diff options
| author | Ray <[email protected]> | 2023-11-10 13:16:21 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-10 13:16:21 +0100 |
| commit | 7e85a2255c3fcf4f2811110eb492135ac6da0344 (patch) | |
| tree | 604f8f28bf689e1c0315cc66797c96c5ce15901e /cheatsheet/raylib_core.c | |
| parent | c20df08ebdb4684fb1a572efe1b1ea395aa0fb22 (diff) | |
| download | raylib.com-7e85a2255c3fcf4f2811110eb492135ac6da0344.tar.gz raylib.com-7e85a2255c3fcf4f2811110eb492135ac6da0344.zip | |
Update cheatsheet for raylib 5.0
Diffstat (limited to 'cheatsheet/raylib_core.c')
| -rw-r--r-- | cheatsheet/raylib_core.c | 67 |
1 files changed, 44 insertions, 23 deletions
diff --git a/cheatsheet/raylib_core.c b/cheatsheet/raylib_core.c index 1297387..5f5b5e5 100644 --- a/cheatsheet/raylib_core.c +++ b/cheatsheet/raylib_core.c @@ -1,9 +1,8 @@ - // Window-related functions void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context - bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed void CloseWindow(void); // Close window and unload OpenGL context + bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) bool IsWindowReady(void); // Check if window has been initialized successfully bool IsWindowFullscreen(void); // Check if window is currently fullscreen bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) @@ -15,17 +14,20 @@ void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) void ClearWindowState(unsigned int flags); // Clear window configuration state flags void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) + void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP) void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) - void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP) + void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB) void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) - void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) + void SetWindowMonitor(int monitor); // Set monitor for the current window void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) + void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) void SetWindowSize(int width, int height); // Set window dimensions void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) + void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP) void *GetWindowHandle(void); // Get native window handle int GetScreenWidth(void); // Get current screen width int GetScreenHeight(void); // Get current screen height @@ -47,14 +49,6 @@ void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling - // Custom frame control functions - // NOTE: Those functions are intended for advance users that want full control over the frame processing - // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() - // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL - void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) - void PollInputEvents(void); // Register all input events - void WaitTime(double seconds); // Wait for some time (halt program execution) - // Cursor-related functions void ShowCursor(void); // Shows cursor void HideCursor(void); // Hides cursor @@ -110,24 +104,37 @@ // Timing-related functions void SetTargetFPS(int fps); // Set target FPS (maximum) - int GetFPS(void); // Get current FPS float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) double GetTime(void); // Get elapsed time in seconds since InitWindow() + int GetFPS(void); // Get current FPS - // Misc. functions - int GetRandomValue(int min, int max); // Get a random value between min and max (both included) + // Custom frame control functions + // NOTE: Those functions are intended for advance users that want full control over the frame processing + // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() + // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL + void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) + void PollInputEvents(void); // Register all input events + void WaitTime(double seconds); // Wait for some time (halt program execution) + + // Random values generation functions void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator + int GetRandomValue(int min, int max); // Get a random value between min and max (both included) + int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated + void UnloadRandomSequence(int *sequence); // Unload random values sequence + + // Misc. functions void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) + void OpenURL(const char *url); // Open URL with default system browser (if available) + // NOTE: Following functions implemented in module [utils] + //------------------------------------------------------------------ void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level void *MemAlloc(unsigned int size); // Internal memory allocator void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator void MemFree(void *ptr); // Internal memory free - void OpenURL(const char *url); // Open URL with default system browser (if available) - // Set custom callbacks // WARNING: Callbacks setup is intended for advance users void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log @@ -137,13 +144,16 @@ void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver // Files management functions - unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) + unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() - bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success - bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success + bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success + bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success + //------------------------------------------------------------------ + + // File system functions bool FileExists(const char *fileName); // Check if file exists bool DirectoryExists(const char *dirPath); // Check if a directory path exists bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) @@ -154,7 +164,7 @@ const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) const char *GetWorkingDirectory(void); // Get current working directory (uses static string) - const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string) + const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) bool ChangeDirectory(const char *dir); // Change working directory, return true on success bool IsPathFile(const char *path); // Check if a given path is a file or a directory FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths @@ -171,18 +181,29 @@ char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() + // Automation events functionality + AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS + void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file + bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file + void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to + void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording + void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) + void StopAutomationEventRecording(void); // Stop recording automation events + void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event + //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) //------------------------------------------------------------------------------------ // Input-related functions: keyboard bool IsKeyPressed(int key); // Check if a key has been pressed once + bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP) bool IsKeyDown(int key); // Check if a key is being pressed bool IsKeyReleased(int key); // Check if a key has been released once bool IsKeyUp(int key); // Check if a key is NOT being pressed - void SetExitKey(int key); // Set a custom key to exit program (default is ESC) int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty + void SetExitKey(int key); // Set a custom key to exit program (default is ESC) // Input-related functions: gamepads bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available @@ -223,7 +244,7 @@ // Gestures and Touch Handling Functions (Module: rgestures) //------------------------------------------------------------------------------------ void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags - bool IsGestureDetected(int gesture); // Check if a gesture have been detected + bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected int GetGestureDetected(void); // Get latest detected gesture float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds Vector2 GetGestureDragVector(void); // Get gesture drag vector |
