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authorMackyinSU <[email protected]>2023-08-27 12:52:07 +0800
committerGitHub <[email protected]>2023-08-27 12:52:07 +0800
commit704a86f86e0660839fac7bc992ddde867f226b90 (patch)
tree8c4544b82d8c9336284323b607c02cdf0eca47a9 /cheatsheet
parent8c4dd1ef09d6e370f57cf2bdf7f69b445ccb0648 (diff)
downloadraylib.com-704a86f86e0660839fac7bc992ddde867f226b90.tar.gz
raylib.com-704a86f86e0660839fac7bc992ddde867f226b90.zip
Update raylib_shapes.c
Diffstat (limited to 'cheatsheet')
-rw-r--r--cheatsheet/zh/raylib_shapes.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/cheatsheet/zh/raylib_shapes.c b/cheatsheet/zh/raylib_shapes.c
index 510770c..1cc8c4b 100644
--- a/cheatsheet/zh/raylib_shapes.c
+++ b/cheatsheet/zh/raylib_shapes.c
@@ -2,8 +2,8 @@
//模块:rshapes
//设置要用于形状绘图的Texture和Rectangle
//注意:当使用基本形状和单个Font时,
- //定义 Font字符白色Rectangle将允许在一次绘制调用中绘制所有内容
- void SetShapesTexture(Texture2D texture, Rectangle source); //设置要用于形状绘图的Texture和Rectangle
+ //自定义字体绘制的字符颜色设置为白色时的Rectangle(defining a font char white rectangle)将允许在一次绘制调用中绘制所有内容(这可能涉及到有关rlgl及更底层的知识)
+ void SetShapesTexture(Texture2D texture, Rectangle source); //设置要用于形状绘图的Texture和Rectangle,这可能也涉及到rlgl及更底层的知识,如果你不是很熟悉这是做什么的就请慎用,以免产生奇怪的效果
//基本形状绘图功能
void DrawPixel(int posX, int posY, Color color); //绘制像素
@@ -23,26 +23,26 @@
void DrawCircleLines(int centerX, int centerY, float半径, Color color); //绘制圆轮廓
void DrawEllipse(int centerX, int centerY, float半径H, float半径V, Color color); //绘制椭圆
void DrawEllipseLines(int centerX, int centerY, float半径H, float半径V, Color color); //绘制椭圆轮廓
- void DrawRing(Vector2中心, float innerRadius, float outerRadius, float startAngle, float endAngle, int段, Color color); //牵引环
- void DrawRingLines(Vector2中心, float innerRadius, float outerRadius, float startAngle, float endAngle, int段, Color color); //绘制环形轮廓
+ void DrawRing(Vector2中心, float innerRadius, float outerRadius, float startAngle, float endAngle, int 段/*segments,可能指圆缺*/, Color color); //牵引环
+ void DrawRingLines(Vector2中心, float innerRadius, float outerRadius, float startAngle, float endAngle, int段/*segments,可能指圆缺*/, Color color); //绘制环形轮廓
void DrawRectangle(int posX, int posY, int width, int height, Color Color); //绘制填充颜色的Rectangle
- void DrawRectangle V(Vector2位置, Vector2大小, Color color); //绘制彩色填充Rectangle(矢量版)
+ void DrawRectangle V(Vector2 位置, Vector2大小, Color color); //绘制彩色填充Rectangle(矢量版)
void DrawRectangleRec(Rectangle rec, Color color); //绘制填充颜色的Rectangle
- void DrawRectanglePro(Rectangle rec, Vector2原点, float旋转, Color color); //用pro参数绘制一个填充颜色的Rectangle
+ void DrawRectanglePro(Rectangle rec, Vector2 原点/*开始渐变的点*/, float旋转, Color color); //用pro参数绘制一个填充颜色的Rectangle
void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); //绘制垂直渐变填充Rectangle
void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); //绘制水平渐变填充Rectangle
- void DrawRectangleGradientEx(Rectangle rec, 颜色col1, 颜色col2, 颜色col3, 颜色col4); //使用自定义顶点颜色绘制渐变填充Rectangle
+ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); //使用自定义顶点颜色绘制渐变填充Rectangle
void DrawRectangleLines(int posX, int posY, int width, int height, Color Color); //绘制Rectangle轮廓
void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); //使用扩展参数绘制Rectangle轮廓
- void DrawRectangleRounded(Rectangle rec, float圆度, int段, Color color); //绘制圆角Rectangle
- void DrawRectangleRoundedLines(Rectangle rec, float圆度, int段, float线厚, Color color); //绘制带有圆角边缘轮廓的Rectangle
+ void DrawRectangleRounded(Rectangle rec, float 圆度/*roundness*/, int段, Color color); //绘制圆角Rectangle
+ void DrawRectangleRoundedLines(Rectangle rec, float 圆度/*roundness*/, int段, float 线条粗细, Color color); //绘制带有圆角边缘轮廓的Rectangle
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); //绘制一个彩色填充三角形(顶点按逆时针顺序!)
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); //绘制三角形轮廓(顶点按逆时针顺序!)
- void DrawTriangleFan(Vector2*点, int点计数, Color color); //绘制由点定义的三角形扇形(第一个顶点是中心)
- void DrawTriangleStrip(Vector2*点, int点计数, Color color); //绘制由点定义的三角形条带
- void DrawPoly(Vector2中心, int边, float半径, float旋转, Color color); //绘制正多边形(矢量版本)
- void DrawPolyLines(Vector2中心, int边, float半径, float旋转, Color color); //绘制n条边的多边形轮廓
- void DrawPolyLinesEx(Vector2中心, int边, float半径, float旋转, float线厚, Color color); //使用扩展参数绘制n条边的多边形轮廓
+ void DrawTriangleFan(Vector2*点, int 点的数量/*pointCount*/, Color color); //绘制由点定义的三角形扇形(第一个顶点是中心)
+ void DrawTriangleStrip(Vector2*点, int 点的数量/*pointCount*/, Color color); //绘制由点定义的三角形条带
+ void DrawPoly(Vector2中心, int边, float半径, float旋转/*填入一个角度,使画出来的多边形可以旋转*/, Color color); //绘制正多边形(矢量版本)
+ void DrawPolyLines(Vector2中心, int边, float半径, float旋转/*填入一个角度,使画出来的多边形可以旋转*/, Color color); //绘制n条边的多边形轮廓
+ void DrawPolyLinesEx(Vector2中心, int边, float半径, float旋转/*填入一个角度,使画出来的多边形可以旋转*/, float 线条粗细, Color color); //使用扩展参数绘制n条边的多边形轮廓
//基本形状碰撞检测功能
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); //检查两个Rectangle之间的碰撞
@@ -51,8 +51,8 @@
bool CheckCollisionPointRec(Vector2点, Rectangle rec); //检查点是否在Rectangle内
bool CheckCollisionPointCircle(Vector2点, Vector2中心, float半径); //检查点是否在圆内
bool CheckCollisionPointTriangle(Vector2点, Vector2 p1, Vector2 p2, Vector2 p3); //检查点是否在三角形内
- bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, 向量2 startPos2, Vector2 endPos2, 向量2*碰撞点); //检查由每个两点定义的两条直线之间的碰撞, 通过引用返回碰撞点
- bool CheckCollisionPointLine(Vector2点, Vector2 p1, Vector2 p2, int阈值); //检查点是否属于两点[p1]和[p2]之间创建的线, 并以像素为单位定义了边距[threshold]
+ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2* collisionPoint); //检查两条线段之间(两点定义)是否碰撞, 通过Vector2 *collisionPoint指针指向相关Vector2类变量以获取碰撞点
+ bool CheckCollisionPointLine(Vector2点, Vector2 p1, Vector2 p2, int 阈值); //检查点是否属于两点[p1]和[p2]之间创建的线, 并以像素为单位定义了边距[threshold]
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); //获取两个Rectangle碰撞的碰撞Rectangle
- \ No newline at end of file
+