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authorraysan5 <[email protected]>2017-07-24 19:45:46 +0200
committerraysan5 <[email protected]>2017-07-24 19:45:46 +0200
commit46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 (patch)
treefae44589bea3de03639b0ce88d0adc29044ed062 /cheatsheet/raylib_audio.c
downloadraylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.tar.gz
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Added webpage
Moved from @raysan5/raylib/docs
Diffstat (limited to 'cheatsheet/raylib_audio.c')
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+
+ // Audio device management functions
+ void InitAudioDevice(void); // Initialize audio device and context
+ void CloseAudioDevice(void); // Close the audio device and context (and music stream)
+ bool IsAudioDeviceReady(void); // Check if audio device is ready
+ void SetMasterVolume(float volume); // Set master volume (listener)
+
+ // Wave/Sound loading/unloading functions
+ Wave LoadWave(const char *fileName); // Load wave data from file into RAM
+ Wave LoadWaveEx(float *data, int sampleCount, int sampleRate,
+ int sampleSize, int channels); // Load wave data from float array data (32bit)
+ Sound LoadSound(const char *fileName); // Load sound to memory
+ Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
+ void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
+ void UnloadWave(Wave wave); // Unload wave data
+ void UnloadSound(Sound sound); // Unload sound
+
+ // Wave/Sound management functions
+ void PlaySound(Sound sound); // Play a sound
+ void PauseSound(Sound sound); // Pause a sound
+ void ResumeSound(Sound sound); // Resume a paused sound
+ void StopSound(Sound sound); // Stop playing a sound
+ bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
+ void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
+ void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
+ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
+ Wave WaveCopy(Wave wave); // Copy a wave to a new wave
+ void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
+ float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
+
+ // Music management functions
+ Music LoadMusicStream(const char *fileName); // Load music stream from file
+ void UnloadMusicStream(Music music); // Unload music stream
+ void PlayMusicStream(Music music); // Start music playing
+ void UpdateMusicStream(Music music); // Updates buffers for music streaming
+ void StopMusicStream(Music music); // Stop music playing
+ void PauseMusicStream(Music music); // Pause music playing
+ void ResumeMusicStream(Music music); // Resume playing paused music
+ bool IsMusicPlaying(Music music); // Check if music is playing
+ void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
+ void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
+ void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
+ float GetMusicTimeLength(Music music); // Get music time length (in seconds)
+ float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
+
+ // AudioStream management functions
+ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
+ unsigned int channels); // Init audio stream (to stream raw audio pcm data)
+ void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
+ void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
+ bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
+ void PlayAudioStream(AudioStream stream); // Play audio stream
+ void PauseAudioStream(AudioStream stream); // Pause audio stream
+ void ResumeAudioStream(AudioStream stream); // Resume audio stream
+ void StopAudioStream(AudioStream stream); // Stop audio stream
+