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authorRay <[email protected]>2023-11-08 20:23:35 +0100
committerRay <[email protected]>2023-11-08 20:23:35 +0100
commite150f511d1b29ebea5537d9901994461795424db (patch)
treeb6430e6f49178408dd6150f47dc691ccf8113021 /examples/shaders/shaders_custom_uniform.data
parentef398c8bbdbfc7a27df28affd15dca1d90e85dfa (diff)
downloadraylib.com-e150f511d1b29ebea5537d9901994461795424db.tar.gz
raylib.com-e150f511d1b29ebea5537d9901994461795424db.zip
Updated examples to latest raylib 5.0 and shell!
Diffstat (limited to 'examples/shaders/shaders_custom_uniform.data')
-rw-r--r--examples/shaders/shaders_custom_uniform.data2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_custom_uniform.data b/examples/shaders/shaders_custom_uniform.data
index 0df3e18..453ef7b 100644
--- a/examples/shaders/shaders_custom_uniform.data
+++ b/examples/shaders/shaders_custom_uniform.data
@@ -24144,5 +24144,5 @@ void main()
tc += center;
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
- gl_FragColor = vec4(color.rgb, 1.0);;
+ gl_FragColor = vec4(color.rgb, 1.0);
}