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authorRay <[email protected]>2019-05-21 17:03:01 +0200
committerRay <[email protected]>2019-05-21 17:03:01 +0200
commit6f4a27cc61f12d3789729413bed69e86226911cf (patch)
tree92a23884870826e6deaf560743ebbdae8bce94ba /examples/src/audio
parent2141d7943b6b65fa66f583f0819bb27fee815189 (diff)
downloadraylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.tar.gz
raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.zip
Remove examples default code
Code is directly fetched form raylib repo, this way we avoid duplicate code!
Diffstat (limited to 'examples/src/audio')
-rw-r--r--examples/src/audio/audio_module_playing.c141
-rw-r--r--examples/src/audio/audio_music_stream.c95
-rw-r--r--examples/src/audio/audio_raw_stream.c165
-rw-r--r--examples/src/audio/audio_sound_loading.c67
4 files changed, 0 insertions, 468 deletions
diff --git a/examples/src/audio/audio_module_playing.c b/examples/src/audio/audio_module_playing.c
deleted file mode 100644
index 4aebd1e..0000000
--- a/examples/src/audio/audio_module_playing.c
+++ /dev/null
@@ -1,141 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [audio] example - Module playing (streaming)
-*
-* NOTE: This example requires OpenAL Soft library installed
-*
-* This example has been created using raylib 1.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MAX_CIRCLES 64
-
-typedef struct {
- Vector2 position;
- float radius;
- float alpha;
- float speed;
- Color color;
-} CircleWave;
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
-
- InitAudioDevice(); // Initialize audio device
-
- Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
- YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
-
- // Creates ome circles for visual effect
- CircleWave circles[MAX_CIRCLES];
-
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = GetRandomValue(10, 40);
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
- circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
- circles[i].color = colors[GetRandomValue(0, 13)];
- }
-
- Music xm = LoadMusicStream("resources/chiptun1.mod");
-
- PlayMusicStream(xm);
-
- float timePlayed = 0.0f;
- bool pause = false;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(xm); // Update music buffer with new stream data
-
- // Restart music playing (stop and play)
- if (IsKeyPressed(KEY_SPACE))
- {
- StopMusicStream(xm);
- PlayMusicStream(xm);
- }
-
- // Pause/Resume music playing
- if (IsKeyPressed(KEY_P))
- {
- pause = !pause;
-
- if (pause) PauseMusicStream(xm);
- else ResumeMusicStream(xm);
- }
-
- // Get timePlayed scaled to bar dimensions
- timePlayed = GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40);
-
- // Color circles animation
- for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
- {
- circles[i].alpha += circles[i].speed;
- circles[i].radius += circles[i].speed*10.0f;
-
- if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
-
- if (circles[i].alpha <= 0.0f)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = GetRandomValue(10, 40);
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
- circles[i].color = colors[GetRandomValue(0, 13)];
- circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
- }
-
- // Draw time bar
- DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
- DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
- DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadMusicStream(xm); // Unload music stream buffers from RAM
-
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/audio/audio_music_stream.c b/examples/src/audio/audio_music_stream.c
deleted file mode 100644
index 76efb7d..0000000
--- a/examples/src/audio/audio_music_stream.c
+++ /dev/null
@@ -1,95 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [audio] example - Music playing (streaming)
-*
-* NOTE: This example requires OpenAL Soft library installed
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
-
- InitAudioDevice(); // Initialize audio device
-
- Music music = LoadMusicStream("resources/guitar_noodling.ogg");
-
- PlayMusicStream(music);
-
- float timePlayed = 0.0f;
- bool pause = false;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(music); // Update music buffer with new stream data
-
- // Restart music playing (stop and play)
- if (IsKeyPressed(KEY_SPACE))
- {
- StopMusicStream(music);
- PlayMusicStream(music);
- }
-
- // Pause/Resume music playing
- if (IsKeyPressed(KEY_P))
- {
- pause = !pause;
-
- if (pause) PauseMusicStream(music);
- else ResumeMusicStream(music);
- }
-
- // Get timePlayed scaled to bar dimensions (400 pixels)
- timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
-
- if (timePlayed > 400) StopMusicStream(music);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
-
- DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
- DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
- DrawRectangleLines(200, 200, 400, 12, GRAY);
-
- DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
- DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadMusicStream(music); // Unload music stream buffers from RAM
-
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/audio/audio_raw_stream.c b/examples/src/audio/audio_raw_stream.c
deleted file mode 100644
index b114173..0000000
--- a/examples/src/audio/audio_raw_stream.c
+++ /dev/null
@@ -1,165 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [audio] example - Raw audio streaming
-*
-* NOTE: This example requires OpenAL Soft library installed
-*
-* This example has been created using raylib 1.6 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015-2019 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include <stdlib.h> // Required for: malloc(), free()
-#include <math.h> // Required for: sinf()
-#include <string.h> // Required for: memcpy()
-
-#define MAX_SAMPLES 512
-#define MAX_SAMPLES_PER_UPDATE 4096
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
-
- InitAudioDevice(); // Initialize audio device
-
- // Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
- AudioStream stream = InitAudioStream(22050, 16, 1);
-
- // Buffer for the single cycle waveform we are synthesizing
- short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
-
- // Frame buffer, describing the waveform when repeated over the course of a frame
- short *writeBuf = (short *)malloc(sizeof(short)*MAX_SAMPLES_PER_UPDATE);
-
- PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently)
-
- // Position read in to determine next frequency
- Vector2 mousePosition = { -100.0f, -100.0f };
-
- // Cycles per second (hz)
- float frequency = 440.0f;
-
- // Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
- float oldFrequency = 1.0f;
-
- // Cursor to read and copy the samples of the sine wave buffer
- int readCursor = 0;
-
- // Computed size in samples of the sine wave
- int waveLength = 1;
-
- Vector2 position = { 0, 0 };
-
- SetTargetFPS(30); // Set our game to run at 30 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- // Sample mouse input.
- mousePosition = GetMousePosition();
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- float fp = (float)(mousePosition.y);
- frequency = 40.0f + (float)(fp);
- }
-
- // Rewrite the sine wave.
- // Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
- if (frequency != oldFrequency)
- {
- // Compute wavelength. Limit size in both directions.
- int oldWavelength = waveLength;
- waveLength = (int)(22050/frequency);
- if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
- if (waveLength < 1) waveLength = 1;
-
- // Write sine wave.
- for (int i = 0; i < waveLength*2; i++)
- {
- data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
- }
-
- // Scale read cursor's position to minimize transition artifacts
- readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
- oldFrequency = frequency;
- }
-
- // Refill audio stream if required
- if (IsAudioBufferProcessed(stream))
- {
- // Synthesize a buffer that is exactly the requested size
- int writeCursor = 0;
-
- while (writeCursor < MAX_SAMPLES_PER_UPDATE)
- {
- // Start by trying to write the whole chunk at once
- int writeLength = MAX_SAMPLES_PER_UPDATE-writeCursor;
-
- // Limit to the maximum readable size
- int readLength = waveLength-readCursor;
-
- if (writeLength > readLength) writeLength = readLength;
-
- // Write the slice
- memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
-
- // Update cursors and loop audio
- readCursor = (readCursor + writeLength) % waveLength;
-
- writeCursor += writeLength;
- }
-
- // Copy finished frame to audio stream
- UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText(FormatText("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
- DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY);
-
- // Draw the current buffer state proportionate to the screen
- for (int i = 0; i < screenWidth; i++)
- {
- position.x = i;
- position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000;
-
- DrawPixelV(position, RED);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- free(data); // Unload sine wave data
- free(writeBuf); // Unload write buffer
-
- CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
diff --git a/examples/src/audio/audio_sound_loading.c b/examples/src/audio/audio_sound_loading.c
deleted file mode 100644
index d208dd9..0000000
--- a/examples/src/audio/audio_sound_loading.c
+++ /dev/null
@@ -1,67 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [audio] example - Sound loading and playing
-*
-* NOTE: This example requires OpenAL Soft library installed
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
-
- InitAudioDevice(); // Initialize audio device
-
- Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
- Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
- if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
-
- DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSound(fxWav); // Unload sound data
- UnloadSound(fxOgg); // Unload sound data
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file