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| author | Ray <[email protected]> | 2023-11-08 20:23:35 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-08 20:23:35 +0100 |
| commit | e150f511d1b29ebea5537d9901994461795424db (patch) | |
| tree | b6430e6f49178408dd6150f47dc691ccf8113021 /examples/shaders/shaders_custom_uniform.data | |
| parent | ef398c8bbdbfc7a27df28affd15dca1d90e85dfa (diff) | |
| download | raylib.com-e150f511d1b29ebea5537d9901994461795424db.tar.gz raylib.com-e150f511d1b29ebea5537d9901994461795424db.zip | |
Updated examples to latest raylib 5.0 and shell!
Diffstat (limited to 'examples/shaders/shaders_custom_uniform.data')
| -rw-r--r-- | examples/shaders/shaders_custom_uniform.data | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_custom_uniform.data b/examples/shaders/shaders_custom_uniform.data index 0df3e18..453ef7b 100644 --- a/examples/shaders/shaders_custom_uniform.data +++ b/examples/shaders/shaders_custom_uniform.data @@ -24144,5 +24144,5 @@ void main() tc += center;
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
- gl_FragColor = vec4(color.rgb, 1.0);;
+ gl_FragColor = vec4(color.rgb, 1.0);
}
|
