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authorRay <[email protected]>2019-05-14 17:57:45 +0200
committerRay <[email protected]>2019-05-14 17:57:45 +0200
commit5a27bcaf7115e46a5123e9857007d940998f0650 (patch)
tree7179c6a1b4d700c9685dd51cc76cb2b2c90b9609 /examples/src/models/models_skybox.c
parent423fdd699225ee9686c44a606bf83272b4c77802 (diff)
downloadraylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.tar.gz
raylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.zip
Review examples collection -WIP-
WARNING: Examples list has been reviewed but examples haven't been recompiled yet... that's not trivial...
Diffstat (limited to 'examples/src/models/models_skybox.c')
-rw-r--r--examples/src/models/models_skybox.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/src/models/models_skybox.c b/examples/src/models/models_skybox.c
index 6f6002b..759c79c 100644
--- a/examples/src/models/models_skybox.c
+++ b/examples/src/models/models_skybox.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+ Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 4.0f, 1.0f, 4.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
// Load skybox model
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
@@ -29,19 +29,19 @@ int main()
// Load skybox shader and set required locations
// NOTE: Some locations are automatically set at shader loading
- skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
- SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1);
+ skybox.materials[0].shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
+ SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, UNIFORM_INT);
// Load cubemap shader and setup required shader locations
Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs");
- SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1);
+ SetShaderValue(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, UNIFORM_INT);
// Load HDR panorama (sphere) texture
Texture2D texHDR = LoadTexture("resources/dresden_square.hdr");
// Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture
// NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping
- skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512);
+ skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512);
UnloadTexture(texHDR); // Texture not required anymore, cubemap already generated
UnloadShader(shdrCubemap); // Unload cubemap generation shader, not required anymore