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authorRay <[email protected]>2021-04-26 00:36:46 +0200
committerRay <[email protected]>2021-04-26 00:36:46 +0200
commitcf6551d70d4a019c32a0dc27db9aee0593a818b1 (patch)
treefebba35f1cdcfb06085f2029d353039d36f254dc /cheatsheet
parent1894afa066f7addf569bb04292973e8bf866c6c2 (diff)
parentf574724139c1e5fdf1798703bc379a8c9a04e28d (diff)
downloadraylib.com-cf6551d70d4a019c32a0dc27db9aee0593a818b1.tar.gz
raylib.com-cf6551d70d4a019c32a0dc27db9aee0593a818b1.zip
Merge branch 'master' of https://github.com/raysan5/raylib.com
Diffstat (limited to 'cheatsheet')
-rw-r--r--cheatsheet/raylib_textures.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/cheatsheet/raylib_textures.c b/cheatsheet/raylib_textures.c
index edb1eb8..98c4c6a 100644
--- a/cheatsheet/raylib_textures.c
+++ b/cheatsheet/raylib_textures.c
@@ -103,8 +103,8 @@
int ColorToInt(Color color); // Returns hexadecimal value for a Color
Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
- Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
- Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values
+ Vector3 ColorToHSV(Color color); // Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
+ Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint
Color GetColor(int hexValue); // Get Color structure from hexadecimal value