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| author | Ray San <[email protected]> | 2017-10-19 14:37:22 +0200 |
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| committer | Ray San <[email protected]> | 2017-10-19 14:37:22 +0200 |
| commit | d4208de8afdc13f46ecec399f86771b249317949 (patch) | |
| tree | c5c276f9e3255fcb2d4687179f61fef9cf9800d7 /examples/src/textures | |
| parent | 8991e0d5e068a6ad72b4ddf9a1b4b340e8c54f36 (diff) | |
| download | raylib.com-d4208de8afdc13f46ecec399f86771b249317949.tar.gz raylib.com-d4208de8afdc13f46ecec399f86771b249317949.zip | |
New examples uploaded...
Diffstat (limited to 'examples/src/textures')
| -rw-r--r-- | examples/src/textures/textures_image_generation.c | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/examples/src/textures/textures_image_generation.c b/examples/src/textures/textures_image_generation.c new file mode 100644 index 0000000..7d8e017 --- /dev/null +++ b/examples/src/textures/textures_image_generation.c @@ -0,0 +1,105 @@ +/******************************************************************************************* +* +* raylib [textures] example - Procedural images generation +* +* This example has been created using raylib 1.8 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2O17 Wilhem Barbier (@nounoursheureux) +* +********************************************************************************************/ + +#include "raylib.h" + +#define NUM_TEXTURES 7 // Currently we have 7 generation algorithms + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation"); + + Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE); + Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE); + Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK); + Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); + Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); + Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f); + Image cellular = GenImageCellular(screenWidth, screenHeight, 32); + + Texture2D textures[NUM_TEXTURES]; + textures[0] = LoadTextureFromImage(verticalGradient); + textures[1] = LoadTextureFromImage(horizontalGradient); + textures[2] = LoadTextureFromImage(radialGradient); + textures[3] = LoadTextureFromImage(checked); + textures[4] = LoadTextureFromImage(whiteNoise); + textures[5] = LoadTextureFromImage(perlinNoise); + textures[6] = LoadTextureFromImage(cellular); + + // Unload image data (CPU RAM) + UnloadImage(verticalGradient); + UnloadImage(horizontalGradient); + UnloadImage(radialGradient); + UnloadImage(checked); + UnloadImage(whiteNoise); + UnloadImage(perlinNoise); + UnloadImage(cellular); + + int currentTexture = 0; + + SetTargetFPS(60); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(textures[currentTexture], 0, 0, WHITE); + + DrawRectangle(30, 400, 325, 30, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(30, 400, 325, 30, Fade(WHITE, 0.5f)); + DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, WHITE); + + switch(currentTexture) + { + case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break; + case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break; + case 2: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break; + case 3: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break; + case 4: DrawText("WHITE NOISE", 640, 10, 20, RED); break; + case 5: DrawText("PERLIN NOISE", 630, 10, 20, RAYWHITE); break; + case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break; + default: break; + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload textures data (GPU VRAM) + for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
