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| author | Ray <[email protected]> | 2018-08-14 19:32:27 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-08-14 19:32:27 +0200 |
| commit | ab07e099dbf782c4c69cd0f0e06d1f37a3a887bf (patch) | |
| tree | 3b251a6667d3ea3696b0435f9b5306be31d32ba4 /examples/src/textures/textures_image_generation.c | |
| parent | a8e30fb58fcc414aae8533f6f118c4f005b02833 (diff) | |
| download | raylib.com-ab07e099dbf782c4c69cd0f0e06d1f37a3a887bf.tar.gz raylib.com-ab07e099dbf782c4c69cd0f0e06d1f37a3a887bf.zip | |
Updated examples
Diffstat (limited to 'examples/src/textures/textures_image_generation.c')
| -rw-r--r-- | examples/src/textures/textures_image_generation.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/src/textures/textures_image_generation.c b/examples/src/textures/textures_image_generation.c index 7d8e017..b9608c8 100644 --- a/examples/src/textures/textures_image_generation.c +++ b/examples/src/textures/textures_image_generation.c @@ -24,10 +24,10 @@ int main() Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE); Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE); - Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK); + Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK); Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); - Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f); + Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); Image cellular = GenImageCellular(screenWidth, screenHeight, 32); Texture2D textures[NUM_TEXTURES]; @@ -58,7 +58,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_RIGHT)) { currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures } |
