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| author | Ray <[email protected]> | 2022-12-02 20:38:03 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-12-02 20:38:03 +0100 |
| commit | e17c7569787e2cd03f07c43f39662e1a109504c9 (patch) | |
| tree | 1e6c73a40136b68ac6c14b68f77b587424843f3b /cheatsheet/zh/raylib_shapes.c | |
| parent | 83726dfe5559f7d73136132cdd980a6c8ba13045 (diff) | |
| download | raylib.com-e17c7569787e2cd03f07c43f39662e1a109504c9.tar.gz raylib.com-e17c7569787e2cd03f07c43f39662e1a109504c9.zip | |
ADDED: Cheatsheet Chinese translation
Diffstat (limited to 'cheatsheet/zh/raylib_shapes.c')
| -rw-r--r-- | cheatsheet/zh/raylib_shapes.c | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/cheatsheet/zh/raylib_shapes.c b/cheatsheet/zh/raylib_shapes.c new file mode 100644 index 0000000..3c67ef6 --- /dev/null +++ b/cheatsheet/zh/raylib_shapes.c @@ -0,0 +1,58 @@ + + //模块:rshapes + //设置要用于形状绘图的Texture和Rectangle + //注意:当使用基本形状和单个Font时, + //定义 Font字符白色Rectangle将允许在一次绘制调用中绘制所有内容 + void SetShapesTexture(Texture2D texture, Rectangle source); //设置要用于形状绘图的Texture和Rectangle + + //基本形状绘图功能 + void DrawPixel(int posX, int posY, Color color); //绘制像素 + void DrawPixelV(Vector2位置, Color); //绘制像素(矢量版本) + void DrawLine(int 起始点X, int 起始端点Y, int 终止端点X, int 终止端点Y, Color color); //画一条线 + void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); //绘制直线(矢量版本) + void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color); //绘制定义厚度的线 + void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color Color); //使用三次贝塞尔曲线绘制直线 + void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color Color); //使用带有控制点的二次贝塞尔曲线绘制直线 + void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos、float thick、Color); //使用具有2个控制点的三次贝塞尔曲线绘制直线 + void DrawLineStrip(Vector2*点, int点计数, Color color); //绘制线序列 + void DrawCircle(int centerX, int centerY, float半径, Color color); //绘制颜色填充的圆 + void DrawCircleSector(Vector2中心, float半径, float startAngle, float endAngle, int段, Color color); //画一个圆 + void DrawCircleSectorLines(Vector2中心, float半径, float startAngle, float endAngle, int段, Color color); //绘制圆扇形轮廓 + void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); //绘制渐变填充圆 + void DrawCircleV(Vector2中心, float半径, Color color); //绘制颜色填充的圆(矢量版本) + void DrawCircleLines(int centerX, int centerY, float半径, Color color); //绘制圆轮廓 + void DrawEllipse(int centerX, int centerY, float半径H, float半径V, Color color); //绘制椭圆 + void DrawEllipseLines(int centerX, int centerY, float半径H, float半径V, Color color); //绘制椭圆轮廓 + void DrawRing(Vector2中心, float innerRadius, float outerRadius、float startAngle、float endAngle、int段、Color color); //牵引环 + void DrawRingLines(Vector2中心, float innerRadius, float outerRadius、float startAngle、float endAngle、int段、Color color); //绘制环形轮廓 + void DrawRectangle(int posX, int posY, int width, int height, Color Color); //绘制填充颜色的Rectangle + void DrawRectangle V(Vector2位置, Vector2大小, Color color); //绘制彩色填充Rectangle(矢量版) + void DrawRectangleRec(Rectangle rec, Color color); //绘制填充颜色的Rectangle + void DrawRectanglePro(Rectangle rec, Vector2原点, float旋转, Color color); //用pro参数绘制一个填充颜色的Rectangle + void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); //绘制垂直渐变填充Rectangle + void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); //绘制水平渐变填充Rectangle + void DrawRectangleGradientEx(Rectangle rec, 颜色col1, 颜色col2, 颜色col3, 颜色col4); //使用自定义顶点颜色绘制渐变填充Rectangle + void DrawRectangleLines(int posX, int posY, int width, int height, Color Color); //绘制Rectangle轮廓 + void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); //使用扩展参数绘制Rectangle轮廓 + void DrawRectangleRounded(Rectangle rec, float圆度, int段, Color color); //绘制圆角Rectangle + void DrawRectangleRoundedLines(Rectangle rec, float圆度, int段, float线厚, Color color); //绘制带有圆角边缘轮廓的Rectangle + void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); //绘制一个彩色填充三角形(顶点按逆时针顺序!) + void DrawTriangleLines(Vector2 v1、Vector2 v2、Vector2 v3、Color color); //绘制三角形轮廓(顶点按逆时针顺序!) + void DrawTriangleFan(Vector2*点, int点计数, Color color); //绘制由点定义的三角形扇形(第一个顶点是中心) + void DrawTriangleStrip(Vector2*点, int点计数, Color color); //绘制由点定义的三角形条带 + void DrawPoly(Vector2中心, int边, float半径, float旋转, Color color); //绘制正多边形(矢量版本) + void DrawPolyLines(Vector2中心、int边、float半径、float旋转、Color color); //绘制n条边的多边形轮廓 + void DrawPolyLinesEx(Vector2中心, int边, float半径, float旋转, float线厚, Color color); //使用扩展参数绘制n条边的多边形轮廓 + + //基本形状碰撞检测功能 + bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); //检查两个Rectangle之间的碰撞 + bool CheckCollisionCircles(Vector2中心1, float半径1, Vector2中心2, float半径2); //检查两个圆之间的碰撞 + bool CheckCollisionCircleRec(Vector2中心, float半径, Rectangle rec); //检查圆和Rectangle之间的碰撞 + bool CheckCollisionPointRec(Vector2点, Rectangle rec); //检查点是否在Rectangle内 + bool CheckCollisionPointCircle(Vector2点, Vector2中心, float半径); //检查点是否在圆内 + bool CheckCollisionPointTriangle(Vector2点, Vector2 p1, Vector2 p2, Vector2 p3); //检查点是否在三角形内 + bool CheckCollisionLines(Vector2 startPos1、Vector2 endPos1、向量2 startPos2、Vector2 endPos2、向量2*碰撞点); //检查由每个两点定义的两条直线之间的碰撞, 通过引用返回碰撞点 + bool CheckCollisionPointLine(Vector2点, Vector2 p1, Vector2 p2, int阈值); //检查点是否属于两点[p1]和[p2]之间创建的线, 并以像素为单位定义了边距[threshold] + Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); //获取两个Rectangle碰撞的碰撞Rectangle + +
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