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| author | raysan5 <[email protected]> | 2021-10-22 19:00:12 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-22 19:00:12 +0200 |
| commit | 6650b9b5d37747f07e8aae7aaafd6a452e03fb2e (patch) | |
| tree | 2a3373d26a48a2c52b18da30fc4d74a36996466c /cheatsheet | |
| parent | c00bc63b470ba9dd7ad398336a54072c3b8c1d8e (diff) | |
| download | raylib.com-6650b9b5d37747f07e8aae7aaafd6a452e03fb2e.tar.gz raylib.com-6650b9b5d37747f07e8aae7aaafd6a452e03fb2e.zip | |
Update raylib_core.c
Diffstat (limited to 'cheatsheet')
| -rw-r--r-- | cheatsheet/raylib_core.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/cheatsheet/raylib_core.c b/cheatsheet/raylib_core.c index 7edad1e..c2afba3 100644 --- a/cheatsheet/raylib_core.c +++ b/cheatsheet/raylib_core.c @@ -166,7 +166,6 @@ // Input-related functions: gamepads bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available - bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available) const char *GetGamepadName(int gamepad); // Get gamepad internal name id bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed |
