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authorRay <[email protected]>2019-05-21 17:03:01 +0200
committerRay <[email protected]>2019-05-21 17:03:01 +0200
commit6f4a27cc61f12d3789729413bed69e86226911cf (patch)
tree92a23884870826e6deaf560743ebbdae8bce94ba /examples/src/shapes
parent2141d7943b6b65fa66f583f0819bb27fee815189 (diff)
downloadraylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.tar.gz
raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.zip
Remove examples default code
Code is directly fetched form raylib repo, this way we avoid duplicate code!
Diffstat (limited to 'examples/src/shapes')
-rw-r--r--examples/src/shapes/shapes_basic_shapes.c73
-rw-r--r--examples/src/shapes/shapes_bouncing_ball.c76
-rw-r--r--examples/src/shapes/shapes_collision_area.c108
-rw-r--r--examples/src/shapes/shapes_colors_palette.c99
-rw-r--r--examples/src/shapes/shapes_draw_circle_sector.c81
-rw-r--r--examples/src/shapes/shapes_draw_rectangle_rounded.c89
-rw-r--r--examples/src/shapes/shapes_draw_ring.c94
-rw-r--r--examples/src/shapes/shapes_easings_ball_anim.c110
-rw-r--r--examples/src/shapes/shapes_easings_box_anim.c136
-rw-r--r--examples/src/shapes/shapes_easings_rectangle_array.c118
-rw-r--r--examples/src/shapes/shapes_following_eyes.c104
-rw-r--r--examples/src/shapes/shapes_lines_bezier.c59
-rw-r--r--examples/src/shapes/shapes_logo_raylib.c56
-rw-r--r--examples/src/shapes/shapes_logo_raylib_anim.c160
-rw-r--r--examples/src/shapes/shapes_rectangle_scaling.c94
15 files changed, 0 insertions, 1457 deletions
diff --git a/examples/src/shapes/shapes_basic_shapes.c b/examples/src/shapes/shapes_basic_shapes.c
deleted file mode 100644
index f7a8d02..0000000
--- a/examples/src/shapes/shapes_basic_shapes.c
+++ /dev/null
@@ -1,73 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
-
- DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
-
- DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
- DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines
- DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
-
- DrawTriangle((Vector2){screenWidth/4*3, 80},
- (Vector2){screenWidth/4*3 - 60, 150},
- (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
-
- DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
-
- DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
-
- // NOTE: We draw all LINES based shapes together to optimize internal drawing,
- // this way, all LINES are rendered in a single draw pass
- DrawLine(18, 42, screenWidth - 18, 42, BLACK);
- DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
- DrawTriangleLines((Vector2){screenWidth/4*3, 160},
- (Vector2){screenWidth/4*3 - 20, 230},
- (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_bouncing_ball.c b/examples/src/shapes/shapes_bouncing_ball.c
deleted file mode 100644
index 9f01ff1..0000000
--- a/examples/src/shapes/shapes_bouncing_ball.c
+++ /dev/null
@@ -1,76 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - bouncing ball
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main(void)
-{
- // Initialization
- //---------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
-
- Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
- Vector2 ballSpeed = { 5.0f, 4.0f };
- int ballRadius = 20;
-
- bool pause = 0;
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //----------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) pause = !pause;
-
- if (!pause)
- {
- ballPosition.x += ballSpeed.x;
- ballPosition.y += ballSpeed.y;
-
- // Check walls collision for bouncing
- if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
- if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
- }
- else framesCounter++;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawCircleV(ballPosition, ballRadius, MAROON);
- DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
-
- // On pause, we draw a blinking message
- if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //-----------------------------------------------------
- }
-
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_collision_area.c b/examples/src/shapes/shapes_collision_area.c
deleted file mode 100644
index 0deba0d..0000000
--- a/examples/src/shapes/shapes_collision_area.c
+++ /dev/null
@@ -1,108 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - collision area
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-#include <stdlib.h> // Required for abs()
-
-int main(void)
-{
- // Initialization
- //---------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision area");
-
- // Box A: Moving box
- Rectangle boxA = { 10, GetScreenHeight()/2 - 50, 200, 100 };
- int boxASpeedX = 4;
-
- // Box B: Mouse moved box
- Rectangle boxB = { GetScreenWidth()/2 - 30, GetScreenHeight()/2 - 30, 60, 60 };
-
- Rectangle boxCollision = { 0 }; // Collision rectangle
-
- int screenUpperLimit = 40; // Top menu limits
-
- bool pause = false; // Movement pause
- bool collision = false; // Collision detection
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //----------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //-----------------------------------------------------
- // Move box if not paused
- if (!pause) boxA.x += boxASpeedX;
-
- // Bounce box on x screen limits
- if (((boxA.x + boxA.width) >= GetScreenWidth()) || (boxA.x <= 0)) boxASpeedX *= -1;
-
- // Update player-controlled-box (box02)
- boxB.x = GetMouseX() - boxB.width/2;
- boxB.y = GetMouseY() - boxB.height/2;
-
- // Make sure Box B does not go out of move area limits
- if ((boxB.x + boxB.width) >= GetScreenWidth()) boxB.x = GetScreenWidth() - boxB.width;
- else if (boxB.x <= 0) boxB.x = 0;
-
- if ((boxB.y + boxB.height) >= GetScreenHeight()) boxB.y = GetScreenHeight() - boxB.height;
- else if (boxB.y <= screenUpperLimit) boxB.y = screenUpperLimit;
-
- // Check boxes collision
- collision = CheckCollisionRecs(boxA, boxB);
-
- // Get collision rectangle (only on collision)
- if (collision) boxCollision = GetCollisionRec(boxA, boxB);
-
- // Pause Box A movement
- if (IsKeyPressed(KEY_SPACE)) pause = !pause;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangle(0, 0, screenWidth, screenUpperLimit, collision? RED : BLACK);
-
- DrawRectangleRec(boxA, GOLD);
- DrawRectangleRec(boxB, BLUE);
-
- if (collision)
- {
- // Draw collision area
- DrawRectangleRec(boxCollision, LIME);
-
- // Draw collision message
- DrawText("COLLISION!", GetScreenWidth()/2 - MeasureText("COLLISION!", 20)/2, screenUpperLimit/2 - 10, 20, BLACK);
-
- // Draw collision area
- DrawText(FormatText("Collision Area: %i", (int)boxCollision.width*(int)boxCollision.height), GetScreenWidth()/2 - 100, screenUpperLimit + 10, 20, BLACK);
- }
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //-----------------------------------------------------
- }
-
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_colors_palette.c b/examples/src/shapes/shapes_colors_palette.c
deleted file mode 100644
index 7322f7e..0000000
--- a/examples/src/shapes/shapes_colors_palette.c
+++ /dev/null
@@ -1,99 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - Colors palette
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MAX_COLORS_COUNT 21 // Number of colors available
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette");
-
- Color colors[MAX_COLORS_COUNT] = {
- DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
- GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
- GREEN, SKYBLUE, PURPLE, BEIGE };
-
- const char *colorNames[MAX_COLORS_COUNT] = {
- "DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE",
- "DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN",
- "LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" };
-
- Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array
-
- // Fills colorsRecs data (for every rectangle)
- for (int i = 0; i < MAX_COLORS_COUNT; i++)
- {
- colorsRecs[i].x = 20 + 100*(i%7) + 10*(i%7);
- colorsRecs[i].y = 80 + 100*(i/7) + 10*(i/7);
- colorsRecs[i].width = 100;
- colorsRecs[i].height = 100;
- }
-
- int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER
-
- Vector2 mousePoint;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePoint = GetMousePosition();
-
- for (int i = 0; i < MAX_COLORS_COUNT; i++)
- {
- if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) colorState[i] = 1;
- else colorState[i] = 0;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("raylib colors palette", 28, 42, 20, BLACK);
- DrawText("press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, GRAY);
-
- for (int i = 0; i < MAX_COLORS_COUNT; i++) // Draw all rectangles
- {
- DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i]? 0.6f : 1.0f));
-
- if (IsKeyDown(KEY_SPACE) || colorState[i])
- {
- DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + colorsRecs[i].height - 26, colorsRecs[i].width, 20, BLACK);
- DrawRectangleLinesEx(colorsRecs[i], 6, Fade(BLACK, 0.3f));
- DrawText(colorNames[i], colorsRecs[i].x + colorsRecs[i].width - MeasureText(colorNames[i], 10) - 12,
- colorsRecs[i].y + colorsRecs[i].height - 20, 10, colors[i]);
- }
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_draw_circle_sector.c b/examples/src/shapes/shapes_draw_circle_sector.c
deleted file mode 100644
index ae6de5f..0000000
--- a/examples/src/shapes/shapes_draw_circle_sector.c
+++ /dev/null
@@ -1,81 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - draw circle sector (with gui options)
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include <raylib.h>
-
-#define RAYGUI_IMPLEMENTATION
-#include "raygui.h" // Required for GUI controls
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector");
-
- Vector2 center = {(GetScreenWidth() - 300)/2, GetScreenHeight()/2 };
-
- float outerRadius = 180.f;
- int startAngle = 0;
- int endAngle = 180;
- int segments = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // NOTE: All variables update happens inside GUI control functions
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
- DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
-
- DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3));
- DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6));
-
- // Draw GUI controls
- //------------------------------------------------------------------------------
- startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", startAngle, 0, 720, true );
- endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", endAngle, 0, 720, true);
-
- outerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", outerRadius, 0, 200, true);
- segments = GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", segments, 0, 100, true);
- //------------------------------------------------------------------------------
-
- DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= 4)? MAROON : DARKGRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_draw_rectangle_rounded.c b/examples/src/shapes/shapes_draw_rectangle_rounded.c
deleted file mode 100644
index c183e88..0000000
--- a/examples/src/shapes/shapes_draw_rectangle_rounded.c
+++ /dev/null
@@ -1,89 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - draw rectangle rounded (with gui options)
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include <raylib.h>
-
-#define RAYGUI_IMPLEMENTATION
-#include "raygui.h" // Required for GUI controls
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
-
- float roundness = 0.2f;
- int width = 200;
- int height = 100;
- int segments = 0;
- int lineThick = 1;
-
- bool drawRect = false;
- bool drawRoundedRect = true;
- bool drawRoundedLines = false;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- Rectangle rec = { (GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2, width, height };
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
- DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
-
- if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6));
- if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2));
- if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4));
-
- // Draw GUI controls
- //------------------------------------------------------------------------------
- width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", width, 0, GetScreenWidth() - 300, true );
- height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", height, 0, GetScreenHeight() - 50, true);
- roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", roundness, 0.0f, 1.0f, true);
- lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", lineThick, 0, 20, true);
- segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", segments, 0, 60, true);
-
- drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
- drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);
- drawRect = GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", drawRect);
- //------------------------------------------------------------------------------
-
- DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
diff --git a/examples/src/shapes/shapes_draw_ring.c b/examples/src/shapes/shapes_draw_ring.c
deleted file mode 100644
index a90feab..0000000
--- a/examples/src/shapes/shapes_draw_ring.c
+++ /dev/null
@@ -1,94 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - draw ring (with gui options)
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include <raylib.h>
-
-#define RAYGUI_IMPLEMENTATION
-#include "raygui.h" // Required for GUI controls
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring");
-
- Vector2 center = {(GetScreenWidth() - 300)/2, GetScreenHeight()/2 };
-
- float innerRadius = 80.0f;
- float outerRadius = 190.0f;
-
- int startAngle = 0;
- int endAngle = 360;
- int segments = 0;
-
- bool drawRing = true;
- bool drawRingLines = false;
- bool drawCircleLines = false;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // NOTE: All variables update happens inside GUI control functions
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
- DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
-
- if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3));
- if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4));
- if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4));
-
- // Draw GUI controls
- //------------------------------------------------------------------------------
- startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", startAngle, -450, 450, true);
- endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", endAngle, -450, 450, true);
-
- innerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", innerRadius, 0, 100, true);
- outerRadius = GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", outerRadius, 0, 200, true);
-
- segments = GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", segments, 0, 100, true);
-
- drawRing = GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", drawRing);
- drawRingLines = GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", drawRingLines);
- drawCircleLines = GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", drawCircleLines);
- //------------------------------------------------------------------------------
-
- DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= 4)? MAROON : DARKGRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_easings_ball_anim.c b/examples/src/shapes/shapes_easings_ball_anim.c
deleted file mode 100644
index 5bb2b4c..0000000
--- a/examples/src/shapes/shapes_easings_ball_anim.c
+++ /dev/null
@@ -1,110 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - easings ball anim
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include "easings.h" // Required for easing functions
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
-
- // Ball variable value to be animated with easings
- int ballPositionX = -100;
- int ballRadius = 20;
- float ballAlpha = 0.0f;
-
- int state = 0;
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (state == 0) // Move ball position X with easing
- {
- framesCounter++;
- ballPositionX = EaseElasticOut(framesCounter, -100, screenWidth/2 + 100, 120);
-
- if (framesCounter >= 120)
- {
- framesCounter = 0;
- state = 1;
- }
- }
- else if (state == 1) // Increase ball radius with easing
- {
- framesCounter++;
- ballRadius = EaseElasticIn(framesCounter, 20, 500, 200);
-
- if (framesCounter >= 200)
- {
- framesCounter = 0;
- state = 2;
- }
- }
- else if (state == 2) // Change ball alpha with easing (background color blending)
- {
- framesCounter++;
- ballAlpha = EaseCubicOut(framesCounter, 0.0f, 1.0f, 200);
-
- if (framesCounter >= 200)
- {
- framesCounter = 0;
- state = 3;
- }
- }
- else if (state == 3) // Reset state to play again
- {
- if (IsKeyPressed(KEY_ENTER))
- {
- // Reset required variables to play again
- ballPositionX = -100;
- ballRadius = 20;
- ballAlpha = 0.0f;
- state = 0;
- }
- }
-
- if (IsKeyPressed(KEY_R)) framesCounter = 0;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
- DrawCircle(ballPositionX, 200, ballRadius, Fade(RED, 1.0f - ballAlpha));
-
- if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_easings_box_anim.c b/examples/src/shapes/shapes_easings_box_anim.c
deleted file mode 100644
index 6805d53..0000000
--- a/examples/src/shapes/shapes_easings_box_anim.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - easings box anim
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include "easings.h" // Required for easing functions
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim");
-
- // Box variables to be animated with easings
- Rectangle rec = { GetScreenWidth()/2, -100, 100, 100 };
- float rotation = 0.0f;
- float alpha = 1.0f;
-
- int state = 0;
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- switch (state)
- {
- case 0: // Move box down to center of screen
- {
- framesCounter++;
-
- // NOTE: Remember that 3rd parameter of easing function refers to
- // desired value variation, do not confuse it with expected final value!
- rec.y = EaseElasticOut(framesCounter, -100, GetScreenHeight()/2 + 100, 120);
-
- if (framesCounter >= 120)
- {
- framesCounter = 0;
- state = 1;
- }
- } break;
- case 1: // Scale box to an horizontal bar
- {
- framesCounter++;
- rec.height = EaseBounceOut(framesCounter, 100, -90, 120);
- rec.width = EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120);
-
- if (framesCounter >= 120)
- {
- framesCounter = 0;
- state = 2;
- }
- } break;
- case 2: // Rotate horizontal bar rectangle
- {
- framesCounter++;
- rotation = EaseQuadOut(framesCounter, 0.0f, 270.0f, 240);
-
- if (framesCounter >= 240)
- {
- framesCounter = 0;
- state = 3;
- }
- } break;
- case 3: // Increase bar size to fill all screen
- {
- framesCounter++;
- rec.height = EaseCircOut(framesCounter, 10, GetScreenWidth(), 120);
-
- if (framesCounter >= 120)
- {
- framesCounter = 0;
- state = 4;
- }
- } break;
- case 4: // Fade out animation
- {
- framesCounter++;
- alpha = EaseSineOut(framesCounter, 1.0f, -1.0f, 160);
-
- if (framesCounter >= 160)
- {
- framesCounter = 0;
- state = 5;
- }
- } break;
- default: break;
- }
-
- // Reset animation at any moment
- if (IsKeyPressed(KEY_SPACE))
- {
- rec = (Rectangle){ GetScreenWidth()/2, -100, 100, 100 };
- rotation = 0.0f;
- alpha = 1.0f;
- state = 0;
- framesCounter = 0;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectanglePro(rec, (Vector2){ rec.width/2, rec.height/2 }, rotation, Fade(BLACK, alpha));
-
- DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_easings_rectangle_array.c b/examples/src/shapes/shapes_easings_rectangle_array.c
deleted file mode 100644
index 9844af6..0000000
--- a/examples/src/shapes/shapes_easings_rectangle_array.c
+++ /dev/null
@@ -1,118 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - easings rectangle array
-*
-* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
-* the library to same directory as example or make sure it's available on include path.
-*
-* This example has been created using raylib 2.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include "easings.h" // Required for easing functions
-
-#define RECS_WIDTH 50
-#define RECS_HEIGHT 50
-
-#define MAX_RECS_X 800/RECS_WIDTH
-#define MAX_RECS_Y 450/RECS_HEIGHT
-
-#define PLAY_TIME_IN_FRAMES 240 // At 60 fps = 4 seconds
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
-
- Rectangle recs[MAX_RECS_X*MAX_RECS_Y];
-
- for (int y = 0; y < MAX_RECS_Y; y++)
- {
- for (int x = 0; x < MAX_RECS_X; x++)
- {
- recs[y*MAX_RECS_X + x].x = RECS_WIDTH/2 + RECS_WIDTH*x;
- recs[y*MAX_RECS_X + x].y = RECS_HEIGHT/2 + RECS_HEIGHT*y;
- recs[y*MAX_RECS_X + x].width = RECS_WIDTH;
- recs[y*MAX_RECS_X + x].height = RECS_HEIGHT;
- }
- }
-
- float rotation = 0.0f;
- int framesCounter = 0;
- int state = 0; // Rectangles animation state: 0-Playing, 1-Finished
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (state == 0)
- {
- framesCounter++;
-
- for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
- {
- recs[i].height = EaseCircOut(framesCounter, RECS_HEIGHT, -RECS_HEIGHT, PLAY_TIME_IN_FRAMES);
- recs[i].width = EaseCircOut(framesCounter, RECS_WIDTH, -RECS_WIDTH, PLAY_TIME_IN_FRAMES);
-
- if (recs[i].height < 0) recs[i].height = 0;
- if (recs[i].width < 0) recs[i].width = 0;
-
- if ((recs[i].height == 0) && (recs[i].width == 0)) state = 1; // Finish playing
-
- rotation = EaseLinearIn(framesCounter, 0.0f, 360.0f, PLAY_TIME_IN_FRAMES);
- }
- }
- else if ((state == 1) && IsKeyPressed(KEY_SPACE))
- {
- // When animation has finished, press space to restart
- framesCounter = 0;
-
- for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
- {
- recs[i].height = RECS_HEIGHT;
- recs[i].width = RECS_WIDTH;
- }
-
- state = 0;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (state == 0)
- {
- for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
- {
- DrawRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED);
- }
- }
- else if (state == 1) DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_following_eyes.c b/examples/src/shapes/shapes_following_eyes.c
deleted file mode 100644
index a36a8d6..0000000
--- a/examples/src/shapes/shapes_following_eyes.c
+++ /dev/null
@@ -1,104 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - following eyes
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include <math.h> // Required for: atan2f()
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - following eyes");
-
- Vector2 scleraLeftPosition = { GetScreenWidth()/2 - 100, GetScreenHeight()/2 };
- Vector2 scleraRightPosition = { GetScreenWidth()/2 + 100, GetScreenHeight()/2 };
- float scleraRadius = 80;
-
- Vector2 irisLeftPosition = { GetScreenWidth()/2 - 100, GetScreenHeight()/2 };
- Vector2 irisRightPosition = { GetScreenWidth()/2 + 100, GetScreenHeight()/2};
- float irisRadius = 24;
-
- float angle = 0.0f;
- float dx = 0.0f, dy = 0.0f, dxx = 0.0f, dyy = 0.0f;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- irisLeftPosition = GetMousePosition();
- irisRightPosition = GetMousePosition();
-
- // Check not inside the left eye sclera
- if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - 20))
- {
- dx = irisLeftPosition.x - scleraLeftPosition.x;
- dy = irisLeftPosition.y - scleraLeftPosition.y;
-
- angle = atan2f(dy, dx);
-
- dxx = (scleraRadius - irisRadius)*cosf(angle);
- dyy = (scleraRadius - irisRadius)*sinf(angle);
-
- irisLeftPosition.x = scleraLeftPosition.x + dxx;
- irisLeftPosition.y = scleraLeftPosition.y + dyy;
- }
-
- // Check not inside the right eye sclera
- if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - 20))
- {
- dx = irisRightPosition.x - scleraRightPosition.x;
- dy = irisRightPosition.y - scleraRightPosition.y;
-
- angle = atan2f(dy, dx);
-
- dxx = (scleraRadius - irisRadius)*cosf(angle);
- dyy = (scleraRadius - irisRadius)*sinf(angle);
-
- irisRightPosition.x = scleraRightPosition.x + dxx;
- irisRightPosition.y = scleraRightPosition.y + dyy;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawCircleV(scleraLeftPosition, scleraRadius, LIGHTGRAY);
- DrawCircleV(irisLeftPosition, irisRadius, BROWN);
- DrawCircleV(irisLeftPosition, 10, BLACK);
-
- DrawCircleV(scleraRightPosition, scleraRadius, LIGHTGRAY);
- DrawCircleV(irisRightPosition, irisRadius, DARKGREEN);
- DrawCircleV(irisRightPosition, 10, BLACK);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_lines_bezier.c b/examples/src/shapes/shapes_lines_bezier.c
deleted file mode 100644
index 3d4edcd..0000000
--- a/examples/src/shapes/shapes_lines_bezier.c
+++ /dev/null
@@ -1,59 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - Cubic-bezier lines
-*
-* This example has been created using raylib 1.7 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2017 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- SetConfigFlags(FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
-
- Vector2 start = { 0, 0 };
- Vector2 end = { screenWidth, screenHeight };
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition();
- else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition();
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
-
- DrawLineBezier(start, end, 2.0f, RED);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
diff --git a/examples/src/shapes/shapes_logo_raylib.c b/examples/src/shapes/shapes_logo_raylib.c
deleted file mode 100644
index 3e2d343..0000000
--- a/examples/src/shapes/shapes_logo_raylib.c
+++ /dev/null
@@ -1,56 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - Draw raylib logo using basic shapes
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
- DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
- DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK);
-
- DrawText("this is NOT a texture!", 350, 370, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_logo_raylib_anim.c b/examples/src/shapes/shapes_logo_raylib_anim.c
deleted file mode 100644
index b855839..0000000
--- a/examples/src/shapes/shapes_logo_raylib_anim.c
+++ /dev/null
@@ -1,160 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - raylib logo animation
-*
-* This example has been created using raylib 2.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
-
- int logoPositionX = screenWidth/2 - 128;
- int logoPositionY = screenHeight/2 - 128;
-
- int framesCounter = 0;
- int lettersCount = 0;
-
- int topSideRecWidth = 16;
- int leftSideRecHeight = 16;
-
- int bottomSideRecWidth = 16;
- int rightSideRecHeight = 16;
-
- int state = 0; // Tracking animation states (State Machine)
- float alpha = 1.0f; // Useful for fading
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (state == 0) // State 0: Small box blinking
- {
- framesCounter++;
-
- if (framesCounter == 120)
- {
- state = 1;
- framesCounter = 0; // Reset counter... will be used later...
- }
- }
- else if (state == 1) // State 1: Top and left bars growing
- {
- topSideRecWidth += 4;
- leftSideRecHeight += 4;
-
- if (topSideRecWidth == 256) state = 2;
- }
- else if (state == 2) // State 2: Bottom and right bars growing
- {
- bottomSideRecWidth += 4;
- rightSideRecHeight += 4;
-
- if (bottomSideRecWidth == 256) state = 3;
- }
- else if (state == 3) // State 3: Letters appearing (one by one)
- {
- framesCounter++;
-
- if (framesCounter/12) // Every 12 frames, one more letter!
- {
- lettersCount++;
- framesCounter = 0;
- }
-
- if (lettersCount >= 10) // When all letters have appeared, just fade out everything
- {
- alpha -= 0.02f;
-
- if (alpha <= 0.0f)
- {
- alpha = 0.0f;
- state = 4;
- }
- }
- }
- else if (state == 4) // State 4: Reset and Replay
- {
- if (IsKeyPressed('R'))
- {
- framesCounter = 0;
- lettersCount = 0;
-
- topSideRecWidth = 16;
- leftSideRecHeight = 16;
-
- bottomSideRecWidth = 16;
- rightSideRecHeight = 16;
-
- alpha = 1.0f;
- state = 0; // Return to State 0
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (state == 0)
- {
- if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
- }
- else if (state == 1)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
- }
- else if (state == 2)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
-
- DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
- }
- else if (state == 3)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
-
- DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
-
- DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
-
- DrawText(TextSubtext("raylib", 0, lettersCount), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha));
- }
- else if (state == 4)
- {
- DrawText("[R] REPLAY", 340, 200, 20, GRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/src/shapes/shapes_rectangle_scaling.c b/examples/src/shapes/shapes_rectangle_scaling.c
deleted file mode 100644
index 6940cbc..0000000
--- a/examples/src/shapes/shapes_rectangle_scaling.c
+++ /dev/null
@@ -1,94 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - rectangle scaling by mouse
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MOUSE_SCALE_MARK_SIZE 12
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
-
- Rectangle rec = { 100, 100, 200, 80 };
-
- Vector2 mousePosition = { 0 };
-
- bool mouseScaleReady = false;
- bool mouseScaleMode = false;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePosition = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePosition, rec) &&
- CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
- {
- mouseScaleReady = true;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseScaleMode = true;
- }
- else mouseScaleReady = false;
-
- if (mouseScaleMode)
- {
- mouseScaleReady = true;
-
- rec.width = (mousePosition.x - rec.x);
- rec.height = (mousePosition.y - rec.y);
-
- if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
- if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
-
- DrawRectangleRec(rec, Fade(GREEN, 0.5f));
-
- if (mouseScaleReady)
- {
- DrawRectangleLinesEx(rec, 1, RED);
- DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
- (Vector2){ rec.x + rec.width, rec.y + rec.height },
- (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file