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authorraysan5 <[email protected]>2020-03-25 19:39:02 +0100
committerraysan5 <[email protected]>2020-03-25 19:39:02 +0100
commit7fd28dc8364d72def61d73a2d33b0ecd5242f5ce (patch)
tree51ef76db6095d61f5266fd2d505a06370a7e1530 /cheatsheet
parent1c448b37b3c387814f2b122efc08a951958ad88a (diff)
downloadraylib.com-7fd28dc8364d72def61d73a2d33b0ecd5242f5ce.tar.gz
raylib.com-7fd28dc8364d72def61d73a2d33b0ecd5242f5ce.zip
Update raylib_core.c
Diffstat (limited to 'cheatsheet')
-rw-r--r--cheatsheet/raylib_core.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/cheatsheet/raylib_core.c b/cheatsheet/raylib_core.c
index 904b542..e5e23d4 100644
--- a/cheatsheet/raylib_core.c
+++ b/cheatsheet/raylib_core.c
@@ -7,6 +7,7 @@
bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
bool IsWindowResized(void); // Check if window has been resized
bool IsWindowHidden(void); // Check if window is currently hidden
+ bool IsWindowFullscree(void); // Check if window is currently fullscreen
void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
void UnhideWindow(void); // Show the window
void HideWindow(void); // Hide the window
@@ -54,9 +55,9 @@
Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
Matrix GetCameraMatrix2D(Camera2D camera); // Returns camera 2d transform matrix
Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
- Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position
- Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera ); // Returns the screen space position for a 2d camera world space position
- Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera ); // Returns the world space position for a 2d camera screen space position
+ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera,int width, int height); // Returns size position for a 3d world space position
+ Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position
+ Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position
// Timing-related functions
void SetTargetFPS(int fps); // Set target FPS (maximum)