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| author | Ray <[email protected]> | 2019-05-14 17:57:45 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-14 17:57:45 +0200 |
| commit | 5a27bcaf7115e46a5123e9857007d940998f0650 (patch) | |
| tree | 7179c6a1b4d700c9685dd51cc76cb2b2c90b9609 /examples/src/models/models_skybox.c | |
| parent | 423fdd699225ee9686c44a606bf83272b4c77802 (diff) | |
| download | raylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.tar.gz raylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.zip | |
Review examples collection -WIP-
WARNING: Examples list has been reviewed but examples haven't been recompiled yet... that's not trivial...
Diffstat (limited to 'examples/src/models/models_skybox.c')
| -rw-r--r-- | examples/src/models/models_skybox.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/src/models/models_skybox.c b/examples/src/models/models_skybox.c index 6f6002b..759c79c 100644 --- a/examples/src/models/models_skybox.c +++ b/examples/src/models/models_skybox.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing"); // Define the camera to look into our 3d world - Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 4.0f, 1.0f, 4.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; // Load skybox model Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); @@ -29,19 +29,19 @@ int main() // Load skybox shader and set required locations // NOTE: Some locations are automatically set at shader loading - skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs"); - SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1); + skybox.materials[0].shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs"); + SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, UNIFORM_INT); // Load cubemap shader and setup required shader locations Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs"); - SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1); + SetShaderValue(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, UNIFORM_INT); // Load HDR panorama (sphere) texture Texture2D texHDR = LoadTexture("resources/dresden_square.hdr"); // Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture // NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping - skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512); + skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512); UnloadTexture(texHDR); // Texture not required anymore, cubemap already generated UnloadShader(shdrCubemap); // Unload cubemap generation shader, not required anymore |
