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| author | Ray <[email protected]> | 2018-07-15 21:26:53 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-07-15 21:26:53 +0200 |
| commit | 055b0583d6096a0b621816a9374c412f1e929d3c (patch) | |
| tree | dfaa3889823d9964e288ef86091fa0b90d8c69df /cheatsheet/raylib_structs.c | |
| parent | 0a86a8aba37278723138647c4894fd89963195af (diff) | |
| download | raylib.com-055b0583d6096a0b621816a9374c412f1e929d3c.tar.gz raylib.com-055b0583d6096a0b621816a9374c412f1e929d3c.zip | |
Updated cheatsheet
Diffstat (limited to 'cheatsheet/raylib_structs.c')
| -rw-r--r-- | cheatsheet/raylib_structs.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/cheatsheet/raylib_structs.c b/cheatsheet/raylib_structs.c index 0929215..79edc85 100644 --- a/cheatsheet/raylib_structs.c +++ b/cheatsheet/raylib_structs.c @@ -3,15 +3,17 @@ struct Rectangle; // Rectangle type struct Vector2; // Vector2 type struct Vector3; // Vector3 type + struct Vector4; // Vector4 type + struct Quaternion; // Quaternion type struct Matrix; // Matrix type (OpenGL style 4x4) struct Image; // Image type (multiple data formats supported) // NOTE: Data stored in CPU memory (RAM) - struct Texture2D; // Texture2D type (multiple internal formats supported) + struct Texture; // Texture type (multiple internal formats supported) // NOTE: Data stored in GPU memory (VRAM) - struct RenderTexture2D; // RenderTexture2D type, for texture rendering - struct CharInfo; // SpriteFont character info - struct SpriteFont; // SpriteFont type, includes texture and chars data + struct RenderTexture; // RenderTexture type, for texture rendering + struct CharInfo; // Font character info + struct Font; // Font type, includes texture and chars data struct Camera; // Camera type, defines 3d camera position/orientation struct Camera2D; // Camera2D type, defines a 2d camera |
