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authorRay <[email protected]>2019-05-18 01:27:54 +0200
committerRay <[email protected]>2019-05-18 01:27:54 +0200
commit210d5ec72bbc4ba426b21f69e6f65b6d75923d05 (patch)
treec01f6e14d673504534602c7ae9609b3dff248806 /examples/src/core
parent85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (diff)
downloadraylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.tar.gz
raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.zip
Update examples to raylib 2.5 -WIP-
Remove old examples
Diffstat (limited to 'examples/src/core')
-rw-r--r--examples/src/core/core_vr_simulator.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/examples/src/core/core_vr_simulator.c b/examples/src/core/core_vr_simulator.c
index 65054b7..b79ed90 100644
--- a/examples/src/core/core_vr_simulator.c
+++ b/examples/src/core/core_vr_simulator.c
@@ -11,6 +11,12 @@
#include "raylib.h"
+#if defined(PLATFORM_DESKTOP)
+ #define GLSL_VERSION 330
+#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+ #define GLSL_VERSION 100
+#endif
+
int main()
{
// Initialization
@@ -49,7 +55,7 @@ int main()
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
// Distortion shader (uses device lens distortion and chroma)
- Shader distortion = LoadShader(0, "resources/distortion.fs");
+ Shader distortion = LoadShader(0, FormatText("resources/distortion%i.fs", GLSL_VERSION));
SetVrConfiguration(hmd, distortion); // Set Vr device parameters for stereo rendering