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| author | Ray <[email protected]> | 2021-10-18 00:06:41 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-10-18 00:06:41 +0200 |
| commit | 7f0e6dee5c99b14a104ee55fd7699723771d2a9b (patch) | |
| tree | 3119b56d8c8bc7c9e27879163397d7f66cb8e0e9 /cheatsheet/raylib_structs.c | |
| parent | be0adede500a565bbdd4976e361549f6fdc7ef85 (diff) | |
| download | raylib.com-7f0e6dee5c99b14a104ee55fd7699723771d2a9b.tar.gz raylib.com-7f0e6dee5c99b14a104ee55fd7699723771d2a9b.zip | |
Update cheatsheet
Diffstat (limited to 'cheatsheet/raylib_structs.c')
| -rw-r--r-- | cheatsheet/raylib_structs.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/cheatsheet/raylib_structs.c b/cheatsheet/raylib_structs.c index 7f7e7a2..2e9ff08 100644 --- a/cheatsheet/raylib_structs.c +++ b/cheatsheet/raylib_structs.c @@ -13,7 +13,7 @@ // NOTE: Data stored in GPU memory (VRAM) struct RenderTexture; // RenderTexture type, for texture rendering struct NPatchInfo; // N-Patch layout info - struct CharInfo; // Font character info + struct GlyphInfo; // Font character glyph info struct Font; // Font type, includes texture and chars data struct Camera; // Camera type, defines 3d camera position/orientation @@ -27,7 +27,7 @@ struct BoneInfo; // Bone information struct ModelAnimation; // Model animation data (bones and frames) struct Ray; // Ray type (useful for raycast) - struct RayHitInfo; // Raycast hit information + struct RayCollision; // Raycast hit information struct BoundingBox; // Bounding box type for 3d mesh struct Wave; // Wave type, defines audio wave data |
