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| author | Ray <[email protected]> | 2023-03-14 00:07:40 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-03-14 00:07:40 +0100 |
| commit | ac47fd26ecad6f8d37e4329e6c0f0a48d24b89eb (patch) | |
| tree | 78f1d4071f99daf5b9545a3c3501b738ad0d751e /examples/shaders/shaders_mesh_instancing.data | |
| parent | 83db4e18304ce88f1ed05ebf14aeb86cf6634d8a (diff) | |
| download | raylib.com-ac47fd26ecad6f8d37e4329e6c0f0a48d24b89eb.tar.gz raylib.com-ac47fd26ecad6f8d37e4329e6c0f0a48d24b89eb.zip | |
Updated
Diffstat (limited to 'examples/shaders/shaders_mesh_instancing.data')
| -rw-r--r-- | examples/shaders/shaders_mesh_instancing.data | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/shaders/shaders_mesh_instancing.data b/examples/shaders/shaders_mesh_instancing.data index 441e858..dd14c51 100644 --- a/examples/shaders/shaders_mesh_instancing.data +++ b/examples/shaders/shaders_mesh_instancing.data @@ -79,6 +79,7 @@ void main() // Gamma correction gl_FragColor = pow(finalColor, vec4(1.0/2.2)); } + #version 100 // Input vertex attributes @@ -115,3 +116,4 @@ void main() // Calculate final vertex position gl_Position = mvpi*vec4(vertexPosition, 1.0); } + |
