b7c8afae8a1531e44555af86a447aa8fad4d56 (diff)
downloadraylib.com-d99ca8373399cfcfb348d86b58dada464b7fe741.tar.gz
raylib.com-d99ca8373399cfcfb348d86b58dada464b7fe741.zip
Merge branch 'master' of https://github.com/raysan5/raylib.com
-rw-r--r--cheatsheet/cheatsheet.html2
-rw-r--r--cheatsheet/raylib_audio.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/cheatsheet/cheatsheet.html b/cheatsheet/cheatsheet.html
index e238ad4..f2febe3 100644
--- a/cheatsheet/cheatsheet.html
+++ b/cheatsheet/cheatsheet.html
@@ -127,7 +127,7 @@
<div id="header">
<a id="logo" href="https://www.raylib.com/index.html"></a>
<p id="title">A simple and easy-to-use library to enjoy videogames programming</p>
- <p id="plinks">[<a href="https://discord.gg/raylib">raylib Discord server</a>][<a href="https://github.com/raysan5/raylib">github.com/raysan5/raylib</a>]</p>
+ <p id="plinks">[<a href="https://discord.gg/raylib">raylib Discord server</a>][<a href="https://github.com/raysan5/raylib">github.com/raysan5/raylib</a>][<a href="https://github.com/raysan5/raylib/blob/master/src/raylib.h">raylib.h</a>]</p>
<p></p>
<p id="version">v4.0 quick reference card [<a id="downpdf" href="https://www.raylib.com/cheatsheet/raylib_cheatsheet_v4.0.pdf">download as PDF</a>]</p>
</div>
diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c
index 8204649..83e3e65 100644
--- a/cheatsheet/raylib_audio.c
+++ b/cheatsheet/raylib_audio.c
@@ -1,6 +1,6 @@
// Audio device management functions
- void InitAudioDevice(void); // Initialize audio device and context
+ void LoadAudioStream(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
void SetMasterVolume(float volume); // Set master volume (listener)