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authorJacob Reckhard <[email protected]>2022-08-22 18:33:01 -0600
committerJacob Reckhard <[email protected]>2022-08-22 18:33:01 -0600
commit05af9d91093997bda24410faa715c99066fbf620 (patch)
treecfd54420846b23bd38e07403bf11639aff4240ce /cheatsheet/raylib_shapes.c
parentfd154fd8e8414760cb96a2eeb4c3a7dee02d5482 (diff)
downloadraylib.com-05af9d91093997bda24410faa715c99066fbf620.tar.gz
raylib.com-05af9d91093997bda24410faa715c99066fbf620.zip
added cheatsheet generator
Diffstat (limited to 'cheatsheet/raylib_shapes.c')
-rw-r--r--cheatsheet/raylib_shapes.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/cheatsheet/raylib_shapes.c b/cheatsheet/raylib_shapes.c
index 094503d..de409df 100644
--- a/cheatsheet/raylib_shapes.c
+++ b/cheatsheet/raylib_shapes.c
@@ -1,5 +1,3 @@
-
- // Set texture and rectangle to be used on shapes drawing
// NOTE: It can be useful when using basic shapes and one single font,
// defining a font char white rectangle would allow drawing everything in a single draw call
void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing