diff options
| author | Ray <[email protected]> | 2017-07-25 18:19:05 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-07-25 18:19:05 +0200 |
| commit | eeef9e0ad0506d7099f9b8c17180413533a463bf (patch) | |
| tree | 252670a6b3ec9266dbf2ca4911811966c97b0c9d | |
| parent | f35f77dd5a4111558f5eccd2fd871c9acaef6cb4 (diff) | |
| download | raylib.com-eeef9e0ad0506d7099f9b8c17180413533a463bf.tar.gz raylib.com-eeef9e0ad0506d7099f9b8c17180413533a463bf.zip | |
Update README.md
| -rw-r--r-- | README.md | 75 |
1 files changed, 9 insertions, 66 deletions
@@ -1,58 +1,36 @@ -<img src="https://github.com/raysan5/raylib/blob/master/logo/logo256x256.png" width=256> +<img align="left" src="https://github.com/raysan5/raylib/blob/master/logo/logo256x256.png" width=256> -about ------ +**raylib is a simple and easy-to-use library to learn videogames programming.** -raylib is a simple and easy-to-use library to learn videogames programming. +raylib is highly inspired by Borland BGI graphics lib and by XNA framework. -raylib is highly inspired by Borland BGI graphics lib and by XNA framework. +raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) + +<br> + features -------- - * Written in plain C code (C99) - * Uses PascalCase/camelCase notation + * Written in plain C code (C99) in PascalCase/camelCase notation * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) * Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) * Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps - * Flexible Materials system, supporting by default diffuse, normal and specular maps + * Flexible Materials system, supporting classic maps and PBR maps * Shaders support, including Model shaders and Postprocessing shaders * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** * VR stereo rendering support with configurable HMD device parameters - * Custom color palette for fancy visuals on raywhite background * Minimal external dependencies (GLFW3, OpenGL, OpenAL) * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) -raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for -multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...). - -raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours, -to accomodate to Android, Raspberry Pi and HTML5. - -*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* - -*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.* - -building --------- - -For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki). - -raylib has been developed using exclusively two tools: - - * Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/) - * MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/) - -Those are the tools recommended to develop with raylib, in fact, those are the tools my students use. - contact ------- @@ -67,41 +45,6 @@ If you are using raylib and you enjoy it, please, [let me know][raysan5]. If you feel you can help, then, [helpme!](http://www.raylib.com/helpme.html) -acknowledgements ---------------- - -I believe that time is the most valuable resource and the following people have invested part of their time -contributing (in some way or another) to make raylib project better. Huge thanks! - - - [Zopokx](https://github.com/Zopokx) for testing the web. - - [Elendow](http://www.elendow.com) for testing and helping on web development. - - Victor Dual for implementing and testing 3D shapes functions. - - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules. - - Kevin Gato for improving texture internal formats support and helping on raygui development. - - Daniel Nicolas for improving texture internal formats support and helping on raygui development. - - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler). - - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing materials and lighting systems... among multiple other improvements and multiple tools and games. - - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5. - - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5. - - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions. - - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system. - - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. - - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. - - [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo! - - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h) - - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading. - - [RDR8](https://github.com/RDR8) for helping with Linux build improvements - - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system - - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building - - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) - - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support - - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain - -Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! - license ------- |
