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| author | Ray <[email protected]> | 2019-05-21 17:03:01 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 17:03:01 +0200 |
| commit | 6f4a27cc61f12d3789729413bed69e86226911cf (patch) | |
| tree | 92a23884870826e6deaf560743ebbdae8bce94ba /examples/src/core/core_random_values.c | |
| parent | 2141d7943b6b65fa66f583f0819bb27fee815189 (diff) | |
| download | raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.tar.gz raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.zip | |
Remove examples default code
Code is directly fetched form raylib repo, this way we avoid duplicate code!
Diffstat (limited to 'examples/src/core/core_random_values.c')
| -rw-r--r-- | examples/src/core/core_random_values.c | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/examples/src/core/core_random_values.c b/examples/src/core/core_random_values.c deleted file mode 100644 index 52dabe0..0000000 --- a/examples/src/core/core_random_values.c +++ /dev/null @@ -1,65 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Generate random values -* -* This example has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); - - int framesCounter = 0; // Variable used to count frames - - int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - framesCounter++; - - // Every two seconds (120 frames) a new random value is generated - if (((framesCounter/120)%2) == 1) - { - randValue = GetRandomValue(-8, 5); - framesCounter = 0; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); - - DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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