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| author | Ray <[email protected]> | 2019-05-21 17:03:01 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 17:03:01 +0200 |
| commit | 6f4a27cc61f12d3789729413bed69e86226911cf (patch) | |
| tree | 92a23884870826e6deaf560743ebbdae8bce94ba /examples/src/textures/textures_sprite_button.c | |
| parent | 2141d7943b6b65fa66f583f0819bb27fee815189 (diff) | |
| download | raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.tar.gz raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.zip | |
Remove examples default code
Code is directly fetched form raylib repo, this way we avoid duplicate code!
Diffstat (limited to 'examples/src/textures/textures_sprite_button.c')
| -rw-r--r-- | examples/src/textures/textures_sprite_button.c | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/examples/src/textures/textures_sprite_button.c b/examples/src/textures/textures_sprite_button.c deleted file mode 100644 index a5b2d8d..0000000 --- a/examples/src/textures/textures_sprite_button.c +++ /dev/null @@ -1,97 +0,0 @@ -/******************************************************************************************* -* -* raylib [textures] example - sprite button -* -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2019 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button"); - - InitAudioDevice(); // Initialize audio device - - Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound - Texture2D button = LoadTexture("resources/button.png"); // Load button texture - - // Define frame rectangle for drawing - int frameHeight = button.height/NUM_FRAMES; - Rectangle sourceRec = { 0, 0, button.width, frameHeight }; - - // Define button bounds on screen - Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; - - int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED - bool btnAction = false; // Button action should be activated - - Vector2 mousePoint = { 0.0f, 0.0f }; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - mousePoint = GetMousePosition(); - btnAction = false; - - // Check button state - if (CheckCollisionPointRec(mousePoint, btnBounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2; - else btnState = 1; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true; - } - else btnState = 0; - - if (btnAction) - { - PlaySound(fxButton); - - // TODO: Any desired action - } - - // Calculate button frame rectangle to draw depending on button state - sourceRec.y = btnState*frameHeight; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(button); // Unload button texture - UnloadSound(fxButton); // Unload sound - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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