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authorMackyinSU <[email protected]>2023-08-27 15:20:38 +0800
committerGitHub <[email protected]>2023-08-27 15:20:38 +0800
commit3c0e0bebbcad28952111a009bd6eb5b32fd9e949 (patch)
treea5f7167d8f3532fde1cb7a519f1f32d04b25c646 /cheatsheet
parent9f41ec0ddfc5cfa4922e6df3f4b37c19b026419d (diff)
downloadraylib.com-3c0e0bebbcad28952111a009bd6eb5b32fd9e949.tar.gz
raylib.com-3c0e0bebbcad28952111a009bd6eb5b32fd9e949.zip
Update raylib_audio.c
Diffstat (limited to 'cheatsheet')
-rw-r--r--cheatsheet/zh/raylib_audio.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/cheatsheet/zh/raylib_audio.c b/cheatsheet/zh/raylib_audio.c
index 0441666..c34908f 100644
--- a/cheatsheet/zh/raylib_audio.c
+++ b/cheatsheet/zh/raylib_audio.c
@@ -28,12 +28,12 @@
bool IsSoundPlaying(Sound sound); //检查当前是否正在播放音频
void SetSoundVolume(Sound sound, float音量); //设置音频音量(1.0为最大音量)
void SetSoundPitch(Sound sound, float音调); //设置音频的音调(1.0为基本音量)
- void SetSoundPan(Sound sound, float浮盘); //为音频设置平移(0.5为中心)
+ void SetSoundPan(Sound sound, float pan); //为音频设置平移(0.5为中心)
Wave WaveCopy(Wave wave); //将波复制到新波
void WaveCrop(Wave *Wave, int initSample, int finalSample); //将波裁剪到定义的采样范围
void WaveFormat(Wave *Wave, int sampleRate, int sampleSize, int通道); //将波数据转换为所需格式
float *LoadWaveSamples(Wave wave); //将波采样数据加载为32位float数据数组
- void UnloadWaveSamples(float *样本); //卸载使用加载WaveSamples()加载的样本数据
+ void UnloadWaveSamples(float *样本/*sample*/); //卸载使用加载WaveSamples()加载的样本数据
//Music管理功能
Music LoadMusicStream(const char *fileName); //从文件加载音乐流
@@ -45,10 +45,10 @@
void StopMusicStream(Music music); //停止音乐播放
void PauseMusicStream(Music music); //暂停音乐播放
void ResumeMusicStream(Music music); //继续播放暂停的音乐
- void SeekMusicStream(Music music, float位置); //将音乐搜索到某个位置(以秒为单位)
+ void SeekMusicStream(Music music, float 位置); //将音乐搜索到某个位置,我猜测应该是类似于进度条定位(以秒为单位)
void SetMusicVolume(Music music, float音量); //设置音乐音量(1.0为最大音量)
void SetMusicPitch(Music music, float音高); //设置音乐的音高(1.0为基本级别)
- void SetMusicPan(Music music, 浮盘); //为音乐设置平移(0.5为中心)
+ void SetMusicPan(Music music, float pan); //为音乐设置平移(0.5为中心)
float GetMusicTimeLength(Music music); //获取音乐时间长度(秒)
float GetMusicTimePlayed(Music music); //获取当前播放的音乐时间(秒)
@@ -65,9 +65,9 @@
void SetAudioStreamVolume(AudioStream音频流, float音量); //设置音频流的音量(1.0为最大音量)
void SetAudioStreamPitch(AudioStream音频流, float音调); //设置音频流的音调(1.0为基本级别)
void SetAudioStreamPan(AudioStream音频流, float平移); //设置音频流的平移(0.5居中)
- void SetAudioStreamBufferSizeDefault(int大小); //新音频流的默认大小
+ void SetAudioStreamBufferSizeDefault(int 大小); //新音频流的默认大小
void SetAudioStreamCallback(AudioStream音频流, AudioCallback回调); //音频线程回调以请求新数据
void AttachAudioStreamProcessor(AudioStream音频流, AudioCallback处理器); //将音频流处理器连接到流
void DetachAudioStreamProcessor(AudioStream音频流, AudioCallback处理器); //从流中分离音频流处理器
- \ No newline at end of file
+