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| author | Ray <[email protected]> | 2022-08-02 10:31:31 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-02 10:31:31 +0200 |
| commit | 5fc1538c24f61bd5973ce6f3514ecaadef8f1cd9 (patch) | |
| tree | bd81bb12ac15d4d9697baaa6d448cdd15c4a85cf /examples/text/text_draw_3d.data | |
| parent | 192e2026607b27e0226a1e2c4336799b77a2b4e8 (diff) | |
| download | raylib.com-5fc1538c24f61bd5973ce6f3514ecaadef8f1cd9.tar.gz raylib.com-5fc1538c24f61bd5973ce6f3514ecaadef8f1cd9.zip | |
Update examples to raylib 4.2
Diffstat (limited to 'examples/text/text_draw_3d.data')
| -rw-r--r-- | examples/text/text_draw_3d.data | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/text/text_draw_3d.data b/examples/text/text_draw_3d.data index a6b1e20..15aacf5 100644 --- a/examples/text/text_draw_3d.data +++ b/examples/text/text_draw_3d.data @@ -13,8 +13,8 @@ uniform vec4 colDiffuse; void main() { vec4 texelColor = texture2D(texture0, fragTexCoord); - + if (texelColor.a == 0.0) discard; - + gl_FragColor = texelColor*fragColor*colDiffuse; } |
