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| author | Ray <[email protected]> | 2021-10-22 23:14:53 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-10-22 23:14:53 +0200 |
| commit | 5532ecc3990823ef24a0ec96245c07168a0c4a85 (patch) | |
| tree | 0f3ab4f28d7cb3066d48e2a7319e906ce3c602bc /examples/shaders/shaders_mesh_instancing.data | |
| parent | 0eb62adfcc1643e77c0fa43128d09b22d0574017 (diff) | |
| download | raylib.com-5532ecc3990823ef24a0ec96245c07168a0c4a85.tar.gz raylib.com-5532ecc3990823ef24a0ec96245c07168a0c4a85.zip | |
Testing an issue with file loading
Diffstat (limited to 'examples/shaders/shaders_mesh_instancing.data')
| -rw-r--r-- | examples/shaders/shaders_mesh_instancing.data | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_mesh_instancing.data b/examples/shaders/shaders_mesh_instancing.data index c3b9d71..5ba42fb 100644 --- a/examples/shaders/shaders_mesh_instancing.data +++ b/examples/shaders/shaders_mesh_instancing.data @@ -12,7 +12,7 @@ attribute mat4 instanceTransform; uniform mat4 mvp; uniform mat4 matNormal; -// Output vertex attributes (to fragment shader) +// Output vertex attributes varying vec3 fragPosition; varying vec2 fragTexCoord; varying vec4 fragColor; |
