summaryrefslogtreecommitdiffhomepage
path: root/examples/src/physac/physics_friction.c
diff options
context:
space:
mode:
authorRay <[email protected]>2019-05-20 16:40:30 +0200
committerRay <[email protected]>2019-05-20 16:40:30 +0200
commit3d7d174c70b2d00fd879ade64c5085d4ff34d4aa (patch)
tree3b690948f186f855aa2ee8bab312b3ca28a56200 /examples/src/physac/physics_friction.c
parent0b56b996bd053ec875c229e9793f7806b666839c (diff)
downloadraylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.tar.gz
raylib.com-3d7d174c70b2d00fd879ade64c5085d4ff34d4aa.zip
Review and recompile ALL examples
Diffstat (limited to 'examples/src/physac/physics_friction.c')
-rw-r--r--examples/src/physac/physics_friction.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/src/physac/physics_friction.c b/examples/src/physac/physics_friction.c
index 337a126..cbb9dc4 100644
--- a/examples/src/physac/physics_friction.c
+++ b/examples/src/physac/physics_friction.c
@@ -10,7 +10,7 @@
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
-*
+*
* Copyright (c) 2016-2018 Victor Fisac
*
********************************************************************************************/
@@ -21,12 +21,12 @@
#define PHYSAC_NO_THREADS
#include "physac.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction");
@@ -65,7 +65,7 @@ int main()
bodyB->dynamicFriction = 1;
SetPhysicsBodyRotation(bodyB, 330*DEG2RAD);
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -82,7 +82,7 @@ int main()
bodyA->velocity = (Vector2){ 0, 0 };
bodyA->angularVelocity = 0;
SetPhysicsBodyRotation(bodyA, 30*DEG2RAD);
-
+
bodyB->position = (Vector2){ screenWidth - 35, screenHeight*0.6f };
bodyB->velocity = (Vector2){ 0, 0 };
bodyB->angularVelocity = 0;
@@ -137,9 +137,9 @@ int main()
}
// De-Initialization
- //--------------------------------------------------------------------------------------
+ //--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------