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| author | raysan5 <[email protected]> | 2017-07-24 19:45:46 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-24 19:45:46 +0200 |
| commit | 46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 (patch) | |
| tree | fae44589bea3de03639b0ce88d0adc29044ed062 /cheatsheet/raylib_structs.c | |
| download | raylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.tar.gz raylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.zip | |
Added webpage
Moved from @raysan5/raylib/docs
Diffstat (limited to 'cheatsheet/raylib_structs.c')
| -rw-r--r-- | cheatsheet/raylib_structs.c | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/cheatsheet/raylib_structs.c b/cheatsheet/raylib_structs.c new file mode 100644 index 0000000..9644147 --- /dev/null +++ b/cheatsheet/raylib_structs.c @@ -0,0 +1,29 @@ + + struct Color; // Color type, RGBA (32bit) + struct Rectangle; // Rectangle type + struct Vector2; // Vector2 type + struct Vector3; // Vector3 type + struct Matrix; // Matrix type (OpenGL style 4x4) + + struct Image; // Image type (multiple data formats supported) + // NOTE: Data stored in CPU memory (RAM) + struct Texture2D; // Texture2D type (multiple internal formats supported) + // NOTE: Data stored in GPU memory (VRAM) + struct RenderTexture2D; // RenderTexture2D type, for texture rendering + struct SpriteFont; // SpriteFont type, includes texture and chars data + + struct Camera; // Camera type, defines 3d camera position/orientation + struct Camera2D; // Camera2D type, defines a 2d camera + struct Mesh; // Vertex data definning a mesh + struct Shader; // Shader type (generic shader) + struct Material; // Material type + struct Light; // Light type, defines light properties + struct Model; // Basic 3d Model type + struct Ray; // Ray type (useful for raycast) + struct RayHitInfo; // Raycast hit information + + struct Wave; // Wave type, defines audio wave data + struct Sound; // Basic Sound source and buffer + struct Music; // Music type (file streaming from memory) + struct AudioStream; // Raw audio stream type + |
