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| author | Ray <[email protected]> | 2022-05-07 21:35:03 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-05-07 21:35:03 +0200 |
| commit | fe0b0135024be35dadc1bcd795c2cac508658206 (patch) | |
| tree | d332d8f552ff5a6f0faab7552ea3186342958256 /cheatsheet | |
| parent | 1accad4736712dbe4269fa4d906c045796df475f (diff) | |
| parent | 56caa8e66cadf42bc132392a98200e3fb22c0794 (diff) | |
| download | raylib.com-fe0b0135024be35dadc1bcd795c2cac508658206.tar.gz raylib.com-fe0b0135024be35dadc1bcd795c2cac508658206.zip | |
Merge pull request #36 from wbenke/master
Updated InitAudioStream to LoadAudioStream
Diffstat (limited to 'cheatsheet')
| -rw-r--r-- | cheatsheet/raylib_audio.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c index 8204649..83e3e65 100644 --- a/cheatsheet/raylib_audio.c +++ b/cheatsheet/raylib_audio.c @@ -1,6 +1,6 @@ // Audio device management functions - void InitAudioDevice(void); // Initialize audio device and context + void LoadAudioStream(void); // Initialize audio device and context void CloseAudioDevice(void); // Close the audio device and context bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully void SetMasterVolume(float volume); // Set master volume (listener) |
