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authorRay <[email protected]>2021-04-06 23:22:23 +0200
committerRay <[email protected]>2021-04-06 23:22:23 +0200
commitab50798dfadd2d93babb3519bb75e32c6daa9b97 (patch)
treefb552209d1b007c5d69888421e3885ddae81b4cd /cheatsheet
parent2263d6294ae44dd3cebf3c264883d0c0772e3c1d (diff)
downloadraylib.com-ab50798dfadd2d93babb3519bb75e32c6daa9b97.tar.gz
raylib.com-ab50798dfadd2d93babb3519bb75e32c6daa9b97.zip
Update raylib_core.c
Diffstat (limited to 'cheatsheet')
-rw-r--r--cheatsheet/raylib_core.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/cheatsheet/raylib_core.c b/cheatsheet/raylib_core.c
index 4335b1b..9fa615c 100644
--- a/cheatsheet/raylib_core.c
+++ b/cheatsheet/raylib_core.c
@@ -64,7 +64,7 @@
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
void EndScissorMode(void); // End scissor mode
- void BeginVrStereoMode(RenderTexture2D target, VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
+ void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
// VR stereo config functions for VR simulator