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| author | Ray <[email protected]> | 2020-01-31 12:43:12 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-01-31 12:43:12 +0100 |
| commit | 3c4f5e33fc7624ce47256e100344ec28e222fe47 (patch) | |
| tree | 54d2ac88c468a82fd12fc5a0248a496b26de3e96 /cheatsheet | |
| parent | a10421b42ab818e1d1d4115e01e2d49fe61374c1 (diff) | |
| download | raylib.com-3c4f5e33fc7624ce47256e100344ec28e222fe47.tar.gz raylib.com-3c4f5e33fc7624ce47256e100344ec28e222fe47.zip | |
Update cheatsheet with latest changes
Diffstat (limited to 'cheatsheet')
| -rw-r--r-- | cheatsheet/cheatsheet.html | 2 | ||||
| -rw-r--r-- | cheatsheet/raylib_shaders.c | 5 | ||||
| -rw-r--r-- | cheatsheet/raylib_shapes.c | 2 |
3 files changed, 5 insertions, 4 deletions
diff --git a/cheatsheet/cheatsheet.html b/cheatsheet/cheatsheet.html index 1fb0966..92f17ad 100644 --- a/cheatsheet/cheatsheet.html +++ b/cheatsheet/cheatsheet.html @@ -135,7 +135,7 @@ <p id="title">A simple and easy-to-use library to enjoy videogames programming</p> <p id="plinks">[<a href="https://discordapp.com/invite/VkzNHUE">raylib Discord server</a>][<a href="https://github.com/raysan5/raylib">github.com/raysan5/raylib</a>]</p> <p></p> - <p id="version">v2.6 quick reference card [<a id="downpdf" href="raylib_cheatsheet.pdf">download as PDF</a>]</p> + <p id="version">v3.0 quick reference card [<a id="downpdf" href="raylib_cheatsheet.pdf">download as PDF</a>]</p> </div> <br> <div id="fulldata"> diff --git a/cheatsheet/raylib_shaders.c b/cheatsheet/raylib_shaders.c index d7dccf0..772ff3f 100644 --- a/cheatsheet/raylib_shaders.c +++ b/cheatsheet/raylib_shaders.c @@ -7,7 +7,10 @@ Shader GetShaderDefault(void); // Get default shader Texture2D GetTextureDefault(void); // Get default texture - + Texture2D GetShapesTexture(void); // Get texture to draw shapes + Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes + void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes + // Shader configuration functions int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value diff --git a/cheatsheet/raylib_shapes.c b/cheatsheet/raylib_shapes.c index 170a8a4..ef4c1da 100644 --- a/cheatsheet/raylib_shapes.c +++ b/cheatsheet/raylib_shapes.c @@ -35,8 +35,6 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides - void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes - // Basic shapes collision detection functions bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles |
