diff options
| author | Ray <[email protected]> | 2019-05-14 17:57:45 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-14 17:57:45 +0200 |
| commit | 5a27bcaf7115e46a5123e9857007d940998f0650 (patch) | |
| tree | 7179c6a1b4d700c9685dd51cc76cb2b2c90b9609 /examples/src/shapes | |
| parent | 423fdd699225ee9686c44a606bf83272b4c77802 (diff) | |
| download | raylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.tar.gz raylib.com-5a27bcaf7115e46a5123e9857007d940998f0650.zip | |
Review examples collection -WIP-
WARNING: Examples list has been reviewed but examples haven't been recompiled yet... that's not trivial...
Diffstat (limited to 'examples/src/shapes')
| -rw-r--r-- | examples/src/shapes/shapes_basic_shapes.c | 17 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_bouncing_ball.c | 76 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_collision_area.c | 108 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_colors_palette.c | 114 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_draw_circle_sector.c | 81 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_draw_rectangle_rounded.c | 89 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_draw_ring.c | 94 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_easings_ball_anim.c | 110 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_easings_box_anim.c | 136 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_easings_rectangle_array.c | 118 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_following_eyes.c | 104 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_logo_raylib_anim.c | 4 | ||||
| -rw-r--r-- | examples/src/shapes/shapes_rectangle_scaling.c | 94 |
13 files changed, 1079 insertions, 66 deletions
diff --git a/examples/src/shapes/shapes_basic_shapes.c b/examples/src/shapes/shapes_basic_shapes.c index 4b7cc26..67eea9d 100644 --- a/examples/src/shapes/shapes_basic_shapes.c +++ b/examples/src/shapes/shapes_basic_shapes.c @@ -39,26 +39,27 @@ int main() DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); - DrawLine(18, 42, screenWidth - 18, 42, BLACK); - DrawCircle(screenWidth/4, 120, 35, DARKBLUE); - DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE); - DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); + DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); - DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); DrawTriangle((Vector2){screenWidth/4*3, 80}, (Vector2){screenWidth/4*3 - 60, 150}, (Vector2){screenWidth/4*3 + 60, 150}, VIOLET); + DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN); + + DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE); + + // NOTE: We draw all LINES based shapes together to optimize internal drawing, + // this way, all LINES are rendered in a single draw pass + DrawLine(18, 42, screenWidth - 18, 42, BLACK); + DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); DrawTriangleLines((Vector2){screenWidth/4*3, 160}, (Vector2){screenWidth/4*3 - 20, 230}, (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE); - - DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN); - EndDrawing(); //---------------------------------------------------------------------------------- } diff --git a/examples/src/shapes/shapes_bouncing_ball.c b/examples/src/shapes/shapes_bouncing_ball.c new file mode 100644 index 0000000..6b27c9d --- /dev/null +++ b/examples/src/shapes/shapes_bouncing_ball.c @@ -0,0 +1,76 @@ +/******************************************************************************************* +* +* raylib [shapes] example - bouncing ball +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //--------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball"); + + Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 }; + Vector2 ballSpeed = { 5.0f, 4.0f }; + int ballRadius = 20; + + bool pause = 0; + int framesCounter = 0; + + SetTargetFPS(60); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) pause = !pause; + + if (!pause) + { + ballPosition.x += ballSpeed.x; + ballPosition.y += ballSpeed.y; + + // Check walls collision for bouncing + if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; + if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; + } + else framesCounter++; + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawCircleV(ballPosition, ballRadius, MAROON); + DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); + + // On pause, we draw a blinking message + if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/src/shapes/shapes_collision_area.c b/examples/src/shapes/shapes_collision_area.c new file mode 100644 index 0000000..e61623a --- /dev/null +++ b/examples/src/shapes/shapes_collision_area.c @@ -0,0 +1,108 @@ +/******************************************************************************************* +* +* raylib [shapes] example - collision area +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#include <stdlib.h> // Required for abs() + +int main() +{ + // Initialization + //--------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision area"); + + // Box A: Moving box + Rectangle boxA = { 10, GetScreenHeight()/2 - 50, 200, 100 }; + int boxASpeedX = 4; + + // Box B: Mouse moved box + Rectangle boxB = { GetScreenWidth()/2 - 30, GetScreenHeight()/2 - 30, 60, 60 }; + + Rectangle boxCollision = { 0 }; // Collision rectangle + + int screenUpperLimit = 40; // Top menu limits + + bool pause = false; // Movement pause + bool collision = false; // Collision detection + + SetTargetFPS(60); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + // Move box if not paused + if (!pause) boxA.x += boxASpeedX; + + // Bounce box on x screen limits + if (((boxA.x + boxA.width) >= GetScreenWidth()) || (boxA.x <= 0)) boxASpeedX *= -1; + + // Update player-controlled-box (box02) + boxB.x = GetMouseX() - boxB.width/2; + boxB.y = GetMouseY() - boxB.height/2; + + // Make sure Box B does not go out of move area limits + if ((boxB.x + boxB.width) >= GetScreenWidth()) boxB.x = GetScreenWidth() - boxB.width; + else if (boxB.x <= 0) boxB.x = 0; + + if ((boxB.y + boxB.height) >= GetScreenHeight()) boxB.y = GetScreenHeight() - boxB.height; + else if (boxB.y <= screenUpperLimit) boxB.y = screenUpperLimit; + + // Check boxes collision + collision = CheckCollisionRecs(boxA, boxB); + + // Get collision rectangle (only on collision) + if (collision) boxCollision = GetCollisionRec(boxA, boxB); + + // Pause Box A movement + if (IsKeyPressed(KEY_SPACE)) pause = !pause; + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectangle(0, 0, screenWidth, screenUpperLimit, collision? RED : BLACK); + + DrawRectangleRec(boxA, GOLD); + DrawRectangleRec(boxB, BLUE); + + if (collision) + { + // Draw collision area + DrawRectangleRec(boxCollision, LIME); + + // Draw collision message + DrawText("COLLISION!", GetScreenWidth()/2 - MeasureText("COLLISION!", 20)/2, screenUpperLimit/2 - 10, 20, BLACK); + + // Draw collision area + DrawText(FormatText("Collision Area: %i", (int)boxCollision.width*(int)boxCollision.height), GetScreenWidth()/2 - 100, screenUpperLimit + 10, 20, BLACK); + } + + DrawFPS(10, 10); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/src/shapes/shapes_colors_palette.c b/examples/src/shapes/shapes_colors_palette.c index dcab862..d6ac30a 100644 --- a/examples/src/shapes/shapes_colors_palette.c +++ b/examples/src/shapes/shapes_colors_palette.c @@ -1,26 +1,53 @@ /******************************************************************************************* * -* raylib [shapes] example - Draw raylib custom color palette +* raylib [shapes] example - Colors palette * -* This example has been created using raylib 1.0 (www.raylib.com) +* This example has been created using raylib 2.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#define MAX_COLORS_COUNT 21 // Number of colors available + int main() { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette"); + + Color colors[MAX_COLORS_COUNT] = { + DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN, + GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, + GREEN, SKYBLUE, PURPLE, BEIGE }; + + const char *colorNames[MAX_COLORS_COUNT] = { + "DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE", + "DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN", + "LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" }; + + Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array + + // Fills colorsRecs data (for every rectangle) + for (int i = 0; i < MAX_COLORS_COUNT; i++) + { + colorsRecs[i].x = 20 + 100*(i%7) + 10*(i%7); + colorsRecs[i].y = 80 + 100*(i/7) + 10*(i/7); + colorsRecs[i].width = 100; + colorsRecs[i].height = 100; + } + + int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib color palette"); - - SetTargetFPS(60); + Vector2 mousePoint; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -28,7 +55,13 @@ int main() { // Update //---------------------------------------------------------------------------------- - // TODO: Update your variables here + mousePoint = GetMousePosition(); + + for (int i = 0; i < MAX_COLORS_COUNT; i++) + { + if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) colorState[i] = 1; + else colorState[i] = 0; + } //---------------------------------------------------------------------------------- // Draw @@ -36,53 +69,22 @@ int main() BeginDrawing(); ClearBackground(RAYWHITE); + + DrawText("raylib colors palette", 28, 42, 20, BLACK); + DrawText("press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, GRAY); - DrawText("raylib color palette", 28, 42, 20, BLACK); - - DrawRectangle(26, 80, 100, 100, DARKGRAY); - DrawRectangle(26, 188, 100, 100, GRAY); - DrawRectangle(26, 296, 100, 100, LIGHTGRAY); - DrawRectangle(134, 80, 100, 100, MAROON); - DrawRectangle(134, 188, 100, 100, RED); - DrawRectangle(134, 296, 100, 100, PINK); - DrawRectangle(242, 80, 100, 100, ORANGE); - DrawRectangle(242, 188, 100, 100, GOLD); - DrawRectangle(242, 296, 100, 100, YELLOW); - DrawRectangle(350, 80, 100, 100, DARKGREEN); - DrawRectangle(350, 188, 100, 100, LIME); - DrawRectangle(350, 296, 100, 100, GREEN); - DrawRectangle(458, 80, 100, 100, DARKBLUE); - DrawRectangle(458, 188, 100, 100, BLUE); - DrawRectangle(458, 296, 100, 100, SKYBLUE); - DrawRectangle(566, 80, 100, 100, DARKPURPLE); - DrawRectangle(566, 188, 100, 100, VIOLET); - DrawRectangle(566, 296, 100, 100, PURPLE); - DrawRectangle(674, 80, 100, 100, DARKBROWN); - DrawRectangle(674, 188, 100, 100, BROWN); - DrawRectangle(674, 296, 100, 100, BEIGE); - - - DrawText("DARKGRAY", 65, 166, 10, BLACK); - DrawText("GRAY", 93, 274, 10, BLACK); - DrawText("LIGHTGRAY", 61, 382, 10, BLACK); - DrawText("MAROON", 186, 166, 10, BLACK); - DrawText("RED", 208, 274, 10, BLACK); - DrawText("PINK", 204, 382, 10, BLACK); - DrawText("ORANGE", 295, 166, 10, BLACK); - DrawText("GOLD", 310, 274, 10, BLACK); - DrawText("YELLOW", 300, 382, 10, BLACK); - DrawText("DARKGREEN", 382, 166, 10, BLACK); - DrawText("LIME", 420, 274, 10, BLACK); - DrawText("GREEN", 410, 382, 10, BLACK); - DrawText("DARKBLUE", 498, 166, 10, BLACK); - DrawText("BLUE", 526, 274, 10, BLACK); - DrawText("SKYBLUE", 505, 382, 10, BLACK); - DrawText("DARKPURPLE", 592, 166, 10, BLACK); - DrawText("VIOLET", 621, 274, 10, BLACK); - DrawText("PURPLE", 620, 382, 10, BLACK); - DrawText("DARKBROWN", 705, 166, 10, BLACK); - DrawText("BROWN", 733, 274, 10, BLACK); - DrawText("BEIGE", 737, 382, 10, BLACK); + for (int i = 0; i < MAX_COLORS_COUNT; i++) // Draw all rectangles + { + DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i]? 0.6f : 1.0f)); + + if (IsKeyDown(KEY_SPACE) || colorState[i]) + { + DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + colorsRecs[i].height - 26, colorsRecs[i].width, 20, BLACK); + DrawRectangleLinesEx(colorsRecs[i], 6, Fade(BLACK, 0.3f)); + DrawText(colorNames[i], colorsRecs[i].x + colorsRecs[i].width - MeasureText(colorNames[i], 10) - 12, + colorsRecs[i].y + colorsRecs[i].height - 20, 10, colors[i]); + } + } EndDrawing(); //---------------------------------------------------------------------------------- @@ -90,7 +92,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; diff --git a/examples/src/shapes/shapes_draw_circle_sector.c b/examples/src/shapes/shapes_draw_circle_sector.c new file mode 100644 index 0000000..597b85a --- /dev/null +++ b/examples/src/shapes/shapes_draw_circle_sector.c @@ -0,0 +1,81 @@ +/******************************************************************************************* +* +* raylib [shapes] example - draw circle sector (with gui options) +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include <raylib.h> + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for GUI controls + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector"); + + Vector2 center = {(GetScreenWidth() - 300)/2, GetScreenHeight()/2 }; + + float outerRadius = 180.f; + int startAngle = 0; + int endAngle = 180; + int segments = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // NOTE: All variables update happens inside GUI control functions + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); + DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); + + DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3)); + DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6)); + + // Draw GUI controls + //------------------------------------------------------------------------------ + startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", startAngle, 0, 720, true ); + endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", endAngle, 0, 720, true); + + outerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", outerRadius, 0, 200, true); + segments = GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", segments, 0, 100, true); + //------------------------------------------------------------------------------ + + DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= 4)? MAROON : DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/src/shapes/shapes_draw_rectangle_rounded.c b/examples/src/shapes/shapes_draw_rectangle_rounded.c new file mode 100644 index 0000000..e36e273 --- /dev/null +++ b/examples/src/shapes/shapes_draw_rectangle_rounded.c @@ -0,0 +1,89 @@ +/******************************************************************************************* +* +* raylib [shapes] example - draw rectangle rounded (with gui options) +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include <raylib.h> + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for GUI controls + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded"); + + float roundness = 0.2f; + int width = 200; + int height = 100; + int segments = 0; + int lineThick = 1; + + bool drawRect = false; + bool drawRoundedRect = true; + bool drawRoundedLines = false; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + Rectangle rec = { (GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2, width, height }; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); + DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); + + if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6)); + if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2)); + if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4)); + + // Draw GUI controls + //------------------------------------------------------------------------------ + width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", width, 0, GetScreenWidth() - 300, true ); + height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", height, 0, GetScreenHeight() - 50, true); + roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", roundness, 0.0f, 1.0f, true); + lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", lineThick, 0, 20, true); + segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", segments, 0, 60, true); + + drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect); + drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines); + drawRect = GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", drawRect); + //------------------------------------------------------------------------------ + + DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/src/shapes/shapes_draw_ring.c b/examples/src/shapes/shapes_draw_ring.c new file mode 100644 index 0000000..44a3ec5 --- /dev/null +++ b/examples/src/shapes/shapes_draw_ring.c @@ -0,0 +1,94 @@ +/******************************************************************************************* +* +* raylib [shapes] example - draw ring (with gui options) +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include <raylib.h> + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for GUI controls + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring"); + + Vector2 center = {(GetScreenWidth() - 300)/2, GetScreenHeight()/2 }; + + float innerRadius = 80.0f; + float outerRadius = 190.0f; + + int startAngle = 0; + int endAngle = 360; + int segments = 0; + + bool drawRing = true; + bool drawRingLines = false; + bool drawCircleLines = false; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // NOTE: All variables update happens inside GUI control functions + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); + DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); + + if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3)); + if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4)); + if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4)); + + // Draw GUI controls + //------------------------------------------------------------------------------ + startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", startAngle, -450, 450, true); + endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", endAngle, -450, 450, true); + + innerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", innerRadius, 0, 100, true); + outerRadius = GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", outerRadius, 0, 200, true); + + segments = GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", segments, 0, 100, true); + + drawRing = GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", drawRing); + drawRingLines = GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", drawRingLines); + drawCircleLines = GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", drawCircleLines); + //------------------------------------------------------------------------------ + + DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= 4)? MAROON : DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/src/shapes/shapes_easings_ball_anim.c b/examples/src/shapes/shapes_easings_ball_anim.c new file mode 100644 index 0000000..4477203 --- /dev/null +++ b/examples/src/shapes/shapes_easings_ball_anim.c @@ -0,0 +1,110 @@ +/******************************************************************************************* +* +* raylib [shapes] example - easings ball anim +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "easings.h" // Required for easing functions + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim"); + + // Ball variable value to be animated with easings + int ballPositionX = -100; + int ballRadius = 20; + float ballAlpha = 0.0f; + + int state = 0; + int framesCounter = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (state == 0) // Move ball position X with easing + { + framesCounter++; + ballPositionX = EaseElasticOut(framesCounter, -100, screenWidth/2 + 100, 120); + + if (framesCounter >= 120) + { + framesCounter = 0; + state = 1; + } + } + else if (state == 1) // Increase ball radius with easing + { + framesCounter++; + ballRadius = EaseElasticIn(framesCounter, 20, 500, 200); + + if (framesCounter >= 200) + { + framesCounter = 0; + state = 2; + } + } + else if (state == 2) // Change ball alpha with easing (background color blending) + { + framesCounter++; + ballAlpha = EaseCubicOut(framesCounter, 0.0f, 1.0f, 200); + + if (framesCounter >= 200) + { + framesCounter = 0; + state = 3; + } + } + else if (state == 3) // Reset state to play again + { + if (IsKeyPressed(KEY_ENTER)) + { + // Reset required variables to play again + ballPositionX = -100; + ballRadius = 20; + ballAlpha = 0.0f; + state = 0; + } + } + + if (IsKeyPressed(KEY_R)) framesCounter = 0; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); + DrawCircle(ballPositionX, 200, ballRadius, Fade(RED, 1.0f - ballAlpha)); + + if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/src/shapes/shapes_easings_box_anim.c b/examples/src/shapes/shapes_easings_box_anim.c new file mode 100644 index 0000000..c74cb2a --- /dev/null +++ b/examples/src/shapes/shapes_easings_box_anim.c @@ -0,0 +1,136 @@ +/******************************************************************************************* +* +* raylib [shapes] example - easings box anim +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "easings.h" // Required for easing functions + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim"); + + // Box variables to be animated with easings + Rectangle rec = { GetScreenWidth()/2, -100, 100, 100 }; + float rotation = 0.0f; + float alpha = 1.0f; + + int state = 0; + int framesCounter = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + switch (state) + { + case 0: // Move box down to center of screen + { + framesCounter++; + + // NOTE: Remember that 3rd parameter of easing function refers to + // desired value variation, do not confuse it with expected final value! + rec.y = EaseElasticOut(framesCounter, -100, GetScreenHeight()/2 + 100, 120); + + if (framesCounter >= 120) + { + framesCounter = 0; + state = 1; + } + } break; + case 1: // Scale box to an horizontal bar + { + framesCounter++; + rec.height = EaseBounceOut(framesCounter, 100, -90, 120); + rec.width = EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120); + + if (framesCounter >= 120) + { + framesCounter = 0; + state = 2; + } + } break; + case 2: // Rotate horizontal bar rectangle + { + framesCounter++; + rotation = EaseQuadOut(framesCounter, 0.0f, 270.0f, 240); + + if (framesCounter >= 240) + { + framesCounter = 0; + state = 3; + } + } break; + case 3: // Increase bar size to fill all screen + { + framesCounter++; + rec.height = EaseCircOut(framesCounter, 10, GetScreenWidth(), 120); + + if (framesCounter >= 120) + { + framesCounter = 0; + state = 4; + } + } break; + case 4: // Fade out animation + { + framesCounter++; + alpha = EaseSineOut(framesCounter, 1.0f, -1.0f, 160); + + if (framesCounter >= 160) + { + framesCounter = 0; + state = 5; + } + } break; + default: break; + } + + // Reset animation at any moment + if (IsKeyPressed(KEY_SPACE)) + { + rec = (Rectangle){ GetScreenWidth()/2, -100, 100, 100 }; + rotation = 0.0f; + alpha = 1.0f; + state = 0; + framesCounter = 0; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectanglePro(rec, (Vector2){ rec.width/2, rec.height/2 }, rotation, Fade(BLACK, alpha)); + + DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/src/shapes/shapes_easings_rectangle_array.c b/examples/src/shapes/shapes_easings_rectangle_array.c new file mode 100644 index 0000000..27bad5c --- /dev/null +++ b/examples/src/shapes/shapes_easings_rectangle_array.c @@ -0,0 +1,118 @@ +/******************************************************************************************* +* +* raylib [shapes] example - easings rectangle array +* +* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy +* the library to same directory as example or make sure it's available on include path. +* +* This example has been created using raylib 2.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "easings.h" // Required for easing functions + +#define RECS_WIDTH 50 +#define RECS_HEIGHT 50 + +#define MAX_RECS_X 800/RECS_WIDTH +#define MAX_RECS_Y 450/RECS_HEIGHT + +#define PLAY_TIME_IN_FRAMES 240 // At 60 fps = 4 seconds + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array"); + + Rectangle recs[MAX_RECS_X*MAX_RECS_Y]; + + for (int y = 0; y < MAX_RECS_Y; y++) + { + for (int x = 0; x < MAX_RECS_X; x++) + { + recs[y*MAX_RECS_X + x].x = RECS_WIDTH/2 + RECS_WIDTH*x; + recs[y*MAX_RECS_X + x].y = RECS_HEIGHT/2 + RECS_HEIGHT*y; + recs[y*MAX_RECS_X + x].width = RECS_WIDTH; + recs[y*MAX_RECS_X + x].height = RECS_HEIGHT; + } + } + + float rotation = 0.0f; + int framesCounter = 0; + int state = 0; // Rectangles animation state: 0-Playing, 1-Finished + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (state == 0) + { + framesCounter++; + + for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++) + { + recs[i].height = EaseCircOut(framesCounter, RECS_HEIGHT, -RECS_HEIGHT, PLAY_TIME_IN_FRAMES); + recs[i].width = EaseCircOut(framesCounter, RECS_WIDTH, -RECS_WIDTH, PLAY_TIME_IN_FRAMES); + + if (recs[i].height < 0) recs[i].height = 0; + if (recs[i].width < 0) recs[i].width = 0; + + if ((recs[i].height == 0) && (recs[i].width == 0)) state = 1; // Finish playing + + rotation = EaseLinearIn(framesCounter, 0.0f, 360.0f, PLAY_TIME_IN_FRAMES); + } + } + else if ((state == 1) && IsKeyPressed(KEY_SPACE)) + { + // When animation has finished, press space to restart + framesCounter = 0; + + for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++) + { + recs[i].height = RECS_HEIGHT; + recs[i].width = RECS_WIDTH; + } + + state = 0; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (state == 0) + { + for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++) + { + DrawRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED); + } + } + else if (state == 1) DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/src/shapes/shapes_following_eyes.c b/examples/src/shapes/shapes_following_eyes.c new file mode 100644 index 0000000..e99a7e0 --- /dev/null +++ b/examples/src/shapes/shapes_following_eyes.c @@ -0,0 +1,104 @@ +/******************************************************************************************* +* +* raylib [shapes] example - following eyes +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include <math.h> // Required for: atan2f() + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - following eyes"); + + Vector2 scleraLeftPosition = { GetScreenWidth()/2 - 100, GetScreenHeight()/2 }; + Vector2 scleraRightPosition = { GetScreenWidth()/2 + 100, GetScreenHeight()/2 }; + float scleraRadius = 80; + + Vector2 irisLeftPosition = { GetScreenWidth()/2 - 100, GetScreenHeight()/2 }; + Vector2 irisRightPosition = { GetScreenWidth()/2 + 100, GetScreenHeight()/2}; + float irisRadius = 24; + + float angle; + float dx, dy, dxx, dyy; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + irisLeftPosition = GetMousePosition(); + irisRightPosition = GetMousePosition(); + + // Check not inside the left eye sclera + if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - 20)) + { + dx = irisLeftPosition.x - scleraLeftPosition.x; + dy = irisLeftPosition.y - scleraLeftPosition.y; + + angle = atan2f(dy, dx); + + dxx = (scleraRadius - irisRadius)*cosf(angle); + dyy = (scleraRadius - irisRadius)*sinf(angle); + + irisLeftPosition.x = scleraLeftPosition.x + dxx; + irisLeftPosition.y = scleraLeftPosition.y + dyy; + } + + // Check not inside the right eye sclera + if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - 20)) + { + dx = irisRightPosition.x - scleraRightPosition.x; + dy = irisRightPosition.y - scleraRightPosition.y; + + angle = atan2f(dy, dx); + + dxx = (scleraRadius - irisRadius)*cosf(angle); + dyy = (scleraRadius - irisRadius)*sinf(angle); + + irisRightPosition.x = scleraRightPosition.x + dxx; + irisRightPosition.y = scleraRightPosition.y + dyy; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawCircleV(scleraLeftPosition, scleraRadius, LIGHTGRAY); + DrawCircleV(irisLeftPosition, irisRadius, BROWN); + DrawCircleV(irisLeftPosition, 10, BLACK); + + DrawCircleV(scleraRightPosition, scleraRadius, LIGHTGRAY); + DrawCircleV(irisRightPosition, irisRadius, DARKGREEN); + DrawCircleV(irisRightPosition, 10, BLACK); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/src/shapes/shapes_logo_raylib_anim.c b/examples/src/shapes/shapes_logo_raylib_anim.c index c6d3796..9be1d96 100644 --- a/examples/src/shapes/shapes_logo_raylib_anim.c +++ b/examples/src/shapes/shapes_logo_raylib_anim.c @@ -2,7 +2,7 @@ * * raylib [shapes] example - raylib logo animation * -* This example has been created using raylib 1.4 (www.raylib.com) +* This example has been created using raylib 2.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) @@ -140,7 +140,7 @@ int main() DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); - DrawText(SubText("raylib", 0, lettersCount), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha)); + DrawText(TextSubtext("raylib", 0, lettersCount), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha)); } else if (state == 4) { diff --git a/examples/src/shapes/shapes_rectangle_scaling.c b/examples/src/shapes/shapes_rectangle_scaling.c new file mode 100644 index 0000000..036a1dd --- /dev/null +++ b/examples/src/shapes/shapes_rectangle_scaling.c @@ -0,0 +1,94 @@ +/******************************************************************************************* +* +* raylib [shapes] example - rectangle scaling by mouse +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MOUSE_SCALE_MARK_SIZE 12 + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse"); + + Rectangle rec = { 100, 100, 200, 80 }; + + Vector2 mousePosition = { 0 }; + + bool mouseScaleReady = false; + bool mouseScaleMode = false; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + mousePosition = GetMousePosition(); + + if (CheckCollisionPointRec(mousePosition, rec) && + CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE })) + { + mouseScaleReady = true; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseScaleMode = true; + } + else mouseScaleReady = false; + + if (mouseScaleMode) + { + mouseScaleReady = true; + + rec.width = (mousePosition.x - rec.x); + rec.height = (mousePosition.y - rec.y); + + if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE; + if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY); + + DrawRectangleRec(rec, Fade(GREEN, 0.5f)); + + if (mouseScaleReady) + { + DrawRectangleLinesEx(rec, 1, RED); + DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height }, + (Vector2){ rec.x + rec.width, rec.y + rec.height }, + (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file |
