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authorraysan5 <[email protected]>2017-07-24 19:45:46 +0200
committerraysan5 <[email protected]>2017-07-24 19:45:46 +0200
commit46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 (patch)
treefae44589bea3de03639b0ce88d0adc29044ed062 /cheatsheet/raylib_textures.c
downloadraylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.tar.gz
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+ // Image/Texture2D data loading/unloading functions
+ Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
+ Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
+ Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
+ Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
+ Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
+ Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
+ RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
+ void UnloadImage(Image image); // Unload image from CPU memory (RAM)
+ void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
+ void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
+ Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
+ Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
+ void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
+
+ // Image manipulation functions
+ void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
+ void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
+ void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
+ void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+ Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
+ void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
+ void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
+ void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
+ Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
+ Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
+ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
+ void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
+ void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
+ int fontSize, int spacing, Color color); // Draw text (custom sprite font) within image
+ void ImageFlipVertical(Image *image); // Flip image vertically
+ void ImageFlipHorizontal(Image *image); // Flip image horizontally
+ void ImageColorTint(Image *image, Color color); // Modify image color: tint
+ void ImageColorInvert(Image *image); // Modify image color: invert
+ void ImageColorGrayscale(Image *image); // Modify bimage color: grayscale
+ void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
+ void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
+
+ // Texture2D configuration functions
+ void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
+ void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
+ void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
+
+ // Texture2D drawing functions
+ void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
+ void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
+ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
+ void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
+ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
+ float rotation, Color tint);
+