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authorRay <[email protected]>2019-05-21 17:03:01 +0200
committerRay <[email protected]>2019-05-21 17:03:01 +0200
commit6f4a27cc61f12d3789729413bed69e86226911cf (patch)
tree92a23884870826e6deaf560743ebbdae8bce94ba /examples/src/textures/textures_sprite_button.c
parent2141d7943b6b65fa66f583f0819bb27fee815189 (diff)
downloadraylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.tar.gz
raylib.com-6f4a27cc61f12d3789729413bed69e86226911cf.zip
Remove examples default code
Code is directly fetched form raylib repo, this way we avoid duplicate code!
Diffstat (limited to 'examples/src/textures/textures_sprite_button.c')
-rw-r--r--examples/src/textures/textures_sprite_button.c97
1 files changed, 0 insertions, 97 deletions
diff --git a/examples/src/textures/textures_sprite_button.c b/examples/src/textures/textures_sprite_button.c
deleted file mode 100644
index a5b2d8d..0000000
--- a/examples/src/textures/textures_sprite_button.c
+++ /dev/null
@@ -1,97 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [textures] example - sprite button
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
-
- InitAudioDevice(); // Initialize audio device
-
- Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound
- Texture2D button = LoadTexture("resources/button.png"); // Load button texture
-
- // Define frame rectangle for drawing
- int frameHeight = button.height/NUM_FRAMES;
- Rectangle sourceRec = { 0, 0, button.width, frameHeight };
-
- // Define button bounds on screen
- Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
-
- int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
- bool btnAction = false; // Button action should be activated
-
- Vector2 mousePoint = { 0.0f, 0.0f };
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePoint = GetMousePosition();
- btnAction = false;
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, btnBounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2;
- else btnState = 1;
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true;
- }
- else btnState = 0;
-
- if (btnAction)
- {
- PlaySound(fxButton);
-
- // TODO: Any desired action
- }
-
- // Calculate button frame rectangle to draw depending on button state
- sourceRec.y = btnState*frameHeight;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(button); // Unload button texture
- UnloadSound(fxButton); // Unload sound
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file