diff options
| author | Ray <[email protected]> | 2023-11-08 20:23:35 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-08 20:23:35 +0100 |
| commit | e150f511d1b29ebea5537d9901994461795424db (patch) | |
| tree | b6430e6f49178408dd6150f47dc691ccf8113021 /common/examples.js | |
| parent | ef398c8bbdbfc7a27df28affd15dca1d90e85dfa (diff) | |
| download | raylib.com-e150f511d1b29ebea5537d9901994461795424db.tar.gz raylib.com-e150f511d1b29ebea5537d9901994461795424db.zip | |
Updated examples to latest raylib 5.0 and shell!
Diffstat (limited to 'common/examples.js')
| -rw-r--r-- | common/examples.js | 197 |
1 files changed, 103 insertions, 94 deletions
diff --git a/common/examples.js b/common/examples.js index 992c46e..2f5fa0a 100644 --- a/common/examples.js +++ b/common/examples.js @@ -46,131 +46,140 @@ $(document).ready(function() { } var exampleData = [ - exampleEntry('⭐️☆☆☆' , 'core' , 'basic_window'), - exampleEntry('⭐️☆☆☆' , 'core' , 'input_keys'), - exampleEntry('⭐️☆☆☆' , 'core' , 'input_mouse'), - exampleEntry('⭐️☆☆☆' , 'core' , 'input_mouse_wheel'), - exampleEntry('⭐️☆☆☆' , 'core' , 'input_gamepad'), - exampleEntry('⭐️☆☆☆' , 'core' , 'input_multitouch'), - exampleEntry('⭐️⭐️☆☆' , 'core' , 'input_gestures'), - exampleEntry('⭐️⭐️☆☆' , 'core' , '2d_camera'), - exampleEntry('⭐️⭐️☆☆' , 'core' , '2d_camera_mouse_zoom'), + exampleEntry('⭐️☆☆☆' , 'core' , 'basic_window'), + exampleEntry('⭐️☆☆☆' , 'core' , 'basic_screen_manager'), + exampleEntry('⭐️⭐️☆☆' , 'core' , '2d_camera'), + exampleEntry('⭐️⭐️☆☆' , 'core' , '2d_camera_mouse_zoom'), exampleEntry('⭐️⭐️⭐️☆' , 'core' , '2d_camera_platformer'), - exampleEntry('⭐️☆☆☆' , 'core' , '3d_camera_mode'), - exampleEntry('⭐️☆☆☆' , 'core' , '3d_camera_free'), - exampleEntry('⭐️⭐️☆☆' , 'core' , '3d_camera_first_person'), - exampleEntry('⭐️⭐️☆☆' , 'core' , '3d_picking'), - exampleEntry('⭐️⭐️☆☆' , 'core' , 'world_screen'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'core' , '2d_camera_split_screen'), + exampleEntry('⭐️⭐️☆☆' , 'core' , '3d_camera_first_person'), + exampleEntry('⭐️☆☆☆' , 'core' , '3d_camera_free'), + exampleEntry('⭐️☆☆☆' , 'core' , '3d_camera_mode'), + exampleEntry('⭐️⭐️⭐️☆' , 'core' , '3d_camera_split_screen'), + exampleEntry('⭐️⭐️☆☆' , 'core' , '3d_picking'), + exampleEntry('⭐️⭐️⭐️☆' , 'core' , 'automation_events'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'core' , 'custom_frame_control'), exampleEntry('⭐️⭐️⭐️☆' , 'core' , 'custom_logging'), - exampleEntry('⭐️⭐️⭐️☆' , 'core' , 'window_flags'), - exampleEntry('⭐️⭐️☆☆' , 'core' , 'window_letterbox'), - exampleEntry('⭐️☆☆☆' , 'core' , 'window_should_close'), - exampleEntry('⭐️⭐️☆☆' , 'core' , 'drop_files'), - exampleEntry('⭐️☆☆☆' , 'core' , 'random_values'), - exampleEntry('⭐️⭐️☆☆' , 'core' , 'storage_values'), - exampleEntry('⭐️⭐️⭐️☆' , 'core' , 'vr_simulator'), + exampleEntry('⭐️⭐️☆☆' , 'core' , 'drop_files'), + exampleEntry('⭐️☆☆☆' , 'core' , 'input_gamepad'), + exampleEntry('⭐️☆☆☆' , 'core' , 'input_gamepad_info'), + exampleEntry('⭐️⭐️☆☆' , 'core' , 'input_gestures'), + exampleEntry('⭐️☆☆☆' , 'core' , 'input_keys'), + exampleEntry('⭐️☆☆☆' , 'core' , 'input_mouse'), + exampleEntry('⭐️☆☆☆' , 'core' , 'input_mouse_wheel'), + exampleEntry('⭐️☆☆☆' , 'core' , 'input_multitouch'), exampleEntry('⭐️⭐️⭐️☆' , 'core' , 'loading_thread'), - exampleEntry('⭐️☆☆☆' , 'core' , 'scissor_test'), - exampleEntry('⭐️☆☆☆' , 'core' , 'basic_screen_manager'), - exampleEntry('⭐️⭐️⭐️⭐️', 'core' , 'custom_frame_control'), + exampleEntry('⭐️☆☆☆' , 'core' , 'random_values'), + exampleEntry('⭐️☆☆☆' , 'core' , 'scissor_test'), exampleEntry('⭐️⭐️⭐️☆' , 'core' , 'smooth_pixelperfect'), - exampleEntry('⭐️⭐️⭐️⭐️', 'core' , 'split_screen'), - exampleEntry('⭐️☆☆☆' , 'shapes' , 'basic_shapes'), - exampleEntry('⭐️☆☆☆' , 'shapes' , 'bouncing_ball'), - exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'colors_palette'), - exampleEntry('⭐️☆☆☆' , 'shapes' , 'logo_raylib'), - exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'logo_raylib_anim'), - exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'rectangle_scaling'), - exampleEntry('⭐️☆☆☆' , 'shapes' , 'lines_bezier'), - exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'collision_area'), - exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'following_eyes'), - exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'easings_ball_anim'), - exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'easings_box_anim'), + exampleEntry('⭐️⭐️☆☆' , 'core' , 'storage_values'), + exampleEntry('⭐️⭐️⭐️☆' , 'core' , 'vr_simulator'), + exampleEntry('⭐️⭐️⭐️☆' , 'core' , 'window_flags'), + exampleEntry('⭐️⭐️☆☆' , 'core' , 'window_letterbox'), + exampleEntry('⭐️☆☆☆' , 'core' , 'window_should_close'), + exampleEntry('⭐️⭐️☆☆' , 'core' , 'world_screen'), + exampleEntry('⭐️☆☆☆' , 'shapes' , 'basic_shapes'), + exampleEntry('⭐️☆☆☆' , 'shapes' , 'bouncing_ball'), + exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'colors_palette'), + exampleEntry('⭐️☆☆☆' , 'shapes' , 'logo_raylib'), + exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'logo_raylib_anim'), + exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'rectangle_scaling'), + exampleEntry('⭐️☆☆☆' , 'shapes' , 'lines_bezier'), + exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'collision_area'), + exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'following_eyes'), + exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'easings_ball_anim'), + exampleEntry('⭐️⭐️☆☆' , 'shapes' , 'easings_box_anim'), exampleEntry('⭐️⭐️⭐️☆' , 'shapes' , 'easings_rectangle_array'), exampleEntry('⭐️⭐️⭐️☆' , 'shapes' , 'draw_ring'), exampleEntry('⭐️⭐️⭐️☆' , 'shapes' , 'draw_circle_sector'), exampleEntry('⭐️⭐️⭐️☆' , 'shapes' , 'draw_rectangle_rounded'), - exampleEntry('⭐️⭐️⭐️⭐️', 'shapes' , 'top_down_lights'), - exampleEntry('⭐️☆☆☆' , 'textures', 'logo_raylib'), + exampleEntry('⭐️⭐️⭐️☆' , 'shapes' , 'splines_drawing'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'shapes' , 'top_down_lights'), + exampleEntry('⭐️☆☆☆' , 'textures', 'logo_raylib'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'srcrec_dstrec'), - exampleEntry('⭐️⭐️☆☆' , 'textures', 'image_drawing'), - exampleEntry('⭐️⭐️☆☆' , 'textures', 'image_generation'), - exampleEntry('⭐️☆☆☆' , 'textures', 'image_loading'), + exampleEntry('⭐️⭐️☆☆' , 'textures', 'image_drawing'), + exampleEntry('⭐️⭐️☆☆' , 'textures', 'image_generation'), + exampleEntry('⭐️☆☆☆' , 'textures', 'image_loading'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'image_processing'), - exampleEntry('⭐️⭐️☆☆' , 'textures', 'image_text'), - exampleEntry('⭐️☆☆☆' , 'textures', 'to_image'), + exampleEntry('⭐️⭐️☆☆' , 'textures', 'image_text'), + exampleEntry('⭐️☆☆☆' , 'textures', 'to_image'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'raw_data'), - exampleEntry('⭐️☆☆☆' , 'textures', 'particles_blending'), + exampleEntry('⭐️☆☆☆' , 'textures', 'particles_blending'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'npatch_drawing'), - exampleEntry('⭐️☆☆☆' , 'textures', 'background_scrolling'), - exampleEntry('⭐️⭐️☆☆' , 'textures', 'sprite_anim'), - exampleEntry('⭐️⭐️☆☆' , 'textures', 'sprite_button'), - exampleEntry('⭐️⭐️☆☆' , 'textures', 'sprite_explosion'), + exampleEntry('⭐️☆☆☆' , 'textures', 'background_scrolling'), + exampleEntry('⭐️⭐️☆☆' , 'textures', 'sprite_anim'), + exampleEntry('⭐️⭐️☆☆' , 'textures', 'sprite_button'), + exampleEntry('⭐️⭐️☆☆' , 'textures', 'sprite_explosion'), + exampleEntry('⭐️⭐️☆☆' , 'textures', 'svg_loading'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'bunnymark'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'mouse_painting'), - exampleEntry('⭐️☆☆☆' , 'textures', 'blend_modes'), + exampleEntry('⭐️☆☆☆' , 'textures', 'blend_modes'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'draw_tiled'), - exampleEntry('⭐️☆☆☆' , 'textures', 'polygon'), + exampleEntry('⭐️☆☆☆' , 'textures', 'polygon'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'fog_of_war'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'gif_player'), exampleEntry('⭐️⭐️⭐️☆' , 'textures', 'textured_curve'), - exampleEntry('⭐️☆☆☆' , 'text' , 'raylib_fonts'), - exampleEntry('⭐️☆☆☆' , 'text' , 'font_spritefont'), - exampleEntry('⭐️⭐️☆☆' , 'text' , 'font_filters'), - exampleEntry('⭐️☆☆☆' , 'text' , 'font_loading'), + exampleEntry('⭐️☆☆☆' , 'text' , 'raylib_fonts'), + exampleEntry('⭐️☆☆☆' , 'text' , 'font_spritefont'), + exampleEntry('⭐️⭐️☆☆' , 'text' , 'font_filters'), + exampleEntry('⭐️☆☆☆' , 'text' , 'font_loading'), exampleEntry('⭐️⭐️⭐️☆' , 'text' , 'font_sdf'), - exampleEntry('⭐️☆☆☆' , 'text' , 'format_text'), - exampleEntry('⭐️⭐️☆☆' , 'text' , 'input_box'), - exampleEntry('⭐️⭐️☆☆' , 'text' , 'writing_anim'), - exampleEntry('⭐️⭐️⭐️⭐️', 'text' , 'rectangle_bounds'), - exampleEntry('⭐️⭐️⭐️⭐️', 'text' , 'unicode'), - exampleEntry('⭐️⭐️⭐️⭐️', 'text' , 'draw_3d'), + exampleEntry('⭐️☆☆☆' , 'text' , 'format_text'), + exampleEntry('⭐️⭐️☆☆' , 'text' , 'input_box'), + exampleEntry('⭐️⭐️☆☆' , 'text' , 'writing_anim'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'text' , 'rectangle_bounds'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'text' , 'unicode'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'text' , 'draw_3d'), exampleEntry('⭐️⭐️⭐️☆' , 'text' , 'codepoints_loading'), - exampleEntry('⭐️⭐️☆☆' , 'models' , 'animation'), + exampleEntry('⭐️⭐️☆☆' , 'models' , 'animation'), exampleEntry('⭐️⭐️⭐️☆' , 'models' , 'billboard'), - exampleEntry('⭐️☆☆☆' , 'models' , 'box_collisions'), - exampleEntry('⭐️⭐️☆☆' , 'models' , 'cubicmap'), - exampleEntry('⭐️⭐️☆☆' , 'models' , 'first_person_maze'), - exampleEntry('⭐️☆☆☆' , 'models' , 'geometric_shapes'), - exampleEntry('⭐️⭐️☆☆' , 'models' , 'mesh_generation'), + exampleEntry('⭐️☆☆☆' , 'models' , 'box_collisions'), + exampleEntry('⭐️⭐️☆☆' , 'models' , 'cubicmap'), + exampleEntry('⭐️⭐️☆☆' , 'models' , 'first_person_maze'), + exampleEntry('⭐️☆☆☆' , 'models' , 'geometric_shapes'), + exampleEntry('⭐️⭐️☆☆' , 'models' , 'mesh_generation'), exampleEntry('⭐️⭐️⭐️☆' , 'models' , 'mesh_picking'), - exampleEntry('⭐️☆☆☆' , 'models' , 'loading'), - exampleEntry('⭐️☆☆☆' , 'models' , 'loading_gltf'), - exampleEntry('⭐️☆☆☆' , 'models' , 'loading_vox'), - exampleEntry('⭐️⭐️☆☆' , 'models' , 'loading_m3d'), - exampleEntry('⭐️☆☆☆' , 'models' , 'orthographic_projection'), - exampleEntry('⭐️⭐️⭐️⭐️', 'models' , 'rlgl_solar_system'), - exampleEntry('⭐️⭐️☆☆' , 'models' , 'yaw_pitch_roll'), + exampleEntry('⭐️☆☆☆' , 'models' , 'loading'), + exampleEntry('⭐️☆☆☆' , 'models' , 'loading_gltf'), + exampleEntry('⭐️☆☆☆' , 'models' , 'loading_vox'), + exampleEntry('⭐️⭐️☆☆' , 'models' , 'loading_m3d'), + exampleEntry('⭐️☆☆☆' , 'models' , 'orthographic_projection'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'models' , 'rlgl_solar_system'), + exampleEntry('⭐️⭐️☆☆' , 'models' , 'yaw_pitch_roll'), exampleEntry('⭐️⭐️⭐️☆' , 'models' , 'waving_cubes'), - exampleEntry('⭐️☆☆☆' , 'models' , 'heightmap'), - exampleEntry('⭐️⭐️☆☆' , 'models' , 'skybox'), - exampleEntry('⭐️⭐️☆☆' , 'models' , 'draw_cube_texture'), - exampleEntry('⭐️⭐️⭐️⭐️', 'shaders' , 'basic_lighting'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'model_shader'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'shapes_textures'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'custom_uniform'), + exampleEntry('⭐️☆☆☆' , 'models' , 'heightmap'), + exampleEntry('⭐️⭐️☆☆' , 'models' , 'skybox'), + exampleEntry('⭐️⭐️☆☆' , 'models' , 'draw_cube_texture'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'shaders' , 'basic_lighting'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'model_shader'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'shapes_textures'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'custom_uniform'), exampleEntry('⭐️⭐️⭐️☆' , 'shaders' , 'postprocessing'), exampleEntry('⭐️⭐️⭐️☆' , 'shaders' , 'palette_switch'), - exampleEntry('⭐️⭐️⭐️⭐️', 'shaders' , 'raymarching'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'texture_drawing'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'shaders' , 'raymarching'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'texture_drawing'), exampleEntry('⭐️⭐️⭐️☆' , 'shaders' , 'texture_outline'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'texture_waves'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'texture_tiling'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'texture_waves'), exampleEntry('⭐️⭐️⭐️☆' , 'shaders' , 'julia_set'), exampleEntry('⭐️⭐️⭐️☆' , 'shaders' , 'eratosthenes'), exampleEntry('⭐️⭐️⭐️☆' , 'shaders' , 'fog'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'simple_mask'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'simple_mask'), exampleEntry('⭐️⭐️⭐️☆' , 'shaders' , 'hot_reloading'), - exampleEntry('⭐️⭐️⭐️⭐️', 'shaders' , 'mesh_instancing'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'multi_sample2d'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'spotlight'), - exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'write_depth'), - exampleEntry('⭐️⭐️⭐️⭐️', 'shaders' , 'hybrid_render'), - exampleEntry('⭐️☆☆☆' , 'audio' , 'module_playing'), - exampleEntry('⭐️☆☆☆' , 'audio' , 'music_stream'), + exampleEntry('⭐️⭐️⭐️☆' , 'shaders' , 'lightmap'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'shaders' , 'mesh_instancing'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'multi_sample2d'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'spotlight'), + exampleEntry('⭐️⭐️☆☆' , 'shaders' , 'write_depth'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'shaders' , 'hybrid_render'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'shaders' , 'deferred_render'), + exampleEntry('⭐️☆☆☆' , 'audio' , 'module_playing'), + exampleEntry('⭐️☆☆☆' , 'audio' , 'music_stream'), exampleEntry('⭐️⭐️⭐️☆' , 'audio' , 'raw_stream'), - exampleEntry('⭐️☆☆☆' , 'audio' , 'sound_loading'), - exampleEntry('⭐️⭐️⭐️⭐️', 'audio' , 'stream_effects'), - exampleEntry('⭐️⭐️⭐️⭐️', 'audio' , 'mixed_processor')]; + exampleEntry('⭐️☆☆☆' , 'audio' , 'sound_loading'), + exampleEntry('⭐️⭐️☆☆' , 'audio' , 'sound_multi'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'audio' , 'stream_effects'), + exampleEntry('⭐️⭐️⭐️⭐️' , 'audio' , 'mixed_processor')]; var exampleDivs = [] for (var i = 0; i < exampleData.length; i++) { |
