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| author | Ray <[email protected]> | 2019-05-21 17:03:01 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 17:03:01 +0200 |
| commit | 6f4a27cc61f12d3789729413bed69e86226911cf (patch) | |
| tree | 92a23884870826e6deaf560743ebbdae8bce94ba /examples/src/models/models_heightmap.c | |
| parent | 2141d7943b6b65fa66f583f0819bb27fee815189 (diff) | |
| download | raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.tar.gz raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.zip | |
Remove examples default code
Code is directly fetched form raylib repo, this way we avoid duplicate code!
Diffstat (limited to 'examples/src/models/models_heightmap.c')
| -rw-r--r-- | examples/src/models/models_heightmap.c | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/examples/src/models/models_heightmap.c b/examples/src/models/models_heightmap.c deleted file mode 100644 index e242db1..0000000 --- a/examples/src/models/models_heightmap.c +++ /dev/null @@ -1,82 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Heightmap loading and drawing -* -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); - - // Define our custom camera to look into our 3d world - Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; - - Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) - Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) - - Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM) - Model model = LoadModelFromMesh(mesh); // Load model from generated mesh - - model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture - Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position - - UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM - - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawModel(model, mapPosition, 1.0f, RED); - - DrawGrid(20, 1.0f); - - EndMode3D(); - - DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); - DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(model); // Unload model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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