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| author | Jacob Reckhard <[email protected]> | 2022-08-22 18:33:01 -0600 |
|---|---|---|
| committer | Jacob Reckhard <[email protected]> | 2022-08-22 18:33:01 -0600 |
| commit | 05af9d91093997bda24410faa715c99066fbf620 (patch) | |
| tree | cfd54420846b23bd38e07403bf11639aff4240ce /cheatsheet/raylib_shapes.c | |
| parent | fd154fd8e8414760cb96a2eeb4c3a7dee02d5482 (diff) | |
| download | raylib.com-05af9d91093997bda24410faa715c99066fbf620.tar.gz raylib.com-05af9d91093997bda24410faa715c99066fbf620.zip | |
added cheatsheet generator
Diffstat (limited to 'cheatsheet/raylib_shapes.c')
| -rw-r--r-- | cheatsheet/raylib_shapes.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/cheatsheet/raylib_shapes.c b/cheatsheet/raylib_shapes.c index 094503d..de409df 100644 --- a/cheatsheet/raylib_shapes.c +++ b/cheatsheet/raylib_shapes.c @@ -1,5 +1,3 @@ - - // Set texture and rectangle to be used on shapes drawing // NOTE: It can be useful when using basic shapes and one single font, // defining a font char white rectangle would allow drawing everything in a single draw call void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing |
