summaryrefslogtreecommitdiffhomepage
path: root/cheatsheet/raylib_audio.c
diff options
context:
space:
mode:
authorGabriel B. Sant'Anna <[email protected]>2020-06-29 21:48:11 -0300
committerGabriel B. Sant'Anna <[email protected]>2020-07-13 03:01:47 -0300
commit2e9c9b356d33d60f72d16861a2939e7f8e4546f8 (patch)
tree957e6b85bca59d8b4aa5e874b279567fad34fc0d /cheatsheet/raylib_audio.c
parenta85aff953169654c5b4af1f6b41afb09d8c5d238 (diff)
downloadraylib.com-2e9c9b356d33d60f72d16861a2939e7f8e4546f8.tar.gz
raylib.com-2e9c9b356d33d60f72d16861a2939e7f8e4546f8.zip
Remove some inconsistencies in the cheatsheet
See issue #11 for details.
Diffstat (limited to 'cheatsheet/raylib_audio.c')
-rw-r--r--cheatsheet/raylib_audio.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c
index eaa3585..e6f9793 100644
--- a/cheatsheet/raylib_audio.c
+++ b/cheatsheet/raylib_audio.c
@@ -7,7 +7,6 @@
// Wave/Sound loading/unloading functions
Wave LoadWave(const char *fileName); // Load wave data from file
- Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
Sound LoadSound(const char *fileName); // Load sound from file
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data
@@ -51,7 +50,7 @@
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
- bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
+ bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
void PlayAudioStream(AudioStream stream); // Play audio stream
void PauseAudioStream(AudioStream stream); // Pause audio stream
void ResumeAudioStream(AudioStream stream); // Resume audio stream
@@ -59,4 +58,4 @@
void StopAudioStream(AudioStream stream); // Stop audio stream
void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
-
+ void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams