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| author | Ray <[email protected]> | 2022-08-02 10:31:31 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-02 10:31:31 +0200 |
| commit | 5fc1538c24f61bd5973ce6f3514ecaadef8f1cd9 (patch) | |
| tree | bd81bb12ac15d4d9697baaa6d448cdd15c4a85cf /examples/shaders/shaders_multi_sample2d.data | |
| parent | 192e2026607b27e0226a1e2c4336799b77a2b4e8 (diff) | |
| download | raylib.com-5fc1538c24f61bd5973ce6f3514ecaadef8f1cd9.tar.gz raylib.com-5fc1538c24f61bd5973ce6f3514ecaadef8f1cd9.zip | |
Update examples to raylib 4.2
Diffstat (limited to 'examples/shaders/shaders_multi_sample2d.data')
| -rw-r--r-- | examples/shaders/shaders_multi_sample2d.data | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_multi_sample2d.data b/examples/shaders/shaders_multi_sample2d.data index c5c0cb7..a163a8a 100644 --- a/examples/shaders/shaders_multi_sample2d.data +++ b/examples/shaders/shaders_multi_sample2d.data @@ -18,9 +18,9 @@ void main() // Texel color fetching from texture sampler vec4 texelColor0 = texture2D(texture0, fragTexCoord); vec4 texelColor1 = texture2D(texture1, fragTexCoord); - + float x = fract(fragTexCoord.s); float final = smoothstep(divider - 0.1, divider + 0.1, x); - + gl_FragColor = mix(texelColor0, texelColor1, final); } |
