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authorRay <[email protected]>2019-05-14 17:57:45 +0200
committerRay <[email protected]>2019-05-14 17:57:45 +0200
commit5a27bcaf7115e46a5123e9857007d940998f0650 (patch)
tree7179c6a1b4d700c9685dd51cc76cb2b2c90b9609 /examples/src/core/core_input_multitouch.c
parent423fdd699225ee9686c44a606bf83272b4c77802 (diff)
downloadraylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.tar.gz
raylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.zip
Review examples collection -WIP-
WARNING: Examples list has been reviewed but examples haven't been recompiled yet... that's not trivial...
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+/*******************************************************************************************
+*
+* raylib [core] example - Input multitouch
+*
+* This example has been created using raylib 2.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
+
+ Vector2 ballPosition = { -100.0f, -100.0f };
+ Color ballColor = BEIGE;
+
+ int touchCounter = 0;
+ Vector2 touchPosition;
+
+ SetTargetFPS(60);
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ ballPosition = GetMousePosition();
+
+ ballColor = BEIGE;
+
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
+ if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
+
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10;
+ if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10;
+ if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10;
+
+ if (touchCounter > 0) touchCounter--;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // Multitouch
+ for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
+ {
+ touchPosition = GetTouchPosition(i); // Get the touch point
+
+ if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
+ {
+ // Draw circle and touch index number
+ DrawCircleV(touchPosition, 34, ORANGE);
+ DrawText(FormatText("%d", i), touchPosition.x - 10, touchPosition.y - 70, 40, BLACK);
+ }
+ }
+
+ // Draw the normal mouse location
+ DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor);
+
+ DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
+ DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file